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Bocheng Hu

dblp:413/0799 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 33% Knowledge representation and reasoning · 33% Vision and language · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene understanding
dynamic scene understanding
1.012026
Understanding Dynamic Scenes in Ego Centric 4D Point Clouds · AAAI 2026
Knowledge, reasoning and agents › Knowledge representation and reasoning › temporal reasoning
spatio-temporal reasoning
1.012026
Understanding Dynamic Scenes in Ego Centric 4D Point Clouds · AAAI 2026
Computer vision › Vision and language
visual question answering
1.012026
Understanding Dynamic Scenes in Ego Centric 4D Point Clouds · AAAI 2026

Methods — techniques the papers use, named apart from their topics

multimodal large language model · 1.0instance-aware feature encoding · 1.0chain-of-thought · 1.0
YearPublicationVenuePosition
2026 Understanding Dynamic Scenes in Ego Centric 4D Point Clouds
abstract
Understanding dynamic 4D scenes from an egocentric perspective—modeling changes in 3D spatial structure over time—is crucial for human–machine interaction, autonomous navigation, and embodied intelligence. While existing egocentric datasets contain dynamic scenes, they lack unified 4D annotations and task-driven evaluation protocols for fine-grained spatio-temporal reasoning, especially on motion of objects and human, together with their interactions. To address this gap, we introduce EgoDynamic4D, a novel QA benchmark on highly dynamic scenes, comprising RGB-D video, camera poses, globally unique instance masks, and 4D bounding boxes. We construct 927K QA pairs accompanied by explicit Chain-of-Thought (CoT), enabling verifiable, step-by-step spatio-temporal reasoning. We design 12 dynamic QA tasks covering agent motion, human–object interaction, trajectory prediction, relation understanding, and temporal–causal reasoning, with fine-grained, multidimensional metrics. To tackle these tasks, we propose an end-to-end spatio-temporal reasoning framework that unifies dynamic and static scene information, using instance-aware feature encoding, time and camera encoding, and spatially adaptive down-sampling to compress large 4D scenes into token sequences manageable by LLMs. Experiments on EgoDynamic4D show that our method consistently outperforms baselines, validating the effectiveness of multimodal temporal modeling for egocentric dynamic scene understanding.
Shengyu Hao, Bocheng Hu, Hongwei Wang 0001, Gaoang Wang
AAAI3