Demo Data from VLDB 2026 / reviewers in the wild / expert
Oliver Hermann
dblp:420/0279
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0000-6852-2495ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 44% Computational photography and imaging · 44% Visual content generation and editing · 13% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › diffusion model › controllable generation
camera-controllable video generation |
0.9 | 1 | 2025 | Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.9 | 1 | 2025 | Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025 |
Computer animation and physical simulation
character animation |
0.9 | 1 | 2025 | Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025 |
Computational photography and imaging › 3d scanning
volumetric performance capture |
0.9 | 1 | 2025 | Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025 |
Visual content generation and editing
virtual production |
0.3 | 1 | 2025 | Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025 |
Methods — techniques the papers use, named apart from their topics
video relighting model · 1.7noise blending · 1.74d gaussian splatting · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance CapturesabstractWe introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric capture performances re-rendered with diverse camera trajectories via 4D Gaussian Splatting (4DGS), lighting variability obtained with a video relighting model. We fine-tune state-of-the-art open-source video diffusion models on this data to provide strong multi-view identity preservation, precise camera control, and lighting adaptability. Our framework also supports core capabilities for virtual production, including multi-subject generation using two approaches: joint training and noise blending, the latter enabling efficient composition of independently customized models at inference time; it also achieves scene and real-life video customization as well as control over motion and spatial layout during customization. Extensive experiments show improved video quality, higher personalization accuracy, and enhanced camera control and lighting adaptability, advancing the integration of video generation into virtual production. Yuancheng Xu, Wenqi Xian, Julien Philip, Ahmet Levent Tasel, Ryan D. Burgert, Mingming He, Oliver Hermann, Oliver Pilarski, Rahul Garg 0008, Paul E. Debevec, Ning Yu 0006 |
SIGGRAPH Asia | 9 |