Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Yueming Xu

dblp:42/10611 · DBLP profile ↗
← Back
4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 57% Robot navigation and mapping · 22% Knowledge representation and reasoning · 13%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene understanding
0.912025
From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3D · NeurIPS 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning
0.912025
From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3D · NeurIPS 2025
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.812024
DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization · NeurIPS 2024
Computer vision › 3D vision
3d reconstruction
0.812024
DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization · NeurIPS 2024
Computer vision › 3D vision › camera pose estimation
camera tracking
0.812024
DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization · NeurIPS 2024
Computer vision › 3D vision
pose estimation
0.812024
DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization · NeurIPS 2024
Robotics › Robot navigation and mapping
SLAM
0.812024
DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization · NeurIPS 2024
Robotics › Robot navigation and mapping › SLAM
visual SLAM
0.812024
DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization · NeurIPS 2024
Computer vision › Vision and language
spatial reasoning benchmark
0.312025
From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3D · NeurIPS 2025
Computer vision › Vision and language
vision-language model
0.312025
From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3D · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

annotation pipeline · 0.92d spatial data generation · 0.9motion mask generation · 0.8gaussian splatting · 0.8
YearPublicationVenuePosition
2025 From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3D
abstract
Recent advances in LVLMs have improved vision-language understanding, but they still struggle with spatial perception, limiting their ability to reason about complex 3D scenes. Unlike previous approaches that incorporate 3D representations into models to improve spatial understanding, we aim to unlock the potential of VLMs by leveraging spatially relevant image data. To this end, we introduce a novel 2D spatial data generation and annotation pipeline built upon scene data with 3D ground-truth. This pipeline enables the creation of a diverse set of spatial tasks, ranging from basic perception tasks to more complex reasoning tasks. Leveraging this pipeline, we construct SPAR-7M, a large-scale dataset generated from thousands of scenes across multiple public datasets. In addition, we introduce SPAR-Bench, a benchmark designed to offer a more comprehensive evaluation of spatial capabilities compared to existing spatial benchmarks, supporting both single-view and multi-view inputs. Training on both SPAR-7M and large-scale 2D datasets enables our models to achieve state-of-the-art performance on 2D spatial benchmarks. Further fine-tuning on 3D task-specific datasets yields competitive results, underscoring the effectiveness of our dataset in enhancing spatial reasoning.
Yurui Chen, Yueming Xu, Ze Huang, Jilin Mei, Junhui Chen, Yanpeng Zhou, Yu-Jie Yuan, Xinyue Cai, Xingyue Quan, Hang Xu 0004, Li Zhang 0040
NeurIPS3
2025 4D-VLA: Spatiotemporal Vision-Language-Action Pretraining with Cross-Scene Calibration
abstract
Leveraging diverse robotic data for pretraining remains a critical challenge. Existing methods typically model the dataset’s action distribution using simple observations as inputs. However, these inputs are often incomplete, resulting in a dispersed conditional action distribution—an issue we refer to as coordinate system chaos and state chaos. This inconsistency significantly hampers pretraining efficiency. To address this, we propose 4D-VLA, a novel approach that effectively integrates 4D information into the input to mitigate these sources of chaos. Our model introduces depth and temporal information into visual features with sequential RGB-D inputs, aligning the coordinate systems of the robot and the scene. This alignment endows the model with strong spatiotemporal reasoning capabilities while minimizing training overhead. Additionally, we introduce Memory bank sampling, a frame sampling strategy designed to extract informative frames from historical images, further improving effectiveness and efficiency. Experimental results demonstrate that our pretraining method and architectural components substantially enhance model performance. In both simulated and real-world experiments, our model achieves a significant increase in success rate over OpenVLA.To further assess spatial perception and generalization to novel views, we introduce MV-Bench, a multi-view simulation benchmark. Our model consistently outperforms existing methods, demonstrating stronger spatial understanding and adaptability.
Yurui Chen, Yueming Xu, Ze Huang, Yanpeng Zhou, Yu-Jie Yuan, Xinyue Cai, Xingyue Quan, Hang Xu 0004, Li Zhang 0040
NeurIPS3
2024 OpenOcc: Open Vocabulary 3D Scene Reconstruction via Occupancy Representation
abstract
3D reconstruction has been widely used in autonomous navigation fields of mobile robotics. However, the former research can only provide the basic geometry structure without the capability of open-world scene understanding, limiting advanced tasks like human interaction and visual navigation. Moreover, traditional 3D scene understanding approaches rely on expensive labeled 3D datasets to train a model for a single task with supervision. Thus, geometric reconstruction with zero-shot scene understanding i.e. Open vocabulary 3D Understanding and Reconstruction, is crucial for the future development of mobile robots. In this paper, we propose OpenOcc, a novel framework unifying the 3D scene reconstruction and open vocabulary understanding with neural radiance fields. We model the geometric structure of the scene with occupancy representation and distill the pre-trained open vocabulary model into a 3D language field via volume rendering for zero-shot inference. Furthermore, a novel semantic-aware confidence propagation (SCP) method has been proposed to relieve the issue of language field representation degeneracy caused by inconsistent measurements in distilled features. Experimental results show that our approach achieves competitive performance in 3D scene understanding tasks, especially for small and long-tail objects.
Haochen Jiang, Yueming Xu, Yihan Zeng, Hang Xu 0004, Wei Zhang 0196, Jianfeng Feng, Li Zhang 0040
IROS2
2024 DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization
abstract
Achieving robust and precise pose estimation in dynamic scenes is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent advancements integrating Gaussian Splatting into SLAM systems have proven effective in creating high-quality renderings using explicit 3D Gaussian models, significantly improving environmental reconstruction fidelity. However, these approaches depend on a static environment assumption and face challenges in dynamic environments due to inconsistent observations of geometry and photometry. To address this problem, we propose DG-SLAM, the first robust dynamic visual SLAM system grounded in 3D Gaussians, which provides precise camera pose estimation alongside high-fidelity reconstructions. Specifically, we propose effective strategies, including motion mask generation, adaptive Gaussian point management, and a hybrid camera tracking algorithm to improve the accuracy and robustness of pose estimation. Extensive experiments demonstrate that DG-SLAM delivers state-of-the-art performance in camera pose estimation, map reconstruction, and novel-view synthesis in dynamic scenes, outperforming existing methods meanwhile preserving real-time rendering ability.
Yueming Xu, Haochen Jiang, Zhongyang Xiao, Jianfeng Feng, Li Zhang 0040
NeurIPS1