VLDB 2026 Research / reviewers in the wild / expert
Nils Thürey
dblp:42/478 · also Nils Thuerey
· DBLP profile ↗
80ranked-venue papers
4as first author
33since 2021 · last 2026
0000-0001-6647-8910ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 50 · 4 first-author · 11 since 2021Artificial intelligence and machine learning · 36 · 28 since 2021Systems, architecture and hardware · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Benchmarking autoregressive conditional diffusion models for turbulent flow simulationabstractSimulating turbulent flows is crucial for a wide range of applications, and machine learning-based solvers are gaining increasing relevance. However, achieving temporal stability when generalizing to longer rollout horizons remains a persistent challenge for learned PDE solvers. In this work, we analyze if fully data-driven fluid solvers that utilize an autoregressive rollout based on conditional diffusion models are a viable option to address this challenge. We investigate accuracy, posterior sampling, spectral behavior, and temporal stability, while requiring that methods generalize to flow parameters beyond the training regime. To quantitatively and qualitatively benchmark the performance of various flow prediction approaches, three challenging 2D scenarios including incompressible and transonic flows, as well as isotropic turbulence are employed. We find that even simple diffusion-based approaches can outperform multiple established flow prediction methods in terms of accuracy and temporal stability, while being on par with state-of-the-art stabilization techniques like unrolling at training time. Such traditional architectures are superior in terms of inference speed, however, the probabilistic nature of diffusion approaches allows for inferring multiple predictions that align with the statistics of the underlying physics. Overall, our benchmark contains three carefully chosen data sets that are suitable for probabilistic evaluation alongside various established flow prediction architectures. Georg Kohl, Nils Thürey |
Neural Networks | 3 |
| 2026 | Spatiotemporal FLIP for Fast Free-Surface and Two-Phase Simulation With Very Large Time StepsabstractWe present ST-FLIP, a spatiotemporal extension of the Fluid-Implicit Particle (FLIP) method for incompressible free-surface and two-phase liquid simulation. ST-FLIP enables time steps up to an order of magnitude larger than those typically used in CFL-constrained solvers, while preserving detailed flow structures and visual fidelity. It addresses a common failure mode of large time steps in hybrid particle-grid liquid solvers: temporal under-sampling of particle motion produces aliasing-driven free-surface artifacts after projection. Our key idea is to interpret particles as samples in four-dimensional space-time: in addition to standard spatial jittering, we randomize particle positions along the time axis as well and perform particle-to-grid deposition using a separable 4D kernel. This yields a Monte Carlo estimator of perstep time-slab-integrated particle quantities. Although particles are treated as samples in 4D space-time, our approach works as a lightweight plugin by collapsing to slab-integrated 3D grid fields for projection. Building on recent particle-based phase-field work, we reuse the particle-to-grid weight accumulators as a conceptual space-time phase field, providing variable-coefficient projection weights and eliminating the need for per-step surface reconstruction. The method can be easily integrated into existing FLIP/PIC or APIC solvers with negligible additional computational cost per time step. The effectiveness of our approach is demonstrated through a series of comparisons with state-of-the-art solvers, yielding several-fold speedups for multi-billion-particle simulations at high effective 3D resolutions on a single workstation. Bernhard Braun, Rene Winchenbach, Jan Bender, Nils Thürey |
ACM Trans. Graph. | 4 |
| 2025 | Light Transport-aware Diffusion Posterior Sampling for Single-View Reconstruction of 3D VolumesabstractWe introduce a single-view reconstruction technique of volumetric fields in which multiple light scattering effects are omnipresent, such as in clouds. We model the unknown distribution of volumetric fields using an unconditional diffusion model trained on a novel benchmark dataset comprising 1,000 synthetically simulated volumetric density fields. The neural diffusion model is trained on the latent codes of a novel, diffusion-friendly, monoplanar representation. The generative model is used to incorporate a tailored parametric diffusion posterior sampling technique into different reconstruction tasks. A physically-based differentiable volume renderer is employed to provide gradients with respect to light transport in the latent space. This stands in contrast to classic NeRF approaches and makes the reconstructions better aligned with observed data. Through various experiments, we demonstrate single-view reconstruction of volumetric clouds at a previously unattainable quality. Ludwic Leonard, Nils Thürey, Rüdiger Westermann |
CVPR | 2 |
| 2025 | PRDP: Progressively Refined Differentiable PhysicsabstractThe physics solvers employed for neural network training are primarily iterative, and hence, differentiating through them introduces a severe computational burden as iterations grow large. Inspired by works in bilevel optimization, we show that full accuracy of the network is achievable through physics significantly coarser than fully converged solvers. We propose *progressively refined differentiable physics* (PRDP), an approach that identifies the level of physics refinement sufficient for full training accuracy. By beginning with coarse physics, adaptively refining it during training, and stopping refinement at the level adequate for training, it enables significant compute savings without sacrificing network accuracy. Our focus is on differentiating iterative linear solvers for sparsely discretized differential operators, which are fundamental to scientific computing. PRDP is applicable to both unrolled and implicit differentiation. We validate its performance on a variety of learning scenarios involving differentiable physics solvers such as inverse problems, autoregressive neural emulators, and correction-based neural-hybrid solvers. In the challenging example of emulating the Navier-Stokes equations, we reduce training time by 62%. Kanishk Bhatia, Felix Koehler, Nils Thürey |
ICLR | 3 |
| 2025 | ConFIG: Towards Conflict-free Training of Physics Informed Neural NetworksabstractThe loss functions of many learning problems contain multiple additive terms that can disagree and yield conflicting update directions. For Physics-Informed Neural Networks (PINNs), loss terms on initial/boundary conditions and physics equations are particularly interesting as they are well-established as highly difficult tasks. To improve learning the challenging multi-objective task posed by PINNs, we propose the ConFIG method, which provides conflict-free updates by ensuring a positive dot product between the final update and each loss-specific gradient. It also maintains consistent optimization rates for all loss terms and dynamically adjusts gradient magnitudes based on conflict levels. We additionally leverage momentum to accelerate optimizations by alternating the back-propagation of different loss terms. We provide a mathematical proof showing the convergence of the ConFIG method, and it is evaluated across a range of challenging PINN scenarios. ConFIG consistently shows superior performance and runtime compared to baseline methods. We also test the proposed method in a classic multi-task benchmark, where the ConFIG method likewise exhibits a highly promising performance. Source code is available at https://tum-pbs.github.io/ConFIG Qiang Liu 0038, Mengyu Chu, Nils Thürey |
ICLR | 3 |
| 2025 | Temporal Difference Learning: Why It Can Be Fast and How It Will Be FasterabstractTemporal difference (TD) learning represents a fascinating paradox: It is the prime example of a divergent algorithm that has not vanished after its instability was proven. On the contrary, TD continues to thrive in reinforcement learning (RL), suggesting that it provides significant compensatory benefits. Empirical evidence supports this, as many RL tasks require substantial computational resources, and TD delivers a crucial speed advantage that makes these tasks solvable. However, it is limited to cases where the divergence issues are absent or negligible for unknown reasons. So far, the theoretical foundations behind the speed-up are also unclear. In our work, we address these shortcomings of TD by employing techniques for analyzing iterative schemes developed over the past century. Our analysis reveals that TD possesses a mechanism that enables efficient mapping into the smallest eigenspace—an operation previously thought to necessitate costly matrix inversion. Notably, this effect is independent of the conditioning of the problem, making it particularly well-suited for RL tasks characterized by rapidly increasing condition numbers, e.g. through delayed rewards. Our novel theoretical understanding allows us to develop a scalable algorithm that integrates TD’s speed with the reliable convergence of gradient descent (GD). We additionally validate these improvements through a rigorous mathematical proof in two dimensions, as well as experiments on problems where TD and GD falter, providing valuable insights into the future of optimization techniques in artificial intelligence Patrick Schnell, Luca Guastoni, Nils Thürey |
ICLR | 3 |
| 2025 | Improved Sampling Of Diffusion Models In Fluid Dynamics With Tweedie's FormulaabstractState-of-the-art Denoising Diffusion Probabilistic Models (DDPMs) rely on an expensive sampling process with a large Number of Function Evaluations (NFEs) to provide high-fidelity predictions. This computational bottleneck renders diffusion models less appealing as surrogates for the spatio-temporal prediction of physics-based problems with long rollout horizons. We propose Truncated Sampling Models, enabling single-step and few-step sampling with elevated fidelity by simple truncation of the diffusion process, reducing the gap between DDPMs and deterministic single-step approaches. We also introduce a novel approach, Iterative Refinement, to sample pre-trained DDPMs by reformulating the generative process as a refinement process with few sampling steps. Both proposed methods enable significant improvements in accuracy compared to DDPMs, DDIMs, and EDMs with NFEs $\leq$ 10 on a diverse set of experiments, including incompressible and compressible turbulent flow and airfoil flow uncertainty simulations. Our proposed methods provide stable predictions for long rollout horizons in time-dependent problems and are able to learn all modes of the data distribution in steady-state problems with high uncertainty. Youssef Shehata, Benjamin J. Holzschuh, Nils Thürey |
ICLR | 3 |
| 2025 | Learning Distributions of Complex Fluid Simulations with Diffusion Graph NetworksabstractPhysical systems with complex unsteady dynamics, such as fluid flows, are often poorly represented by a single mean solution. For many practical applications, it is crucial to access the full distribution of possible states, from which relevant statistics (e.g., RMS and two-point correlations) can be derived. Here, we propose a graph-based latent diffusion model that enables direct sampling of states from their equilibrium distribution, given a mesh discretization of the system and its physical parameters. This allows for the efficient computation of flow statistics without running long and expensive numerical simulations. The graph-based structure enables operations on unstructured meshes, which is critical for representing complex geometries with spatially localized high gradients, while latent-space diffusion modeling with a multi-scale GNN allows for efficient learning and inference of entire distributions of solutions. A key finding of our work is that the proposed networks can accurately learn full distributions even when trained on incomplete data from relatively short simulations. We apply this method to a range of fluid dynamics tasks, such as predicting pressure distributions on 3D wing models in turbulent flow, demonstrating both accuracy and computational efficiency in challenging scenarios. The ability to directly sample accurate solutions, and capturing their diversity from short ground-truth simulations, is highly promising for complex scientific modeling tasks. Mario Lino Valencia, Tobias Pfaff, Nils Thürey |
ICLR | 3 |
| 2025 | PDE-Transformer: Efficient and Versatile Transformers for Physics SimulationsabstractWe introduce PDE-Transformer, an improved transformer-based architecture for surrogate modeling of physics simulations on regular grids. We combine recent architectural improvements of diffusion transformers with adjustments specific for large-scale simulations to yield a more scalable and versatile general-purpose transformer architecture, which can be used as the backbone for building large-scale foundation models in physical sciences. We demonstrate that our proposed architecture outperforms state-of-the-art transformer architectures for computer vision on a large dataset of 16 different types of PDEs. We propose to embed different physical channels individually as spatio-temporal tokens, which interact via channel-wise self-attention. This helps to maintain a consistent information density of tokens when learning multiple types of PDEs simultaneously. We demonstrate that our pre-trained models achieve improved performance on several challenging downstream tasks compared to training from scratch and also beat other foundation model architectures for physics simulations. Our source code is available at https://github.com/tum-pbs/pde-transformer. Benjamin J. Holzschuh, Qiang Liu 0038, Georg Kohl, Nils Thürey |
ICML | 4 |
| 2025 | Neural Emulator Superiority: When Machine Learning for PDEs Surpasses its Training DataabstractNeural operators or emulators for PDEs trained on data from numerical solvers are conventionally assumed to be limited by their training data's fidelity. We challenge this assumption by identifying "emulator superiority," where neural networks trained purely on low-fidelity solver data can achieve higher accuracy than those solvers when evaluated against a higher-fidelity reference. Our theoretical analysis reveals how the interplay between emulator inductive biases, training objectives, and numerical error characteristics enables superior performance during multi-step rollouts. We empirically validate this finding across different PDEs using standard neural architectures, demonstrating that emulators can implicitly learn dynamics that are more regularized or exhibit more favorable error accumulation properties than their training data, potentially surpassing training data limitations and mitigating numerical artifacts. This work prompts a re-evaluation of emulator benchmarking, suggesting neural emulators might achieve greater physical fidelity than their training source within specific operational regimes.
