VLDB 2026 Research / reviewers in the wild / expert
Yuxiang Xiong
dblp:423/5243
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Hardware accelerators and domain-specific architectures · 67% GPUs and heterogeneous computing · 33% | |
| Artificial intelligence
1 paper |
Robot navigation and mapping · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Hardware accelerators and domain-specific architectures › neural rendering accelerator
3d gaussian splatting accelerator |
1.0 | 1 | 2026 | SPLATONIC: Architectural Support for 3D Gaussian Splatting SLAM via Sparse Processing · HPCA 2026 |
GPUs and heterogeneous computing › embedded GPU
mobile GPU |
1.0 | 1 | 2026 | SPLATONIC: Architectural Support for 3D Gaussian Splatting SLAM via Sparse Processing · HPCA 2026 |
Hardware accelerators and domain-specific architectures › robotics accelerator
SLAM accelerator |
1.0 | 1 | 2026 | SPLATONIC: Architectural Support for 3D Gaussian Splatting SLAM via Sparse Processing · HPCA 2026 |
Robotics › Robot navigation and mapping › SLAM › dense SLAM
Gaussian splatting SLAM |
0.3 | 1 | 2026 | SPLATONIC: Architectural Support for 3D Gaussian Splatting SLAM via Sparse Processing · HPCA 2026 |
Robotics › Robot navigation and mapping
SLAM |
0.3 | 1 | 2026 | SPLATONIC: Architectural Support for 3D Gaussian Splatting SLAM via Sparse Processing · HPCA 2026 |
Methods — techniques the papers use, named apart from their topics
sparse pixel sampling · 2.0algorithm-hardware co-design · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SPLATONIC: Architectural Support for 3D Gaussian Splatting SLAM via Sparse Processingabstract3D Gaussian splatting (3DGS) has emerged as a promising direction for SLAM due to its high-fidelity reconstruction and rapid convergence. However, 3DGS-SLAM algorithms remain impractical for mobile platforms due to their high computational cost, especially for their tracking process. This work introduces Splatonic, a sparse and efficient realtime 3DGS-SLAM algorithm-hardware co-design for resourceconstrained devices. Inspired by classical SLAMs, we propose an adaptive sparse pixel sampling algorithm that reduces the number of rendered pixels by up to$256 \times$while retaining accuracy. To unlock this performance potential on mobile GPUs, we design a novel pixel-based rendering pipeline that improves hardware utilization via Gaussian-parallel rendering and preemptive$\alpha$-checking. Together, these optimizations yield up to$121.7 \times$speedup on the bottleneck stages and$14.6 \times$end-toend speedup on off-the-shelf GPUs. To further address new bottlenecks introduced by our rendering pipeline, we propose a pipelined architecture that simplifies the overall design while addressing newly emerged bottlenecks in projection and aggregation. Evaluated across four 3DGS-SLAM algorithms, Splatonic achieves up to$274.9 \times$speedup and$4738.5 \times$energy savings over mobile GPUs and up to$25.2 \times$speedup and$241.1 \times$energy savings over state-of-the-art accelerators, all with comparable accuracy. Xiaotong Huang, Tianrui Ma, Yuxiang Xiong, Fangxin Liu, Zhezhi He, Yiming Gan, Zihan Liu 0002, Jingwen Leng, Yu Feng 0007, Minyi Guo |
HPCA | 4 |