Demo Data from VLDB 2026 / reviewers in the wild / expert
Xiaowei Chen 0002
dblp:42/3145-2
· DBLP profile ↗
8ranked-venue papers
5as first author
2since 2021 · last 2026
0000-0002-7885-7069ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-author · 2 since 2021Databases, data management, data science and information retrieval · 5 · 4 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
4 papers |
Graph algorithms and graph theory · 30% Approximation and online algorithms · 23% Mathematical optimization · 18% | |
| Databases, data mining, and information retrieval
2 papers |
Data mining · 73% Web and social media mining · 27% | |
| Artificial intelligence
2 papers |
Learning theory · 60% Reinforcement learning · 40% |
Topics — the 22 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Learning theory
online learning |
1.0 | 1 | 2026 | Exploring multi-layered networks through random walks: bridging offline optimization and online learning · Artif. Intell. 2026 |
Graph algorithms and graph theory
network analysis |
1.0 | 1 | 2026 | Exploring multi-layered networks through random walks: bridging offline optimization and online learning · Artif. Intell. 2026 |
Data mining › structured data mining
graph mining |
0.5 | 2 | 2016 | A General Framework for Estimating Graphlet Statistics via Random Walk · Proc. VLDB Endow. 2016 Mining Graphlet Counts in Online Social Networks · ICDM 2016 |
Data mining › structured data mining › graph mining
subgraph counting |
0.5 | 2 | 2016 | A General Framework for Estimating Graphlet Statistics via Random Walk · Proc. VLDB Endow. 2016 Mining Graphlet Counts in Online Social Networks · ICDM 2016 |
Algorithmic game theory and mechanism design › multi-armed bandit
combinatorial multi-armed bandit |
0.5 | 1 | 2021 | Multi-layered Network Exploration via Random Walks: From Offline Optimization to Online Learning · ICML 2021 |
Distributed computing theory › mobile agents
network exploration |
0.5 | 1 | 2021 | Multi-layered Network Exploration via Random Walks: From Offline Optimization to Online Learning · ICML 2021 |
Approximation and online algorithms
online learning |
0.5 | 1 | 2021 | Multi-layered Network Exploration via Random Walks: From Offline Optimization to Online Learning · ICML 2021 |
Graph algorithms and graph theory
random walk |
0.5 | 1 | 2021 | Multi-layered Network Exploration via Random Walks: From Offline Optimization to Online Learning · ICML 2021 |
Machine learning › Reinforcement learning › multi-armed bandit
combinatorial bandits |
0.3 | 1 | 2018 | Community Exploration: From Offline Optimization to Online Learning · NeurIPS 2018 |
Machine learning › Reinforcement learning
multi-armed bandit |
0.3 | 1 | 2018 | Community Exploration: From Offline Optimization to Online Learning · NeurIPS 2018 |
Algorithmic game theory and mechanism design › resource allocation
budget allocation |
0.3 | 1 | 2018 | Community Exploration: From Offline Optimization to Online Learning · NeurIPS 2018 |
Mathematical optimization
combinatorial optimization |
0.3 | 1 | 2018 | Community Exploration: From Offline Optimization to Online Learning · NeurIPS 2018 |
Approximation and online algorithms
online algorithms |
0.3 | 1 | 2018 | Community Exploration: From Offline Optimization to Online Learning · NeurIPS 2018 |
Approximation and online algorithms › online learning
online learning and no-regret |
0.3 | 1 | 2018 | Community Exploration: From Offline Optimization to Online Learning · NeurIPS 2018 |
Mathematical optimization
discrete optimization |
0.3 | 1 | 2026 | Exploring multi-layered networks through random walks: bridging offline optimization and online learning · Artif. Intell. 2026 |
Mathematical optimization › combinatorial optimization
network optimization |
0.3 | 1 | 2026 | Exploring multi-layered networks through random walks: bridging offline optimization and online learning · Artif. Intell. 2026 |
Data mining › structured data mining › graph mining › subgraph counting
graphlet counting |
0.2 | 1 | 2016 | Mining Graphlet Counts in Online Social Networks · ICDM 2016 |
Web and social media mining › social network sampling
random walk sampling |
0.2 | 1 | 2016 | A General Framework for Estimating Graphlet Statistics via Random Walk · Proc. VLDB Endow. 2016 |
Web and social media mining
social network analysis |
0.2 | 1 | 2016 | Mining Graphlet Counts in Online Social Networks · ICDM 2016 |
Data mining
sampling |
0.1 | 1 | 2016 | A General Framework for Estimating Graphlet Statistics via Random Walk · Proc. VLDB Endow. 2016 |
Algorithms and data structures
randomized algorithms |
0.1 | 1 | 2016 | Mining Graphlet Counts in Online Social Networks · ICDM 2016 |
Algorithms and data structures › randomized algorithms
sampling |
0.1 | 1 | 2016 | Mining Graphlet Counts in Online Social Networks · ICDM 2016 |
Methods — techniques the papers use, named apart from their topics
