VLDB 2026 Research / reviewers in the wild / expert
Bocheng Hu
dblp:413/0799
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 33% Knowledge representation and reasoning · 33% Vision and language · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d scene understanding
dynamic scene understanding |
1.0 | 1 | 2026 | Understanding Dynamic Scenes in Ego Centric 4D Point Clouds · AAAI 2026 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › temporal reasoning
spatio-temporal reasoning |
1.0 | 1 | 2026 | Understanding Dynamic Scenes in Ego Centric 4D Point Clouds · AAAI 2026 |
Computer vision › Vision and language
visual question answering |
1.0 | 1 | 2026 | Understanding Dynamic Scenes in Ego Centric 4D Point Clouds · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
multimodal large language model · 1.0instance-aware feature encoding · 1.0chain-of-thought · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Understanding Dynamic Scenes in Ego Centric 4D Point CloudsabstractUnderstanding dynamic 4D scenes from an egocentric perspective—modeling changes in 3D spatial structure over time—is crucial for human–machine interaction, autonomous navigation, and embodied intelligence. While existing egocentric datasets contain dynamic scenes, they lack unified 4D annotations and task-driven evaluation protocols for fine-grained spatio-temporal reasoning, especially on motion of objects and human, together with their interactions. To address this gap, we introduce EgoDynamic4D, a novel QA benchmark on highly dynamic scenes, comprising RGB-D video, camera poses, globally unique instance masks, and 4D bounding boxes. We construct 927K QA pairs accompanied by explicit Chain-of-Thought (CoT), enabling verifiable, step-by-step spatio-temporal reasoning. We design 12 dynamic QA tasks covering agent motion, human–object interaction, trajectory prediction, relation understanding, and temporal–causal reasoning, with fine-grained, multidimensional metrics. To tackle these tasks, we propose an end-to-end spatio-temporal reasoning framework that unifies dynamic and static scene information, using instance-aware feature encoding, time and camera encoding, and spatially adaptive down-sampling to compress large 4D scenes into token sequences manageable by LLMs. Experiments on EgoDynamic4D show that our method consistently outperforms baselines, validating the effectiveness of multimodal temporal modeling for egocentric dynamic scene understanding. Shengyu Hao, Bocheng Hu, Hongwei Wang 0001, Gaoang Wang |
AAAI | 3 |