Demo Data from VLDB 2026 / reviewers in the wild / expert
Shenbo Xie
dblp:412/8885
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 50% Visual content generation and editing · 50% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | Democratizing High-Fidelity Co-Speech Gesture Video Generation · ICCV 2025 |
Computer animation and physical simulation › gesture generation
co-speech gesture generation |
0.9 | 1 | 2025 | Democratizing High-Fidelity Co-Speech Gesture Video Generation · ICCV 2025 |
Visual content generation and editing › video generation
human video generation |
0.9 | 1 | 2025 | Democratizing High-Fidelity Co-Speech Gesture Video Generation · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
skeleton-based motion prediction · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Democratizing High-Fidelity Co-Speech Gesture Video GenerationabstractCo-speech gesture video generation aims to synthesize realistic, audio-aligned videos of speakers, complete with synchronized facial expressions and body gestures. This task presents challenges due to the significant one-to-many mapping between audio and visual content, further complicated by the scarcity of large-scale public datasets and high computational demands. We propose a lightweight framework that utilizes 2D full-body skeletons as an efficient auxiliary condition to bridge audio signals with visual outputs. Our approach introduces a diffusion model conditioned on fine-grained audio segments and a skeleton extracted from the speaker's reference image, predicting skeletal motions through skeleton-audio feature fusion to ensure strict audio coordination and body shape consistency. The generated skeletons are then fed into an off-the-shelf human video generation model with the speaker's reference image to synthesize high-fidelity videos. To democratize research, we present CSG-405-the first public dataset with 405 hours of high-resolution videos across 71 speech types, annotated with 2D skeletons and diverse speaker demographics. Experiments show that our method exceeds state-of-the-art approaches in visual quality and synchronization while generalizing across speakers and contexts. Code, models, and CSG-405 are publicly released at https://mpi-lab.github.io/Democratizing-CSG/ Shaoli Huang, Shenbo Xie, Xuelin Chen, Changxing Ding |
ICCV | 3 |