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Kailon Blue

dblp:419/8550 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0004-0718-7127ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
1 paper
Privacy and data protection · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Privacy and data protection › biometric privacy
eye-tracking data privacy
0.912025
Visceral Notices and Privacy Mechanisms for Eye Tracking in Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2025
Privacy and data protection › privacy perceptions
privacy awareness
0.912025
Visceral Notices and Privacy Mechanisms for Eye Tracking in Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2025
Privacy and data protection › privacy policy
privacy notice
0.912025
Visceral Notices and Privacy Mechanisms for Eye Tracking in Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
augmented reality
0.312025
Visceral Notices and Privacy Mechanisms for Eye Tracking in Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
eye tracking
0.312025
Visceral Notices and Privacy Mechanisms for Eye Tracking in Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2025
Privacy and data protection
privacy perceptions
0.312025
Visceral Notices and Privacy Mechanisms for Eye Tracking in Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

weighted smoothing · 1.7gaussian noise · 1.7
YearPublicationVenuePosition
2025 Visceral Notices and Privacy Mechanisms for Eye Tracking in Augmented Reality
abstract
Head-worn augmented reality (AR) continues to evolve through critical advancements in power optimizations, AI capabilities, and naturalistic user interactions. Eye-tracking sensors play a key role in these advancements. At the same time, eye-tracking data is not well understood by users and can reveal sensitive information. Our work contributes visualizations based on visceral notice to increase privacy awareness of eye-tracking data in AR. We also evaluated user perceptions towards privacy noise mechanisms applied to gaze data visualized through these visceral interfaces. While privacy mechanisms have been evaluated against privacy attacks, we are the first to evaluate them subjectively and understand their influence on data-sharing attitudes. Despite our participants being highly concerned with eye-tracking privacy risks, we found 47% of our participants still felt comfortable sharing raw data. When applying privacy noise, 70% to 76% felt comfortable sharing their gaze data for the Weighted Smoothing and Gaussian Noise privacy mechanisms, respectively. This implies that participants are still willing to share raw gaze data even though overall data-sharing sentiments decreased after experiencing the visceral interfaces and privacy mechanisms. Our work implies that increased access and understanding of privacy mechanisms are critical for gaze-based AR applications; further research is needed to develop visualizations and experiences that relay additional information about how raw gaze data can be used for sensitive inferences, such as age, gender, and ethnicity. We intend to open-source our codebase to provide AR developers and platforms with the ability to better inform users about privacy concerns and provide access to privacy mechanisms. A pre-print of this paper and all supplemental materials are available at https://bmdj-vt.github.io/project_pages/privacy_notice.
Nissi Otoo, Kailon Blue, Gabriella N. Ramirez, Evan Selinger, Shaun Foster, Brendan David-John
IEEE Trans. Vis. Comput. Graph.2