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Kuide Wang

dblp:420/8104 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › mechanism design
auction design
1.012026
Two-Stage Auctions Based on Different Seller Types in Crowdsensing · IEEE Trans. Serv. Comput. 2026
Algorithmic game theory and mechanism design › mechanism design › crowdsourcing
crowdsensing incentive
1.012026
Two-Stage Auctions Based on Different Seller Types in Crowdsensing · IEEE Trans. Serv. Comput. 2026
Algorithmic game theory and mechanism design
incentive mechanism
1.012026
Two-Stage Auctions Based on Different Seller Types in Crowdsensing · IEEE Trans. Serv. Comput. 2026
Algorithmic game theory and mechanism design › mechanism design › auction design
two-stage auction
1.012026
Two-Stage Auctions Based on Different Seller Types in Crowdsensing · IEEE Trans. Serv. Comput. 2026
Algorithmic game theory and mechanism design
stackelberg game
0.312026
Two-Stage Auctions Based on Different Seller Types in Crowdsensing · IEEE Trans. Serv. Comput. 2026

Methods — techniques the papers use, named apart from their topics

vickrey auction · 1.0stackelberg game · 1.0marginal contribution · 1.0
YearPublicationVenuePosition
2026 Two-Stage Auctions Based on Different Seller Types in Crowdsensing
abstract
With the exponential growth of mobile devices, Mobile Crowdsensing (MCS) has emerged as a new paradigm for various types of tasks. However, most existing studies focus primarily on the utility of either buyers or sellers, with limited exploration of the task types for buyers and the user types for sellers. Therefore, this paper investigates the incentive mechanisms for different types of sellers under varying task types. In this study, we classify sellers into two groups: teams and individuals, and classify buyers' tasks into two categories: simple tasks and complex tasks. Considering the characteristics of different task types and seller groups, we design two auction schemes: the Two-Stage Auction Scheme for Simple Tasks (TDAS-S) and the Two-Stage Auction Scheme for Complex Tasks (TDAS-C). In the first stage, we design a seller auction model based on the Stackelberg game to ensure the maximization of the seller's utility. In the second stage, we design an auction model for buyers, utilizing a variant of the Vickrey Auction and marginal contribution theory to pay the selected sellers in both TDAS-S and TDAS-C, ensuring the maximization of the buyer's utility. We further prove that the proposed scheme satisfies properties such as individual rationality, truthfulness, and budget balance. Finally, through extensive experiments on real-world datasets, we demonstrate that our scheme effectively balances the utility conflicts between buyers and sellers, allowing each party to maximize their respective utilities.
Taochun Wang, Leilei Shen, Fulong Chen 0002, Kuide Wang, Chuanxin Zhao, Yonglong Luo
IEEE Trans. Serv. Comput.4
2025 Pareto-Based Bi-Objective Optimization for Multitask Assignment in Mobile Social Crowdsensing
Leilei Shen, Taochun Wang, Ji Zhang 0001, Fulong Chen 0002, Dong Xie 0005, Kuide Wang
IEEE Internet Things J.6