Sarah Sharples

dblp:42/5899 · also Sarah C. Sharples, Sarah Nichols 0001 · DBLP profile ↗
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28ranked-venue papers
2as first author
4since 2021 · last 2022
0000-0003-0288-915XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 22 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 3Databases, data management, data science and information retrieval · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
YearPublicationVenuePosition
2022 Lived Experiences of Mental Workload in Everyday Life
abstract
We can now buy consumer brain-computer interface devices to help us meditate and focus, but what are we aiming to achieve? Mental workload (MWL) is an established concept, and as a form of personal data could be useful for making positive life changes. However, MWL is typically only studied for isolated tasks to avoid overload and underload. We investigated lived experiences of MWL, aiming to understand how tracking such data could implicate our everyday lives. 19 participants, that had previously experienced tracking their mental workload, took part in interviews and an Interpretive Phenomenological Analysis identified four superordinate themes. Results point towards mixed and changing perceptions of MWL and the importance of fluctuating between MWL levels in daily life in terms of performances, perceptions, and wellbeing. These findings are captured in an apparent Cycle, which outside factors can disrupt, and we discuss these cycles in terms of personal informatics and work performance.
Serena Midha, Max L. Wilson 0001, Sarah Sharples
CHI3
2022 Investigating the impact of emotions on perceiving serendipitous information encountering
abstract
Abstract Despite the potential importance of emotional aspects in information seeking, there is a lack of adequate attention to emotions' role in facilitating serendipitous information encountering. This paper contributes to this research gap by investigating the role of emotions during the process of perceiving and experiencing serendipitous information encountering in a controlled laboratory setting. The results show that applying a sketch game can stimulate participants' emotions. Our findings indicate that participants are more likely to experience serendipitous information encountering under the influence of positive emotions. This study contributes to an understanding of the relationship between emotions and the perception of serendipitous information encountering. The implications of the possibilities of facilitating positive emotions to induce serendipitous information encountering are discussed.
Xu Sun 0002, Xiaosong Zhou, Qingfeng Wang 0002, Sarah Sharples
J. Assoc. Inf. Sci. Technol.4
2021 Physiological indicators of task demand, fatigue, and cognition in future digital manufacturing environments
abstract
As Digital Manufacturing transforms traditionally physical work into more system-monitoring tasks, new methods are required for understanding people’s mental workload and prolonged capacity for focused attention. Many physiological measures have shown promise for detecting changes in cognitive state, and recent advances in sensor technology offer minimally-invasive ways to monitor our cognitive activity. Previous research in functional near-infrared spectroscopy, for example, has observed changes in cerebral hemodynamic response during periods of high demand within tasks. This work investigated the relationships among task demand, fatigue, and attention degradation in a sustained attention task, and their effect on heart rate, breathing rate, nose temperature and hemodynamic response in the prefrontal cortex and middle temporal gyrus. Analysis revealed a small but significant effect of fatigue on heart rate relative to baseline, breathing rate and hemodynamic response. Task demand had a small but significant effect on breathing rate and nose temperature, both relative to baseline, but no difference between levels of demand was observed in heart rate or hemodynamic response. Our results provide insight into what physiological data can tell us about cognitive state, ability to focus, and the impact of fatigue over time.
Elizabeth M. Argyle, Adrian Marinescu, Max L. Wilson 0001, Glyn Lawson, Sarah Sharples
Int. J. Hum. Comput. Stud.5
2021 Measuring Mental Workload Variations in Office Work Tasks using fNIRS
abstract
The motivation behind using physiological measures to estimate cognitive activity is typically to build technology that can help people to understand themselves and their work, or indeed for systems to do so and adapt. While functional Near Infrared Spectroscopy (fNIRS) has been shown to reliably reflect manipulations of mental workload in different work tasks, we still need to establish whether fNIRS can differentiate variety within common office-like tasks in order to broaden our understanding of the factors involved in tracking them in real working conditions. 20 healthy participants (8 females, 12 males), whose work included office-like tasks, took part in a user study that investigated a) the sensitivity of fNIRS for measuring mental workload variations in representations of everyday reading and writing tasks, and b) how representations of natural interruptions are reflected in the data. Results supported fNIRS measuring PFC activation in differentiating between workload levels for reading tasks but not writing tasks in terms of increased oxygenated haemoglobin (O2Hb) and decreased deoxygenated haemoglobin (HHb), for harder conditions compared to easier conditions. There was considerable support for fNIRS in detecting changes in workload levels due to interruptions. Variations in workload levels during the interruptions could be understood in relation to spare capacity models. These findings may guide future work into sustained monitoring of cognitive activity in real-world settings.
