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Dihong Luo

dblp:418/6829 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0009-5030-8189ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 67% Planning, search and constraint satisfaction · 33%
Databases, data mining, and information retrieval
1 paper
Distributed and cloud data management · 50% Spatial and temporal data management · 50%
Computer networks
1 paper
Network optimization and economics · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Distributed and cloud data management
mobile crowdsensing
1.012026
Multi-Space Crowd Sensing Task Allocation: A Dynamic Co-Optimization Framework With Fairness-Aware Reinforcement Learning · IEEE Trans. Mob. Comput. 2026
Spatial and temporal data management › spatial crowdsourcing
task assignment
1.012026
Multi-Space Crowd Sensing Task Allocation: A Dynamic Co-Optimization Framework With Fairness-Aware Reinforcement Learning · IEEE Trans. Mob. Comput. 2026
Network optimization and economics
resource allocation
1.012026
Multi-Space Crowd Sensing Task Allocation: A Dynamic Co-Optimization Framework With Fairness-Aware Reinforcement Learning · IEEE Trans. Mob. Comput. 2026
Machine learning › Reinforcement learning
deep reinforcement learning
0.912025
Enhancing Game Policy Optimization in Mobile Crowdsourcing: A Reinforcement Learning Approach · IEEE Trans. Serv. Comput. 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.912025
Enhancing Game Policy Optimization in Mobile Crowdsourcing: A Reinforcement Learning Approach · IEEE Trans. Serv. Comput. 2025
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.912025
Enhancing Game Policy Optimization in Mobile Crowdsourcing: A Reinforcement Learning Approach · IEEE Trans. Serv. Comput. 2025
Algorithmic game theory and mechanism design
stackelberg game
0.312025
Enhancing Game Policy Optimization in Mobile Crowdsourcing: A Reinforcement Learning Approach · IEEE Trans. Serv. Comput. 2025

Methods — techniques the papers use, named apart from their topics

voronoi partition · 2.0reinforcement learning · 2.0quadtree · 2.0ant colony optimization · 2.0DBSCAN · 2.0tabu search · 1.7local search · 1.7kolmogorov-arnold network · 1.7deep q-network · 1.7
YearPublicationVenuePosition
2026 Multi-Space Crowd Sensing Task Allocation: A Dynamic Co-Optimization Framework With Fairness-Aware Reinforcement Learning
abstract
Multi-space crowd sensing has emerged as a promising paradigm for 3D urban perception. However, it faces critical challenges including space coupling, task heterogeneity, and dynamic resource availability. To address these issues, the Multi-Space Fairness Task Allocation (MSFTA) problem is formulated, aiming to maximize task completion while ensuring fairness across spatial dimensions. The problem is proven to be NP-hard, and a dynamic collaborative optimization framework is proposed. Within this framework, a Multi-Space Clustering QuadTree Voronoi Partition (MCQVP) is developed for fine-grained multi-dimensional partitioning by leveraging DBSCAN and quadtree structures. In addition, a Group Urgency-Based Multi-Shortest Path (GUBMSP) scheduler is incorporated to prioritize time-sensitive task groups via urgency-aware critical paths. Furthermore, a Fairness-Aware Pareto Multi-Objective Ant-Q Learning (FA-PMOAQL) allocator is introduced to integrate Q-learning and ant-colony optimization under fairness-aware multi-objective guidance. These designs establish a unified framework that not only improves task allocation efficiency through multi-space partitioning and urgency-driven scheduling, but also ensures equitable resource utilization by embedding fairness into the learning process. Comparison experiments on Tokyo and New York datasets demonstrate that the proposed approach achieves up to 12.8% higher task completion rate compared with baseline algorithms, while maintaining relatively low runtime. In cross-layer scenarios, the completion rate improves by 20% when agent resources increase, and under heavy task loads it sustains competitive performance with only moderate decline.
Yingjie Wang 0002, Dihong Luo, Haojun Teng, Peiyong Duan, Yang Gao 0028, Haijing Zhang, Zhipeng Cai 0001
IEEE Trans. Mob. Comput.2
2025 Enhancing Game Policy Optimization in Mobile Crowdsourcing: A Reinforcement Learning Approach
abstract
Mobile Crowd Sensing (MCS) is a widely adopted approach for data collection across diverse applications. However, as the number of tasks and participants in MCS continues to grow, task allocation and dynamic pricing challenges have become increasingly complex. Existing research primarily focuses on single-task allocation problems, often overlooking the diversity and complexity inherent in multi-task, multi-worker scenarios. To address these challenges, this paper proposes the Enhanced Heuristic Search with Tabu and Local Search (EH-STLS) algorithm, alongside a Kolmogorov-Arnold Deep Q Network (KDQN) model, both grounded in a Stackelberg game framework. The EH-STLS algorithm employs a multi-objective optimization framework that combines tabu search and local search strategies to improve the efficiency of worker-task matching while ensuring high task quality. The KDQN model views task publishers as leaders and treats crowdsourcing platforms, encryption agencies, and workers as followers to achieve optimal dynamic pricing and utility allocation. Extensive experiments on synthetic datasets generated from real-world data reveal that the proposed methods substantially outperforms the baseline algorithms regarding task allocation quality and pricing efficiency, achieving up to a 21.7% increase in task quality and a 16.4% improvement in pricing effectiveness.
Dihong Luo, Yingjie Wang 0002, Haojun Teng, Bingyi Xie, Meimei Sun, Zhipeng Cai 0001
IEEE Trans. Serv. Comput.1