Project Page: https://tum-pbs.github.io/emulator-superiority Felix Koehler, Nils Thürey |
NeurIPS | 2 |
| 2025 | INC: An Indirect Neural Corrector for Auto-Regressive Hybrid PDE SolversabstractWhen simulating partial differential equations, hybrid solvers combine coarse numerical solvers with learned correctors. They promise accelerated simulations while adhering to physical constraints. However, as shown in our theoretical framework, directly applying learned corrections to solver outputs leads to significant autoregressive errors, which originate from amplified perturbations that accumulate during long-term rollouts, especially in chaotic regimes. To overcome this, we propose the Indirect Neural Corrector ($\mathrm{INC}$), which integrates learned corrections into the governing equations rather than applying direct state updates. Our key insight is that $\mathrm{INC}$ reduces the error amplification on the order of $\Delta t^{-1} + L$, where $\Delta t$ is the timestep and $L$ the Lipschitz constant. At the same time, our framework poses no architectural requirements and integrates seamlessly with arbitrary neural networks and solvers. We test $\mathrm{INC}$ in extensive benchmarks, covering numerous differentiable solvers, neural backbones, and test cases ranging from a 1D chaotic system to 3D turbulence. INC improves the long-term trajectory performance ($R^2$) by up to 158.7\%, stabilizes blowups under aggressive coarsening, and for complex 3D turbulence cases yields speed-ups of several orders of magnitude. INC thus enables stable, efficient PDE emulation with formal error reduction, paving the way for faster scientific and engineering simulations with reliable physics guarantees. Aleksandra Franz, Björn List, Nils Thürey |
NeurIPS | 4 |
| 2025 | Adaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid SimulationabstractCapturing the visually compelling features of large-scale water phenomena, such as the spray clouds of crashing waves, stormy seas, or waterfalls, involves simulating not only the water but also the motion of the air interacting with it. However, current solutions in the visual effects industry still largely rely on single-phase solvers and non-physical "white-water" heuristics. To address these limitations, we present Phase-Field-FLIP (PF-FLIP), a hybrid Eulerian/Lagrangian method for the fully physics-based simulation of very large-scale, highly turbulent multiphase flows at high Reynolds numbers and high fluid density contrasts. PF-FLIP transports mass and momentum in a consistent, non-dissipative manner and, unlike most existing multiphase approaches, does not require a surface reconstruction step. Furthermore, we employ spatial adaptivity across all critical components of the simulation algorithm, including the pressure Poisson solver. We augment PF-FLIP with a dual multiresolution scheme that couples an efficient treeless adaptive grid with adaptive particles, along with a fast adaptive Poisson solver tailored for high-density-contrast multiphase flows. Our method enables the simulation of two-phase flow scenarios with a level of physical realism and detail previously unattainable in graphics, supporting billions of particles and adaptive 3D resolutions with thousands of grid cells per dimension on a single workstation. Bernhard Braun, Jan Bender, Nils Thürey |
ACM Trans. Graph. | 3 |
| 2024 | Stabilizing Backpropagation Through Time to Learn Complex PhysicsabstractOf all the vector fields surrounding the minima of recurrent learning setups, the gradient field with its exploding and vanishing updates appears a poor choice for optimization, offering little beyond efficient computability. We seek to improve this suboptimal practice in the context of physics simulations, where backpropagating feedback through many unrolled time steps is considered crucial to acquiring temporally coherent behavior. The alternative vector field we propose follows from two principles: physics simulators, unlike neural networks, have a balanced gradient flow and certain modifications to the backpropagation pass leave the positions of the original minima unchanged. As any modification of backpropagation decouples forward and backward pass, the rotation-free character of the gradient field is lost. Therefore, we discuss the negative implications of using such a rotational vector field for optimization and how to counteract them. Our final procedure is easily implementable via a sequence of gradient stopping and component-wise comparison operations, which do not negatively affect scalability. Our experiments on three control problems show that especially as we increase the complexity of each task, the unbalanced updates from the gradient can no longer provide the precise control signals necessary while our method still solves the tasks. Our code can be found at https://github.com/tum-pbs/StableBPTT. Patrick Schnell, Nils Thürey |
ICLR | 2 |
| 2024 | Symmetric Basis Convolutions for Learning Lagrangian Fluid MechanicsabstractLearning physical simulations has been an essential and central aspect of many recent research efforts in machine learning, particularly for Navier-Stokes-based fluid mechanics. Classic numerical solvers have traditionally been computationally expensive and challenging to use in inverse problems, whereas Neural solvers aim to address both concerns through machine learning. We propose a general formulation for continuous convolutions using separable basis functions as a superset of existing methods and evaluate a large set of basis functions in the context of (a) a compressible 1D SPH simulation, (b) a weakly compressible 2D SPH simulation, and (c) an incompressible 2D SPH Simulation. We demonstrate that even and odd symmetries included in the basis functions are key aspects of stability and accuracy.
Our broad evaluation shows that Fourier-based continuous convolutions outperform all other architectures regarding accuracy and generalization. Finally, using these Fourier-based networks, we show that prior inductive biases, such as window functions, are no longer necessary. An implementation of our approach, as well as complete datasets and solver implementations, is available at https://github.com/orgs/tum-pbs/SFBC. Rene Winchenbach, Nils Thürey |
ICLR | 2 |
| 2024 | ΦFlow: Differentiable Simulations for PyTorch, TensorFlow and Jax
Philipp Holl, Nils Thürey |
ICML | 2 |
| 2024 | APEBench: A Benchmark for Autoregressive Neural Emulators of PDEsabstractWe introduce the Autoregressive PDE Emulator Benchmark (APEBench), a comprehensive benchmark suite to evaluate autoregressive neural emulators for solving partial differential equations. APEBench is based on JAX and provides a seamlessly integrated differentiable simulation framework employing efficient pseudo-spectral methods, enabling 46 distinct PDEs across 1D, 2D, and 3D. Facilitating systematic analysis and comparison of learned emulators, we propose a novel taxonomy for unrolled training and introduce a unique identifier for PDE dynamics that directly relates to the stability criteria of classical numerical methods. APEBench enables the evaluation of diverse neural architectures, and unlike existing benchmarks, its tight integration of the solver enables support for differentiable physics training and neural-hybrid emulators. Moreover, APEBench emphasizes rollout metrics to understand temporal generalization, providing insights into the long-term behavior of emulating PDE dynamics. In several experiments, we highlight the similarities between neural emulators and numerical simulators. The code is available at github.com/tum-pbs/apebench and APEBench can be installed via pip install apebench. Felix Koehler, Simon Niedermayr, Rüdiger Westermann, Nils Thürey |
NeurIPS | 4 |
| 2023 | Learning Similarity Metrics for Volumetric Simulations with Multiscale CNNsabstractSimulations that produce three-dimensional data are ubiquitous in science, ranging from fluid flows to plasma physics. We propose a similarity model based on entropy, which allows for the creation of physically meaningful ground truth distances for the similarity assessment of scalar and vectorial data, produced from transport and motion-based simulations. Utilizing two data acquisition methods derived from this model, we create collections of fields from numerical PDE solvers and existing simulation data repositories. Furthermore, a multiscale CNN architecture that computes a volumetric similarity metric (VolSiM) is proposed. To the best of our knowledge this is the first learning method inherently designed to address the challenges arising for the similarity assessment of high-dimensional simulation data. Additionally, the tradeoff between a large batch size and an accurate correlation computation for correlation-based loss functions is investigated, and the metric's invariance with respect to rotation and scale operations is analyzed. Finally, the robustness and generalization of VolSiM is evaluated on a large range of test data, as well as a particularly challenging turbulence case study, that is close to potential real-world applications. Georg Kohl, Nils Thürey |
AAAI | 3 |
| 2023 | Learning to Estimate Single-View Volumetric Flow Motions without 3D Supervision
Aleksandra Franz, Barbara Solenthaler, Nils Thürey |
ICLR | 3 |
| 2023 | Solving Inverse Physics Problems with Score MatchingabstractWe propose to solve inverse problems involving the temporal evolution of physics systems by leveraging recent advances from diffusion models.
