Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Oliver Hermann

dblp:420/0279 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0000-6852-2495ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 44% Computational photography and imaging · 44% Visual content generation and editing · 13%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model › controllable generation
camera-controllable video generation
0.912025
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025
Machine learning › Generative modeling › diffusion model
video diffusion model
0.912025
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025
Computer animation and physical simulation
character animation
0.912025
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025
Computational photography and imaging › 3d scanning
volumetric performance capture
0.912025
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025
Visual content generation and editing
virtual production
0.312025
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025

Methods — techniques the papers use, named apart from their topics

video relighting model · 1.7noise blending · 1.74d gaussian splatting · 1.7
YearPublicationVenuePosition
2025 Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures
abstract
We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric capture performances re-rendered with diverse camera trajectories via 4D Gaussian Splatting (4DGS), lighting variability obtained with a video relighting model. We fine-tune state-of-the-art open-source video diffusion models on this data to provide strong multi-view identity preservation, precise camera control, and lighting adaptability. Our framework also supports core capabilities for virtual production, including multi-subject generation using two approaches: joint training and noise blending, the latter enabling efficient composition of independently customized models at inference time; it also achieves scene and real-life video customization as well as control over motion and spatial layout during customization. Extensive experiments show improved video quality, higher personalization accuracy, and enhanced camera control and lighting adaptability, advancing the integration of video generation into virtual production.
Yuancheng Xu, Wenqi Xian, Julien Philip, Ahmet Levent Tasel, Ryan D. Burgert, Mingming He, Oliver Hermann, Oliver Pilarski, Rahul Garg 0008, Paul E. Debevec, Ning Yu 0006
SIGGRAPH Asia9