Ariel Felner

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194ranked-venue papers
18as first author
57since 2021 · last 2026
0000-0003-0065-2757ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 192 · 18 first-author · 57 since 2021Graphics, computer vision, multimedia, augmented reality and games · 57 · 5 first-author · 13 since 2021Systems, architecture and hardware · 1Computer networks · 1Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2026 Multi-Agent Path Finding with Unassigned Agents (MAPFUA)
abstract
In the Multi-Agent Path Finding (MAPF) problem, the aim is to find collision free paths for multiple agents. MAPF has many practical applications and has spawned massive research interest in the past two decades. Most MAPF research assumed that every agent is assigned a target it must reach. This assumption often does not hold in several key applications such as automated warehouses and parking lots, where some agents are assigned targets to reach, and others, denoted as unassigned agents, can either stay idle or move to clear the way for the assigned agents. In this paper we introduce this important problem, explain its uniqueness and encourage the entire community to work on it.
Ariel Felner, Roni Stern
AAAI1
2026 Multi-Objective Search: Algorithms, Applications, and Emerging Directions
abstract
Multi-objective search (MOS) has emerged as a unifying framework for planning and decision-making problems where multiple, often conflicting, criteria must be balanced. While the problem has been studied for decades, recent years have seen renewed interest in the topic across AI applications such as robotics, transportation, and operations research, eflecting the reality that real-world systems rarely optimize a single measure. This paper surveys developments in MOS while highlighting cross-disciplinary opportunities, and outlines open challenges that define the emerging frontier of MOS research.
Oren Salzman, Carlos Hernández 0003, Ariel Felner, Sven Koenig
AAAI3
2026 Bidirectional Bounded-Suboptimal Heuristic Search with Consistent Heuristics
abstract
Recent advancements in bidirectional heuristic search have yielded significant theoretical insights and novel algorithms. While most previous work has concentrated on optimal search methods, this paper focuses on bounded-suboptimal bidirectional search, where a bound on the suboptimality of the solution cost is specified. We build upon the state-of-the-art optimal bidirectional search algorithm, BAE*, designed for consistent heuristics, and introduce several variants of BAE* specifically tailored for the bounded-suboptimal context. Through experimental evaluation, we compare the performance of these new variants against other bounded-suboptimal bidirectional algorithms as well as the standard weighted A* algorithm. Our results demonstrate that each algorithm excels under distinct conditions, highlighting the strengths and weaknesses of each approach.
Shahaf S. Shperberg, Natalie Morad, Lior Siag, Ariel Felner, Dor Atzmon
AAAI4
2026 Deeper Treatment of the Bi-objective Search Framework
abstract
In Bi-Objective Search (BOS), the task is to compute the Pareto-optimal frontier of paths in a graph with two cost values per edge. Recent work introduced a general BOS framework that classifies search nodes and studies how ordering functions affect expansion order. In this paper, we continue this line of research. We further refine the classes of nodes and show that many nodes that were added to the open list and are classified as never-expand nodes still need to be extracted and further examined. Additionally, we introduce a method that enables constant-time dominance checks for the MIN and MAX ordering functions. This allows a practical usage of these ordering functions, as we demonstrate in our experimental section.
Shawn Skyler, Dor Atzmon, Ariel Felner, Oren Salzman, Carlos Hernández 0003, Sven Koenig
AAAI3
2026 Is DIBBS a DXBB algorithm?
Nathan R. Sturtevant, Shahaf S. Shperberg, Ariel Felner
Artif. Intell.3
2026 Approximate multi-objective search
Han Zhang 0018, Oren Salzman, T. K. Satish Kumar, Ariel Felner, Carlos Hernández 0003, Sven Koenig
Artif. Intell.4
2025 Anchor Search: A Unified Framework for Suboptimal Bidirectional Search
abstract
In recent years the understanding of optimal bidirectional heuristic search (BiHS) has progressed significantly. Yet, Bi-HS is relatively unexplored in unbounded suboptimal search. Front-to-end (F2E) and front-to-front (F2F) bidirectional search have been used in optimal algorithms, but adapting them for unbounded suboptimal search remains an open challenge. We introduce a framework for suboptimal BiHS, called anchor search, and use it to derive a parameterized family of algorithms. Because our new algorithms need F2F heuristic evaluations, we propose using pattern databases (PDBs) as differential heuristics (DHs) to construct F2F heuristics. Our experiments evaluate three anchor search instances across diverse domains, outperforming existing methods, particularly as the search scales.
Sepehr Lavasani, Lior Siag, Shahaf S. Shperberg, Ariel Felner, Nathan R. Sturtevant
AAAI4
2025 Bidirectional Heuristic Search in Longest Path Problems
abstract
Bidirectional heuristic search potentially decreases search effort in combinatorial search problems amenable to backward search. To date, bidirectional search has been limited to minimization or shortest path problems. This paper extends the notion of bidirectional heuristic search to (constrained) longest-path problems. We present a bidirectional heuristic search algorithm for longest simple path (LSP) in undirected graphs, and prove its correctness. We then suggest several refinements, as well as a generalization to other types of longest path problems, such as Coil-in-a-box (CIB). Empirical evaluation shows that, as with many forms of bidirectional search, sometimes unidirectional search wins, but for a sizable chunk of problem instances, bidirectional search performs better by expanding fewer nodes and achieves a shorter runtime despite the increased overhead per expansion.
Tzur Shubi, Solomon Eyal Shimony, Ariel Felner, Shahaf S. Shperberg
ECAI3
2025 Minimizing Makespan with Conflict-Based Search for Optimal Multi-Agent Path Finding
Amir Maliah, Dor Atzmon, Ariel Felner
AAMAS3
2025 Enhancing Lifelong Multi-Agent Path-finding by Using Artificial Potential Fields
Arseniy Pertzovsky, Roni Stern, Ariel Felner, Roie Zivan
AAMAS3
2025 Multi-Agent Corridor Generating Algorithm
abstract
In this paper, we propose the Multi-Agent Corridor Generating Algorithm (MACGA) for solving the Multi-agent Pathfinding (MAPF) problem, where a group of agents need to find non-colliding paths to their target locations. Existing approaches struggle to solve dense MAPF instances. In MACGA, the agents build corridors, which are sequences of connected vertices, from current locations towards agents' goals, and evacuate other agents out of the corridors to avoid collisions and deadlocks. We also present the MACGA+PIBT algorithm, which integrates the well-known rule-based PIBT algorithm into MACGA to improve runtime and solution quality. The proposed algorithms run in polynomial time and have a reachability property, i.e., every agent is guaranteed to reach its goal location at some point. We demonstrate experimentally that MACGA and MACGA+PIBT outperform baseline algorithms in terms of success rate, runtime, and makespan across diverse MAPF benchmark grids.
Arseni Pertzovskiy, Roni Stern, Roie Zivan, Ariel Felner
IJCAI4
2025 A Preprocessing Framework for Efficient Approximate Bi-Objective Shortest-Path Computation in the Presence of Correlated Objectives
abstract
The bi-objective shortest-path (BOSP) problem seeks to find paths between start and target vertices of a graph while optimizing two conflicting objective functions. We consider the BOSP problem in the presence of correlated objectives. Such correlations often occur in real-world settings such as road networks, where optimizing two positively correlated objectives, such as travel time and fuel consumption, is common. BOSP is generally computationally challenging as the size of the search space is exponential in the number of objective functions and the graph size. Bounded sub-optimal BOSP solvers such as A*pex alleviate this complexity by approximating the Pareto-optimal solution set rather than computing it exactly (given a user-provided approximation factor). As the correlation between objective functions increases, smaller approximation factors are sufficient for collapsing the entire Pareto-optimal set into a single solution. We leverage this insight to propose an efficient algorithm that reduces the search effort in the presence of correlated objectives. Our approach for computing approximations of the entire Pareto-optimal set is inspired by graph-clustering algorithms. It uses a preprocessing phase to identify correlated clusters within a graph and to generate a new graph representation. This allows a natural generalization of A*pex to run up to five times faster on DIMACS dataset instances, a standard benchmark in the field. To the best of our knowledge, this is the first algorithm proposed that efficiently and effectively exploits correlations in the context of bi-objective search while providing theoretical guarantees on solution quality.
Yaron Halle, Ariel Felner, Sven Koenig, Oren Salzman
SOCS2
2025 Minimizing Fuel in Multi-Agent Pathfinding
abstract
The multi-agent pathfinding problem (MAPF) of finding conflict-free paths for multiple agents has attracted a large number of researchers in the past. The cost of the solution is commonly measured by the sum-of-costs (SOC) cost function or, less commonly, by Makespan. In this paper, we focus on the Fuel cost function, which is the number of physical steps the agents traverse. While Fuel was mentioned in many previous papers, our paper is the first to deepen into it. We introduce an A*-based algorithm and a CBS-based algorithm for Fuel. We study Fuel theoretically, showing that it can be (perhaps non-intuitively) more complex than SOC. Finally, we experimentally compare both algorithms against each other and against their SOC counter parts, studying their advantages and disadvantages.
