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Boyao Han

dblp:419/5862 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 61% Robot navigation and mapping · 39%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.012026
PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM · AAAI 2026
Computer vision › 3D vision
photorealistic rendering
1.012026
PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM · AAAI 2026
Robotics › Robot navigation and mapping
SLAM
1.012026
PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM · AAAI 2026
Robotics › Robot navigation and mapping › SLAM › visual SLAM
RGB-D SLAM
0.312026
PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM · AAAI 2026

Methods — techniques the papers use, named apart from their topics

progressive pose optimization · 1.0neural gaussian representation · 1.0dynamic neural representation graph · 1.0
YearPublicationVenuePosition
2026 PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM
abstract
Real-time 3D reconstruction is crucial for robotics and augmented reality, yet current simultaneous localization and mapping(SLAM) approaches often struggle to maintain structural consistency and robust pose estimation in the presence of depth noise. This work introduces PointSLAM++, a novel RGB-D SLAM system that leverages a hierarchically constrained neural Gaussian representation to preserve structural relationships while generating Gaussian primitives for scene mapping. It also employs progressive pose optimization to mitigate depth sensor noise, significantly enhancing localization accuracy. Furthermore, it utilizes a dynamic neural representation graph that adjusts the distribution of Gaussian nodes based on local geometric complexity, enabling the map to adapt to intricate scene details in real time. This combination yields high-precision 3D mapping and photorealistic scene rendering. Experimental results show PointSLAM++ outperforms existing 3DGS-based SLAM methods in reconstruction accuracy and rendering quality, demonstrating its advantages for large-scale AR and robotics.
Boyao Han, Ruihui Li
AAAI2