Daniel Vennemeyer

dblp:417/9274 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Question answering and dialogue systems · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Question answering and dialogue systems
interactive reasoning
0.912025
GuessingGame: Measuring the Informativeness of Open-Ended Questions in Large Language Models · EMNLP 2025
Natural language and speech › Question answering and dialogue systems
question asking
0.912025
GuessingGame: Measuring the Informativeness of Open-Ended Questions in Large Language Models · EMNLP 2025

Methods — techniques the papers use, named apart from their topics

large language model · 0.9entropy-based filtering · 0.9bayesian belief update · 0.9
YearPublicationVenuePosition
2025 GuessingGame: Measuring the Informativeness of Open-Ended Questions in Large Language Models
abstract
We introduce GuessingGame, a protocol for evaluating large language models (LLMs) as strategic question-askers in open-ended, opendomain settings.A Guesser LLM identifies a hidden object by posing free-form questions to an Oracle without predefined choices or candidate lists.To measure question quality, we propose two information gain (IG) metrics: a Bayesian method that tracks belief updates over semantic concepts using LLM-scored relevance, and an entropy-based method that filters candidates via ConceptNet.Both metrics are model-agnostic and support post hoc analysis.Across 858 games with multiple models and prompting strategies, higher IG strongly predicts efficiency: a one-standard-deviation IG increase reduces expected game length by 43%.Prompting constraints guided by IG, such as enforcing question diversity, enable weaker models to significantly improve performance.These results show that question-asking in LLMs is both measurable and improvable, and crucial for interactive reasoning.
Dylan Hutson, Daniel Vennemeyer, Aneesh Deshmukh, Justin Zhijun Zhan, Tianyu Jiang 0001
EMNLP2