Our method moves the system's current state backward in time step by step by combining an approximate inverse physics simulator and a learned correction function.
A central insight of our work is that training the learned correction with a single-step loss is equivalent to a score matching objective, while recursively predicting longer parts of the trajectory during training relates to maximum likelihood training of a corresponding probability flow.
We highlight the advantages of our algorithm compared to standard denoising score matching and implicit score matching, as well as fully learned baselines for a wide range of inverse physics problems. The resulting inverse solver has excellent accuracy and temporal stability and, in contrast to other learned inverse solvers, allows for sampling the posterior of the solutions. Code and experiments are available at https://github.com/tum-pbs/SMDP. Benjamin J. Holzschuh, Simona Vegetti, Nils Thürey |
NeurIPS | 3 |
| 2023 | Reviving autoencoder pretrainingabstractAbstract The pressing need for pretraining algorithms has been diminished by numerous advances in terms of regularization, architectures, and optimizers. Despite this trend, we re-visit the classic idea of unsupervised autoencoder pretraining and propose a modified variant that relies on a full reverse pass trained in conjunction with a given training task. This yields networks that areas-invertible-as-possibleand share mutual information across all constrained layers. We additionally establish links between singular value decomposition and pretraining and show how it can be leveraged for gaining insights about the learned structures. Most importantly, we demonstrate that our approach yields an improved performance for a wide variety of relevant learning and transfer tasks ranging from fully connected networks over residual neural networks to generative adversarial networks. Our results demonstrate that unsupervised pretraining has not lost its practical relevance in today’s deep learning environment. You Xie, Nils Thürey |
Neural Comput. Appl. | 2 |
| 2022 | TemporalUV: Capturing Loose Clothing with Temporally Coherent UV CoordinatesabstractWe propose a novel approach to generate temporally coherent UV coordinates for loose clothing. Our method is not constrained by human body outlines and can capture loose garments and hair. We implemented a differentiable pipeline to learn UV mapping between a sequence of RGB inputs and textures via UV coordinates. Instead of treating the UV coordinates of each frame separately, our data generation approach connects all UV coordinates via feature matching for temporal stability. Subsequently, a generative model is trained to balance the spatial quality and temporal stability. It is driven by supervised and unsupervised losses in both UV and image spaces. Our experiments show that the trained models output high-quality UV coordinates and generalize to new poses. Once a sequence of UV co-ordinates has been inferred by our model, it can be used to flexibly synthesize new looks and modified visual styles. Compared to existing methods, our approach reduces the computational workload to animate new outfits by several orders of magnitude. You Xie, Huiqi Mao, Angela Yao, Nils Thürey |
CVPR | 4 |
| 2022 | Half-Inverse Gradients for Physical Deep Learning
Patrick Schnell, Philipp Holl, Nils Thürey |
ICLR | 3 |
| 2022 | A Two-stage Learning Architecture that Generates High-Quality Grasps for a Multi-Fingered HandabstractWe investigate the problem of planning stable grasps for object manipulations using an 18-DOF robotic hand with four fingers. The main challenge here is the high-dimensional search space, and we address this problem using a novel two-stage learning process. In the first stage, we train an autoregressive network called the hand-pose-generator, which learns to generate a distribution of valid 6D poses of the palm for a given volumetric object representation. In the second stage, we employ a network that regresses 12D finger joint configurations and a scalar grasp quality from given object representations and palm poses. To train our networks, we use synthetic training data generated by a novel grasp planning algorithm, which also proceeds stage-wise: first the palm pose, then the finger positions. Here, we devise a Bayesian Optimization scheme for the palm pose and a physics-based grasp pose metric to rate stable grasps. In experiments on the YCB benchmark data set, we show a grasp success rate of over 83%, as well as qualitative results grasping unknown objects on a real robot system. Dominik Winkelbauer, Berthold Bäuml, Matthias Humt, Nils Thürey, Rudolph Triebel |
IROS | 4 |
| 2022 | Scale-invariant Learning by Physics InversionabstractSolving inverse problems, such as parameter estimation and optimal control, is a vital part of science. Many experiments repeatedly collect data and rely on machine learning algorithms to quickly infer solutions to the associated inverse problems. We find that state-of-the-art training techniques are not well-suited to many problems that involve physical processes. The highly nonlinear behavior, common in physical processes, results in strongly varying gradients that lead first-order optimizers like SGD or Adam to compute suboptimal optimization directions.We propose a novel hybrid training approach that combines higher-order optimization methods with machine learning techniques. We take updates from a scale-invariant inverse problem solver and embed them into the gradient-descent-based learning pipeline, replacing the regular gradient of the physical process.We demonstrate the capabilities of our method on a variety of canonical physical systems, showing that it yields significant improvements on a wide range of optimization and learning problems. Philipp Holl, Vladlen Koltun, Nils Thürey |
NeurIPS | 3 |
| 2022 | Guaranteed Conservation of Momentum for Learning Particle-based Fluid DynamicsabstractWe present a novel method for guaranteeing linear momentum in learned physics simulations. Unlike existing methods, we enforce conservation of momentum with a hard constraint, which we realize via antisymmetrical continuous convolutional layers. We combine these strict constraints with a hierarchical network architecture, a carefully constructed resampling scheme, and a training approach for temporal coherence. In combination, the proposed method allows us to increase the physical accuracy of the learned simulator substantially. In addition, the induced physical bias leads to significantly better generalization performance and makes our method more reliable in unseen test cases. We evaluate our method on a range of different, challenging fluid scenarios. Among others, we demonstrate that our approach generalizes to new scenarios with up to one million particles. Our results show that the proposed algorithm can learn complex dynamics while outperforming existing approaches in generalization and training performance. An implementation of our approach is available at https://github.com/tum-pbs/DMCF. Lukas Prantl, Benjamin Ummenhofer, Vladlen Koltun, Nils Thürey |
NeurIPS | 4 |
| 2022 | ULNeF: Untangled Layered Neural Fields for Mix-and-Match Virtual Try-OnabstractRecent advances in neural models have shown great results for virtual try-on (VTO) problems, where a 3D representation of a garment is deformed to fit a target body shape. However, current solutions are limited to a single garment layer, and cannot address the combinatorial complexity of mixing different garments. Motivated by this limitation, we investigate the use of neural fields for mix-and-match VTO, and identify and solve a fundamental challenge that existing neural-field methods cannot address: the interaction between layered neural fields. To this end, we propose a neural model that untangles layered neural fields to represent collision-free garment surfaces. The key ingredient is a neural untangling projection operator that works directly on the layered neural fields, not on explicit surface representations. Algorithms to resolve object-object interaction are inherently limited by the use of explicit geometric representations, and we show how methods that work directly on neural implicit representations could bring a change of paradigm and open the door to radically different approaches. Igor Santesteban, Miguel A. Otaduy, Nils Thürey, Dan Casas |
NeurIPS | 3 |
| 2021 | Global Transport for Fluid Reconstruction With Learned Self-SupervisionabstractWe propose a novel method to reconstruct volumetric flows from sparse views via a global transport formulation. Instead of obtaining the space-time function of the observations, we reconstruct its motion based on a single initial state. In addition we introduce a learned self-supervision that constrains observations from unseen angles. These visual constraints are coupled via the transport constraints and a differentiable rendering step to arrive at a robust end-to-end reconstruction algorithm. This makes the reconstruction of highly realistic flow motions possible, even from only a single input view. We show with a variety of synthetic and real flows that the proposed global reconstruction of the transport process yields an improved reconstruction of the fluid motion. Aleksandra Franz, Barbara Solenthaler, Nils Thürey |
CVPR | 3 |
| 2021 | Neural Scene Graphs for Dynamic ScenesabstractRecent implicit neural rendering methods have demonstrated that it is possible to learn accurate view synthesis for complex scenes by predicting their volumetric density and color supervised solely by a set of RGB images. However, existing methods are restricted to learning efficient representations of static scenes that encode all scene objects into a single neural network, and they lack the ability to represent dynamic scenes and decompose scenes into individual objects. In this work, we present the first neural rendering method that represents multi-object dynamic scenes as scene graphs. We propose a learned scene graph representation, which encodes object transformations and radiance, allowing us to efficiently render novel arrangements and views of the scene. To this end, we learn implicitly encoded scenes, combined with a jointly learned latent representation to describe similar objects with a single implicit function. We assess the proposed method on synthetic and real automotive data, validating that our approach learns dynamic scenes – only by observing a video of this scene – and allows for rendering novel photo-realistic views of novel scene compositions with unseen sets of objects at unseen poses. Julian Ost, Fahim Mannan, Nils Thürey, Julian Knodt, Felix Heide |
CVPR | 3 |
| 2021 | Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-OnabstractWe propose a new generative model for 3D garment deformations that enables us to learn, for the first time, a data-driven method for virtual try-on that effectively addresses garment-body collisions. In contrast to existing methods that require an undesirable postprocessing step to fix garment-body interpenetrations at test time, our approach directly outputs 3D garment configurations that do not collide with the underlying body. Key to our success is a new canonical space for garments that removes pose-and-shape deformations already captured by a new diffused human body model, which extrapolates body surface properties such as skinning weights and blendshapes to any 3D point. We leverage this representation to train a generative model with a novel self-supervised collision term that learns to reliably solve garment-body interpenetrations. We extensively evaluate and compare our results with recently proposed data-driven methods, and show that our method is the first to successfully address garment-body contact in unseen body shapes and motions, without compromising realism and detail. Igor Santesteban, Nils Thürey, Miguel A. Otaduy, Dan Casas |
