Demo Data from VLDB 2026 / reviewers in the wild / expert
Zhuofan Shen
dblp:424/5821
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0000-5737-4917ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 75% Computational photography and imaging · 25% | |
| Artificial intelligence
1 paper |
Efficient and distributed learning · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › appearance acquisition
facial appearance capture |
1.0 | 1 | 2026 | Learning a Delighting Prior for Facial Appearance Capture in the Wild · ACM Trans. Graph. 2026 |
Rendering
inverse rendering |
1.0 | 1 | 2026 | Learning a Delighting Prior for Facial Appearance Capture in the Wild · ACM Trans. Graph. 2026 |
Computational photography and imaging › reflectance acquisition
reflectance estimation |
1.0 | 1 | 2026 | Learning a Delighting Prior for Facial Appearance Capture in the Wild · ACM Trans. Graph. 2026 |
Rendering
relighting |
1.0 | 1 | 2026 | Learning a Delighting Prior for Facial Appearance Capture in the Wild · ACM Trans. Graph. 2026 |
Machine learning › Efficient and distributed learning › model compression
knowledge distillation |
0.3 | 1 | 2026 | Learning a Delighting Prior for Facial Appearance Capture in the Wild · ACM Trans. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
inverse rendering · 2.0delighting network · 2.0dataset latent modulation · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Learning a Delighting Prior for Facial Appearance Capture in the WildabstractHigh-quality facial appearance capture has traditionally required costly studio recording. Recent works consider an in-the-wild smartphone-based setup; however, their model-based inverse rendering paradigm struggles with the complex disentanglement of reflectance from unknown illumination. To bridge this gap, we propose to shift the paradigm into training a powerful delighting network as a prior to constrain the optimization. We leverage the OLAT dataset and the rendered Light Stage scans for training, and propose Dataset Latent Modulation (DLM) to seamlessly integrate these heterogeneous data sources. Specifically, by conditioning the core network on learnable source-aware tokens, we decouple dataset-specific styles from physical delighting principles, enabling the emergence of a delighting prior that outperforms existing proprietary models. This powerful delighting prior enables a simple and automatic appearance capture pipeline that achieves high-quality reflectance estimation from casual video inputs, outperforming prior arts by a large margin. Furthermore, we leverage our appearance capture method to transform the multi-view NeRSemble dataset into NeRSemble-Scan, a large-scale collection of 4K-resolution relightable scans. By open-sourcing our model and the NeRSemble-Scan dataset, we democratize high-end facial capture and provide a new foundation for the research community to build photorealistic digital humans. Xin Ming, Zhuofan Shen, Qixuan Zhang, Lan Xu 0003, Feng Xu 0005 |
ACM Trans. Graph. | 4 |