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Zhongsi Tang

dblp:415/9732 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0005-2135-0880ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 87% Rendering · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling
3d hair modeling
0.912025
Single-View 3D Hair Modeling With Clumping Optimization · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › shape modeling › 3d hair modeling
single-view hair reconstruction
0.912025
Single-View 3D Hair Modeling With Clumping Optimization · IEEE Trans. Vis. Comput. Graph. 2025
Rendering › appearance modeling
hair rendering
0.312025
Single-View 3D Hair Modeling With Clumping Optimization · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

neural clumping measurement · 0.9line-based rasterization · 0.9differentiable rendering · 0.9
YearPublicationVenuePosition
2025 Single-View 3D Hair Modeling With Clumping Optimization
abstract
Deep learning advancements have enabled the generation of visually plausible hair geometry from a single image, but the results still do not meet the realism required for further applications (e.g., high quality hair rendering and simulation). One of the essential element that is missing in previous single-view hair reconstruction methods is the clumping effect of hair, which is influenced by scalp secretions and oils, and is a key ingredient for high-quality hair rendering and simulation. Inspired by common practices in industrial production which simulates realistic hair clumping by allowing artists to adjust clumping parameters, we aim to integrate these clumping effects into single-view hair reconstruction. We introduce a hierarchical hair representation that incorporates a clumping modifier into the guide hair and skinning-based hair expressions. This representation utilizes guide strands and skinning weights to express the basic geometric structure of the hair. The clumping modifier allows for the expression of more detailed and realistic clumping effects. Based on this representation, We design a fully differentiable framework integrating a neural measurement of clumping and a line-based rasterization renderer to iteratively solve guide strands positions and clumping parameters. Our method demonstrates superior performance both qualitatively and quantitatively compared to state-of-the-art techniques.
Zhongsi Tang, Jiahao Geng, Yanlin Weng, Youyi Zheng, Kun Zhou 0001
IEEE Trans. Vis. Comput. Graph.1