CVPR | 2 |
| 2021 | Spot the Difference: Accuracy of Numerical Simulations via the Human Visual SystemabstractComparative evaluation lies at the heart of science, and determining the accuracy of a computational method is crucial for evaluating its potential as well as for guiding future efforts. However, metrics that are typically used have inherent shortcomings when faced with the under-resolved solutions of real-world simulation problems. We show how to leverage the human visual system in conjunction with crowd-sourced user studies to address the fundamental problems of widely used classical evaluation metrics. We demonstrate that such user studies driven by visual perception yield a very robust metric and consistent answers for complex phenomena without any requirements for proficiency regarding the physics at hand. This holds even for cases away from convergence where traditional metrics often end up with inconclusive results. More specifically, we evaluate results of different essentially non-oscillatory (ENO) schemes in different fluid flow settings. Our methodology represents a novel and practical approach for scientific evaluations that can give answers for previously unsolved problems. Kiwon Um, Xiangyu Hu 0002, Nils Thürey |
ACM Trans. Appl. Percept. | 4 |
| 2021 | Learning meaningful controls for fluidsabstractWhile modern fluid simulation methods achieve high-quality simulation results, it is still a big challenge to interpret and control motion from visual quantities, such as the advected marker density. These visual quantities play an important role in user interactions: Being familiar and meaningful to humans, these quantities have a strong correlation with the underlying motion. We propose a novel data-driven conditional adversarial model that solves the challenging and theoretically ill-posed problem of deriving plausible velocity fields from a single frame of a density field. Besides density modifications, our generative model is the first to enable the control of the results using all of the following control modalities: obstacles, physical parameters, kinetic energy, and vorticity. Our method is based on a new conditional generative adversarial neural network that explicitly embeds physical quantities into the learned latent space, and a new cyclic adversarial network design for control disentanglement. We show the high quality and versatile controllability of our results for density-based inference, realistic obstacle interaction, and sensitive responses to modifications of physical parameters, kinetic energy, and vorticity. Code, models, and results can be found at https://github.com/RachelCmy/den2vel. Mengyu Chu, Nils Thürey, Hans-Peter Seidel, Christian Theobalt, Rhaleb Zayer |
ACM Trans. Graph. | 2 |
| 2021 | Implicit Density Projection for Volume Conserving LiquidsabstractWe propose a novel implicit density projection approach for hybrid Eulerian/Lagrangian methods like FLIP and APIC to enforce volume conservation of incompressible liquids. Our approach is able to robustly recover from highly degenerate configurations and incorporates volume-conserving boundary handling. A problem of the standard divergence-free pressure solver is that it only has a differential view on density changes. Numerical volume errors, which occur due to large time steps and the limited accuracy of pressure projections, are invisible to the solver and cannot be corrected. Moreover, these errors accumulate over time and can lead to drastic volume changes, especially in long-running simulations or interactive scenarios. Therefore, we introduce a novel method that enforces constant density throughout the fluid. The density itself is tracked via the particles of the hybrid Eulerian/Lagrangian simulation algorithm. To achieve constant density, we use the continuous mass conservation law to derive a pressure Poisson equation which also takes density deviations into account. It can be discretized with standard approaches and easily implemented into existing code by extending the regular pressure solver. Our method enables us to relax the strict time step and solver accuracy requirements of a regular solver, leading to significantly higher performance. Moreover, our approach is able to push fluid particles out of solid obstacles without losing volume and generates more uniform particle distributions, which makes frequent particle resampling unnecessary. We compare the proposed method to standard FLIP and APIC and to previous volume correction approaches in several simulations and demonstrate significant improvements in terms of incompressibility, visual realism, and computational performance. Tassilo Kugelstadt, Andreas Longva, Nils Thürey, Jan Bender |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2021 | Volumetric Isosurface Rendering with Deep Learning-Based Super-ResolutionabstractRendering an accurate image of an isosurface in a volumetric field typically requires large numbers of data samples. Reducing this number lies at the core of research in volume rendering. With the advent of deep learning networks, a number of architectures have been proposed recently to infer missing samples in multidimensional fields, for applications such as image super-resolution. In this article, we investigate the use of such architectures for learning the upscaling of a low resolution sampling of an isosurface to a higher resolution, with reconstruction of spatial detail and shading. We introduce a fully convolutional neural network, to learn a latent representation generating smooth, edge-aware depth and normal fields as well as ambient occlusions from a low resolution depth and normal field. By adding a frame-to-frame motion loss into the learning stage, upscaling can consider temporal variations and achieves improved frame-to-frame coherence. We assess the quality of inferred results and compare it to bi-linear and cubic upscaling. We do this for isosurfaces which were never seen during training, and investigate the improvements when the network can train on the same or similar isosurfaces. We discuss remote visualization and foveated rendering as potential applications. Sebastian Weiss, Mengyu Chu, Nils Thürey, Rüdiger Westermann |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2020 | Correspondence-Free Material Reconstruction using Sparse Surface ConstraintsabstractWe present a method to infer physical material parameters, and even external boundaries, from the scanned motion of a homogeneous deformable object via the solution of an inverse problem. Parameters are estimated from real-world data sources such as sparse observations from a Kinect sensor without correspondences. We introduce a novel Lagrangian-Eulerian optimization formulation, including a cost function that penalizes differences to observations during an optimization run. This formulation matches correspondence-free, sparse observations from a single-view depth image with a finite element simulation of deformable bodies. In a number of tests using synthetic datasets and real-world measurements, we analyse the robustness of our approach and the convergence behavior of the numerical optimization scheme. Sebastian Weiss, Robert Maier 0001, Daniel Cremers, Rüdiger Westermann, Nils Thürey |
CVPR | 5 |
| 2020 | Learning to Control PDEs with Differentiable Physics
Philipp Holl, Nils Thürey, Vladlen Koltun |
ICLR | 2 |
| 2020 | Tranquil Clouds: Neural Networks for Learning Temporally Coherent Features in Point Clouds
Lukas Prantl, Nuttapong Chentanez, Stefan Jeschke, Nils Thürey |
ICLR | 4 |
| 2020 | Lagrangian Fluid Simulation with Continuous Convolutions
Benjamin Ummenhofer, Lukas Prantl, Nils Thürey, Vladlen Koltun |
ICLR | 3 |
| 2020 | Learning Similarity Metrics for Numerical SimulationsabstractWe propose a neural network-based approach that computes a stable and generalizing metric (LSiM) to compare data from a variety of numerical simulation sources. We focus on scalar time-dependent 2D data that commonly arises from motion and transport-based partial differential equations (PDEs). Our method employs a Siamese network architecture that is motivated by the mathematical properties of a metric. We leverage a controllable data generation setup with PDE solvers to create increasingly different outputs from a reference simulation in a controlled environment. A central component of our learned metric is a specialized loss function that introduces knowledge about the correlation between single data samples into the training process. To demonstrate that the proposed approach outperforms existing metrics for vector spaces and other learned, image-based metrics, we evaluate the different methods on a large range of test data. Additionally, we analyze generalization benefits of an adjustable training data difficulty and demonstrate the robustness of LSiM via an evaluation on three real-world data sets. Georg Kohl, Kiwon Um, Nils Thürey |
ICML | 3 |
| 2020 | Solver-in-the-Loop: Learning from Differentiable Physics to Interact with Iterative PDE-SolversabstractFinding accurate solutions to partial differential equations (PDEs) is a crucial task in all scientific and engineering disciplines. It has recently been shown that machine learning methods can improve the solution accuracy by correcting for effects not captured by the discretized PDE. We target the problem of reducing numerical errors of iterative PDE solvers and compare different learning approaches for finding complex correction functions. We find that previously used learning approaches are significantly outperformed by methods that integrate the solver into the training loop and thereby allow the model to interact with the PDE during training. This provides the model with realistic input distributions that take previous corrections into account, yielding improvements in accuracy with stable rollouts of several hundred recurrent evaluation steps and surpassing even tailored supervised variants. We highlight the performance of the differentiable physics networks for a wide variety of PDEs, from non-linear advection-diffusion systems to three-dimensional Navier-Stokes flows. Kiwon Um, Robert Brand, Yun Fei, Philipp Holl, Nils Thürey |
NeurIPS | 5 |
| 2020 | Latent Space Subdivision: Stable and Controllable Time Predictions for Fluid FlowabstractAbstract We propose an end‐to‐end trained neural network architecture to robustly predict the complex dynamics of fluid flows with high temporal stability. We focus on single‐phase smoke simulations in 2D and 3D based on the incompressible Navier‐Stokes (NS) equations, which are relevant for a wide range of practical problems. To achieve stable predictions for long‐term flow sequences with linear execution times, a convolutional neural network (CNN) is trained for spatial compression in combination with a temporal prediction network that consists of stacked Long Short‐Term Memory (LSTM) layers. Our core contribution is a novel latent space subdivision (LSS) to separate the respective input quantities into individual parts of the encoded latent space domain. As a result, this allows to distinctively alter the encoded quantities without interfering with the remaining latent space values and hence maximizes external control. By selectively overwriting parts of the predicted latent space points, our proposed method is capable to robustly predict long‐term sequences of complex physics problems, like the flow of fluids. In addition, we highlight the benefits of a recurrent training on the latent space creation, which is performed by the spatial compression network. Furthermore, we thoroughly evaluate and discuss several different components of our method. Steffen Wiewel, Byungsoo Kim 0001, Vinicius C. Azevedo, Barbara Solenthaler, Nils Thürey |
