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Kaitlyn Crutcher

dblp:429/6267 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0002-9812-8143ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%

Topics — the 1 heaviest of 1, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education › AI education
AI literacy
1.012026
AI Unplugged: Embodied Interactions for AI Literacy in Higher Education · AAAI 2026

Methods — techniques the papers use, named apart from their topics

unplugged pedagogy · 1.0embodied interaction · 1.0
YearPublicationVenuePosition
2026 Guidelines for Designing AI Technologies to Support Adult Learning
abstract
AI-powered educational technologies have demonstrated measurable benefits for learners, but their design and evaluation have largely centered on K-12 contexts. As a result, many AI-supported learning systems remain poorly aligned with the needs, constraints, and goals of adult learners. To better understand how AI systems function in adult education, this paper examines the deployment of several AI learning technologies developed within a multidisciplinary, national research institute in the United States focused on adult learning and online education. Drawing on longitudinal deployment data, we conducted a reflexive thematic analysis to identify recurring challenges and design considerations across systems. These insights were synthesized into a set of 19 design guidelines intended to inform future AI-supported adult learning technologies. We demonstrate the utility of these guidelines through a heuristic evaluation of the deployed systems. Lastly, we present a guideline exploration tool that aids in the ideation of technologies by connecting the guidelines to stakeholder statements surfaced in the analysis process.
Jennifer M. Reddig, Glen R. Smith Jr., Sanaz Ahmadzadeh Siyahrood, Wesley Morris, Yoojin Bae, Kaitlyn Crutcher, John Kos, Rahul K. Dass, Momin Naushad Siddiqui, Daniel Weitekamp III, Ploy Thajchayapong, Sandeep Kakar, Alex Endert, Scott Crossley, Min Kyu Kim, Chris Dede, Ashok K. Goel 0001, Christopher J. MacLellan
DIS6
2026 AI Unplugged: Embodied Interactions for AI Literacy in Higher Education
abstract
As artificial intelligence (AI) becomes increasingly integrated into daily life, higher education must move beyond code-centric instruction to foster holistic AI literacy. We present a novel pedagogical approach that integrates embodied, unplugged activities into a university-level Introduction to AI course. Inspired by the effectiveness of CS Unplugged in K-12 education, our physical, collaborative activities gave students a first-person perspective on AI decision-making. Through interactive games modeling Search Algorithms, Markov Decision Processes, Q-learning, and Hidden Markov Models, students built an intuition for complex AI concepts and more easily transitioned to mathematical formalizations and code implementations. We present four unplugged AI activities, describe how to bridge from unplugged activities to plugged coding tasks, reflect on implementation challenges, and propose refinements. We suggest that unplugged activities can effectively bridge conceptual reasoning and technical skill-building in university-level AI education.
Jennifer M. Reddig, Scott Moon, Kaitlyn Crutcher, Christopher J. MacLellan
AAAI3