Demo Data from VLDB 2026 / reviewers in the wild / expert
Jing Yu 0025
dblp:42/6466-25
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0002-5570-4115ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 42% Mathematical optimization · 42% Computational complexity · 17% | |
| Artificial intelligence
1 paper |
Optimization for machine learning · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Mathematical optimization
bilevel optimization |
0.7 | 1 | 2023 | Achieving Hierarchy-Free Approximation for Bilevel Programs with Equilibrium Constraints · ICML 2023 |
Algorithmic game theory and mechanism design
stackelberg game |
0.7 | 1 | 2023 | Achieving Hierarchy-Free Approximation for Bilevel Programs with Equilibrium Constraints · ICML 2023 |
Machine learning › Optimization for machine learning
implicit differentiation |
0.4 | 1 | 2020 | End-to-End Learning and Intervention in Games · NeurIPS 2020 |
Algorithmic game theory and mechanism design
equilibrium computation |
0.4 | 1 | 2020 | End-to-End Learning and Intervention in Games · NeurIPS 2020 |
Computational complexity › learning theory
exact learning |
0.4 | 1 | 2020 | End-to-End Learning and Intervention in Games · NeurIPS 2020 |
Mathematical optimization › continuous optimization › convex optimization
variational inequality |
0.4 | 1 | 2020 | End-to-End Learning and Intervention in Games · NeurIPS 2020 |
Methods — techniques the papers use, named apart from their topics
variational inequality · 0.9projection method · 0.9implicit differentiation · 0.9explicit differentiation · 0.9monopoly model approximation · 0.7first-order methods · 0.7cournot game approximation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Achieving Hierarchy-Free Approximation for Bilevel Programs with Equilibrium ConstraintsabstractIn this paper, we develop an approximation scheme for solving bilevel programs with equilibrium constraints, which are generally difficult to solve. Among other things, calculating the first-order derivative in such a problem requires differentiation across the hierarchy, which is computationally intensive, if not prohibitive. To bypass the hierarchy, we propose to bound such bilevel programs, equivalent to multiple-followers Stackelberg games, with two new hierarchy-free problems: a $T$-step Cournot game and a $T$-step monopoly model. Since they are standard equilibrium or optimization problems, both can be efficiently solved via first-order methods. Importantly, we show that the bounds provided by these problems — the upper bound by the $T$-step Cournot game and the lower bound by the $T$-step monopoly model — can be made arbitrarily tight by increasing the step parameter $T$ for a wide range of problems. We prove that a small $T$ usually suffices under appropriate conditions to reach an approximation acceptable for most practical purposes. Eventually, the analytical insights are highlighted through numerical examples. Jiayang Li 0001, Jing Yu 0025, Boyi Liu 0001, Yu Marco Nie, Zhaoran Wang 0001 |
ICML | 2 |
| 2020 | End-to-End Learning and Intervention in GamesabstractIn a social system, the self-interest of agents can be detrimental to the collective good, sometimes leading to social dilemmas. To resolve such a conflict, a central designer may intervene by either redesigning the system or incentivizing the agents to change their behaviors. To be effective, the designer must anticipate how the agents react to the intervention, which is dictated by their often unknown payoff functions. Therefore, learning about the agents is a prerequisite for intervention. In this paper, we provide a unified framework for learning and intervention in games. We cast the equilibria of games as individual layers and integrate them into an end-to-end optimization framework. To enable the backward propagation through the equilibria of games, we propose two approaches, respectively based on explicit and implicit differentiation. Specifically, we cast the equilibria as the solutions to variational inequalities (VIs). The explicit approach unrolls the projection method for solving VIs, while the implicit approach exploits the sensitivity of the solutions to VIs. At the core of both approaches is the differentiation through a projection operator. Moreover, we establish the correctness of both approaches and identify the conditions under which one approach is more desirable than the other. The analytical results are validated using several real-world problems. Jiayang Li 0001, Jing Yu 0025, Yu Marco Nie, Zhaoran Wang 0001 |
NeurIPS | 2 |