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Qinkun Su

dblp:424/4416 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0001-6977-9989ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › talking head generation
audio-driven portrait animation
0.912025
High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization and Temporal Motion Modulation · SIGGRAPH Asia 2025
Visual content generation and editing › video generation
diffusion-based video generation
0.912025
High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization and Temporal Motion Modulation · SIGGRAPH Asia 2025
Visual content generation and editing › image animation
portrait animation
0.912025
High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization and Temporal Motion Modulation · SIGGRAPH Asia 2025
Machine learning › Generative modeling
diffusion model
0.312025
High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization and Temporal Motion Modulation · SIGGRAPH Asia 2025

Methods — techniques the papers use, named apart from their topics

temporal motion modulation · 1.7direct preference optimization · 1.7
YearPublicationVenuePosition
2025 High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization and Temporal Motion Modulation
abstract
Generating highly dynamic and photorealistic portrait animations driven by audio and skeletal motion remains challenging due to the need for precise lip synchronization, natural facial expressions, and high-fidelity body motion dynamics. We propose a human-preference-aligned diffusion framework that addresses these challenges through two key innovations. First, we introduce direct preference optimization tailored for human-centric animation, leveraging a curated dataset of human preferences to align generated outputs with perceptual metrics for portrait motion-video alignment and naturalness of expression. Second, the proposed temporal motion modulation resolves spatiotemporal resolution mismatches by reshaping motion conditions into dimensionally aligned latent features through temporal channel redistribution and proportional feature expansion, preserving the fidelity of high-frequency motion details in diffusion-based synthesis. The proposed mechanism is complementary to existing UNet and DiT-based portrait diffusion approaches, and experiments demonstrate obvious improvements in lip-audio synchronization, expression vividness, body motion coherence over baseline methods, alongside notable gains in human preference metrics. Code and data for this paper are at https://github.com/fudan-generative-vision/hallo4.
Jiahao Cui 0003, Baoyou Chen, Mingwang Xu, Hanlin Shang, Qinkun Su, Zilong Dong, Yao Yao 0008, Jingdong Wang 0001, Siyu Zhu 0001
SIGGRAPH Asia6