Daniel Koyfman, Dor Atzmon, Shahaf S. Shperberg, Ariel Felner
SOCS4
2025 Bidirectional Bounded-Suboptimal Heuristic Search with Consistent Heuristics (Extended Abstract)
abstract
Recent advancements in bidirectional heuristic search have yielded significant theoretical insights and novel algorithms. While most previous work has concentrated on optimal search methods, this paper focuses on bounded-suboptimal bidirectional search, where a bound on the suboptimality of the solution cost is specified. We build upon the state-of-the-art optimal bidirectional search algorithm, BAE*, designed for consistent heuristics, and introduce several variants of BAE* specifically tailored for the bounded-suboptimal context. Through experimental evaluation, we compare the performance of these new variants against other bounded-suboptimal bidirectional algorithms as well as the standard weighted A* algorithm. Our results demonstrate that each algorithm excels under distinct conditions, highlighting the strengths and weaknesses of each approach.
Shahaf S. Shperberg, Natalie Morad, Lior Siag, Ariel Felner, Dor Atzmon
SOCS4
2025 Position Paper: On the Impact of Direction-Selection in BAE
abstract
BAE*, and the independently developed DIBBS, are state-of-the-art bidirectional heuristic search algorithms that exploit heuristic consistency to efficiently prove solution optimality. Historically, BAE* has been studied with various direction-selection policies, determining whether to expand the next state from the forward or backward search. However, some of these policies expand nodes with an f-value exceeding the optimal solution cost, C*, which clearly cannot be part of any optimal solution. In this position paper, we review direction-selection strategies in BAE* and bidirectional search more broadly, analyzing their impact on the behavior of the search. Additionally, we present a low-overhead solution that prevents the expansion of nodes with f > C* across all direction-selection strategies.
Shahaf S. Shperberg, Lior Siag, Nathan R. Sturtevant, Ariel Felner
SOCS4
2025 Bidirectional Heuristic Search in Longest Path Problems (Extended Abstract)
abstract
Bidirectional heuristic search has the potential to decrease search time in combinatorial search problems amenable to backward search. To date, bidirectional search has been limited to minimization or shortest path problems. This paper extends the notion of bidirectional heuristic search to (constrained) longest path problems, which turns out to be non-trivial due to the path necessarily being part of the state and the inapplicability of standard bidirectional heuristic search techniques such as meet-in-the-middle (MM) and BAE*. We present a basic bidirectional heuristic search for longest simple path (LSP) in undirected graphs, and prove its correctness. We then suggest several refinements and optimizations, as well as a generalization to other types of longest path problems Coil-in-a-box (CIB). Empirical evaluation shows that, as with many forms of bidirectional search, sometimes unidirectional search wins, but for a sizable chunk of problem instance types, bidirectional search performs better by expanding fewer nodes and achieves a shorter runtime despite the increased overhead per expansion.
Tzur Shubi, Solomon Eyal Shimony, Ariel Felner, Shahaf S. Shperberg
SOCS3
2025 Heuristics for Bounded-Suboptimal Search
abstract
In heuristic search, it is well-established that different types of heuristics are suited for optimal heuristic search (OHS) and unbounded suboptimal search (USS). In OHS, the heuristic should minimize the error in estimating the true cost of the shortest path, whereas in USS, it is more beneficial for the heuristic to exhibit a clear gradient toward the goal, regardless of the error. However, no study has specifically investigated which heuristic is most effective for bounded suboptimal search (BSS), and the current standard is to use heuristics designed for OHS. This paper introduces a novel method for creating heuristics tailored to BSS by linearly combining heuristics that were designed for OHS and USS. Through experimental evaluation, the proposed method is compared with those suited for OHS and USS. The results demonstrate that, within certain suboptimality bounds, our new heuristic approach outperforms OHS and USS heuristics for various BSS algorithms.
Lior Siag, Ariel Felner, Shahaf S. Shperberg
SOCS2
2025 EMOA*: A framework for search-based multi-objective path planning
Zhongqiang Ren, Carlos Hernández 0003, Maxim Likhachev, Ariel Felner, Sven Koenig, Oren Salzman, Sivakumar Rathinam, Howie Choset
Artif. Intell.4
2025 Prioritised Planning: Completeness, Optimality, and Complexity
abstract
Prioritised Planning (PP) is a popular approach for multi-agent and multi-robot navigation. In PP, collision-free paths are computed for one agent at a time, following a total order over the agents, called a priority ordering. Many MAPF algorithms follow this approach or use it in some way, including several state-of-the-art MAPF algorithms, although it is known that PP is neither complete nor optimal. In this work, we characterise the space of problems a PP algorithm can solve, and define the search problem of identifying whether a given MAPF problem is in that space. We call this search problem Prioritised MAPF (P-MAPF) and investigate its computational complexity, showing that it is generally NP-hard. Then, we develop a novel efficient search algorithm called Path and Priority Search (PaPS), which solves P-MAPF, providing guarantees of completeness and optimality. We next observe that PP algorithms operate with two primary degrees of freedom – the choice of priority ordering, and the choice of individual paths for agents. Accordingly, we further divide P-MAPF into two planning problems corresponding to the two degrees of freedom. We call them Priority-Function Constrained MAPF (PFC-MAPF), where the path choice is fixed while the priority ordering is not, and Priority Constrained MAPF (PC-MAPF), where the priority ordering is fixed while the path choice is not. We analyse these problems as well, and show how PaPS can be easily adapted to create algorithms that solve these problems optimally. We experiment with our algorithms in a range of settings, including comparisons with existing PP baselines. Our results show how the different degrees of freedom of PP-based algorithms affect their behaviour, and provide the first-known results for solution-quality optimality for PP-based algorithms on a popular MAPF benchmark set. The latter can be used as a lower bound for any PP algorithm.
Jonathan Morag, Yue Zhang 0048, Daniel Koyfman, Zhe Chen 0016, Ariel Felner, Daniel Harabor, Roni Stern
J. Artif. Intell. Res.5
2024 On Parallel External-Memory Bidirectional Search
abstract
Parallelization and External Memory (PEM) techniques have significantly enhanced the capabilities of search algorithms when solving large-scale problems. Previous research on PEM has primarily centered on unidirectional algorithms, with only one publication on bidirectional PEM that focuses on the meet-in-the-middle (MM) algorithm. Building upon this foundation, this paper presents a framework that integrates both uni- and bi-directional best-first search algorithms into this framework. We then develop a PEM variant of the state-of-the-art bidirectional heuristic search (BiHS) algorithm BAE* (PEM-BAE*). As previous work on BiHS did not focus on scaling problem sizes, this work enables us to evaluate bidirectional algorithms on hard problems. Empirical evaluation shows that PEM-BAE* outperforms the PEM variants of A* and the MM algorithm, as well as a parallel variant of IDA*. These findings mark a significant milestone, revealing that bidirectional search algorithms clearly outperform unidirectional search algorithms across several domains, even when equipped with state-of-the-art heuristics.
Lior Siag, Shahaf S. Shperberg, Ariel Felner, Nathan R. Sturtevant
ECAI3
2024 Tightest Admissible Shortest Path
abstract
The shortest path problem in graphs is fundamental to AI. Nearly all variants of the problem and relevant algorithms that solve them ignore edge-weight computation time and its common relation to weight uncertainty. This implies that taking these factors into consideration can potentially lead to a performance boost in relevant applications. Recently, a generalized framework for weighted directed graphs was suggested, where edge-weight can be computed (estimated) multiple times, at increasing accuracy and run-time expense. We build on this framework to introduce the problem of finding the tightest admissible shortest path (TASP); a path with the tightest suboptimality bound on the optimal cost. This is a generalization of the shortest path problem to bounded uncertainty, where edge-weight uncertainty can be traded for computational cost. We present a complete algorithm for solving TASP, with guarantees on solution quality. Empirical evaluation supports the effectiveness of this approach.
Eyal Weiss 0001, Ariel Felner, Gal A. Kaminka
ICAPS2
2024 Bounded-Suboptimal Weight-Constrained Shortest-Path Search via Efficient Representation of Paths
abstract
In the Weight-Constrained Shortest-Path (WCSP) problem, given a graph in which each edge is annotated with a cost and a weight, a start state, and a goal state, the task is to compute a minimum-cost path from the start state to the goal state with weight no larger than a given weight limit. While most existing works have focused on solving the WCSP problem optimally, many real-world situations admit a trade-off between efficiency and a suboptimality bound for the path cost. In this paper, we propose the bounded-suboptimal WCSP algorithm WC-A*pex, which is built on the state-of-the-art approximate bi-objective search algorithm A*pex. WC-A*pex uses an approximate representation of paths with similar costs and weights to compute a (1+ε)-suboptimal path, for a given ε. During its search, WC-A*pex avoids storing all paths explicitly and thereby reduces the search effort while still retaining its (1 + ε)-suboptimality bound. On benchmark road networks, our experimental results show that WC-A*pex with ε = 0.01 (i.e., with a guaranteed suboptimality of at most 1%) achieves a speed-up of up to an order of magnitude over WC-A*, a state-of-the-art WCSP algorithm, and its bounded-suboptimal variant.
