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Reed C. Phillips

dblp:415/0871 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Theory of computation · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%
Artificial intelligence
1 paper
Learning theory · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › fair division
cake cutting
0.812024
Dueling over Dessert, Mastering the Art of Repeated Cake Cutting · NeurIPS 2024
Algorithmic game theory and mechanism design
fair division
0.812024
Dueling over Dessert, Mastering the Art of Repeated Cake Cutting · NeurIPS 2024
Algorithmic game theory and mechanism design › learning in games
fictitious play
0.812024
Dueling over Dessert, Mastering the Art of Repeated Cake Cutting · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

blackwell approachability · 1.5
YearPublicationVenuePosition
2025 Tarski Lower Bounds from Multi-Dimensional Herringbones
abstract
Tarski’s theorem states that every monotone function from a complete lattice to itself has a fixed point. We analyze the query complexity of finding such a fixed point on the k-dimensional grid of side length n under the ≤ relation. In this setting, there is an unknown monotone function f: {0,1,…, n-1}^k → {0,1,…, n-1}^k and an algorithm must query a vertex v to learn f(v). The goal is to find a fixed point of f using as few oracle queries as possible. We show that the randomized query complexity of this problem is Ω((k⋅log²n)/log k) for all n,k ≥ 2. This unifies and improves upon two prior results: a lower bound of Ω(log²n) from [Etessami et al., 2020] and a lower bound of Ω((k⋅log(n)/log(k)) from [Brânzei et al., 2024], respectively.
Simina Brânzei, Reed C. Phillips, Nicholas J. Recker
APPROX/RANDOM2
2024 Dueling over Dessert, Mastering the Art of Repeated Cake Cutting
abstract
We consider the setting of repeated fair division between two players, denoted Alice and Bob, with private valuations over a cake. In each round, a new cake arrives, which is identical to the ones in previous rounds. Alice cuts the cake at a point of her choice, while Bob chooses the left piece or the right piece, leaving the remainder for Alice. We consider two versions: sequential, where Bob observes Alice's cut point before choosing left/right, and simultaneous, where he only observes her cut point after making his choice. The simultaneous version was first considered by Aumann and Maschler. We observe that if Bob is almost myopic and chooses his favorite piece too often, then he can be systematically exploited by Alice through a strategy akin to a binary search. This strategy allows Alice to approximate Bob's preferences with increasing precision, thereby securing a disproportionate share of the resource over time. We analyze the limits of how much a player can exploit the other one and show that fair utility profiles are in fact achievable. Specifically, the players can enforce the equitable utility profile of $(1/2, 1/2)$ in the limit on every trajectory of play, by keeping the other player's utility to approximately $1/2$ on average while guaranteeing they themselves get at least approximately $1/2$ on average. We show this theorem using a connection with Blackwell approachability. Finally, we analyze a natural dynamic known as fictitious play, where players best respond to the empirical distribution of the other player. We show that fictitious play converges to the equitable utility profile of $(1/2, 1/2)$ at a rate of $O(1/\sqrt{T})$.
Simina Brânzei, Mohammad Hajiaghayi, Reed C. Phillips, Suho Shin 0001
NeurIPS3