random walk · 2.8online learning · 2.0upper confidence bound · 0.7regret analysis · 0.7greedy algorithm · 0.7importance sampling · 0.5greedy approximation · 0.5dynamic programming · 0.5combinatorial multi-armed bandit · 0.5chernoff-hoeffding bounds · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Exploring multi-layered networks through random walks: bridging offline optimization and online learning
Xiangxiang Dai, Xutong Liu 0002, Jinhang Zuo, Xiaowei Chen 0002, Wei Chen 0013, John C. S. Lui |
Artif. Intell. | 4 |
| 2021 | Multi-layered Network Exploration via Random Walks: From Offline Optimization to Online LearningabstractMulti-layered network exploration (MuLaNE) problem is an important problem abstracted from many applications. In MuLaNE, there are multiple network layers where each node has an importance weight and each layer is explored by a random walk. The MuLaNE task is to allocate total random walk budget $B$ into each network layer so that the total weights of the unique nodes visited by random walks are maximized. We systematically study this problem from offline optimization to online learning. For the offline optimization setting where the network structure and node weights are known, we provide greedy based constant-ratio approximation algorithms for overlapping networks, and greedy or dynamic-programming based optimal solutions for non-overlapping networks. For the online learning setting, neither the network structure nor the node weights are known initially. We adapt the combinatorial multi-armed bandit framework and design algorithms to learn random walk related parameters and node weights while optimizing the budget allocation in multiple rounds, and prove that they achieve logarithmic regret bounds. Finally, we conduct experiments on a real-world social network dataset to validate our theoretical results. Xutong Liu 0002, Jinhang Zuo, Xiaowei Chen 0002, Wei Chen 0013, John C. S. Lui |
ICML | 3 |
| 2018 | Community Exploration: From Offline Optimization to Online LearningabstractWe introduce the community exploration problem that has various real-world applications such as online advertising. In the problem, an explorer allocates limited budget to explore communities so as to maximize the number of members he could meet. We provide a systematic study of the community exploration problem, from offline optimization to online learning. For the offline setting where the sizes of communities are known, we prove that the greedy methods for both of non-adaptive exploration and adaptive exploration are optimal. For the online setting where the sizes of communities are not known and need to be learned from the multi-round explorations, we propose an ``upper confidence'' like algorithm that achieves the logarithmic regret bounds. By combining the feedback from different rounds, we can achieve a constant regret bound. Xiaowei Chen 0002, Weiran Huang 0001, Wei Chen 0013, John C. S. Lui |
NeurIPS | 1 |
| 2018 | Mining Graphlet Counts in Online Social NetworksabstractCounting subgraphs is a fundamental analysis task for online social networks (OSNs). Given the sheer size and restricted access of OSN, efficient computation of subgraph counts is highly challenging. Although a number of algorithms have been proposed to estimate the relative counts of subgraphs in OSNs with restricted access, there are only few works which try to solve a more general problem, i.e., counting subgraph frequencies. In this article, we propose an efficient random walk-based framework to estimate the subgraph counts. Our framework generates samples by leveraging consecutive steps of the random walk as well as by observing neighbors of visited nodes. Using the importance sampling technique, we derive unbiased estimators of the subgraph counts. To make better use of the degree information of visited nodes, we also design improved estimators, which increases the accuracy of the estimation with no additional cost. We conduct extensive experimental evaluation on real-world OSNs to confirm our theoretical claims. The experiment results show that our estimators are unbiased, accurate, efficient, and better than the state-of-the-art algorithms. For the Weibo graph with more than 58 million nodes, our method produces estimate of triangle count with an error less than 5% using only 20,000 sampled nodes. Detailed comparison with the state-of-the-art methods demonstrates that our algorithm is 2--10 times more accurate. Xiaowei Chen 0002, John C. S. Lui |
ACM Trans. Knowl. Discov. Data | 1 |