Serena Midha, Horia A. Maior, Max L. Wilson 0001, Sarah Sharples
Int. J. Hum. Comput. Stud.4
2018 Voice Interfaces in Everyday Life
abstract
Voice User Interfaces (VUIs) are becoming ubiquitously available, being embedded both into everyday mobility via smartphones, and into the life of the home via 'assistant' devices. Yet, exactly how users of such devices practically thread that use into their everyday social interactions remains underexplored. By collecting and studying audio data from month-long deployments of the Amazon Echo in participants' homes-informed by ethnomethodology and conversation analysis-our study documents the methodical practices of VUI users, and how that use is accomplished in the complex social life of the home. Data we present shows how the device is made accountable to and embedded into conversational settings like family dinners where various simultaneous activities are being achieved. We discuss how the VUI is finely coordinated with the sequential organisation of talk. Finally, we locate implications for the accountability of VUI interaction, request and response design, and raise conceptual challenges to the notion of designing 'conversational' interfaces.
Martin Porcheron, Joel E. Fischer, Stuart Reeves, Sarah Sharples
CHI4
2018 Workload Alerts - Using Physiological Measures of Mental Workload to Provide Feedback During Tasks
abstract
Feedback is valuable for allowing us to improve on tasks. While retrospective feedback can help us improve for next time, feedback ‘in action’ can allow us to improve the outcome of on-going tasks. In this article, we use data from functional Near InfraRed Spectroscopy to provide participants with feedback about their mental workload levels during high-workload tasks. We evaluate the impact of this feedback on task performance and perceived task performance, in comparison to industry standard mid-task self-assessments, and explore participants’ perceptions of this feedback. In line with previous work, we confirm that deploying self-reporting methods affect both perceived and actual performance. Conversely, we conclude that our objective concurrent feedback correlated more closely with task demand, supported reflection in action, and did not negatively affect performance. Future work, however, should focus on the design of this feedback and the potential behaviour changes that will result.
Horia A. Maior, Max L. Wilson 0001, Sarah Sharples
ACM Trans. Comput. Hum. Interact.3
2017 "Do Animals Have Accents?": Talking with Agents in Multi-Party Conversation
abstract
In this paper we unpack the use of conversational agents, or so-called intelligent personal assistants (IPAs), in multi-party conversation amongst a group of friends while they are socialising in a café. IPAs such as Siri or Google Now can be found on a large proportion of personal smartphones and tablets, and are promoted as 'natural language' interfaces. The question we pursue here is how they are actually drawn upon in conversational practice? In our work we examine the use of these IPAs in a mundane and common-place setting and employ an ethnomethodological perspective to draw out the character of the IPA-use in conversation. Additionally, we highlight a number of nuanced practicalities of their use in multi-party settings. By providing a depiction of the nature and methodical practice of their use, we are able to contribute our findings to the design of IPAs.
Martin Porcheron, Joel E. Fischer, Sarah Sharples
CSCW3
2016 Using Mobile Phones in Pub Talk
abstract
We present the findings from a study of how people interleave mobile phone use with conversation in pubs. Our findings, informed by ethnomethodology and conversation analysis, unpack the interactional methods through which groups of people in pubs occasioned, sustained, and disengaged from mobile device use during conversation with friends. Fundamentally, the work that is done consists of various methods of accounting for mobile device use, and displaying involvement in social interaction while the device is used. We highlight multiple examples of the nuanced ways in which interleaving is problematic in interaction, and relate our findings to the CSCW and HCI literature on collocated interaction. We conclude by considering avenues for future research, and discuss how we may support or disrupt interleaving practices through design to overcome the highlighted interactional troubles.
