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Qize Yu

dblp:427/1032 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
dual-arm manipulation
1.012026
A3D: Adaptive Affordance Assembly with Dual-Arm Manipulation · AAAI 2026
Robotics › Robot manipulation
grasping
1.012026
A3D: Adaptive Affordance Assembly with Dual-Arm Manipulation · AAAI 2026

Methods — techniques the papers use, named apart from their topics

interaction feedback adaptation · 1.0dense point-level geometric representation · 1.0
YearPublicationVenuePosition
2026 A3D: Adaptive Affordance Assembly with Dual-Arm Manipulation
abstract
Furniture assembly is a crucial yet challenging task for robots, requiring precise dual-arm coordination where one arm manipulates parts while the other provides collaborative support and stabilization. To accomplish this task more effectively, robots need to actively adapt support strategies throughout the long-horizon assembly process, while also generalizing across diverse part geometries. We propose A3D, a framework which learns adaptive affordances to identify optimal support and stabilization locations on furniture parts. The method employs dense point-level geometric representations to model part interaction patterns, enabling generalization across varied geometries. To handle evolving assembly states, we introduce an adaptive module that uses interaction feedback to dynamically adjust support strategies during assembly based on previous interactions. We establish a simulation environment featuring 50 diverse parts across 8 furniture types, designed for dual-arm collaboration evaluation. Experiments demonstrate that our framework generalizes effectively to diverse part geometries and furniture categories in both simulation and real-world settings.
Yue Chen 0023, Qize Yu, Yan Shen 0035, Haipeng Zhang 0006, Hao Dong 0003, Ruihai Wu
AAAI3