VLDB 2026 Research / reviewers in the wild / expert
Jaz Hee-jeong Choi
dblp:42/6252
· DBLP profile ↗
9ranked-venue papers
2as first author
3since 2021 · last 2024
0000-0002-7323-0558ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Enacting Entanglement: CreaTures, Socio-Technical Collaboration and Designing a Transformative EthosabstractAbstract What happens when we try to enact theory in our practices of collaboration? The CreaTures project spent three years exploring the challenges of conceptualising and enacting entanglement in using creative practice to try and change worldviews towards understandings of interdependence. Acknowledging the backdrop to our work as pressing ecological breakdown, we sought to practice the cultural change we hoped to inspire. We discuss what we learnt about the socio-technical aspects of cooperation in managing entangled engagement as a methodological, as well as ontological, position. We centre this on a case study of how digital technology became a factor in both helpful and surprising ways during the project in response to the constraints of the Covid-19 pandemic. The paper concludes with reflections on how taking the spatial metaphor of entanglement, rather than scale, has helped us understand agency in our work. In discussing this transdisciplinary project as part of CSCW scholarship, we hope to open a space for questioning dominant techno-economic values and show how alternative philosophy can be enacted in practice in supporting transformation to a different design ethos. Ann Light, Jaz Hee-jeong Choi, Lara Houston, Andrea Botero |
Comput. Support. Cooperative Work. | 2 |
| 2023 | Open Forest: Walking-with Feral Stories, Creatures, Data
Markéta Dolejsová, Andrea Botero, Jaz Hee-jeong Choi |
ECSCW | 3 |
| 2021 | Designing for Transformative Futures: Creative Practice, Social Change and Climate EmergencyabstractWe discuss three cases of transformative creative practice that aim to address large-scale societal issues related to the climate emergency by taking a series of interconnected, small-scale actions. Drawing on our first-hand perspectives, we reflect on how the cases address such issues by proliferating across different social contexts and supporting creative engagements of diverse stakeholders. We offer this empirical reflection at a time of rapid social and ecological change that has affected all life on the planet. Eco-social challenges and structural inequalities caused by shifts in global economic, political and technological power require new approaches and transformative actions to stabilize and restore ecosystems on which life depends. Our research shows that creative practice in art and design has a critical role to play in these processes of transformation. By discussing the opportunities and challenges encountered by our three cases within their transformative efforts and analyzing how they proliferate across diverse scales, we aim to expand the emerging scholarship on the transformative potential of creative practice. Markéta Dolejsová, Cristina Ampatzidou, Lara Houston, Ann Light, Andrea Botero, Jaz Hee-jeong Choi, Danielle Wilde, Ferran Altarriba Bertran, Hilary Davis 0001, Felipe Gonzales Gonzales Gil, Ruth Catlow |
Creativity & Cognition | 6 |
| 2014 | Technicolouring the fridge: reducing food waste through uses of colour-coding and camerasabstractDomestic food wastage is a growing problem for the environment and food security. Some causes of domestic food wastes are attributed to a consumer's behaviours during food purchasing, storage and consumption, such as: excessive food purchases and stockpiling in storage. Recent efforts in human-computer interaction research have examined ways of influencing consumer behaviour. The outcomes have led to a number of interventions that assist users with performing everyday tasks. The Internet Fridge is an example of such an intervention. However, new pioneering technologies frequently confront barriers that restrict their future impact in the market place, which has prompted investigations into the effectiveness of behaviour changing interventions used to encourage more sustainable practices. In this paper, we investigate and compare the effectiveness of two interventions that encourage behaviour change: FridgeCam and the Colour Code Project. We use FridgeCam to examine how improving a consumer's food supply knowledge can reduce food stockpiling. We use the Colour Code Project to examine how improving consumer awareness of food location can encourage consumption of forgotten foods. We explore opportunities to integrate these interventions into commercially available technologies, such as the Internet Fridge, to: (i) increase the technology's benefit and value to users, and (ii) promote reduced domestic food wastage. We conclude that interventions improving consumer food supply and location knowledge can promote behaviours that reduce domestic food waste over a longer term. The implications of this research present new opportunities for existing and future technologies to play a key role in reducing domestic food waste. Geremy Farr-Wharton, Jaz Hee-jeong Choi, Marcus Foth |