Martin Porcheron, Joel E. Fischer, Sarah Sharples
CSCW3
2016 Out of hours workload management: Bayesian inference for decision support in secondary care
Iker Perez, Michael A. Brown, James Pinchin, Sarah Martindale, Sarah Sharples, Dominic Shaw, John Blakey
Artif. Intell. Medicine5
2016 Unsupervised labelling of sequential data for location identification in indoor environments
Iker Perez, James Pinchin, Michael A. Brown, Jesse M. Blum, Sarah Sharples
Expert Syst. Appl.5
2016 Encouraging serendipity in research: Designing technologies to support connection-making
abstract
Mobile applications have the ability to present information to users that is influenced by their surroundings, activities and interests. Such applications have the potential to influence the likelihood of individuals experiencing ‘serendipity’, through a combination of information, context, insight and activity. This study reports the deployment of a system that sends push text suggestions to users throughout the day, where the content of those messages is informed by users’ experience and interests. We investigated the responses to and interactions with messages that varied in format and relevance, and which were received at different times throughout the day. Sixteen participants were asked to use a mobile diary application to record their experiences and thoughts regarding information that was received over a period of five consecutive days. Results suggest that participants’ perception of the received suggestions was influenced by the relevance of the suggestion to their interests, but that there were also positive attitudes towards seemingly irrelevant information. Qualitative data indicates that participants, if in an appropriate time and place, are willing to accept and act upon push suggestions as long as the number of suggestions that they receive is not overwhelming. This study contributes towards an understanding of how mobile users make connections with new information, furthering our understanding of how serendipitous connections and insightful thinking could be accommodated using technology.
Genovefa Kefalidou, Sarah Sharples
Int. J. Hum. Comput. Stud.2
2016 Academics' responses to encountered information: Context matters
abstract
An increasing number of tools are being developed to help academics interact with information, but little is known about the benefits of those tools for their users. This study evaluated academics' receptiveness to information proposed by a mobile app, the SerenA Notebook: information that is based in their inferred interests but does not relate directly to a prior recognized need. The evaluated app aimed at creating the experience of serendipitous encounters: generating ideas and inspiring thoughts, and potentially triggering follow‐up actions, by providing users with suggestions related to their work and leisure interests. We studied how 20 academics interacted with messages sent by the mobile app (3 per day over 10 consecutive days). Collected data sets were analyzed using thematic analysis. We found that contextual factors (location, activity, and focus) strongly influenced their responses to messages. Academics described some unsolicited information as interesting but irrelevant when they could not make immediate use of it. They highlighted filtering information as their major struggle rather than finding information. Some messages that were positively received acted as reminders of activities participants were meant to be doing but were postponing, or were relevant to ongoing activities at the time the information was received.
Sheila Pontis, Genovefa Kefalidou, Ann Blandford, Jamie Forth, Stephann Makri, Sarah Sharples, Geraint A. Wiggins, Mel Woods
J. Assoc. Inf. Sci. Technol.6
2015 Examining the Reliability of Using fNIRS in Realistic HCI Settings for Spatial and Verbal Tasks
abstract
Recent efforts have shown that functional near-infrared spectroscopy (fNIRS) has potential value for brain sensing in HCI user studies. Research has shown that, although large head movement significantly affects fNIRS data, typical keyboard use, mouse movement, and non-task-related verbalisations do not affect measurements during Verbal tasks. This work aims to examine the Reliability of fNIRS, by 1) confirming these prior findings, and 2) significantly extending our understanding of how artefacts affect recordings during Spatial tasks, since much of user interfaces and interaction is inherently spatial. Our results show that artefacts have a significantly different impact during Verbal and Spatial tasks. We contribute clearer insights into using fNIRS as a tool within HCI user studies.
