Demo Data from VLDB 2026 / reviewers in the wild / expert
Yueming Xu
dblp:42/10611
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 57% Robot navigation and mapping · 22% Knowledge representation and reasoning · 13% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3D · NeurIPS 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning |
0.9 | 1 | 2025 | From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3D · NeurIPS 2025 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.8 | 1 | 2024 | DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization · NeurIPS 2024 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization · NeurIPS 2024 |
Computer vision › 3D vision › camera pose estimation
camera tracking |
0.8 | 1 | 2024 | DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization · NeurIPS 2024 |
Computer vision › 3D vision
pose estimation |
0.8 | 1 | 2024 | DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization · NeurIPS 2024 |
Robotics › Robot navigation and mapping
SLAM |
0.8 | 1 | 2024 | DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization · NeurIPS 2024 |
Robotics › Robot navigation and mapping › SLAM
visual SLAM |
0.8 | 1 | 2024 | DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization · NeurIPS 2024 |
Computer vision › Vision and language
spatial reasoning benchmark |
0.3 | 1 | 2025 | From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3D · NeurIPS 2025 |
Computer vision › Vision and language
vision-language model |
0.3 | 1 | 2025 | From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3D · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
annotation pipeline · 0.92d spatial data generation · 0.9motion mask generation · 0.8gaussian splatting · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3DabstractRecent advances in LVLMs have improved vision-language understanding, but they still struggle with spatial perception, limiting their ability to reason about complex 3D scenes. Unlike previous approaches that incorporate 3D representations into models to improve spatial understanding, we aim to unlock the potential of VLMs by leveraging spatially relevant image data. To this end, we introduce a novel 2D spatial data generation and annotation pipeline built upon scene data with 3D ground-truth. This pipeline enables the creation of a diverse set of spatial tasks, ranging from basic perception tasks to more complex reasoning tasks. Leveraging this pipeline, we construct SPAR-7M, a large-scale dataset generated from thousands of scenes across multiple public datasets. In addition, we introduce SPAR-Bench, a benchmark designed to offer a more comprehensive evaluation of spatial capabilities compared to existing spatial benchmarks, supporting both single-view and multi-view inputs. Training on both SPAR-7M and large-scale 2D datasets enables our models to achieve state-of-the-art performance on 2D spatial benchmarks. Further fine-tuning on 3D task-specific datasets yields competitive results, underscoring the effectiveness of our dataset in enhancing spatial reasoning. Yurui Chen, Yueming Xu, Ze Huang, Jilin Mei, Junhui Chen, Yanpeng Zhou, Yu-Jie Yuan, Xinyue Cai, Xingyue Quan, Hang Xu 0004, Li Zhang 0040 |
NeurIPS | 3 |
| 2025 | 4D-VLA: Spatiotemporal Vision-Language-Action Pretraining with Cross-Scene CalibrationabstractLeveraging diverse robotic data for pretraining remains a critical challenge. Existing methods typically model the dataset’s action distribution using simple observations as inputs. However, these inputs are often incomplete, resulting in a dispersed conditional action distribution—an issue we refer to as coordinate system chaos and state chaos. This inconsistency significantly hampers pretraining efficiency. To address this, we propose 4D-VLA, a novel approach that effectively integrates 4D information into the input to mitigate these sources of chaos. Our model introduces depth and temporal information into visual features with sequential RGB-D inputs, aligning the coordinate systems of the robot and the scene. This alignment endows the model with strong spatiotemporal reasoning capabilities while minimizing training overhead. Additionally, we introduce Memory bank sampling, a frame sampling strategy designed to extract informative frames from historical images, further improving effectiveness and efficiency. Experimental results demonstrate that our pretraining method and architectural components substantially enhance model performance. In both simulated and real-world experiments, our model achieves a significant increase in success rate over OpenVLA.To further assess spatial perception and generalization to novel views, we introduce MV-Bench, a multi-view simulation benchmark. Our model consistently outperforms existing methods, demonstrating stronger spatial understanding and adaptability. Yurui Chen, Yueming Xu, Ze Huang, Yanpeng Zhou, Yu-Jie Yuan, Xinyue Cai, Xingyue Quan, Hang Xu 0004, Li Zhang 0040 |
NeurIPS | 3 |
| 2024 | OpenOcc: Open Vocabulary 3D Scene Reconstruction via Occupancy Representationabstract3D reconstruction has been widely used in autonomous navigation fields of mobile robotics. However, the former research can only provide the basic geometry structure without the capability of open-world scene understanding, limiting advanced tasks like human interaction and visual navigation. Moreover, traditional 3D scene understanding approaches rely on expensive labeled 3D datasets to train a model for a single task with supervision. Thus, geometric reconstruction with zero-shot scene understanding i.e. Open vocabulary 3D Understanding and Reconstruction, is crucial for the future development of mobile robots. In this paper, we propose OpenOcc, a novel framework unifying the 3D scene reconstruction and open vocabulary understanding with neural radiance fields. We model the geometric structure of the scene with occupancy representation and distill the pre-trained open vocabulary model into a 3D language field via volume rendering for zero-shot inference. Furthermore, a novel semantic-aware confidence propagation (SCP) method has been proposed to relieve the issue of language field representation degeneracy caused by inconsistent measurements in distilled features. Experimental results show that our approach achieves competitive performance in 3D scene understanding tasks, especially for small and long-tail objects. Haochen Jiang, Yueming Xu, Yihan Zeng, Hang Xu 0004, Wei Zhang 0196, Jianfeng Feng, Li Zhang 0040 |
IROS | 2 |
| 2024 | DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose OptimizationabstractAchieving robust and precise pose estimation in dynamic scenes is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent advancements integrating Gaussian Splatting into SLAM systems have proven effective in creating high-quality renderings using explicit 3D Gaussian models, significantly improving environmental reconstruction fidelity. However, these approaches depend on a static environment assumption and face challenges in dynamic environments due to inconsistent observations of geometry and photometry. To address this problem, we propose DG-SLAM, the first robust dynamic visual SLAM system grounded in 3D Gaussians, which provides precise camera pose estimation alongside high-fidelity reconstructions. Specifically, we propose effective strategies, including motion mask generation, adaptive Gaussian point management, and a hybrid camera tracking algorithm to improve the accuracy and robustness of pose estimation. Extensive experiments demonstrate that DG-SLAM delivers state-of-the-art performance in camera pose estimation, map reconstruction, and novel-view synthesis in dynamic scenes, outperforming existing methods meanwhile preserving real-time rendering ability. Yueming Xu, Haochen Jiang, Zhongyang Xiao, Jianfeng Feng, Li Zhang 0040 |
NeurIPS | 1 |