MUM | 2 |
| 2014 | Designing for human-food interaction: An introduction to the special issue on 'food and interaction design'
Rob Comber, Jaz Hee-jeong Choi, Jettie Hoonhout, Kenton O'Hara |
Int. J. Hum. Comput. Stud. | 2 |
| 2013 | HCI for City Farms: Design Challenges and Opportunities
Peter Lyle, Jaz Hee-jeong Choi, Marcus Foth |
INTERACT (4) | 2 |
| 2012 | Food for thought: designing for critical reflection on food practicesabstractThis workshop is a continuation and extension to the successful past workshops including [4, 5, 6]. The workshop addresses the opportunities and challenges for the design of digital interactive systems that engage individuals in critical reflection on their everyday food practices -- including designing for engagement in more environmentally aware, socially inclusive, and healthier behaviour. These three themes represent the focus of much recent HCI work related to food. The workshop aims to further the conversation on these themes through understanding specifically how the process of critical reflection can be encouraged by interactive technology. While the focus will be on food as an application area, the intention is to also explore, more generally, how the process of critical reflection can be facilitated through interactive technology. The workshop provides a unique forum to discuss existing theoretical and pragmatic approaches, and to envision novel ways to design technology that encourages sustained critical reflection. Jaz Hee-jeong Choi, Conor Linehan, Rob Comber, John C. McCarthy 0002 |
Conference on Designing Interactive Systems | 1 |
| 2011 | Urban informaticsabstractThe increasing ubiquity of digital technology, internet services and social media in our everyday lives allows for a seamless transitioning between the visible and the invisible infrastructure of cities: road systems, building complexes, information and communication technology, and people networks create a buzzing environment that is alive and exciting. Driven by curiosity, initiative and interdisciplinary exchange, the Urban Informatics Research Lab at Queensland University of Technology (QUT), Brisbane, Australia, is an emerging cluster of people interested in research and development at the intersection of people, place and technology with a focus on cities, locative media and mobile technology. This paper seeks to define, for the first time, what we mean by 'urban informatics' and outline its significance as a field of study today. It describes the relevant background and trends in each of the areas of people, place and technology, and highlights the relevance of urban informatics to the concerns and evolving challenges of CSCW. We then position our work in academia juxtaposed with related research concentrations and labels, followed by a discussion of disciplinary influences. The paper concludes with an exposé of the three current research themes of the lab around augmented urban spaces, urban narratives, and environmental sustainability in order to illustrate specific cases and methods, and to draw out distinctions that our affiliation with the Creative Industries Faculty affords. Marcus Foth, Jaz Hee-jeong Choi, Christine Satchell |
CSCW | 2 |
| 2010 | The city is connections: Seoul as an urban networkabstractWith the rise of ubiquitous computing in recent years, concepts of spatiality have become a significant topic of discussion in design and development of multimedia systems. This article investigates spatial practices at the intersection of youth, technology, and urban space in Seoul, and examines what the author calls ‘transyouth’: in the South Korean context, these people are between the ages of 18 and 24, situated on the delicate border between digital natives and immigrants in Prensky’s [ 46 ] terms. In the first section, the article sets out the technosocial environment of contemporary Seoul. This is followed by a discussion of social networking processes derived from semi-structured interviews conducted in 2007–2008 with Seoul transyouth about their ‘lived experiences of the city.’ Interviewees reported how they interact to play, work, and live with and within the city’s unique environment. The article develops a theme of how technosocial convergence (re)creates urban environments and argues for a need to consider such user-driven spatial recreation in designing cities as (ubiquitous) urban networks in recognition of its changing technosocial contours of connections. This is explored in three spaces of different scales: Cyworld as an online social networking space; cocoon housing —a form of individual residential space which is growing rapidly in many Korean cities—as a private living space; and ubiquitous City as the future macro-space of Seoul. Jaz Hee-jeong Choi |
Multim. Syst. | 1 |