VLDB 2026 Research / reviewers in the wild / expert
Zhi-Li Zhou
dblp:421/9689
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 50% Computer animation and physical simulation · 25% Geometric modeling and processing · 25% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
1.0 | 1 | 2026 | Physics-Informed Deformable Gaussian Splatting: Towards Unified Constitutive Laws for Time-Evolving Material Field · AAAI 2026 |
Geometric modeling and processing › deformable models
deformable object modeling |
1.0 | 1 | 2026 | Physics-Informed Deformable Gaussian Splatting: Towards Unified Constitutive Laws for Time-Evolving Material Field · AAAI 2026 |
Rendering
novel view synthesis |
1.0 | 1 | 2026 | Physics-Informed Deformable Gaussian Splatting: Towards Unified Constitutive Laws for Time-Evolving Material Field · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
physics-informed learning · 1.0optical flow · 1.0gaussian splatting · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Physics-Informed Deformable Gaussian Splatting: Towards Unified Constitutive Laws for Time-Evolving Material FieldabstractRecently, 3D Gaussian Splatting (3DGS), an explicit scene representation technique, has shown significant promise for dynamic novel-view synthesis from monocular video input. However, purely data-driven 3DGS often struggles to capture the diverse physics-driven motion patterns in dynamic scenes. To fill this gap, we propose Physics‑Informed Deformable Gaussian Splatting (PIDG), which treats each Gaussian particle as a Lagrangian material point with time-varying constitutive parameters and is supervised by 2D optical flow via motion projection. Specifically, we adopt static-dynamic decoupled 4D decomposed hash encoding to reconstruct geometry and motion efficiently. Subsequently, we impose the Cauchy momentum residual as a physics constraint, enabling independent prediction of each particle’s velocity and constitutive stress via a time-evolving material field. Finally, we further supervise data fitting by matching Lagrangian particle flow to camera-compensated optical flow, which accelerates convergence and improves generalization. Experiments on a custom physics-driven dataset as well as on standard synthetic and real-world datasets demonstrate significant gains in physical consistency and monocular dynamic reconstruction quality. Haoqin Hong, Ding Fan 0003, Fubin Dou, Zhi-Li Zhou, Congcong Zhu, Jingrun Chen |
AAAI | 4 |