Haohong Kuang

dblp:418/1479 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 52% Generative modeling · 21% Deep learning architectures and training · 21%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human pose estimation
1.922026
3D Hand Pose Estimation via Articulated Anchor-to-Joint 3D Local Regressors · IEEE Trans. Pattern Anal. Mach. Intell. 2026
PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space · NeurIPS 2025
Computer vision › 3D vision › pose estimation
3d hand pose estimation
1.012026
3D Hand Pose Estimation via Articulated Anchor-to-Joint 3D Local Regressors · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Machine learning › Generative modeling
diffusion model
1.012026
MoEG-HOI: Mixture of Expert Groups for One-Stage Hand-Object Interaction Motion Generation with Hand-Finger-Joint Semantic Guidance · AAAI 2026
Machine learning › Deep learning architectures and training › mixture of experts
expert routing
1.012026
MoEG-HOI: Mixture of Expert Groups for One-Stage Hand-Object Interaction Motion Generation with Hand-Finger-Joint Semantic Guidance · AAAI 2026
Machine learning › Deep learning architectures and training
mixture of experts
1.012026
MoEG-HOI: Mixture of Expert Groups for One-Stage Hand-Object Interaction Motion Generation with Hand-Finger-Joint Semantic Guidance · AAAI 2026
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
monocular 3d hand pose estimation
1.012026
3D Hand Pose Estimation via Articulated Anchor-to-Joint 3D Local Regressors · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Machine learning › Generative modeling
motion generation
1.012026
MoEG-HOI: Mixture of Expert Groups for One-Stage Hand-Object Interaction Motion Generation with Hand-Finger-Joint Semantic Guidance · AAAI 2026
Computer vision › 3D vision › 3d human pose estimation
2d-to-3d pose lifting
0.912025
PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space · NeurIPS 2025
Computer vision › Vision and language › motion-language model
text-conditioned motion generation
0.312026
MoEG-HOI: Mixture of Expert Groups for One-Stage Hand-Object Interaction Motion Generation with Hand-Finger-Joint Semantic Guidance · AAAI 2026
Computer vision › Face, body and person analysis
human pose estimation
0.312025
PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space · NeurIPS 2025
Computer vision › 3D vision › 3d human pose estimation
single-image 3d pose estimation
0.312025
PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

transformer · 1.0mixture of experts · 1.0large language model · 1.0diffusion model · 1.0articulated anchor points · 1.0anchor-to-joint local regressors · 1.0graph neural network · 0.9depth-aware feature lifting · 0.9anchor-feature interaction decoder · 0.9
YearPublicationVenuePosition
2026 MoEG-HOI: Mixture of Expert Groups for One-Stage Hand-Object Interaction Motion Generation with Hand-Finger-Joint Semantic Guidance
abstract
In this paper, MoEG-HOI is proposed as a novel method for the challenging 3D hand-object interaction (HOI) motion generation task, by introducing Mixture-of-Experts (MoE) to this field for the first time. Almost all the mainstream approaches in HOI motion generation leverage diffusion model as its strong generative ability. Nevertheless, due to HOI’s fine-grained property, well training diffusion in one-stage way is actually not trivial. Existing state-of-the-art (SOTA) methods (e.g.,Text2HOI and MF-MDM) alleviate this mainly via a coarse-to-fine, multi-stage paradigm. Although effective and practical, this paradigm prevents end-to-end training for optimal performance. In contrast, MoEG-HOI applies MoE to address this in one-stage way, with end-to-end training ability. This allows each expert to specialize in certain distinct HOI patterns, which alleviates individual expert’s training difficulty. However, intuitively applying MoE is not optimal due to the issues of: (1) towards expert design, original MoE cannot well characterize hand’s articulated structure at the levels of hand, finger, and joint explicitly, and (2) for expert routing mechanism, the characteristics of variational HOI action classes and diffusion noise levels have not been concerned. Towards the first problem, MoE’s experts are designed into groups that correspond to motion generation for hand, finger, and joint respectively, under the semantic guidance from global to local. To facilitate this, HOI’s text description will be correspondingly refined at Hand-Finger-Joint levels using LLM. Secondly, during MoE routing, the information of HOI’s action label and diffusion noise level is concerned to select experts jointly, to better reveal actions’ inter-class variation and dynamics of diffusion generation. SOTA performance on ARCTIC, GRAB and H2O datasets demonstrates the effectiveness of our method.