Han Zhang 0018, Oren Salzman, Ariel Felner, T. K. Satish Kumar, Sven Koenig
ICAPS3
2024 Theoretical Study on Multi-objective Heuristic Search
Shawn Skyler, Shahaf S. Shperberg, Dor Atzmon, Ariel Felner, Oren Salzman, Shao-Hung Chan, Han Zhang 0018, Sven Koenig, William Yeoh 0001, Carlos Hernández 0003
IJCAI4
2024 Speeding Up Dominance Checks in Multi-Objective Search: New Techniques and Data Structures
abstract
In multi-objective search, given a directed graph where each edge is annotated with multiple cost metrics, a start state, and a goal state. We are interested in computing the Pareto frontier, i.e., the set of all undominated paths from the start state to the goal state. Almost all multi-objective search algorithms use dominance checks to determine if a search node can be pruned. Since dominance checks are performed in the inner loop of the multi-objective search, they are the most time-consuming part of it. In this paper, we propose (1) two novel techniques to reduce duplicate dominance checks and (2) a simple data structure that enables more efficient dominance checks. Our experimental results show that combining our proposed techniques and data structure speeds up LTMOA*, a state-of-the-art multi-objective search algorithm, by up to an order of magnitude on road network instances.
Han Zhang 0018, Oren Salzman, Ariel Felner, T. K. Satish Kumar, Carlos Hernández 0003, Sven Koenig
SOCS3
2024 A-A*pex: Efficient Anytime Approximate Multi-Objective Search
abstract
In the multi-objective search problem, a typical task is to compute the Pareto frontier, i.e., the set of all undominated solutions. However, computing the entire Pareto frontier can be very time-consuming, and in practice, we often have limited deliberation time. Therefore, this paper focuses on solving the multi-objective search problem with anytime algorithms, which compute an initial approximate frontier quickly and then work to find more solutions until eventually finding the entire Pareto frontier. Existing work has investigated such anytime algorithms for problem instances with only two objectives. In this paper, we propose Anytime A*pex (A-A*pex), which works with any number of objectives. In each iteration of A-A*pex, it runs A*pex, a state-of-the-art approximate multi-objective search algorithm, to compute more solutions. From one iteration to the next, A-A*pex can either reuse its previous search effort or restart from scratch. Our experimental results show that an A-A*pex variant that mixes reusing its search effort and restarting from scratch yields the best runtime performance. We also show that A-A*pex often computes solutions that collectively approximate the Pareto frontier much better than the solutions found by state-of-the-art multi-objective search algorithms for short deliberation times.
Han Zhang 0018, Oren Salzman, Ariel Felner, Carlos Hernández 0003, Sven Koenig
SOCS3
2024 Minimizing State Exploration While Searching Graphs with Unknown Obstacles (Extended Abstract)
abstract
We address the challenge of finding a shortest path in a graph with unknown obstacles where the exploration cost to detect whether a state is free or blocked is very high (e.g., due to sensor activation for obstacle detection). The main objective is to solve the problem while minimizing the number of explorations. To achieve this, we propose MXA∗, a novel heuristic search algorithm based on A∗. The key innovation in MXA∗ lies in modifying the heuristic calculation to avoid obstacles that have already been revealed. Furthermore, this paper makes a noteworthy contribution by introducing the concept of a dynamic heuristic. In contrast to the conventional static heuristic, a dynamic heuristic leverages information that emerges during the search process and adapts its estimations accordingly. By employing a dynamic heuristic, we suggest enhancements to MXA∗ based on real-time information obtained from both the open and closed lists. We demonstrate empirically that MXA∗ finds the shortest path while significantly reducing the number of explored states compared to traditional A∗. The code is available at https: //github.com/bernuly1/MXA-Star.
Daniel Koyfman, Shahaf S. Shperberg, Dor Atzmon, Ariel Felner
SOCS4
2024 Prioritised Planning with Guarantees
abstract
Prioritised Planning (PP) is a family of incomplete and sub-optimal algorithms for multi-agent and multi-robot navigation. In PP, agents compute collision-free paths in a fixed order, one at a time. Although fast and usually effective, PP can still fail, leaving users without explanation or recourse. In this work, we give a theoretical and empirical basis for better understanding the underlying problem solved by PP, which we call Priority Constrained MAPF (PC-MAPF). We first investigate the complexity of PC-MAPF and show that the decision problem is NP-hard. We then develop Priority Constrained Search (PCS), a new algorithm that is both complete and optimal with respect to a fixed priority ordering. We experiment with PCS in a range of settings, including comparisons with existing PP baselines, and we give first-known results for optimal PC-MAPF on a popular benchmark set.
Jonathan Morag, Yue Zhang 0048, Daniel Koyfman, Zhe Chen 0016, Ariel Felner, Daniel Harabor, Roni Stern
SOCS5
2024 On the Properties of All-Pair Heuristics
abstract
While most work in heuristic search concentrates on goal-specific heuristics, which estimate the shortest path cost from any state to the goal, we explore all-pair heuristics that estimate distances between all pairs of states. We examine the relationship between these heuristic functions and the shortest distance function they estimate, revealing that all-pair consistent heuristics may violate the triangle inequality. Thus, we introduce a new property for heuristics called Δ-consistency, requiring adherence to the triangle inequality. Additionally, we present a method for transforming standard consistent heuristics to be Δ-consistent, showcasing its benefits through a synthetic example. We then show that common heuristic families inherently exhibit Δ-consistency. This positive finding encourages the use of all-pair consistent heuristics, and prompts further investigation into the optimality of A*, when given an all-pair heuristic instead of a goal-specific heuristic.
Shahaf S. Shperberg, Ariel Felner, Lior Siag, Nathan R. Sturtevant
SOCS2
2024 On Parallel External-Memory Bidirectional Search (Extended Abstract)
abstract
Parallelization and External Memory (PEM) techniques significantly enhance the capabilities of search algorithms for solving large-scale problems. While previous research on PEM has primarily centered on unidirectional algorithms, this work presents a versatile PEM framework that integrates both uni- and bi-directional best-first search algorithms.
Lior Siag, Shahaf S. Shperberg, Ariel Felner, Nathan R. Sturtevant
SOCS3
2024 Efficient Set Dominance Checks in Multi-Objective Shortest-Path Algorithms via Vectorized Operations
abstract
In the multi-objective shortest-path problem (MOSP) we are interested in finding paths between two vertices of a graph while considering multiple objectives. A key procedure, which dominates the running time of many state-of-the-art (SOTA) algorithms for MOSP is set dominance checks (SDC). In SDC, we are given a set X of N-dimensional tuples and a new N-dimensional tuple p and we need to determine whether there exists a tuple q in X such that q dominates p (i.e., if every element in q is lower or equal than the corresponding element in p). In this work, we offer a simple-yet-effective approach to perform SDC in a parallel manner, an approach that can be seamlessly integrated with most SOTA MOSP algorithms. Specifically, by storing states in memory dimension-wise and not state-wise, we can exploit vectorized operations offered by ``Single Instruction/Multiple Data'' (SIMD) instructions to efficiently perform SDC on ubiquitous consumer CPUs. Integrating our approach for SDC allows to dramatically improve the runtime of existing MOSP algorithms.
Carlos Hernández 0003, Han Zhang 0018, Sven Koenig, Ariel Felner, Oren Salzman
SOCS4
2024 Clique Analysis and Bypassing in Continuous-Time Conflict-Based Search
abstract
While the study of unit-cost Multi-Agent Pathfinding (MAPF) problems has been popular, many real-world problems require continuous time and costs. In this context, this paper studies symmetry-breaking enhancements for Continuous-Time Conflict-Based Search (CCBS), a solver for continuous-time MAPF. Resolving conflict symmetries in MAPF can require an exponential amount of work. We adapt known symmetry-breaking enhancements from unit-cost domains for CCBS: bypassing and biclique constraints. We then improve upon these to produce a new state-of-the-art algorithm: CCBS with disjoint k-partite cliques (CCBS+DK). Finally, we show empirically that CCBS+DK solves for up to 20% more agents in the same amount of time when compared to previous state-of-the-art.
Thayne T. Walker, Nathan R. Sturtevant, Ariel Felner
SOCS3
2023 A Generalization of the Shortest Path Problem to Graphs with Multiple Edge-Cost Estimates
abstract
The shortest path problem in graphs is a cornerstone of AI theory and applications. Existing algorithms generally ignore edge weight computation time. We present a generalized framework for weighted directed graphs, where edge weight can be computed (estimated) multiple times, at increasing accuracy and run-time expense. This raises several generalized variants of the shortest path problem. We introduce the problem of finding a path with the tightest lower-bound on the optimal cost. We then present two complete algorithms for the generalized problem, and empirically demonstrate their efficacy.