Comput. Graph. Forum | 5 |
| 2020 | Learning temporal coherence via self-supervision for GAN-based video generationabstractOur work explores temporal self-supervision for GAN-based video generation tasks. While adversarial training successfully yields generative models for a variety of areas, temporal relationships in the generated data are much less explored. Natural temporal changes are crucial for sequential generation tasks, e.g. video super-resolution and unpaired video translation. For the former, state-of-the-art methods often favor simpler norm losses such as L 2 over adversarial training. However, their averaging nature easily leads to temporally smooth results with an undesirable lack of spatial detail. For unpaired video translation, existing approaches modify the generator networks to form spatio-temporal cycle consistencies. In contrast, we focus on improving learning objectives and propose a temporally self-supervised algorithm. For both tasks, we show that temporal adversarial learning is key to achieving temporally coherent solutions without sacrificing spatial detail. We also propose a novel Ping-Pong loss to improve the long-term temporal consistency. It effectively prevents recurrent networks from accumulating artifacts temporally without depressing detailed features. Additionally, we propose a first set of metrics to quantitatively evaluate the accuracy as well as the perceptual quality of the temporal evolution. A series of user studies confirm the rankings computed with these metrics. Code, data, models, and results are provided at https://github.com/thunil/TecoGAN. Mengyu Chu, You Xie, Jonas Mayer, Laura Leal-Taixé, Nils Thürey |
ACM Trans. Graph. | 5 |
| 2020 | Simulating Liquids on Dynamically Warping GridsabstractWe introduce dynamically warping grids for adaptive liquid simulation. Our primary contributions are a strategy for dynamically deforming regular grids over the course of a simulation and a method for efficiently utilizing these deforming grids for liquid simulation. Prior work has shown that unstructured grids are very effective for adaptive fluid simulations. However, unstructured grids often lead to complicated implementations and a poor cache hit rate due to inconsistent memory access. Regular grids, on the other hand, provide a fast, fixed memory access pattern and straightforward implementation. Our method combines the advantages of both: we leverage the simplicity of regular grids while still achieving practical and controllable spatial adaptivity. We demonstrate that our method enables adaptive simulations that are fast, flexible, and robust to null-space issues. At the same time, our method is simple to implement and takes advantage of existing highly-tuned algorithms. Hikaru Ibayashi, Christopher Wojtan, Nils Thürey, Takeo Igarashi, Ryoichi Ando |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2019 | Generating Liquid Simulations with Deformation-aware Neural Networks
Lukas Prantl, Boris Bonev, Nils Thürey |
ICLR (Poster) | 3 |
| 2019 | Deep Fluids: A Generative Network for Parameterized Fluid SimulationsabstractAbstract This paper presents a novel generative model to synthesize fluid simulations from a set of reduced parameters. A convolutional neural network is trained on a collection of discrete, parameterizable fluid simulation velocity fields. Due to the capability of deep learning architectures to learn representative features of the data, our generative model is able to accurately approximate the training data set, while providing plausible interpolated in‐betweens. The proposed generative model is optimized for fluids by a novel loss function that guarantees divergence‐free velocity fields at all times. In addition, we demonstrate that we can handle complex parameterizations in reduced spaces, and advance simulations in time by integrating in the latent space with a second network. Our method models a wide variety of fluid behaviors, thus enabling applications such as fast construction of simulations, interpolation of fluids with different parameters, time re‐sampling, latent space simulations, and compression of fluid simulation data. Reconstructed velocity fields are generated up to 700× faster than re‐simulating the data with the underlying CPU solver, while achieving compression rates of up to 1300×. Byungsoo Kim 0001, Vinicius C. Azevedo, Nils Thürey, Theodore Kim, Markus Gross 0001, Barbara Solenthaler |
Comput. Graph. Forum | 3 |
| 2019 | Latent Space Physics: Towards Learning the Temporal Evolution of Fluid FlowabstractAbstract We propose a method for the data‐driven inference of temporal evolutions of physical functions with deep learning. More specifically, we target fluid flow problems, and we propose a novel LSTM‐based approach to predict the changes of the pressure field over time. The central challenge in this context is the high dimensionality of Eulerian space‐time data sets. We demonstrate for the first time that dense 3D+time functions of physics system can be predicted within the latent spaces of neural networks, and we arrive at a neural‐network based simulation algorithm with significant practical speed‐ups. We highlight the capabilities of our method with a series of complex liquid simulations, and with a set of single‐phase buoyancy simulations. With a set of trained networks, our method is more than two orders of magnitudes faster than a traditional pressure solver. Additionally, we present and discuss a series of detailed evaluations for the different components of our algorithm. Steffen Wiewel, Moritz Becher, Nils Thürey |
Comput. Graph. Forum | 3 |
| 2019 | ScalarFlow: a large-scale volumetric data set of real-world scalar transport flows for computer animation and machine learningabstractIn this paper, we present ScalarFlow , a first large-scale data set of reconstructions of real-world smoke plumes. In addition, we propose a framework for accurate physics-based reconstructions from a small number of video streams. Central components of our framework are a novel estimation of unseen inflow regions and an efficient optimization scheme constrained by a simulation to capture real-world fluids. Our data set includes a large number of complex natural buoyancy-driven flows. The flows transition to turbulence and contain observable scalar transport processes. As such, the ScalarFlow data set is tailored towards computer graphics, vision, and learning applications. The published data set contains volumetric reconstructions of velocity and density as well as the corresponding input image sequences with calibration data, code, and instructions how to reproduce the commodity hardware capture setup. We further demonstrate one of the many potential applications: a first perceptual evaluation study, which reveals that the complexity of the reconstructed flows would require large simulation resolutions for regular solvers in order to recreate at least parts of the natural complexity contained in the captured data. Marie-Lena Eckert, Kiwon Um, Nils Thürey |
ACM Trans. Graph. | 3 |
| 2018 | Coupled Fluid Density and Motion from Single ViewsabstractAbstract We present a novel method to reconstruct a fluid's 3D density and motion based on just a single sequence of images. This is rendered possible by using powerful physical priors for this strongly under‐determined problem. More specifically, we propose a novel strategy to infer density updates strongly coupled to previous and current estimates of the flow motion. Additionally, we employ an accurate discretization and depth‐based regularizers to compute stable solutions. Using only one view for the reconstruction reduces the complexity of the capturing setup drastically and could even allow for online video databases or smart‐phone videos as inputs. The reconstructed 3D velocity can then be flexibly utilized, e.g., for re‐simulation, domain modification or guiding purposes. We will demonstrate the capacity of our method with a series of synthetic test cases and the reconstruction of real smoke plumes captured with a Raspberry Pi camera. Marie-Lena Eckert, Wolfgang Heidrich, Nils Thürey |
Comput. Graph. Forum | 3 |
| 2018 | Extended Narrow Band FLIP for Liquid SimulationsabstractAbstract The Fluid Implicit Particle method (FLIP) reduces numerical dissipation by combining particles with grids. To improve performance, the subsequent narrow band FLIP method (NB‐FLIP) uses a FLIP‐based fluid simulation only near the liquid surface and a traditional grid‐based fluid simulation away from the surface. This spatially‐limited FLIP simulation significantly reduces the number of particles and alleviates a computational bottleneck. In this paper, we extend the NB‐FLIP idea even further, by allowing a simulation to transition between a FLIP‐like fluid simulation and a grid‐based simulation in arbitrary locations, not just near the surface. This approach leads to even more savings in memory and computation, because we can concentrate the particles only in areas where they are needed. More importantly, this new method allows us to seamlessly transition to smooth implicit surface geometry wherever the particle‐based simulation is unnecessary. Consequently, our method leads to a practical algorithm for avoiding the noisy surface artifacts associated with particle‐based liquid simulations, while simultaneously maintaining the benefits of a FLIP simulation in regions of dynamic motion. Christopher Wojtan, Nils Thürey, Takeo Igarashi, Ryoichi Ando |
Comput. Graph. Forum | 3 |
| 2018 | Liquid Splash Modeling with Neural NetworksabstractAbstract This paper proposes a new data‐driven approach to model detailed splashes for liquid simulations with neural networks. Our model learns to generate small‐scale splash detail for the fluid‐implicit‐particle method using training data acquired from physically parametrized, high resolution simulations. We use neural networks to model the regression of splash formation using a classifier together with a velocity modifier. For the velocity modification, we employ a heteroscedastic model. We evaluate our method for different spatial scales, simulation setups, and solvers. Our simulation results demonstrate that our model significantly improves visual fidelity with a large amount of realistic droplet formation and yields splash detail much more efficiently than finer discretizations. Kiwon Um, Xiangyu Hu 0002, Nils Thürey |
Comput. Graph. Forum | 3 |
| 2018 | Visual Simulation of Multiple Fluids in Computer Graphics: A State-of-the-Art Report
Bo Ren 0003, Xu-Yun Yang, Ming C. Lin, Nils Thürey, Matthias Teschner, Chenfeng Li |
J. Comput. Sci. Technol. | 4 |
