Demo Data from VLDB 2026 / reviewers in the wild / expert
HengFei Wang
dblp:415/0047
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0004-0043-8480ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 87% Face, body and person analysis · 13% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | Roll Your Eyes: Gaze Redirection via Explicit 3D Eyeball Rotation · ACM Multimedia 2025 |
Computer vision › 3D vision › 3d scene modeling › scene representation
3d scene representation |
0.9 | 1 | 2025 | Roll Your Eyes: Gaze Redirection via Explicit 3D Eyeball Rotation · ACM Multimedia 2025 |
Visual content generation and editing › face editing
gaze redirection |
0.9 | 1 | 2025 | Roll Your Eyes: Gaze Redirection via Explicit 3D Eyeball Rotation · ACM Multimedia 2025 |
Computer vision › Face, body and person analysis
gaze estimation |
0.3 | 1 | 2025 | Roll Your Eyes: Gaze Redirection via Explicit 3D Eyeball Rotation · ACM Multimedia 2025 |
Methods — techniques the papers use, named apart from their topics
neural radiance field · 1.73d gaussian splatting · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Roll Your Eyes: Gaze Redirection via Explicit 3D Eyeball RotationabstractWe propose a novel 3D gaze redirection framework that leverages an explicit 3D eyeball structure. Existing gaze redirection methods are typically based on neural radiance fields, which employ implicit neural representations via volume rendering. Unlike these NeRF-based approaches, where the rotation and translation of 3D representations are not explicitly modeled, we introduce a dedicated 3D eyeball structure to represent the eyeballs with 3D Gaussian Splatting (3DGS). Our method generates photorealistic images that faithfully reproduce the desired gaze direction by explicitly rotating and translating the 3D eyeball structure. In addition, we propose an adaptive deformation module that enables the replication of subtle muscle movements around the eyes. Through experiments conducted on the ETH-XGaze dataset, we demonstrate that our framework is capable of generating diverse novel gaze images, achieving superior image quality and gaze estimation accuracy compared to previous state-of-the-art methods. YoungChan Choi, HengFei Wang, YiHua Cheng, Boeun Kim, Hyung Jin Chang, Younggeun Choi 0001, Sang-Il Choi |
ACM Multimedia | 2 |