Eyal Weiss 0001, Ariel Felner, Gal A. Kaminka
ECAI2
2023 Heuristic-Search Approaches for the Multi-Objective Shortest-Path Problem: Progress and Research Opportunities
abstract
In the multi-objective shortest-path problem we are interested in computing a path, or a set of paths that simultaneously balance multiple cost functions. This problem is important for a diverse range of applications such as transporting hazardous materials considering travel distance and risk. This family of problems is not new with results dating back to the 1970's. Nevertheless, the significant progress made in the field of heuristic search resulted in a new and growing interest in the sub-field of multi-objective search. Consequently, in this paper we review the fundamental problems and techniques common to most algorithms and provide a general overview of the field. We then continue to describe recent work with an emphasis on new challenges that emerged and the resulting research opportunities.
Oren Salzman, Ariel Felner, Carlos Hernández 0003, Han Zhang 0018, Shao-Hung Chan, Sven Koenig
IJCAI2
2023 Front-to-End Bidirectional Heuristic Search with Consistent Heuristics: Enumerating and Evaluating Algorithms and Bounds
abstract
Recent research on bidirectional heuristic search (BiHS) is based on the must-expand pairs theory (MEP theory), which describes which pairs of nodes must be expanded during the search to guarantee the optimality of solutions. A separate line of research in BiHS has proposed algorithms that use lower bounds that are derived from consistent heuristics during search. This paper links these two directions, providing a comprehensive unifying view and showing that both existing and novel algorithms can be derived from the MEP theory. An extended set of bounds is formulated, encompassing both previously discovered bounds and new ones. Finally, the bounds are empirically evaluated by their contribution to the efficiency of the search
Lior Siag, Shahaf S. Shperberg, Ariel Felner, Nathan R. Sturtevant
IJCAI3
2023 Greedy Priority-Based Search for Suboptimal Multi-Agent Path Finding
abstract
Multi-Agent Path Finding (MAPF) is the problem of finding collision-free paths, one for each agent, in a shared environment, while minimizing their sum of travel times. Since solving MAPF optimally is NP-hard, researchers have explored algorithms that solve MAPF suboptimally but efficiently. Priority-Based Search (PBS) is the leading algorithm for this purpose. It finds paths for individual agents, one at a time, and resolves collisions by assigning priorities to the colliding agents and replanning their paths during its search. However, PBS becomes ineffective for MAPF instances with high densities of agents and obstacles. Therefore, we introduce Greedy PBS (GPBS), which uses greedy strategies to speed up PBS by minimizing the number of collisions between agents. We then propose techniques that speed up GPBS further, namely partial expansions, target reasoning, induced constraints, and soft restarts. We show that GPBS with all these improvements has a higher success rate than the state-of-the-art suboptimal algorithm for a 1-minute runtime limit, especially for MAPF instances with small maps and dense obstacles.
Shao-Hung Chan, Roni Stern, Ariel Felner, Sven Koenig
SOCS3
2023 Adapting to Planning Failures in Lifelong Multi-Agent Path Finding
abstract
Multi-Agent Path Finding (MAPF) is the problem of finding collision-free paths for multiple agents operating in the same environment. In Lifelong MAPF (LMAPF), these agents continuously receive new destinations, and the task is to constantly update their paths while optimizing for a high throughput over time. Therefore, many MAPF sub-problems must be solved over time in order to solve a single LMAPF problem. LMAPF problems manifest in real-world applications, such as automated warehouses, where strict responsiveness requirements limit the amount of time allocated to planning. MAPF algorithms occasionally fail to produce a plan within the allotted time. We propose a system design for LMAPF that is robust to such planning failures. Then, we explore different approaches to avoid planning failures, reduce their severity, and handle them when they occur. In particular, we describe and analyze different Fail Policies that are applied when planning failures occur and ensure collisions and unnecessary degradation of throughput are avoided. To our knowledge, while such Fail Policies are used in practice in the industry, they have yet to be researched academically.
Jonathan Morag, Roni Stern, Ariel Felner
SOCS3
2023 Comparing Front-to-Front and Front-to-End Heuristics in Bidirectional Search
abstract
Most recent theoretical and algorithmic work in bidirectional heuristic search (BiHS) used front-to-end (F2E) heuristics that estimate the distance to the start and goal states. In this paper, we start exploring front-to-front (F2F) heuristics, which estimate the distance between any pair of states. Devising efficient algorithms that use F2F heuristics is a challenging task. Thus, it is important to first understand the benefits of using F2F heuristics compared to F2E heuristics. To this end, we theoretically and experimentally demonstrate that there is a great potential in using F2F heuristics implying that F2F BiHS is a promising area of future research.
Lior Siag, Shahaf S. Shperberg, Ariel Felner, Nathan R. Sturtevant
SOCS3
2023 Must-Expand Nodes in Multi-Objective Search [Extended Abstract]
abstract
This extended abstract presents a theoretical analysis of node expansions in Multi-Objective Search. We define three categories of nodes, Must-Expand Nodes, Maybe-Expand Nodes, and Never-Expand Nodes. Our analysis establishes that regardless of the Ordering Function or Multi-Objective Search algorithm used, any Multi-Objective Search algorithm must expand all Must-Expand Nodes, some or none of Maybe-Expand Nodes, and none of Never-Expand Nodes. In addition, we conduct experimental evaluations of various Ordering Functions, revealing that they all expand the same number of nodes and compare their efficiency at finding solutions at various stages of the search.
Shawn Skyler, Shahaf S. Shperberg, Dor Atzmon, Ariel Felner, Oren Salzman, Shao-Hung Chan, Han Zhang 0018, Sven Koenig, William Yeoh 0001, Carlos Hernández 0003
SOCS4
2023 Towards Effective Multi-Valued Heuristics for Bi-objective Shortest-Path Algorithms via Differential Heuristics
abstract
In bi-objective graph search, each edge is annotated with a cost pair, where each cost corresponds to an objective to optimize. We are interested in finding all undominated paths from a given start state to a given goal state (called the Pareto front). Almost all existing works of bi-objective search use single-valued heuristics, which use one number for each objective, to estimate the cost between any given state and the goal state. However, single-valued heuristics cannot reflect the trade-offs between the two costs. On the other hand, multi-valued heuristics use a set of pairs to estimate the Pareto front between any given state and the goal state and are more informed than single-valued heuristics. However, they are rarely studied and have yet to be investigated in explicit state spaces by any existing work. In this paper, we are interested in using multi-valued heuristics to improve bi-objective search algorithms in explicit state spaces. More specifically, we generalize Differential Heuristics (DHs), a class of memory-based heuristics for single-objective search, to bi-objective search, resulting in Bi-objective Differential Heuristics (BO-DHs). We propose several techniques to reduce the memory usage and computational overhead of BO-DHs significantly. Our experimental results show that, with suggested improvement and tuned parameters, BO-DHs can reduce the node expansion and runtime of a bi-objective search algorithm by up to an order of magnitude, paving the way for more effective multi-valued heuristics.
Han Zhang 0018, Oren Salzman, Ariel Felner, T. K. Satish Kumar, Shawn Skyler, Carlos Hernández 0003, Sven Koenig
SOCS3
2023 Conflict-tolerant and conflict-free multi-agent meeting
Dor Atzmon, Ariel Felner, Jiaoyang Li 0001, Shahaf S. Shperberg, Nathan R. Sturtevant, Sven Koenig
Artif. Intell.2
2022 On Merging Agents in Multi-Agent Pathfinding Algorithms
abstract
In Multi-Agent Pathfinding (MAPF), the task is to find non-colliding paths for a set of agents. This paper focuses on search-based MAPF algorithms from the Conflict-Based Framework, which is introduced here. A common technique in such algorithms is to merge a group of dependent agents into a meta-agent and plan non-colliding paths for the meta-agent using a low-level MAPF sub-solver. We analyze the patterns that emerge when agents are merged in an arbitrary order. We then introduce policies for choosing which agents or meta-agents to merge to achieve improved efficiency in three algorithms: Independence Detection (ID) and Improved Conflict-Based Search (ICBS), which are optimal, and Priority-Based Search (PBS), which is a fast suboptimal algorithm. Experimental results show a significant improvement in efficiency
Eli Boyarski, Shao-Hung Chan, Dor Atzmon, Ariel Felner, Sven Koenig
SOCS4
2022 Generalized Longest Path Problems
abstract
The longest simple path and snake-in-a-box are combinatorial search problems of considerable research interest. We create a common framework of longest constrained path in a graph that contains these two problems, as well as other interesting maximum path problems, as special cases. We analyze properties of this general framework, produce bounds on the path length that can be used as admissible heuristics for all problem types therein. For the special cases of longest simple path and snakes, these heuristics are shown to reduce the number of expansions when searching for a maximal path, which in some cases leads to reduced search time despite the significant overhead of computing these heuristics.
Gal Dahan, Itay Tabib, Solomon Eyal Shimony, Ariel Felner
SOCS4
2022 Optimal Search with Neural Networks: Challenges and Approaches
abstract
Work in machine learning has grown tremendously in the past years, but has had little to no impact on optimal search approaches. This paper looks at challenges in using deep learning as a part of optimal search, including what is feasible using current public frameworks, and what barriers exist for further adoption. The primary contribution of the paper is to show how to learn admissible heuristics through supervised learning from an existing heuristic. Several approaches are described, with the most successful approach being based on learning a heuristic as a classifier and then adjusting the quantile used with the classifier to ensure heuristic admissibility, which is required for optimal solutions. A secondary contribution is a description of the Batch A* algorithm, which can batch evaluations for more efficient use by the GPU. While ANNs can effectively learn heuristics that produce smaller search trees than alternate compression approaches, there still exists a time overhead when compared to efficient C++ implementations. This point of evaluation points out a challenge for future work.