| 2018 | tempoGAN: a temporally coherent, volumetric GAN for super-resolution fluid flowabstractWe propose a temporally coherent generative model addressing the super-resolution problem for fluid flows. Our work represents a first approach to synthesize four-dimensional physics fields with neural networks. Based on a conditional generative adversarial network that is designed for the inference of three-dimensional volumetric data, our model generates consistent and detailed results by using a novel temporal discriminator, in addition to the commonly used spatial one. Our experiments show that the generator is able to infer more realistic high-resolution details by using additional physical quantities, such as low-resolution velocities or vorticities. Besides improvements in the training process and in the generated outputs, these inputs offer means for artistic control as well. We additionally employ a physics-aware data augmentation step, which is crucial to avoid overfitting and to reduce memory requirements. In this way, our network learns to generate adverted quantities with highly detailed, realistic, and temporally coherent features. Our method works instantaneously, using only a single time-step of low-resolution fluid data. We demonstrate the abilities of our method using a variety of complex inputs and applications in two and three dimensions. You Xie, Aleksandra Franz, Mengyu Chu, Nils Thürey |
ACM Trans. Graph. | 4 |
| 2017 | Primal-Dual Optimization for FluidsabstractAbstract We apply a novel optimization scheme from the image processing and machine learning areas, a fast Primal‐Dual method, to achieve controllable and realistic fluid simulations. While our method is generally applicable to many problems in fluid simulations, we focus on the two topics of fluid guiding and separating solid‐wall boundary conditions. Each problem is posed as an optimization problem and solved using our method, which contains acceleration schemes tailored to each problem. In fluid guiding, we are interested in partially guiding fluid motion to exert control while preserving fluid characteristics. With our method, we achieve explicit control over both large‐scale motions and small‐scale details which is valuable for many applications, such as level‐of‐detail adjustment (after running the coarse simulation), spatially varying guiding strength, domain modification, and resimulation with different fluid parameters. For the separating solid‐wall boundary conditions problem, our method effectively eliminates unrealistic artefacts of fluid crawling up solid walls and sticking to ceilings, requiring few changes to existing implementations. We demonstrate the fast convergence of our Primal‐Dual method with a variety of test cases for both model problems. Tiffany Inglis, Marie-Lena Eckert, James Gregson, Nils Thürey |
Comput. Graph. Forum | 4 |
| 2017 | Data-driven synthesis of smoke flows with CNN-based feature descriptorsabstractWe present a novel data-driven algorithm to synthesize high resolution flow simulations with reusable repositories of space-time flow data. In our work, we employ a descriptor learning approach to encode the similarity between fluid regions with differences in resolution and numerical viscosity. We use convolutional neural networks to generate the descriptors from fluid data such as smoke density and flow velocity. At the same time, we present a deformation limiting patch advection method which allows us to robustly track deformable fluid regions. With the help of this patch advection, we generate stable space-time data sets from detailed fluids for our repositories. We can then use our learned descriptors to quickly localize a suitable data set when running a new simulation. This makes our approach very efficient, and resolution independent. We will demonstrate with several examples that our method yields volumes with very high effective resolutions, and non-dissipative small scale details that naturally integrate into the motions of the underlying flow. Mengyu Chu, Nils Thürey |
ACM Trans. Graph. | 2 |
| 2017 | Robust eXtended finite elements for complex cutting of deformablesabstractIn this paper we present a robust remeshing-free cutting algorithm on the basis of the eXtended Finite Element Method (XFEM) and fully implicit time integration. One of the most crucial points of the XFEM is that integrals over discontinuous polynomials have to be computed on subdomains of the polyhedral elements. Most existing approaches construct a cut-aligned auxiliary mesh for integration. In contrast, we propose a cutting algorithm that includes the construction of specialized quadrature rules for each dissected element without the requirement to explicitly represent the arising subdomains. Moreover, we solve the problem of ill-conditioned or even numerically singular solver matrices during time integration using a novel algorithm that constrains non-contributing degrees of freedom (DOFs) and introduce a preconditioner that efficiently reuses the constructed quadrature weights. Our method is particularly suitable for fine structural cutting as it decouples the added number of DOFs from the cut's geometry and correctly preserves geometry and physical properties by accurate integration. Due to the implicit time integration these fine features can still be simulated robustly using large time steps. As opposed to this, the vast majority of existing approaches either use remeshing or element duplication. Remeshing based methods are able to correctly preserve physical quantities but strongly couple cut geometry and mesh resolution leading to an unnecessary large number of additional DOFs. Element duplication based approaches keep the number of additional DOFs small but fail at correct conservation of mass and stiffness properties. We verify consistency and robustness of our approach on simple and reproducible academic examples while stability and applicability are demonstrated in large scenarios with complex and fine structural cutting. Dan Koschier, Jan Bender, Nils Thürey |
ACM Trans. Graph. | 3 |
| 2017 | Interpolations of Smoke and Liquid SimulationsabstractWe present a novel method to interpolate smoke and liquid simulations in order to perform data-driven fluid simulations. Our approach calculates a dense space-time deformation using grid-based signed-distance functions of the inputs. A key advantage of this implicit Eulerian representation is that it allows us to use powerful techniques from the optical flow area. We employ a five-dimensional optical flow solve. In combination with a projection algorithm, and residual iterations, we achieve a robust matching of the inputs. Once the match is computed, arbitrary in-between variants can be created very efficiently. To concatenate multiple long-range deformations, we propose a novel alignment technique. Our approach has numerous advantages, including automatic matches without user input, volumetric deformations that can be applied to details around the surface, and the inherent handling of topology changes. As a result, we can interpolate swirling smoke clouds, and splashing liquid simulations. We can even match and interpolate phenomena with fundamentally different physics: a drop of liquid, and a blob of heavy smoke. Nils Thürey |
ACM Trans. Graph. | 1 |
| 2017 | Perceptual evaluation of liquid simulation methodsabstractThis paper proposes a novel framework to evaluate fluid simulation methods based on crowd-sourced user studies in order to robustly gather large numbers of opinions. The key idea for a robust and reliable evaluation is to use a reference video from a carefully selected real-world setup in the user study. By conducting a series of controlled user studies and comparing their evaluation results, we observe various factors that affect the perceptual evaluation. Our data show that the availability of a reference video makes the evaluation consistent. We introduce this approach for computing scores of simulation methods as visual accuracy metric. As an application of the proposed framework, a variety of popular simulation methods are evaluated. Kiwon Um, Xiangyu Hu 0002, Nils Thürey |
ACM Trans. Graph. | 3 |
| 2016 | Narrow Band FLIP for Liquid SimulationsabstractAbstract The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles to reduce numerical dissipation and provide important visual cues for events like complex splashes and small‐scale features near the liquid surface. Unfortunately, FLIP simulations can be computationally expensive, because they require a dense sampling of particles to fill the entire liquid volume. Furthermore, the vast majority of these FLIP particles contribute nothing to the fluid's visual appearance, especially for larger volumes of liquid. We present a method that only uses FLIP particles within a narrow band of the liquid surface, while efficiently representing the remaining inner volume on a regular grid. We show that a naïve realization of this idea introduces unstable and uncontrollable energy fluctuations, and we propose a novel coupling scheme between FLIP particles and regular grid which overcomes this problem. Our method drastically reduces the particle count and simulation times while yielding results that are nearly indistinguishable from regular FLIP simulations. Our approach is easy to integrate into any existing FLIP implementation. Florian Ferstl, Ryoichi Ando, Christopher Wojtan, Rüdiger Westermann, Nils Thürey |
Comput. Graph. Forum | 5 |
| 2016 | Dispersion kernels for water wave simulationabstractWe propose a method to simulate the rich, scale-dependent dynamics of water waves. Our method preserves the dispersion properties of real waves, yet it supports interactions with obstacles and is computationally efficient. Fundamentally, it computes wave accelerations by way of applying a dispersion kernel as a spatially variant filter, which we are able to compute efficiently using two core technical contributions. First, we design novel, accurate, and compact pyramid kernels which compensate for low-frequency truncation errors. Second, we design a shadowed convolution operation that efficiently accounts for obstacle interactions by modulating the application of the dispersion kernel. We demonstrate a wide range of behaviors, which include capillary waves, gravity waves, and interactions with static and dynamic obstacles, all from within a single simulation. José A. Canabal, David Miraut 0001, Nils Thürey, Theodore Kim, Javier Portilla, Miguel A. Otaduy |
ACM Trans. Graph. | 3 |
| 2016 | Example-based plastic deformation of rigid bodiesabstractPhysics-based animation is often used to animate scenes containing destruction of near-rigid, man-made materials. For these applications, the most important visual features are plastic deformation and fracture. Methods based on continuum mechanics model these materials as elastoplastic, and must perform expensive elasticity computations even though elastic deformations are imperceptibly small for rigid materials. We introduce an example-based plasticity model based on linear blend skinning that allows artists to author simulation objects using familiar tools. Dynamics are computed using an unmodified rigid body simulator, making our method computationally efficient and easy to integrate into existing pipelines. We introduce a flexible technique for mapping impulses computed by the rigid body solver to local, example-based deformations. For completeness, our method also supports prescoring based fracture. We demonstrate the practicality of our method by animating a variety of destructive scenes. Ben Jones, Nils Thürey, Tamar Shinar, Adam W. Bargteil |
ACM Trans. Graph. | 2 |
