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Lisa K. Forssell

dblp:43/1179 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 1995
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
flow visualization
0.011995
Using Line Integral Convolution for Flow Visualization: Curvilinear Grids, Variable-Speed Animation, and Unsteady Flows · IEEE Trans. Vis. Comput. Graph. 1995
Visualization and visual analytics › flow visualization
line integral convolution
0.011995
Using Line Integral Convolution for Flow Visualization: Curvilinear Grids, Variable-Speed Animation, and Unsteady Flows · IEEE Trans. Vis. Comput. Graph. 1995
Visualization and visual analytics › flow visualization
unsteady flow visualization
0.011995
Using Line Integral Convolution for Flow Visualization: Curvilinear Grids, Variable-Speed Animation, and Unsteady Flows · IEEE Trans. Vis. Comput. Graph. 1995
Computational science and engineering
computational fluid dynamics
0.011995
Using Line Integral Convolution for Flow Visualization: Curvilinear Grids, Variable-Speed Animation, and Unsteady Flows · IEEE Trans. Vis. Comput. Graph. 1995

Methods — techniques the papers use, named apart from their topics

texture mapping · 0.0hardware acceleration · 0.0
YearPublicationVenuePosition
1995 Using Line Integral Convolution for Flow Visualization: Curvilinear Grids, Variable-Speed Animation, and Unsteady Flows
abstract
Line integral convolution (LIC), introduced by Cabral and Leedom (1993) is a powerful technique for imaging and animating vector fields. We extend the LIC technique in three ways. Firstly the existing algorithm is limited to vector fields over a regular Cartesian grid. We extend the algorithm and the animation techniques possible with it to vector fields over curvilinear surfaces, such as those found in computational fluid dynamics simulations. Secondly we introduce a technique to visualize vector magnitude as well as vector direction, i.e., variable-speed flow animation. Thirdly we show how to modify LIC to visualize unsteady (time dependent) flows. Our implementation utilizes texture-mapping hardware to run in real time, which allows our algorithms to be included in interactive applications.>
Lisa K. Forssell, Scott D. Cohen
IEEE Trans. Vis. Comput. Graph.1
1994 Visualizing Flow Over Curvilinear Grid Surfaces Using Line Integral Convolution
abstract
Line integral convolution (LIC), introduced by B. Cabral and C. Leedom (1993), is a powerful technique for imaging and animating vector fields. We extend the LIC paradigm in three ways: the existing technique is limited to vector fields over a regular Cartesian grid and we extend it to vector fields over parametric surfaces, specifically those found in curvilinear grids, used in computational fluid dynamics simulations; periodic motion filters can be used to animate the flow visualization, but when the flow lies on a parametric surface, the motion appears misleading, and we explain why this problem arises and show how to adjust the LIC algorithm to handle it; we introduce a technique to visualize vector magnitude as well as vector direction, which is based on varying the frequency of the filter function and we develop a different technique based on kernel phase shifts which we have found to show substantially better results. Implementation of these algorithms utilizes texture-mapping hardware to run in real time, which allows them to be included in interactive applications.>
Lisa K. Forssell
IEEE Visualization1