Horia A. Maior, Matthew Pike, Sarah Sharples, Max L. Wilson 0001
CHI3
2014 Measuring the effect of think aloud protocols on workload using fNIRS
abstract
The Think Aloud Protocol (TAP) is a verbalisation technique widely employed in HCI user studies to give insight into user experience, yet little work has explored the impact that TAPs have on participants during user studies. This paper utilises a brain sensing technique, fNIRS, to observe the effect that TAPs have on participants. Functional Near-Infrared Spectroscopy (fNIRS) is a brain sensing technology that offers the potential to provide continuous, detailed insight into brain activity, enabling an objective view of cognitive processes during complex tasks. Participants were asked to perform a mathematical task under 4 conditions: nonsense verbalisations, passive concurrent think aloud protocol, invasive concurrent think aloud protocol, and a baseline of silence. Subjective ratings and performance measures were collected during the study. Our results provide a novel view into the effect that different forms of verbalisation have on workload during tasks. Further, the results provide a means for estimating the effect of spoken artefacts when measuring workload, which is another step towards our goal of proactively involving fNIRS analysis in ecologically valid user studies.
Matthew Pike, Horia A. Maior, Martin Porcheron, Sarah Sharples, Max L. Wilson 0001
CHI4
2014 "Making my own luck": Serendipity strategies and how to support them in digital information environments
abstract
Serendipity occurs when unexpected circumstances and an “aha” moment of insight result in a valuable, unanticipated outcome. Designing digital information environments to support serendipity can not only provide users with new knowledge, but also propel them in directions they might not otherwise have traveled in—surprising and delighting them along the way. As serendipity involves unexpected circumstances it cannot be directly controlled, but it can be potentially influenced. However, to the best of our knowledge, no previous work has focused on providing a rich empirical understanding of how it might be influenced. We interviewed 14 creative professionals to identify their self‐reported strategies aimed at increasing the likelihood of serendipity. These strategies form a framework for examining ways existing digital environments support serendipity and for considering how future environments can create opportunities for it. This is a new way of thinking about how to design for serendipity; by supporting the strategies found to increase its likelihood rather than attempting to support serendipity as a discrete phenomenon, digital environments not only have the potential to help users experience serendipity but also encourage them to adopt the strategies necessary to experience it more often.
Stephann Makri, Ann Blandford, Mel Woods, Sarah Sharples, Deborah Maxwell
J. Assoc. Inf. Sci. Technol.4
2013 Introducing PEGI: A usability process for the practical evaluation of Geographic Information
Michael A. Brown, Sarah Sharples, Jenny Harding
Int. J. Hum. Comput. Stud.2
2012 Investigating presentation of rail-specific spatial information on handheld computer screens
Yasamin Dadashi, Sarah Sharples, John R. Wilson, Theresa Clarke
Pers. Ubiquitous Comput.2
2012 Curve shape and curvature perception through interactive sonification
abstract
In this article we present an approach that uses sound to communicate geometrical data related to a virtual object. This has been developed in the framework of a multimodal interface for product design. The interface allows a designer to evaluate the quality of a 3-D shape using touch, vision, and sound. Two important considerations addressed in this article are the nature of the data that is sonified and the haptic interaction between the user and the interface, which in fact triggers the sound and influences its characteristics. Based on these considerations, we present a number of sonification strategies that are designed to map the geometrical data of interest into sound. The fundamental frequency of various sounds was used to convey the curve shape or the curvature to the listeners. Two evaluation experiments are described, one involves partipants with a varied background, the other involved the intended users, i.e. participants with a background in industrial design. The results show that independent of the sonification method used and independent of whether the curve shape or the curvature were sonified, the sonification was quite successful. In the first experiment participants had a success rate of about 80% in a multiple choice task, in the second experiment it took the participants on average less than 20 seconds to find the maximum, minimum or inflection points of the curvature of a test curve.