Borislav Mavrin, Nathan R. Sturtevant, Doron Nadav, Ariel Felner
SOCS6
2022 Optimally Solving the Multiple Watchman Route Problem with Heuristic Search (Extended Abstract)
abstract
In the Watchman Route Problem (WRP), the task is to find a path for a watchman agent such that all locations in the given map will be visually seen by the watchman at least once during the path traversal. Recently, the problem has been optimally solved on a grid map using heuristic search. In this paper, we extend this work to the case of multiple agents. We call this problem the Multiple Watchman Route Problem (MWRP). In MWRP, the task is to find a path for each watchman such that each location on the map will be seen by at least one watchman. We optimally solve MWRP with heuristic search for two different objective functions with a number of A*-based variants, including an enhanced branching mechanism. We then provide an experimental study on these methods and on other attributes of this problem.
Yaakov Livne, Dor Atzmon, Shawn Skyler, Eli Boyarski, Amir Shapiro, Ariel Felner
SOCS6
2022 Online Multi-Agent Path Finding: New Results
abstract
Online MAPF extends the classical Multi-Agent Path Finding problem (MAPF) by considering a more realistic problem in which new agents may appear over time. As online solvers are not aware of which agents will join in the future, the notion of snapshot-optimal was defined, where only current knowledge is considered. In this paper, we perform an extensive comparison between oracle-optimal solutions (where the solver is preinformed of future agents), snapshot-optimal solutions, and suboptimal solutions obtained by prioritised planning.
Jonathan Morag, Ariel Felner, Roni Stern, Dor Atzmon, Eli Boyarski
SOCS2
2022 Bounded-Cost Bi-Objective Heuristic Search
abstract
There are many settings that extend the basic shortest path search problem. In Bounded-Cost Search, we are given a constant bound and the task is to find a solution within the bound. In Bi-Objective Search, each edge is associated with two costs (objectives) and the task is to minimize both objectives. In this paper, we combine both these settings into a new setting of Bounded-Cost Bi-Objective Search. We are given two bounds, one for each objective and the task is to find a solution within these bounds. We provide a scheme for normalizing the two objectives. We then introduce several algorithms for this new setting and compare them experimentally.
Shawn Skyler, Dor Atzmon, Ariel Felner, Oren Salzman, Han Zhang 0018, Sven Koenig, William Yeoh 0001, Carlos Hernández 0003
SOCS3
2022 Meeting at the Border of Two Separate Domains
abstract
To transmit information or transfer an object, two agents may need to reach the same location and meet. Often, such two agents operate in two separate environments and they can only meet at border locations. For example, a ship, sailing in the sea, needs to meet a truck traveling on land. These two agents are able to meet only at the shoreline. We call this problem the Meeting at the Border problem (MATB). In MATB, the optimal meeting location at the border is required, where the cost of a meeting location is the sum of the two shortest paths to that location. We show how to optimally solve MATB with heuristic search and suggest a novel heuristic function that estimates the cost of meeting at the border. Indeed, our new heuristic significantly enhances search algorithms in 2D and 3D domains.
Alexandru Paul Tabacaru, Dor Atzmon, Ariel Felner
SOCS3
2022 Anytime Approximate Bi-Objective Search
abstract
The Pareto-optimal frontier for a bi-objective search problem instance consists of all solutions that are not worse than any other solution in both objectives. The size of the Pareto-optimal frontier can be exponential in the size of the input graph, and hence finding it can be hard. Some existing works leverage a user-specified approximation factor epsilon to compute an approximate Pareto-optimal frontier that can be significantly smaller than the Pareto-optimal frontier. In this paper, we propose an anytime approximate bi-objective search algorithm, called Anytime Bi-Objective A*-epsilon (A-BOA*). A-BOA* is useful when deliberation time is limited. It first finds an approximate Pareto-optimal frontier quickly, iteratively improves it while time allows, and eventually finds the Pareto-optimal frontier. It efficiently reuses the search effort from previous iterations and makes use of a novel pruning technique. Our experimental results show that A-BOA* substantially outperforms baseline algorithms that do not reuse previous search effort, both in terms of runtime and number of node expansions. In fact, the most advanced variant of A-BOA* even slightly outperforms BOA*, a state-of-the-art bi-objective search algorithm, for finding the Pareto-optimal frontier. Moreover, given only a limited amount of deliberation time, A-BOA* finds solutions that collectively approximate the Pareto-optimal frontier much better than the solutions found by BOA*.
Han Zhang 0018, Oren Salzman, T. K. Satish Kumar, Ariel Felner, Carlos Hernández 0003, Sven Koenig
SOCS4
2022 Solving the Watchman Route Problem with Heuristic Search
abstract
This paper solves the Watchman Route Problem (WRP) on a general discrete graph with Heuristic Search. Given a graph, a line-of-sight (LOS) function, and a start vertex, the task is to (offline) find a (shortest) path through the graph such that all vertices in the graph will be visually seen by at least one vertex on the path. WRP is reminiscent but different from graph covering and mapping problems, which are done online on an unknown graph. We formalize WRP as a heuristic search problem and solve it optimally with an A*-based algorithm. We develop a series of admissible heuristics with increasing difficulty and accuracy. Our heuristics abstract the underlying graph into a disjoint line-of-sight graph (GDLS) which is based on disjoint clusters of vertices such that vertices within the same cluster have LOS to the same specific vertex. We use solutions for the Minimum Spanning Tree (MST) and the Traveling Salesman Problem (TSP) of GDLS as admissible heuristics for WRP. We theoretically and empirically investigate these heuristics. Then, we show how the optimal methods can be modified (by intelligently pruning away large sub-trees) to obtain various suboptimal solvers with and without bound guarantees. These suboptimal solvers are much faster and expand fewer nodes than the optimal solver with only minor reduction in the quality of the solution.
Shawn Skyler, Dor Atzmon, Tamir Yaffe, Ariel Felner
J. Artif. Intell. Res.4
2022 Migrating Techniques from Search-based Multi-Agent Path Finding Solvers to SAT-based Approach
abstract
In the multi-agent path finding problem (MAPF) we are given a set of agents each with respective start and goal positions. The task is to find paths for all agents while avoiding collisions, aiming to minimize a given objective function. Many MAPF solvers were introduced in the past decade for optimizing two specific objective functions: sum-of-costs and makespan. Two prominent categories of solvers can be distinguished: search-based solvers and compilation-based solvers. Search-based solvers were developed and tested for the sum-of-costs objective, while the most prominent compilation-based solvers that are built around Boolean satisfiability (SAT) were designed for the makespan objective. Very little is known on the performance and relevance of solvers from the compilation-based approach on the sum-of-costs objective. In this paper, we start to close the gap between these cost functions in the compilation-based approach. Our main contribution is a new SAT-based MAPF solver called MDD-SAT, that is directly aimed to optimally solve the MAPF problem under the sum-of-costs objective function. Using both a lower bound on the sum-of-costs and an upper bound on the makespan, MDD-SAT is able to generate a reasonable number of Boolean variables in our SAT encoding. We then further improve the encoding by borrowing ideas from ICTS, a search-based solver. In addition, we show that concepts applicable in search-based solvers like ICTS and ICBS are applicable in the SAT-based approach as well. Specifically, we integrate independence detection, a generic technique for decomposing an MAPF instance into independent subproblems, into our SAT-based approach, and we design a relaxation of our optimal SAT-based solver that results in a bounded suboptimal SAT-based solver. Experimental evaluation on several domains shows that there are many scenarios where our SAT-based methods outperform state-of-the-art sum-of-costs search-based solvers, such as variants of the ICTS and ICBS algorithms.
Pavel Surynek, Roni Stern, Eli Boyarski, Ariel Felner
J. Artif. Intell. Res.4
2021 f-Aware Conflict Prioritization & Improved Heuristics For Conflict-Based Search
abstract
Conflict-Based Search (CBS) is a leading two-level algorithm for optimal Multi-Agent Path Finding (MAPF). The main step of CBS is to expand nodes by resolving conflicts (where two agents collide). Choosing the ‘right’ conflict to resolve can greatly speed up the search. CBS first resolves conflicts where the costs (g-values) of the resulting child nodes are larger than the cost of the node to be split. However, the recent addition of high-level heuristics to CBS and expanding nodes according to f=g+h reduces the relevance of this conflict prioritization method. Therefore, we introduce an expanded categorization of conflicts, which first resolves conflicts where the f-values of the child nodes are larger than the f-value of the node to be split, and present a method for identifying such conflicts. We also enhance all known heuristics for CBS by using information about the cost of resolving certain conflicts, and with only a small computational overhead. Finally, we experimentally demonstrate that both the expanded categorization of conflicts and the improved heuristics contribute to making CBS even more efficient.
