Demo Data from VLDB 2026 / reviewers in the wild / expert
Quentin Kaci
dblp:411/7530
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0006-6445-7255ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › mathematical morphology
alpha-tree |
0.9 | 1 | 2025 | An Alpha-Tree Algorithm for Massively Parallel Architectures · IEEE Trans. Image Process. 2025 |
Image and video processing
mathematical morphology |
0.9 | 1 | 2025 | An Alpha-Tree Algorithm for Massively Parallel Architectures · IEEE Trans. Image Process. 2025 |
GPUs and heterogeneous computing
GPU computing |
0.9 | 1 | 2025 | An Alpha-Tree Algorithm for Massively Parallel Architectures · IEEE Trans. Image Process. 2025 |
Methods — techniques the papers use, named apart from their topics
union-find · 1.7SIMT programming model · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | An Alpha-Tree Algorithm for Massively Parallel ArchitecturesabstractThe alpha-tree, also known as the quasi-flat zone hierarchy is a widely used representation of images in Mathematical Morphology. This structure organizes the regions according to a similarity criterion into a tree, that eases the multiscale analysis of images. Many alpha-tree algorithms exist and computing this structure efficiently is still an active field of research. Indeed, the alpha-tree is commonly used in remote sensing where there is an urge for fast processing of large terabytes images. In this paper, we propose the first massively parallel alpha-tree algorithm that leverages concurrent union-find data structures to exploit the SIMT (Single Instruction Multiple Threads) programming model of GPUs. Our algorithm outperforms the State-of-the-Art parallel CPU algorithms by a factor of 10 on average on desktop computers and servers. It also opens new perspectives for using Mathematical Morphology methods on GPU pipelines. Edwin Carlinet, Quentin Kaci, Nicolas Blin |
IEEE Trans. Image Process. | 2 |