Miguel A. Alonso-Arévalo, Simon Shelley, Dik J. Hermes, Jacqueline Hollowood, Michael Pettitt, Sarah Sharples, Armin Kohlrausch
ACM Trans. Appl. Percept.6
2011 Developing speech input for virtual reality applications: A reality based interaction approach
Alex W. Stedmon, Harshada Patel, Sarah Sharples, John R. Wilson
Int. J. Hum. Comput. Stud.3
2006 Automated Schematic Mapping for MobileGIS: Technical developments and Human Factors requirements
abstract
This paper looks at how human factors requirements can be considered in the context of graphic conflict reduction for Mobile GIS applications. Currently this reduction is achieved by using schematic mapping techniques. With the advent of high-end miniature technology as well as digital geographic data products like OSMasterMap and OSCAR it is essential to devise proper methodologies for map generalization specifcally tailored for MobileGIS applications. This paper is concerned with the problem of producing schematic maps suitable for rendering on mobile display devices (e.g. PDAs). The application of schematic mapping can be-thought of as a data reduction technique for large scale datasets to make it suitable for rendering in mobile applications. These techniques have been based on computation and have not incorporated any understanding of how the simpliJication aflects the ease of use of the maps. It is therefore desirable to devise suitable generalization techniques incorporating human factors considerations for generating schematic maps from large scale datasets for display on small display devices to be usedfor MobileGIS applications.
Suchith Anand, Jim Nixon, Mike Jackson 0004, J. Mark Ware, Sarah Sharples
IV5
2006 Performance of new participants in virtual environments: The Nottingham tool for assessment of interaction in virtual environments (NAÏVE)
Gareth Griffiths 0002, Sarah Sharples, John R. Wilson
Int. J. Hum. Comput. Stud.2
2006 Evaluation of virtual reality products and applications from individual, organizational and societal perspectives - The "VIEW" case study
Ioannis Karaseitanidis, Angelos Amditis, Harshada Patel, Sarah Sharples, Evangelos Bekiaris, Alexander H. Bullinger, Jolanda Tromp
Int. J. Hum. Comput. Stud.4
2006 Practical evaluations of real user company needs for visualization technologies
Harshada Patel, Sarah Sharples, Séverine Letourneur, Emma Johansson, Hilko Hoffmann, Jean Lorisson, Dennis Saluäär, Oliver Stefani
Int. J. Hum. Comput. Stud.2
2006 Human centred design of 3-D interaction devices to control virtual environments
Harshada Patel, Oliver Stefani, Sarah Sharples, Hilko Hoffmann, Ioannis Karaseitanidis, Angelos Amditis
Int. J. Hum. Comput. Stud.3
2003 Comparison of 2D and 3D representations for visualising telecommunication usage
abstract
This paper describes an empirical evaluation of one two-dimensional (2D), and two three-dimensional (3D) representations. These representations were developed to present customer behaviour information on telecommunications usage. The goal of the study was to investigate how the properties of these different but informationally equivalent representations supported information retrieval and problem solving using the database. Thirty-six participants performed a number of information retrieval and problem solving tasks, in one of three experimental conditions: 2D graph, 3D graph and 3D helix plot. Measures included performance time and accuracy and user attitudes concerning the usability of the displays. Despite certain navigational problems associated with the 2D representation, the results indicated a performance advantage for the 2D display compared with both 3D representations. Generally, the analyses revealed that the differences in representational characteristics have a significant effect on the level of cognitive effort required to perform the tasks.
Martin J. Hicks, Claire O'Malley, Sarah Sharples, Ben Anderson
Behav. Inf. Technol.3
2001 Theme-based content analysis: a flexible method for virtual environment evaluation
Helen Neale, Sarah Sharples
Int. J. Hum. Comput. Stud.2
2000 Measurement of presence and its consequences in virtual environments
Sarah Sharples, Clovissa Haldane, John R. Wilson
Int. J. Hum. Comput. Stud.1
1995 A Theoretically Motivated Tool for Automatically Generating Command Aliases
abstract
A useful approach towards improving interface design is to incorporate known HCI theory in design tools. As a step toward this, we have created a tool incorporating several known psychological results (e.g., alias generation rules and the keystroke model). The tool, simple additions to a spreadsheet developed for psychology, helps create theoretically motivated aliases for command line interfaces, and could be further extended to other interface types. It was used to semi-automatically generate a set of aliases for the interface to a cognitive modelling system. These aliases reduce typing time by approximately 50%. Command frequency data, necessary for computing time savings and useful for arbitrating alias clashes, can be difficult to obtain. We found that expert users can quickly provide useful and reasonably consistent estimates, and that the time savings predictions were robust across their predictions and when compared with a uniform command frequency distribution.
Sarah Sharples, Frank E. Ritter
CHI1