Eli Boyarski, Ariel Felner, Pierre Le Bodic, Daniel Harabor, Peter J. Stuckey, Sven Koenig
AAAI2
2021 Conflict-Free Multi-Agent Meeting
abstract
Multi-Agent Meeting (MAM) is the problem of finding a meeting location for multiple agents and paths to that location. Recently, a Multi-Directional Heuristic Search algorithm, called MM*, was introduced. MM* is a state-of-the-art MAM optimal solver that searches from multiple directions (one for each agent) and is guided by a heuristic function. Practically, a solution to MAM may contain conflicting paths. A related problem that plans conflict-free paths to a given set of goal locations is the Multi-Agent Path Finding problem (MAPF). In this paper, we solve the Conflict-Free Multi-Agent Meeting problem (CF-MAM). In CF-MAM, we find a meeting location for multiple agents (as in MAM) as well as conflict-free paths (as in MAPF) to that location. We introduce two novel algorithms, which combine MAM and MAPF solvers, for optimally solving CF-MAM. We compare both algorithms experimentally, showing the pros and cons of each algorithm.
Dor Atzmon, Shahar Idan Freiman, Oscar Epshtein, Oran Shichman, Ariel Felner
SOCS5
2021 Further Improved Heuristics For Conflict-Based Search
abstract
Conflict-Based Search (CBS) is a leading two-level algorithm for optimal Multi-Agent Path Finding (MAPF). At its high level, CBS expands nodes by resolving conflicts. In recent years, admissible heuristics were added to the high level of CBS. We enhance all known heuristic functions for CBS by using information about the cost of resolving certain conflicts, with only a small computational overhead. We experimentally demonstrate that the improved heuristics contribute to making CBS even more efficient.
Eli Boyarski, Ariel Felner, Pierre Le Bodic, Daniel Harabor, Peter J. Stuckey, Sven Koenig
SOCS2
2021 The Closed List is an Obstacle Too
abstract
The baseline approach for optimal path finding in 4-connected grids is A* with Manhattan Distance. Nevertheless, a large number of enhancements were suggested over the years, usually requiring a preprocessing phase and/or additional memory to store smart lookup tables. In this paper we introduce an enhancement to A* (called BOXA*) on grids which does not need any preprocessing and only needs negligible additional memory. The main idea is to treat the closed-list as a dynamic obstacle. We maintain a list of rectangles which surround CLOSED nodes and calculate an admissible heuristic using the fact that an optimal path from a given node must go around these rectangles. We experimentally show the benefits of this approach on a variety of grid domains.
Ariel Felner, Shahaf S. Shperberg, Hadar Buzhish
SOCS1
2021 Studying Online Multi-Agent Path Finding
abstract
Multi-agent path finding (MAPF) is the problem of planning a set of non-conflicting plans on a graph, for a set of agents. Online MAPF extends MAPF by considering a more realistic problem in which new agents may appear over time. While planning, an online solver does not know whether and which agents will join in the future. Therefore, in online problems the notion of snapshot-optimal was defined, where only current knowledge is considered. The quality of such a solution may be weaker than the quality of a solution to an equivalent offline MAPF problem (offline-optimality), where the solver is preinformed of all the agents that will appear in the future. In this paper we explore, theoretically and empirically, the quality of snapshot-optimal solutions compared to offline-optimal solutions.
Jonathan Morag, Roni Stern, Ariel Felner, Dor Atzmon, Eli Boyarski
SOCS3
2021 Iterative-Deepening Bidirectional Heuristic Search with Restricted Memory
abstract
This extended abstract presents a bidirectional heuristic search algorithm called IDBiHS that operates under restricted memory. Several variants of this algorithm are introduced for different types of memory restrictions, and are compared against existing algorithms with similar restrictions.
Shahaf S. Shperberg, Steven Danishevski, Ariel Felner, Nathan R. Sturtevant
SOCS3
2021 Suboptimally Solving the Watchman Route Problem on a Grid with Heuristic Search
abstract
In the Watchman Route Problem (WRP) we are given a grid map with obstacles and the task is to (offline) find a (shortest) path through the grid such that all cells in the map can be visually seen by at least one cell on the path. WRP was recently formalized and optimally solved with heuristic search. In this paper we show how the previous optimal methods can be relaxed and modified to obtain suboptimal solvers that are much faster than the optimal solvers without sacrificing too much the quality of the solution. In particular, we present three methods that intelligently prune away large subtrees. We then derive bounded suboptimal solvers, suboptimal solvers without bounds and anytime variants of these. All these algorithms are backed up with experimental evidence that show their benefits compared to existing approaches.
Tamir Yaffe, Shawn Skyler, Ariel Felner
SOCS3
2020 Generalized and Sub-Optimal Bipartite Constraints for Conflict-Based Search
abstract
The main idea of conflict-based search (CBS), a popular, state-of-the-art algorithm for multi-agent pathfinding is to resolve conflicts between agents by systematically adding constraints to agents. Recently, CBS has been adapted for new domains and variants, including non-unit costs and continuous time settings. These adaptations require new types of constraints. This paper introduces a new automatic constraint generation technique called bipartite reduction (BR). BR converts the constraint generation step of CBS to a surrogate bipartite graph problem. The properties of BR guarantee completeness and optimality for CBS. Also, BR's properties may be relaxed to obtain suboptimal solutions. Empirical results show that BR yields significant speedups in 2k connected grids over the previous state-of-the-art for both optimal and suboptimal search.
Thayne T. Walker, Nathan R. Sturtevant, Ariel Felner
AAAI3
2020 Multi-Directional Heuristic Search
abstract
In the Multi-Agent Meeting problem (MAM), the task is to find a meeting location for multiple agents, as well as a path for each agent to that location. In this paper, we introduce MM*, a Multi-Directional Heuristic Search algorithm that finds the optimal meeting location under different cost functions. MM* generalizes the Meet in the Middle (MM) bidirectional search algorithm to the case of finding an optimal meeting location for multiple agents. Several admissible heuristics are proposed, and experiments demonstrate the benefits of MM*.
Dor Atzmon, Jiaoyang Li 0001, Ariel Felner, Eliran Nachmani, Shahaf S. Shperberg, Nathan R. Sturtevant, Sven Koenig
IJCAI3
2020 Iterative-Deepening Conflict-Based Search
abstract
Conflict-Based Search (CBS) is a leading algorithm for optimal Multi-Agent Path Finding (MAPF). CBS variants typically compute MAPF solutions using some form of A* search. However, they often do so under strict time limits so as to avoid exhausting the available memory. In this paper, we present IDCBS, an iterative-deepening variant of CBS which can be executed without exhausting the memory and without strict time limits. IDCBS can be substantially faster than CBS due to incremental methods that it uses when processing CBS nodes.
Eli Boyarski, Ariel Felner, Daniel Harabor, Peter J. Stuckey, Liron Cohen 0002, Jiaoyang Li 0001, Sven Koenig
IJCAI2
2020 Bidirectional Heuristic Search: Expanding Nodes by a Lower Bound
abstract
Recent work on bidirectional search defined a lower bound on costs of paths between pairs of nodes, and introduced a new algorithm, NBS, which is based on this bound. Building on these results, we introduce DVCBS, a new algorithm that aims to to further reduce the number of expansions. Generalizing beyond specific algorithms, we then propose a method for enhancing heuristics by propagating such lower bounds (lb-propagation) between frontiers. This lb-propagation can be used in existing algorithms, often improving their performance, as well as making them "well behaved".
Shahaf S. Shperberg, Ariel Felner, Nathan R. Sturtevant, Solomon Eyal Shimony, Avi Hayoun
IJCAI2
2020 Moving Agents in Formation in Congested Environments
abstract
In this paper, we formalize and study the Moving Agents in Formation (MAiF) problem, that combines the tasks of finding short collision-free paths for multiple agents and keeping them in close adherence to a desired formation. Previous work includes controller-based algorithms, swarm-based algorithms, and potential-field-based algorithms. They usually focus on only one or the other of these tasks, solve the problem greedily without systematic search, and thus generate costly solutions or even fail to find solutions in congested environment. In this paper, we develop a two-phase search algorithm, called SWARM-MAPF, whose first phase is inspired by swarm-based algorithms (in open regions) and whose second phase is inspired by multi-agent path-finding (MAPF) algorithms (in congested regions). In the first phase, SWARM-MAPF selects a leader among the agents and finds a path for it that is sufficiently far away from the obstacles so that the other agents can preserve the desired formation around it. It also identifies the critical segments of the leader's path where the other agents cannot preserve the desired formation and the refinement of which has thus to be delegated to the second phase. In the second phase, SWARM-MAPF refines these segments. Theoretically, we prove that SWARM-MAPF is complete. Empirically, we show that SWARM-MAPF scales well and is able to find close-to-optimal solutions.