| 2017 | A Unified Framework to Estimate Global and Local Graphlet Counts for Streaming GraphsabstractCounting small connected subgraph patterns called graphlets is emerging as a powerful tool for exploring topological structure of networks and for analysis of roles of individual nodes. Graphlets have numerous applications ranging from biology to network science. Computing graphlet counts for "dynamic graphs" is highly challenging due to the streaming nature of the input, sheer size of the graphs, and superlinear time complexity of the problem. Few practical results are known under the massive streaming graphs setting. In this work, we propose a "unified framework" to estimate the graphlet counts of the whole graph as well as the graphlet counts of individual nodes under the streaming graph setting. Our framework subsumes previous methods and provides more flexible and accurate estimation of the graphlet counts. We propose a general unbiased estimator which can be applied to any k-node graphlets. Furthermore, efficient implementation is provided for the 3, 4-node graphlets. We perform detailed empirical study on real-world graphs, and show that our framework produces estimation of graphlet count for streaming graphs with 1.7 to 170.8 times smaller error compared with other state-of-the-art methods. Our framework also achieves high accuracy on the estimation of graphlets for each individual node which previous works could not achieve. Xiaowei Chen 0002, John C. S. Lui |
ASONAM | 1 |
| 2016 | Mining Graphlet Counts in Online Social NetworksabstractCounting subgraphs is a fundamental analysis task for online social networks (OSNs). Given the sheer size and restricted access of online social network data, efficient computation of subgraph counts is highly challenging. Although a number of algorithms have been proposed to estimate the relative counts of subgraphs in OSNs with restricted access, there are only few works which try to solve a more general problem, i.e., counting subgraph frequencies. In this paper, we propose an efficient random walk-based framework to estimate the subgraph counts. Our framework generates samples by leveraging consecutive steps of the random walk as well as by observing neighbors of visited nodes. Using the importance sampling technique, we derive unbiased estimators of the subgraph counts. To make better use of the degree information of visited nodes, we also design an improved estimator, which increases the efficiency of the estimate at no additional cost. We conduct extensive experimental evaluation on real-world OSNs to confirm our theoretical claims. The experiment results show that our estimators are unbiased, accurate, efficient and better than the state-of-the-art algorithm. For the Weibo graph with more than 58 million nodes, our method produces estimate of triangle count with an error less than 5% using only 20 thousands sampled nodes. Detailed comparison with the state-of-the-art method demonstrates that our algorithm is 4 to 5 times more accurate. Xiaowei Chen 0002, John C. S. Lui |
ICDM | 1 |
| 2016 | A General Framework for Estimating Graphlet Statistics via Random WalkabstractGraphlets are induced subgraph patterns and have been frequently applied to characterize the local topology structures of graphs across various domains, e.g., online social networks (OSNs) and biological networks. Discovering and computing graphlet statistics are highly challenging. First, the massive size of real-world graphs makes the exact computation of graphlets extremely expensive. Secondly, the graph topology may not be readily available so one has to resort to web crawling using the available application programming interfaces (APIs). In this work, we propose a general and novel framework to estimate graphlet statistics of " any size. " Our framework is based on collecting samples through consecutive steps of random walks. We derive an analytical bound on the sample size (via the Chernoff-Hoeffding technique) to guarantee the convergence of our unbiased estimator. To further improve the accuracy, we introduce two novel optimization techniques to reduce the lower bound on the sample size. Experimental evaluations demonstrate that our methods outperform the state-of-the-art method up to an order of magnitude both in terms of accuracy and time cost. Xiaowei Chen 0002, Yongkun Li 0001, Pinghui Wang, John C. S. Lui |
Proc. VLDB Endow. | 1 |
| 2015 | I/O Efficient Algorithms for Exact Distance Queries on Disk-Resident Dynamic GraphsabstractPoint-to-point shortest distance queries are fundamental to large graph analytics. Motivated by the need for low-latency distance queries in large-scale "dynamic" graphs, we consider the problem of answering exact shortest distance queries on disk-resident scale-free dynamic graphs. Our query processing uses the canonical labeling method, which is a special 2-hop distance labeling for fast distance queries. In this paper, we propose two I/O efficient algorithms to update the canonical labeling. To the best of our knowledge, our proposed methods are the first practical disk-based methods to "incrementally update" the canonical labeling on dynamic graphs. We also show how to answer distance queries on the latest network based on outdated labels and new edges. Extensive experiments demonstrate the efficiency of our methods. Our update methods are an order of magnitude faster than reconstructing the canonical labeling. When the number of new edges is small, say less than 1% of the previous number of edges, our query algorithm based on outdated labels provides exact shortest distance and the query time is comparable to other query algorithms using latest labels. Yishi Lin, Xiaowei Chen 0002, John C. S. Lui |
ASONAM | 2 |