| 2016 | SMASH: physics-guided reconstruction of collisions from videosabstractCollision sequences are commonly used in games and entertainment to add drama and excitement. Authoring even two body collisions in the real world can be difficult, as one has to get timing and the object trajectories to be correctly synchronized. After tedious trial-and-error iterations, when objects can actually be made to collide, then they are difficult to capture in 3D. In contrast, synthetically generating plausible collisions is difficult as it requires adjusting different collision parameters (e.g.,object mass ratio, coefficient of restitution,etc.) and appropriate initial parameters. We present SMASH to directlyread offappropriate collision parameters directly from raw input video recordings. Technically we enable this by utilizing laws of rigid body collision to regularize the problem of lifting 2D trajectories to a physically valid 3D reconstruction of the collision. The reconstructed sequences can then be modified and combined to easily author novel and plausible collisions. We evaluate our system on a range of synthetic scenes and demonstrate the effectiveness of our method by accurately reconstructing several complex real world collision events. Áron Monszpart, Nils Thürey, Niloy J. Mitra |
ACM Trans. Graph. | 2 |
| 2015 | A Dimension-reduced Pressure Solver for Liquid SimulationsabstractAbstract This work presents a method for efficiently simplifying the pressure projection step in a liquid simulation. We first devise a straightforward dimension reduction technique that dramatically reduces the cost of solving the pressure projection. Next, we introduce a novel change of basis that satisfies free‐surface boundary conditions exactly, regardless of the accuracy of the pressure solve. When combined, these ideas greatly reduce the computational complexity of the pressure solve without compromising free surface boundary conditions at the highest level of detail. Our techniques are easy to parallelize, and they effectively eliminate the computational bottleneck for large liquid simulations. Ryoichi Ando, Nils Thürey, Christopher Wojtan |
Comput. Graph. Forum | 2 |
| 2015 | A stream function solver for liquid simulationsabstractThis paper presents a liquid simulation technique that enforces the incompressibility condition using a stream function solve instead of a pressure projection. Previous methods have used stream function techniques for the simulation of detailed single-phase flows, but a formulation for liquid simulation has proved elusive in part due to the free surface boundary conditions. In this paper, we introduce a stream function approach to liquid simulations with novel boundary conditions for free surfaces, solid obstacles, and solid-fluid coupling. Although our approach increases the dimension of the linear system necessary to enforce incompressibility, it provides interesting and surprising benefits. First, the resulting flow is guaranteed to be divergence-free regardless of the accuracy of the solve. Second, our free-surface boundary conditions guarantee divergence-free motion even in the un-simulated air phase, which enables two-phase flow simulation by only computing a single phase. We implemented this method using a variant of FLIP simulation which only samples particles within a narrow band of the liquid surface, and we illustrate the effectiveness of our method for detailed two-phase flow simulations with complex boundaries, detailed bubble interactions, and two-way solid-fluid coupling. Ryoichi Ando, Nils Thürey, Christopher Wojtan |
ACM Trans. Graph. | 2 |
| 2015 | Surface turbulence for particle-based liquid simulationsabstractWe present a method to increase the apparent resolution of particle-based liquid simulations. Our method first outputs a dense, temporally coherent, regularized point set from a coarse particle-based liquid simulation. We then apply a surface-only Lagrangian wave simulation to this high-resolution point set. We develop novel methods for seeding and simulating waves over surface points, and use them to generate high-resolution details. We avoid error-prone surface mesh processing, and robustly propagate waves without the need for explicit connectivity information. Our seeding strategy combines a robust curvature evaluation with multiple bands of seeding oscillators, injects waves with arbitrarily fine-scale structures, and properly handles obstacle boundaries. We generate detailed fluid surfaces from coarse simulations as an independent post-process that can be applied to most particle-based fluid solvers. Olivier Mercier, Cynthia Beauchemin, Nils Thürey, Theodore Kim, Derek Nowrouzezahrai |
ACM Trans. Graph. | 3 |
| 2014 | From capture to simulation: connecting forward and inverse problems in fluidsabstractWe explore the connection between fluid capture, simulation and proximal methods, a class of algorithms commonly used for inverse problems in image processing and computer vision. Our key finding is that the proximal operator constraining fluid velocities to be divergence-free is directly equivalent to the pressure-projection methods commonly used in incompressible flow solvers. This observation lets us treat the inverse problem of fluid tracking as a constrained flow problem all while working in an efficient, modular framework. In addition it lets us tightly couple fluid simulation into flow tracking, providing a global prior that significantly increases tracking accuracy and temporal coherence as compared to previous techniques. We demonstrate how we can use these improved results for a variety of applications, such as re-simulation, detail enhancement, and domain modification. We furthermore give an outlook of the applications beyond fluid tracking that our proximal operator framework could enable by exploring the connection of deblurring and fluid guiding. James Gregson, Ivo Ihrke, Nils Thürey, Wolfgang Heidrich |
ACM Trans. Graph. | 3 |
| 2014 | Blending liquidsabstractWe present a method for smoothly blending between existing liquid animations. We introduce a semi-automatic method for matching two existing liquid animations, which we use to create new fluid motion that plausibly interpolates the input. Our contributions include a new space-time non-rigid iterative closest point algorithm that incorporates user guidance, a subsampling technique for efficient registration of meshes with millions of vertices, and a fast surface extraction algorithm that produces 3D triangle meshes from a 4D space-time surface. Our technique can be used to instantly create hundreds of new simulations, or to interactively explore complex parameter spaces. Our method is guaranteed to produce output that does not deviate from the input animations, and it generalizes to multiple dimensions. Because our method runs at interactive rates after the initial precomputation step, it has potential applications in games and training simulations. Karthik Raveendran, Christopher Wojtan, Nils Thürey, Greg Turk |
ACM Trans. Graph. | 3 |
| 2013 | Highly adaptive liquid simulations on tetrahedral meshesabstractWe introduce a new method for efficiently simulating liquid with extreme amounts of spatial adaptivity. Our method combines several key components to drastically speed up the simulation of large-scale fluid phenomena: We leverage an alternative Eulerian tetrahedral mesh discretization to significantly reduce the complexity of the pressure solve while increasing the robustness with respect to element quality and removing the possibility of locking. Next, we enable subtle free-surface phenomena by deriving novel second-order boundary conditions consistent with our discretization. We couple this discretization with a spatially adaptive Fluid-Implicit Particle (FLIP) method, enabling efficient, robust, minimally-dissipative simulations that can undergo sharp changes in spatial resolution while minimizing artifacts. Along the way, we provide a new method for generating a smooth and detailed surface from a set of particles with variable sizes. Finally, we explore several new sizing functions for determining spatially adaptive simulation resolutions, and we show how to couple them to our simulator. We combine each of these elements to produce a simulation algorithm that is capable of creating animations at high maximum resolutions while avoiding common pitfalls like inaccurate boundary conditions and inefficient computation. Ryoichi Ando, Nils Thürey, Christopher Wojtan |
ACM Trans. Graph. | 2 |
| 2013 | Closest point turbulence for liquid surfacesabstractWe propose a method of increasing the apparent spatial resolution of an existing liquid simulation. Previous approaches to this “up-resing” problem have focused on increasing the turbulence of the underlying velocity field. Motivated by measurements in the free surface turbulence literature, we observe that past certain frequencies, it is sufficient to perform a wave simulation directly on the liquid surface, and construct a reduced-dimensional surface-only simulation. We sidestep the considerable problem of generating a surface parameterization by employing an embedding technique known as the Closest Point Method (CPM) that operates directly on a 3D extension field. The CPM requires 3D operators, and we show that for surface operators with no natural 3D generalization, it is possible to construct a viable operator using the inverse Abel transform . We additionally propose a fast, frozen core closest point transform, and an advection method for the extension field that reduces smearing considerably. Finally, we propose two turbulence coupling methods that seed the high-resolution wave simulation in visually expected regions. Theodore Kim, Jerry Tessendorf, Nils Thürey |
ACM Trans. Graph. | 3 |
| 2012 | Lagrangian vortex sheets for animating fluidsabstractBuoyant turbulent smoke plumes with a sharp smoke-air interface, such as volcanic plumes, are notoriously hard to simulate. The surface clearly shows small-scale turbulent structures which are costly to resolve. In addition, the turbulence onset is directly visible at the interface, and is not captured by commonly used turbulence models. We present a novel approach that employs a triangle mesh as a high-resolution surface representation combined with a coarse Eulerian solver. On the mesh, we solve the interfacial vortex sheet equations, which allows us to accurately simulate buoyancy induced turbulence. For complex boundary conditions we propose an orthogonal turbulence model that handles vortices caused by obstacle interaction. In addition, we demonstrate a re-sampling scheme to remove surfaces that are hidden inside the bulk volume. In this way we are able to achieve highly detailed simulations of turbulent plumes efficiently. Tobias Pfaff, Nils Thürey, Markus Gross 0001 |
ACM Trans. Graph. | 2 |
| 2012 | Preserving Fluid Sheets with Adaptively Sampled Anisotropic ParticlesabstractThis paper presents a particle-based model for preserving fluid sheets of animated liquids with an adaptively sampled Fluid-Implicit-Particle (FLIP) method. In our method, we preserve fluid sheets by filling the breaking sheets with particle splitting in the thin regions, and by collapsing them in the deep water. To identify the critically thin parts, we compute the anisotropy of the particle neighborhoods, and use this information as a resampling criterion to reconstruct thin liquid surfaces. Unlike previous approaches, our method does not suffer from diffusive surfaces or complex remeshing operations, and robustly handles topology changes with the use of a meshless representation. We extend the underlying FLIP model with an anisotropic position correction to improve the particle spacing, and adaptive sampling to efficiently perform simulations of larger volumes. Due to the Lagrangian nature of our method, it can be easily implemented and efficiently parallelized. The results show that our method can produce visually complex liquid animations with thin structures and vivid motions. Ryoichi Ando, Nils Thürey, Reiji Tsuruno |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2010 | Visibility Transition Planning for Dynamic Camera Control