Jiaoyang Li 0001, Kexuan Sun 0002, Hang Ma 0001, Ariel Felner, T. K. Satish Kumar, Sven Koenig
SOCS4
2020 Multi-Directional Search
abstract
In the Multi-Agent Meeting (MAM) problem, the task is to find a meeting location for multiple agents, as well as a path for each agent to that location. In this paper, we introduce MM*, a Multi-Directional Search algorithm that finds the optimal meeting location under different cost functions. MM* generalizes the Meet in the Middle (MM) bidirectional search algorithm to the case of finding optimal meeting locations for multiple agents. A number of admissible heuristics are proposed and experiments demonstrate the benefits of MM*.
Dor Atzmon, Jiaoyang Li 0001, Ariel Felner, Eliran Nachmani, Shahaf S. Shperberg, Nathan R. Sturtevant, Sven Koenig
SOCS3
2020 Generalizing Multi-Agent Path Finding for Heterogeneous Agents
abstract
Multi-Agent Path Finding (MAPF) is the problem of finding non-colliding paths for multiple agents. The classical problem assumes that all agents are homogeneous, with a fixed size and behavior. However, in reality agents are heterogeneous, with different sizes and behaviors. In this paper, we generalize MAPF to G-MAPF for the case of heterogeneous agents. We then show how two previous settings of large agents and k-robust agents are special cases of G-MAPF. Finally, we introduce G-CBS, a variant of the Conflict-Based Search (CBS) algorithm for G-MAPF, which does not cause significant extra overhead.
Dor Atzmon, Yonathan Zax, Einat Kivity, Lidor Avitan, Jonathan Morag, Ariel Felner
SOCS6
2020 F-Cardinal Conflicts in Conflict-Based Search
abstract
Conflict-Based Search (CBS) is a leading algorithm for optimal Multi-Agent Path Finding (MAPF) which features strong performance. In CBS, one conflict in a high-level node is resolved to generate two child nodes, until a node with no conflicts is found. Choosing the right conflict to resolve can greatly speed up the search. It is currently recommended to resolve cardinal conflicts first, resolving them yields two child nodes with a higher cost than the cost of their parent. However, since the recent addition of high-level heuristics to CBS, when resolving cardinal conflicts, the h-value of high-level child nodes often decreases by the same amount as their cost increases. This diminishes the effectiveness of the cardinal conflicts distinction. We propose an expanded categorization of conflicts into f-cardinal, g-cardinal, and non-cardinal. F-cardinal conflicts should be resolved first. Resolving f-cardinal conflicts generates child nodes with an increased f-value relative to their parent. We propose two methods for identifying f-cardinal conflicts. Finally, we demonstrate on standard benchmarks that choosing conflicts according to this expanded categorization increases the effectiveness of modern CBS.
Eli Boyarski, Daniel Harabor, Peter J. Stuckey, Pierre Le Bodic, Ariel Felner
SOCS5
2020 Solving the Watchman Route Problem on a Grid with Heuristic Search
abstract
In this paper we optimally solve the Watchman Route Problem (WRP) on a grid. We are given a grid map with obstacles and the task is to (offline) find a (shortest) path through the grid such that all cells in the map can be visually seen by at least one c ll on the path. WRP is a reminiscent but is different from graph covering and mapping problems which are done online on an unknown graph. We formalize WRP as a heuristic search problem and solve it with an A*-based algorithm. We develop a series of admissible heuristics with increasing difficulty and accuracy. In particular, our heuristics abstract the problem into line-of-sight clusters graph. Then, solutions for the minimum spanning tree (MST) and the traveling salesman problem (TSP) on this graph are used as admissible heuristics for WRP. We theoretically and experimentally study these heuristics and show that we can optimally and suboptimally solve problems of increasing difficulties.
Shawn Seiref, Tamir Jaffey, Margarita Lopatin, Ariel Felner
SOCS4
2020 On the Differences and Similarities of fMM and GBFHS
abstract
fMM and GBFSH are two prominent bidirectional heuristic search algorithms. Over the past few years, there has been a great deal of theoretical and empirical work on both of these algorithms. As part of the research conducted on these algorithms, some interesting theoretical properties were proven for fMM and not for GBFSH and vice versa. In addition, both of them are used as benchmarks for evaluation bidirectional heuristic search algorithms. In this paper we show that fMM infused by a lower-bound propagation and GBFSH are equivalent. In essence, every instance of fMM can be mapped to an instance of GBFSH that expands the exact sequence of nodes and vice versa. This equivalence indicates that all theoretical properties proven for one algorithm hold for both algorithm, and that future analyses and benchmarks can consider only one of these algorithms.
Shahaf S. Shperberg, Ariel Felner
SOCS2
2020 Robust Multi-Agent Path Finding and Executing
abstract
Multi-agent path-finding (MAPF) is the problem of finding a plan for moving a set of agents from their initial locations to their goals without collisions. Following this plan, however, may not be possible due to unexpected events that delay some of the agents. In this work, we propose a holistic solution for MAPF that is robust to such unexpected delays. First, we introduce the notion of a k-robust MAPF plan, which is a plan that can be executed even if a limited number (k) of delays occur. We propose sufficient and required conditions for finding a k-robust plan, and show how to convert several MAPF solvers to find such plans. Then, we propose several robust execution policies. An execution policy is a policy for agents executing a MAPF plan. An execution policy is robust if following it guarantees that the agents reach their goals even if they encounter unexpected delays. Several classes of such robust execution policies are proposed and evaluated experimentally. Finally, we present robust execution policies for cases where communication between the agents may also be delayed. We performed an extensive experimental evaluation in which we compared different algorithms for finding robust MAPF plans, compared different ro- bust execution policies, and studied the interplay between having a robust plan and the performance when using a robust execution policy.
Dor Atzmon, Roni Stern, Ariel Felner, Glenn Wagner, Roman Barták, Neng-Fa Zhou
J. Artif. Intell. Res.3
2019 Multi-Agent Path Finding for Large Agents
abstract
Multi-Agent Path Finding (MAPF) has been widely studied in the AI community. For example, Conflict-Based Search (CBS) is a state-of-the-art MAPF algorithm based on a twolevel tree-search. However, previous MAPF algorithms assume that an agent occupies only a single location at any given time, e.g., a single cell in a grid. This limits their applicability in many real-world domains that have geometric agents in lieu of point agents. Geometric agents are referred to as “large” agents because they can occupy multiple points at the same time. In this paper, we formalize and study LAMAPF, i.e., MAPF for large agents. We first show how CBS can be adapted to solve LA-MAPF. We then present a generalized version of CBS, called Multi-Constraint CBS (MCCBS), that adds multiple constraints (instead of one constraint) for an agent when it generates a high-level search node. We introduce three different approaches to choose such constraints as well as an approach to compute admissible heuristics for the high-level search. Experimental results show that all MC-CBS variants outperform CBS by up to three orders of magnitude in terms of runtime. The best variant also outperforms EPEA* (a state-of-the-art A*-based MAPF solver) in all cases and MDD-SAT (a state-of-the-art reduction-based MAPF solver) in some cases.
Jiaoyang Li 0001, Pavel Surynek, Ariel Felner, Hang Ma 0001, T. K. Satish Kumar, Sven Koenig
AAAI3
2019 Enriching Non-Parametric Bidirectional Search Algorithms
abstract
NBS is a non-parametric bidirectional search algorithm proven to expand at most twice the number of node expansions required to verify the optimality of a solution. We introduce new variants of NBS that are aimed at finding all optimal solutions. We then introduce an algorithmic framework that includes NBS as a special case. Finally, we introduce DVCBS, a new algorithm in this framework that aims to further reduce the number of expansions. Unlike NBS, DVCBS does not have any worst-case bound guarantees, but in practice it outperforms NBS in verifying the optimality of solutions.
Shahaf S. Shperberg, Ariel Felner, Nathan R. Sturtevant, Solomon Eyal Shimony, Avi Hayoun
AAAI2
2019 Improved Heuristics for Multi-Agent Path Finding with Conflict-Based Search
abstract
Conflict-Based Search (CBS) and its enhancements are among the strongest algorithms for Multi-Agent Path Finding. Recent work introduced an admissible heuristic to guide the high-level search of CBS. In this work, we prove the limitation of this heuristic, as it is based on cardinal conflicts only. We then introduce two new admissible heuristics by reasoning about the pairwise dependencies between agents. Empirically, CBS with either new heuristic significantly improves the success rate over CBS with the recent heuristic and reduces the number of expanded nodes and runtime by up to a factor of 50.
Jiaoyang Li 0001, Ariel Felner, Eli Boyarski, Hang Ma 0001, Sven Koenig
IJCAI2
2019 Optimally Efficient Bidirectional Search
abstract
A* is optimally efficient with regard to node expansions among unidirectional admissible algorithms — those that only assume that the heuristic used is admissible. This paper studies algorithms that are optimally efficient for bidirectional search algorithms. We present the Fractional MM algorithm and its sibling, the MT algorithm, which is simpler to analyze. We then develop variants of these algorithms that are optimally efficient, each under different assumptions on the information available to the algorithm.
