Demo Data from VLDB 2026 / reviewers in the wild / expert
Qize Yu
dblp:427/1032
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
dual-arm manipulation |
1.0 | 1 | 2026 | A3D: Adaptive Affordance Assembly with Dual-Arm Manipulation · AAAI 2026 |
Robotics › Robot manipulation
grasping |
1.0 | 1 | 2026 | A3D: Adaptive Affordance Assembly with Dual-Arm Manipulation · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
interaction feedback adaptation · 1.0dense point-level geometric representation · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A3D: Adaptive Affordance Assembly with Dual-Arm ManipulationabstractFurniture assembly is a crucial yet challenging task for robots, requiring precise dual-arm coordination where one arm manipulates parts while the other provides collaborative support and stabilization. To accomplish this task more effectively, robots need to actively adapt support strategies throughout the long-horizon assembly process, while also generalizing across diverse part geometries. We propose A3D, a framework which learns adaptive affordances to identify optimal support and stabilization locations on furniture parts. The method employs dense point-level geometric representations to model part interaction patterns, enabling generalization across varied geometries. To handle evolving assembly states, we introduce an adaptive module that uses interaction feedback to dynamically adjust support strategies during assembly based on previous interactions. We establish a simulation environment featuring 50 diverse parts across 8 furniture types, designed for dual-arm collaboration evaluation. Experiments demonstrate that our framework generalizes effectively to diverse part geometries and furniture categories in both simulation and real-world settings. Yue Chen 0023, Qize Yu, Yan Shen 0035, Haipeng Zhang 0006, Hao Dong 0003, Ruihai Wu |
AAAI | 3 |