Thomas Oskam, Robert W. Sumner, Nils Thürey, Markus Gross 0001 |
MIG | 3 |
| 2010 | Scalable fluid simulation using anisotropic turbulence particlesabstractIt is usually difficult to resolve the fine details of turbulent flows, especially when targeting real-time applications. We present a novel, scalable turbulence method that uses a realistic energy model and an efficient particle representation that allows for the accurate and robust simulation of small-scale detail. We compute transport of turbulent energy using a complete two-equation k -ε model with accurate production terms that allows us to capture anisotropic turbulence effects, which integrate smoothly into the base flow. We only require a very low grid resolution to resolve the underlying base flow. As we offload complexity from the fluid solver to the particle system, we can control the detail of the simulation easily by adjusting the number of particles, without changing the large scale behavior. In addition, no computations are wasted on areas that are not visible. We demonstrate that due to the design of our algorithm it is highly suitable for massively parallel architectures, and is able to generate detailed turbulent simulations with millions of particles at high framerates. Tobias Pfaff, Nils Thürey, Jonathan M. Cohen, Sarah Tariq, Markus Gross 0001 |
ACM Trans. Graph. | 2 |
| 2010 | A multiscale approach to mesh-based surface tension flowsabstractWe present an approach to simulate flows driven by surface tension based on triangle meshes. Our method consists of two simulation layers: the first layer is an Eulerian method for simulating surface tension forces that is free from typical strict time step constraints. The second simulation layer is a Lagrangian finite element method that simulates sub-grid scale wave details on the fluid surface. The surface wave simulation employs an unconditionally stable, symplectic time integration method that allows for a high propagation speed due to strong surface tension. Our approach can naturally separate the grid- and sub-grid scales based on a volume-preserving mean curvature flow. As our model for the sub-grid dynamics enforces a local conservation of mass, it leads to realistic pinch off and merging effects. In addition to this method for simulating dynamic surface tension effects, we also present an efficient non-oscillatory approximation for capturing damped surface tension behavior. These approaches allow us to efficiently simulate complex phenomena associated with strong surface tension, such as Rayleigh-Plateau instabilities and crown splashes, in a short amount of time. Nils Thürey, Christopher Wojtan, Markus Gross 0001, Greg Turk |
ACM Trans. Graph. | 1 |
| 2010 | Physics-inspired topology changes for thin fluid featuresabstractWe propose a mesh-based surface tracking method for fluid animation that both preserves fine surface details and robustly adjusts the topology of the surface in the presence of arbitrarily thin features like sheets and strands. We replace traditional re-sampling methods with a convex hull method for connecting surface features during topological changes. This technique permits arbitrarily thin fluid features with minimal re-sampling errors by reusing points from the original surface. We further reduce re-sampling artifacts with a subdivision-based mesh-stitching algorithm, and we use a higher order interpolating subdivision scheme to determine the location of any newly-created vertices. The resulting algorithm efficiently produces detailed fluid surfaces with arbitrarily thin features while maintaining a consistent topology with the underlying fluid simulation. Christopher Wojtan, Nils Thürey, Markus Gross 0001, Greg Turk |
ACM Trans. Graph. | 2 |
| 2009 | Detail-preserving fluid control
Nils Thürey, Richard Keiser, Mark Pauly, Ulrich Rüde |
Graph. Model. | 1 |
| 2009 | Synthetic turbulence using artificial boundary layersabstractTurbulent vortices in fluid flows are crucial for a visually interesting appearance. Although there has been a significant amount of work on turbulence in graphics recently, these algorithms rely on the underlying simulation to resolve the flow around objects. We build upon work from classical fluid mechanics to design an algorithm that allows us to accurately precompute the turbulence being generated around an object immersed in a flow. This is made possible by modeling turbulence formation based on an averaged flow field, and relying on universal laws describing the flow near a wall. We precompute the confined vorticity in the boundary layer around an object, and simulate the boundary layer separation during a fluid simulation. Then, a turbulence model is used to identify areas where this separated layer will transition into actual turbulence. We sample these regions with vortex particles, and simulate the further dynamics of the vortices based on these particles. We will show how our method complements previous work on synthetic turbulence, and yields physically plausible results. In addition, we demonstrate that our method can efficiently compute turbulent flows around a variety of objects including cars, whisks, as well as boulders in a river flow. We can even apply our model to precomputed static flow fields, yielding turbulent dynamics without a costly simulation. Tobias Pfaff, Nils Thürey, Andrew Selle, Markus Gross 0001 |
ACM Trans. Graph. | 2 |
| 2009 | Deforming meshes that split and mergeabstractWe present a method for accurately tracking the moving surface of deformable materials in a manner that gracefully handles topological changes. We employ a Lagrangian surface tracking method, and we use a triangle mesh for our surface representation so that fine features can be retained. We make topological changes to the mesh by first identifying merging or splitting events at a particular grid resolution, and then locally creating new pieces of the mesh in the affected cells using a standard isosurface creation method. We stitch the new, topologically simplified portion of the mesh to the rest of the mesh at the cell boundaries. Our method detects and treats topological events with an emphasis on the preservation of detailed features, while simultaneously simplifying those portions of the material that are not visible. Our surface tracker is not tied to a particular method for simulating deformable materials. In particular, we show results from two significantly different simulators: a Lagrangian FEM simulator with tetrahedral elements, and an Eulerian grid-based fluid simulator. Although our surface tracking method is generic, it is particularly well-suited for simulations that exhibit fine surface details and numerous topological events. Highlights of our results include merging of viscoplastic materials with complex geometry, a taffy-pulling animation with many fold and merge events, and stretching and slicing of stiff plastic material. Christopher Wojtan, Nils Thürey, Markus Gross 0001, Greg Turk |
ACM Trans. Graph. | 2 |
| 2008 | Robust and Efficient Wave Simulations on Deforming MeshesabstractAbstract The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, these 3D simulations are usually too costly for real‐time environments. In order to achieve our goal, we reduce the problem from a three‐ to a two‐dimensional one, and make use of the shallow water equations to simulate surface waves that can be solved very efficiently. In addition to a low runtime cost, stability is likewise crucial for interactive applications. Hence, we make use of an implicit time integration scheme to obtain a robust solver. To ensure a low energy dissipation, we apply an Implicit Newmark time integration scheme. We propose a general formulation of the underlying equations that is tailored towards the use with an Implicit Newmark integrator. Furthermore, we gain efficiency by making use of a direct solver. Due to the generality of our formulation, the fluid simulation can be coupled interactively with arbitrary external forces, such as forces caused by inertia or collisions. We will discuss the properties of our algorithm, and demonstrate its robustness with simulations on strongly deforming meshes. Roland Angst, Nils Thürey, Mario Botsch, Markus Gross 0001 |
Comput. Graph. Forum | 2 |
| 2008 | Wavelet turbulence for fluid simulationabstractWe present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and small-scale detail to be edited separately, allowing high-resolution detail to be added as a post-processing step. Instead of solving the Navier-Stokes equations over a highly refined mesh, we use the wavelet decomposition of a low-resolution simulation to determine the location and energy characteristics of missing high-frequency components. We then synthesize these missing components using a novel incompressible turbulence function, and provide a method to maintain the temporal coherence of the resulting structures. There is no linear system to solve, so the method parallelizes trivially and requires only a few auxiliary arrays. The method guarantees that the new frequencies will not interfere with existing frequencies, allowing animators to set up a low resolution simulation quickly and later add details without changing the overall fluid motion. Theodore Kim, Nils Thürey, Doug L. James, Markus Gross 0001 |
ACM Trans. Graph. | 2 |
| 2007 | Real-time BreakingWaves for Shallow Water SimulationsabstractWe present a new method for enhancing shallow water simulations by the effect of overturning waves. While full 3D fluid simulations can capture the process of wave breaking, this is beyond the capabilities of a pure height field model. 3D simulations, however, are still too expensive for real-time applications, especially when large bodies of water need to be simulated. The extension we propose overcomes this problem and makes it possible to simulate scenes such as waves near a beach, and surf riding characters in real-time. In a first step, steep wave fronts in the height field are detected and marked by line segments. These segments then spawn sheets of fluid represented by connected particles. When the sheets impinge on the water surface, they are absorbed and result in the creation of particles representing drops and foam. To enable interesting applications, we furthermore present a two-way coupling of rigid bodies with the fluid simulation. The capabilities and efficiency of the method will be demonstrated with several scenes, which run in real-time on today's commodity hardware. Nils Thürey, Matthias Müller 0001, Simon Schirm, Markus Gross 0001 |
PG | 1 |
| 2004 | Performance Evaluation of Parallel Large-Scale Lattice Boltzmann Applications on Three Supercomputing ArchitecturesabstractComputationally intensive programs with moderate communication requirements such as CFD codes suffer from the standard slow interconnects of commodity "off the shelf" (COTS) hardware. We will introduce different large-scale applications of the Lattice Boltzmann Method (LBM) in fluid dynamics, material science, and chemical engineering and present results of the parallel performance on different architectures. It will be shown that a high speed communication network in combination with an efficient CPU is mandatory in order to achieve the required performance. An estimation of the necessary CPU count to meet the performance of 1 TFlop/s will be given as well as a prediction as to which architecture is the most suitable for LBM. Finally, ratios of costs to application performance for tailored HPC systems and COTS architectures will be presented. Thomas Pohl, Frank Deserno, Nils Thürey, Ulrich Rüde, Peter Lammers, Gerhard Wellein, Thomas Zeiser |
SC | 3 |