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Quentin Kaci

dblp:411/7530 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0006-6445-7255ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › mathematical morphology
alpha-tree
0.912025
An Alpha-Tree Algorithm for Massively Parallel Architectures · IEEE Trans. Image Process. 2025
Image and video processing
mathematical morphology
0.912025
An Alpha-Tree Algorithm for Massively Parallel Architectures · IEEE Trans. Image Process. 2025
GPUs and heterogeneous computing
GPU computing
0.912025
An Alpha-Tree Algorithm for Massively Parallel Architectures · IEEE Trans. Image Process. 2025

Methods — techniques the papers use, named apart from their topics

union-find · 1.7SIMT programming model · 1.7
YearPublicationVenuePosition
2025 An Alpha-Tree Algorithm for Massively Parallel Architectures
abstract
The alpha-tree, also known as the quasi-flat zone hierarchy is a widely used representation of images in Mathematical Morphology. This structure organizes the regions according to a similarity criterion into a tree, that eases the multiscale analysis of images. Many alpha-tree algorithms exist and computing this structure efficiently is still an active field of research. Indeed, the alpha-tree is commonly used in remote sensing where there is an urge for fast processing of large terabytes images. In this paper, we propose the first massively parallel alpha-tree algorithm that leverages concurrent union-find data structures to exploit the SIMT (Single Instruction Multiple Threads) programming model of GPUs. Our algorithm outperforms the State-of-the-Art parallel CPU algorithms by a factor of 10 on average on desktop computers and servers. It also opens new perspectives for using Mathematical Morphology methods on GPU pipelines.
Edwin Carlinet, Quentin Kaci, Nicolas Blin
IEEE Trans. Image Process.2