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An-Lun Liu

dblp:413/0579 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 77% 3D vision · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › grasping › grasp planning
grasp synthesis
0.912025
Task-Oriented Human Grasp Synthesis via Context- and Task-Aware Diffusers · ICCV 2025
Computer vision › 3D vision
hand-object interaction
0.312025
Task-Oriented Human Grasp Synthesis via Context- and Task-Aware Diffusers · ICCV 2025

Methods — techniques the papers use, named apart from their topics

diffusion model · 0.9contact map · 0.9
YearPublicationVenuePosition
2025 Task-Oriented Human Grasp Synthesis via Context- and Task-Aware Diffusers
abstract
In this paper, we study task-oriented human grasp synthesis, a new grasp synthesis task that demands both task and context awareness. At the core of our method is the task-aware contact maps. Unlike traditional contact maps that only reason about the manipulated object and its relation with the hand, our enhanced maps take into account scene and task information. This comprehensive map is critical for hand-object interaction, enabling accurate grasping poses that align with the task. We propose a two-stage pipeline that first constructs a task-aware contact map informed by the scene and task. In the subsequent stage, we use this contact map to synthesize task-oriented human grasps. We introduce a new dataset and a metric for the proposed task to evaluate our approach. Our experiments validate the importance of modeling both scene and task, demonstrating significant improvements over existing methods in both grasp quality and task performance. See our project page for more details: https://hcis-lab.github.io/TOHGS/
An-Lun Liu, Yu-Wei Chao
ICCV1