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John Reidar Mathiassen

dblp:42/2348 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorSystems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
texture analysis
0.012002
Texture Similarity Measure Using Kullback-Leibler Divergence between Gamma Distributions · ECCV (3) 2002
Image and video processing › texture analysis
texture similarity
0.012002
Texture Similarity Measure Using Kullback-Leibler Divergence between Gamma Distributions · ECCV (3) 2002

Methods — techniques the papers use, named apart from their topics

kullback-leibler divergence · 0.0gamma distribution · 0.0
YearPublicationVenuePosition
2018 Teaching a Robot to Grasp Real Fish by Imitation Learning from a Human Supervisor in Virtual Reality
abstract
We teach a real robot to grasp real fish, by training a virtual robot exclusively in virtual reality. Our approach implements robot imitation learning from a human supervisor in virtual reality. A deep 3D convolutional neural network computes grasps from a 3D occupancy grid obtained from depth imaging at multiple viewpoints. In virtual reality, a human supervisor can easily and intuitively demonstrate examples of how to grasp an object, such as a fish. From a few dozen of these demonstrations, we use domain randomization to generate a large synthetic training data set consisting of 100 000 example grasps of fish. Using this data set for training purposes, the network is able to guide a real robot and gripper to grasp real fish with good success rates. The newly proposed domain randomization approach constitutes the first step in how to efficiently perform robot imitation learning from a human supervisor in virtual reality in a way that transfers well to the real world.
Jonatan S. Dyrstad, Elling Ruud Øye, Annette Stahl, John Reidar Mathiassen
IROS4
2018 Robotic Handling of Compliant Food Objects by Robust Learning from Demonstration
abstract
The robotic handling of compliant and deformable food raw materials, characterized by high biological variation, complex geometrical 3D shapes, and mechanical structures and texture, is currently in huge demand in the ocean space, agricultural, and food industries. Many tasks in these industries are performed manually by human operators who, due to the laborious and tedious nature of their tasks, exhibit high variability in execution, with variable outcomes. The introduction of robotic automation for most complex processing tasks has been challenging due to current robot learning policies. A more consistent learning policy involving skilled operators is desired. In this paper, we address the problem of robot learning when presented with inconsistent demonstrations. To this end, we propose a robust learning policy based on Learning from Demonstration (LfD) for robotic grasping of food compliant objects. The approach uses a merging of RGB-D images and tactile data in order to estimate the necessary pose of the gripper, gripper finger configuration and forces exerted on the object in order to achieve effective robot handling. During LfD training, the gripper pose, finger configurations and tactile values for the fingers, as well as RGB-D images are saved. We present an LfD learning policy that automatically removes inconsistent demonstrations, and estimates the teacher's intended policy. The performance of our approach is validated and demonstrated for fragile and compliant food objects with complex 3D shapes. The proposed approach has a vast range of potential applications in the aforementioned industry sectors.
Ekrem Misimi, Alexander Olofsson, Aleksander Eilertsen, Elling Ruud Øye, John Reidar Mathiassen
IROS5
2002 Texture Similarity Measure Using Kullback-Leibler Divergence between Gamma Distributions
John Reidar Mathiassen, Amund Skavhaug, Ketil Bø
ECCV (3)1