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Kunkun Tong

dblp:422/0818 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene understanding
1.012026
Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy · AAAI 2026
Computer vision › 3D vision › 3d scene modeling › scene representation
semantic scene representation
1.012026
Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy · AAAI 2026
Computer animation and physical simulation › motion synthesis
human motion synthesis
1.012026
Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy · AAAI 2026
Computer animation and physical simulation › motion synthesis › human motion synthesis
scene-aware motion synthesis
1.012026
Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy · AAAI 2026

Methods — techniques the papers use, named apart from their topics

tri-plane decomposition · 2.0scene semantic occupancy · 2.0CLIP encoding · 2.0
YearPublicationVenuePosition
2026 Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy
abstract
Human motion synthesis in 3D scenes relies heavily on scene comprehension, while current methods focus mainly on scene structure but ignore the semantic understanding. In this paper, we propose a human motion synthesis framework that take an unified Scene Semantic Occupancy (SSO) for scene representation, termed SSOMotion. We design a bi-directional tri-plane decomposition to derive a compact version of the SSO, and scene semantics are mapped to an unified feature space via CLIP encoding and shared linear dimensionality reduction. Such strategy can derive the fine-grained scene semantic structures while significantly reduce redundant computations. We further take these scene hints and movement direction derived from instructions for motion control via frame-wise scene query. Extensive experiments and ablation studies conducted on cluttered scenes using ShapeNet furniture, as well as scanned scenes from PROX and Replica datasets, demonstrate its cutting-edge performance while validating its effectiveness and generalization ability.
Jingyu Gong, Kunkun Tong, Zhuoran Chen, Chuanhan Yuan, Mingang Chen, Zhizhong Zhang 0001, Xin Tan 0002, Yuan Xie 0006
AAAI2