Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Sangwon Baik

dblp:423/7782 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 61% 3D vision · 39%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
2.632025
Learning to Generate Human-Human-Object Interactions from Textual Descriptions · NeurIPS 2025
DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-Trained Video Diffusion Models · ICCV 2025
Learning 3D Object Spatial Relationships From Pre-Trained 2D Diffusion Models · ICCV 2025
Machine learning › Generative modeling › diffusion model
human motion generation
1.722025
Learning to Generate Human-Human-Object Interactions from Textual Descriptions · NeurIPS 2025
DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-Trained Video Diffusion Models · ICCV 2025
Computer vision › 3D vision
3d scene understanding
0.912025
Learning 3D Object Spatial Relationships From Pre-Trained 2D Diffusion Models · ICCV 2025
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction
0.912025
DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-Trained Video Diffusion Models · ICCV 2025
Computer vision › 3D vision
object pose estimation
0.912025
DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-Trained Video Diffusion Models · ICCV 2025
Machine learning › Generative modeling › diffusion model
score-based generative model
0.912025
Learning to Generate Human-Human-Object Interactions from Textual Descriptions · NeurIPS 2025
Computer vision › 3D vision › 3d scene understanding
spatial relation learning
0.912025
Learning 3D Object Spatial Relationships From Pre-Trained 2D Diffusion Models · ICCV 2025
Machine learning › Generative modeling › cross-modal generation
text-conditioned generation
0.312025
Learning to Generate Human-Human-Object Interactions from Textual Descriptions · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

video diffusion model · 0.9score-based diffusion · 0.9pre-trained 2d diffusion models · 0.9motion diffusion model · 0.9data synthesis · 0.9LoRA · 0.9
YearPublicationVenuePosition
2025 Learning 3D Object Spatial Relationships From Pre-Trained 2D Diffusion Models
Sangwon Baik, Hyeonwoo Kim, Hanbyul Joo
ICCV1
2025 DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-Trained Video Diffusion Models
abstract
Modeling how humans interact with objects is crucial for AI to effectively assist or mimic human behaviors. Existing studies for learning such ability primarily focus on static human-object interaction (HOI) patterns, such as contact and spatial relationships, while dynamic HOI patterns, capturing the movement of humans and objects over time, remain relatively underexplored. In this paper, we present a novel framework for learning Dynamic Affordance across various target object categories. To address the scarcity of 4D HOI datasets, our method learns the 3D dynamic affordance from synthetically generated 4D HOI samples. Specifically, we propose a pipeline that first generates 2D HOI videos from a given 3D target object using a pre-trained video diffusion model, then lifts them into 3D to generate 4D HOI samples. Leveraging these synthesized 4D HOI samples, we train DAViD, our generative 4D human-object interaction model, which is composed of two key components: (1) a human motion diffusion model (MDM) with Low-Rank Adaptation (LoRA) module to fine-tune a pre-trained MDM to learn the HOI motion concepts from limited HOI motion samples, (2) a motion diffusion model for 4D object poses conditioned by produced human interaction motions. Interestingly, DAViD can integrate newly learned HOI motion concepts with pre-trained human motions to create novel HOI motions, even for multiple HOI motion concepts, demonstrating the advantage of our pipeline with LoRA in integrating dynamic HOI concepts. Through extensive experiments, we demonstrate that DAViD outperforms baselines in synthesizing HOI motion.
Hyeonwoo Kim, Sangwon Baik, Hanbyul Joo
ICCV2
2025 Learning to Generate Human-Human-Object Interactions from Textual Descriptions
abstract
The way humans interact with each other, including interpersonal distances, spatial configuration, and motion, varies significantly across different situations. To enable machines to understand such complex, context-dependent behaviors, it is essential to model multiple people in relation to the surrounding scene context. In this paper, we present a novel research problem to model the correlations between two people engaged in a shared interaction involving an object. We refer to this formulation as Human-Human-Object Interactions (HHOIs). To overcome the lack of dedicated datasets for HHOIs, we present a newly captured HHOIs dataset and a method to synthesize HHOI data by leveraging image generative models. As an intermediary, we obtain individual human-object interaction (HOIs) and human-human interaction (HHIs) from the HHOIs, and with these data, we train an text-to-HOI and text-to-HHI model using score-based diffusion model. Finally, we present a unified generative framework that integrates the two individual model, capable of synthesizing complete HHOIs in a single advanced sampling process. Our method extends HHOI generation to multi-human settings, enabling interactions involving more than two individuals. Experimental results show that our method generates realistic HHOIs conditioned on textual descriptions, outperforming previous approaches that focus only on single-human HOIs. Furthermore, we introduce multi-human motion generation involving objects as an application of our framework.
Jeonghyeon Na, Sangwon Baik, Inhee Lee 0003, Hanbyul Joo
NeurIPS2