Yang Xiao 0007, Changlong Jiang, Haohong Kuang, Ran Wang 0005
AAAI4
2026 3D Hand Pose Estimation via Articulated Anchor-to-Joint 3D Local Regressors
abstract
In this paper, we propose to address monocular 3D hand pose estimation from a single RGB or depth image via articulated anchor-to-joint 3D local regressors, in form of A2J-Transformer+. The key idea is to make the local regressors (i.e., anchor points) in 3D space be aware of hand's local fine details and global articulated context jointly, to facilitate predicting their 3D offsets toward hand joints with linear weighted aggregation for joint localization. Our intuition is that, local fine details help to estimate accurate offset but may suffer from the issues including serious occlusion, confusing similar patterns, and overfitting risk. On the other hand, hand's global articulated context can essentially provide additional descriptive clues and constraints to alleviate these issues. To set anchor points adaptively in 3D space, A2J-Transformer+ runs in a 2-stage manner. At the first stage, since the input modality property anchor points distribute more densely on X-Y plane, it leads to lower prediction accuracy along Z direction compared with those in the X and Y directions. To alleviate this, at the second stage anchor points are set near the joints yielded by the first stage evenly along X, Y, and Z directions. This treatment brings two main advantages: (1) balancing the prediction accuracy along X, Y, and Z directions, and (2) ensuring the anchor-joint offsets are of small values relatively easy to estimate. Wide-range experiments on three RGB hand datasets (InterHand2.6 M, HO-3D V2 and RHP) and three depth hand datasets (NYU, ICVL and HANDS 2017) verify A2J-Transformer+'s superiority and generalization ability for different modalities (i.e., RGB and depth) and hand cases (i.e., single hand, interacting hands, and hand-object interaction), even outperforming model-based manners. The test on ITOP dataset reveals that, A2J-Transformer+ can also be applied to 3D human pose estimation task.
Changlong Jiang, Yang Xiao 0007, Jinghong Zheng 0002, Haohong Kuang, Cunlin Wu, Zhiguo Cao 0001, Joey Tianyi Zhou, Junsong Yuan 0001
IEEE Trans. Pattern Anal. Mach. Intell.4
2025 PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space
abstract
3D human pose lifting from a single RGB image is a challenging task in 3D vision. Existing methods typically establish a direct joint-to-joint mapping from 2D to 3D poses based on 2D features. This formulation suffers from two fundamental limitations: inevitable error propagation from input predicted 2D pose to 3D predictions and inherent difficulties in handling self-occlusion cases. In this paper, we propose PandaPose, a 3D human pose lifting approach via propagating 2D pose prior to 3D anchor space as the unified intermediate representation. Specifically, our 3D anchor space comprises: (1) Joint-wise 3D anchors in the canonical coordinate system, providing accurate and robust priors to mitigate 2D pose estimation inaccuracies. (2) Depth-aware joint-wise feature lifting that hierarchically integrates depth information to resolve self-occlusion ambiguities. (3) The anchor-feature interaction decoder that incorporates 3D anchors with lifted features to generate unified anchor queries encapsulating joint-wise 3D anchor set, visual cues and geometric depth information. The anchor queries are further employed to facilitate anchor-to-joint ensemble prediction. Experiments on three well-established benchmarks (i.e., Human3.6M, MPI-INF-3DHP and 3DPW) demonstrate the superiority of our proposition. The substantial reduction in error by 14.7% compared to SOTA methods on the challenging conditions of Human3.6M and qualitative comparisons further showcase the effectiveness and robustness of our approach.
Jinghong Zheng 0002, Changlong Jiang, Yang Xiao 0007, Jiaqi Li 0007, Haohong Kuang, Ran Wang 0005, Zhiguo Cao 0001, Joey Tianyi Zhou
NeurIPS5
2025 UniPose: Unified Cross-Modality Pose Prior Propagation Towards RGB-D Data for Weakly Supervised 3D Human Pose Estimation
Jinghong Zheng 0002, Changlong Jiang, Jiaqi Li 0007, Haohong Kuang, Tingbing Yan
PRCV (7)4