Zhoufeng Xie

dblp:425/3536 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0001-4062-6839ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction › dynamic 3d reconstruction
dynamic mesh reconstruction
0.912025
Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects · ACM Multimedia 2025
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.912025
Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects · ACM Multimedia 2025
Rendering › gaussian splatting
2d gaussian splatting
0.912025
Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects · ACM Multimedia 2025
Rendering › neural rendering
radiance field
0.912025
Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

sparse-controlled deformation · 1.7
YearPublicationVenuePosition
2025 Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects
abstract
Reconstructing objects and extracting high-quality surfaces play a vital role in the real world. Current 4D representations show the ability to render high-quality novel views for dynamic objects, but cannot reconstruct high-quality meshes due to their implicit or geometrically inaccurate representations. In this paper, we propose a novel representation that can reconstruct accurate meshes from sparse image input, named Dynamic 2D Gaussians (D-2DGS). We adopt 2D Gaussians for basic geometry representation and use sparse-controlled points to capture the 2D Gaussian's deformation. By extracting the object mask from the rendered high-quality image and masking the rendered depth map, we remove floaters that are prone to occur during reconstruction and can extract high-quality dynamic mesh sequences of dynamic objects. Experiments demonstrate that our D-2DGS is outstanding in reconstructing detailed and smooth high-quality meshes from sparse inputs. The code is available at https://github.com/hustvl/Dynamic-2DGS.
Shuai Zhang 0050, Guanjun Wu, Zhoufeng Xie, Xinggang Wang, Bin Feng 0001, Wenyu Liu 0001
ACM Multimedia3