Eshed Shaham, Ariel Felner, Nathan R. Sturtevant, Jeffrey S. Rosenschein
IJCAI2
2019 Probabilistic Robust Multi-Agent Path Finding
abstract
In a multi-agent path-finding (MAPF) problem, the task is to find a plan for moving a set of agents from their initial locations to their goals without collisions. Following this plan, however, may not be possible due to unexpected events that delay some of the agents. Guaranteeing that collisions will never occur may be impossible. An important task is to find a plan that is very likely to succeed, even though unexpected delays may occur. We propose an algorithm for finding a plan in which the probability that no collisions will occur is at least a given parameter p (p-robust plan). We show that finding an optimal p-robust plan is significantly more difficult than finding an optimal standard plan. As a practical solution, we propose a greedy algorithm based on the Conflict-Based Search framework. Our experiments show that it finds p-robust plans with cost that is relatively close to the optimal cost of the standard, non-robust plans.
Dor Atzmon, Ariel Felner, Roni Stern
SOCS2
2019 Improved Heuristics for Multi-Agent Path Finding with Conflict-Based Search: Preliminary Results
abstract
Conflict-Based Search (CBS) and its enhancements are among the strongest algorithms for Multi-Agent Pathfinding. Recent work introduced an admissible heuristic to guide the high-level search of CBS. In this work, we prove the limitation of this heuristic, as it is based on cardinal conflicts only. We then introduce two new admissible heuristics by reasoning about the pairwise dependency between agents. Empirically, CBS with both new heuristics significantly improves the success rate over CBS with the recent heuristic and reduces the number of expanded nodes and runtime by up to a factor of 50, yielding a new state-of-the-art CBS-based algorithm.
Jiaoyang Li 0001, Eli Boyarski, Ariel Felner, Hang Ma 0001, Sven Koenig
SOCS3
2019 Multi-Agent Path Finding for Large Agents
abstract
Multi-Agent Path Finding (MAPF) has been widely studied in the AI community. For example, Conflict-Based Search (CBS) is a state-of-the-art MAPF algorithm based on a two-level tree-search. However, previous MAPF algorithms assume that an agent occupies only a single location at any given time, e.g., a single cell in a grid. This limits their applicability in many real-world domains that have geometric agents in lieu of point agents. Geometric agents are referred to as “large” agents because they can occupy multiple points at the same time. In this paper, we formalize and study LAMAPF, i.e., MAPF for large agents. We first show how CBS can be adapted to solve LA-MAPF. We then present a generalized version of CBS, called Multi-Constraint CBS (MC-CBS), that adds multiple constraints (instead of one constraint) for an agent when it generates a high-level search node. We introduce three different approaches to choose such constraints as well as an approach to compute admissible heuristics for the high-level search. Experimental results show that all MC-CBS variants outperform CBS by up to three orders of magnitude in terms of runtime. The best variant also outperforms EPEA* (a state-of-the-art A*-based MAPF solver) in all cases and MDD-SAT (a state-of-the-art reduction-based MAPF solver) in some cases.
Jiaoyang Li 0001, Pavel Surynek, Ariel Felner, Hang Ma 0001, T. K. Satish Kumar, Sven Koenig
SOCS3
2019 Improving Bidirectional Heuristic Search by Bounds Propagation
abstract
Recent work in bidirectional heuristic search characterize pairs of nodes from which at least one node must be expanded in order to ensure optimality of solutions. We use these findings to propose a method for improving existing heuristics by propagating lower bounds between the forward and backward frontiers. We then define a number of desirable properties for bidirectional heuristic search algorithms, and show that applying the bound propagations adds these properties to many existing algorithms (e.g. to the MM family of algorithms). Finally, experimental results show that applying these propagations significantly reduce the running time of various algorithms.
Shahaf S. Shperberg, Ariel Felner, Solomon Eyal Shimony, Nathan R. Sturtevant, Avi Hayoun
SOCS2
2019 Enriching Non-Parametric Bidirectional Search Algorithms - Extended Abstract
abstract
NBS is a non-parametric bidirectional search algorithm, proved to expand at most twice the number of node expansions required to verify the optimality of a solution. We introduce new variants of NBS that are aimed at finding all optimal solutions. We then introduce an algorithmic framework that includes NBS as a special case. Finally, we introduce DVCBS, a new algorithm in this framework that aims to further reduce the number of expansions. Unlike NBS, DVCBS does not have any worst-case bound guarantees, but in practice it outperforms NBS in verifying the optimality of solutions.
Shahaf S. Shperberg, Ariel Felner, Nathan R. Sturtevant, Solomon Eyal Shimony, Avi Hayoun
SOCS2
2019 Multi-Agent Pathfinding: Definitions, Variants, and Benchmarks
abstract
The multi-agent pathfinding problem (MAPF) is the fundamental problem of planning paths for multiple agents, where the key constraint is that the agents will be able to follow these paths concurrently without colliding with each other. Applications of MAPF include automated warehouses, autonomous vehicles, and robotics. Research on MAPF has been flourishing in the past couple of years. Different MAPF research papers assume different sets of assumptions, e.g., whether agents can traverse the same road at the same time, and have different objective functions, e.g., minimize makespan or sum of agents' actions costs. These assumptions and objectives are sometimes implicitly assumed or described informally. This makes it difficult for establishing appropriate baselines for comparison in research papers, as well as making it difficult for practitioners to find the papers relevant to their concrete application. This paper aims to fill this gap and facilitate future research and practitioners by providing a unifying terminology for describing the common MAPF assumptions and objectives. In addition, we also provide pointers to two MAPF benchmarks. In particular, we introduce a new grid-based benchmark for MAPF, and demonstrate experimentally that it poses a challenge to contemporary MAPF algorithms.
Roni Stern, Nathan R. Sturtevant, Ariel Felner, Sven Koenig, Hang Ma 0001, Thayne T. Walker, Jiaoyang Li 0001, Dor Atzmon, Liron Cohen 0002, T. K. Satish Kumar, Roman Barták, Eli Boyarski
SOCS3
2019 Unbounded Sub-Optimal Conflict-Based Search in Complex Domains
abstract
Conflict-Based Search (CBS) is a state of the art algorithm for multi-agent pathfinding (MAPF). CBS has been studied in many domains, however, most research has focused on classic domains with point agents that move with unit time steps and unit costs. In this work, we are interested in MAPF solutions for classic domains and complex domains, that is, domains which include shaped agents, actions with non-unit costs, non-uniform action durations and/or non-holonomic or kinodynamic movement constraints. Prior work on sub-optimal formulations of CBS has focused on heuristics. Instead, our work introduces new types of constraints. We show that certain constraint formulations have properties that can cause CBS to run orders of magnitude faster, but may cause the algorithm to be incomplete and yield sub-optimal results. We introduce new conditional constraints which allow CBS to exploit constraint properties which cause it to run faster and still retain algorithmic completeness. We additionally formulate a new constraint accumulation technique called constraint overloading which utilizes conditional constraints in order to achieve further performance gains.
Thayne T. Walker, Nathan R. Sturtevant, Ariel Felner
SOCS3
2019 Target oriented network intelligence collection: effective exploration of social networks
Rami Puzis, Liron Samama-Kachko, Barak Hagbi, Roni Stern, Ariel Felner
World Wide Web5
2018 A Brief History and Recent Achievements in Bidirectional Search
abstract
The state of the art in bidirectional search has changed significantly a very short time period; we now can answer questions about unidirectional and bidirectional search that until very recently we were unable to answer. This paper is designed to provide an accessible overview of the recent research in bidirectional search in the context of the broader efforts over the last 50 years. We give particular attention to new theoretical results and the algorithms they inspire for optimal and near-optimal node expansions when finding a shortest path.
Nathan R. Sturtevant, Ariel Felner
AAAI2
2018 Multi-Agent Path Finding with Deadlines
abstract
We formalize Multi-Agent Path Finding with Deadlines (MAPF-DL). The objective is to maximize the number of agents that can reach their given goal vertices from their given start vertices within the deadline, without colliding with each other. We first show that MAPF-DL is NP-hard to solve optimally. We then present two classes of optimal algorithms, one based on a reduction of MAPF-DL to a flow problem and a subsequent compact integer linear programming formulation of the resulting reduced abstracted multi-commodity flow network and the other one based on novel combinatorial search algorithms. Our empirical results demonstrate that these MAPF-DL solvers scale well and each one dominates the other ones in different scenarios.
Hang Ma 0001, Glenn Wagner, Ariel Felner, Jiaoyang Li 0001, T. K. Satish Kumar, Sven Koenig
IJCAI3
2018 Anytime Focal Search with Applications
abstract
Focal search (FS) is a bounded-suboptimal search (BSS) variant of A*. Like A*, it uses an open list whose states are sorted in increasing order of their f-values. Unlike A*, it also uses a focal list containing all states from the open list whose f-values are no larger than a suboptimality factor times the smallest f-value in the open list. In this paper, we develop an anytime version of FS, called anytime FS (AFS), that is useful when deliberation time is limited. AFS finds a "good" solution quickly and refines it to better and better solutions if time allows. It does this refinement efficiently by reusing previous search efforts. On the theoretical side, we show that AFS is bounded suboptimal and that anytime potential search (ATPS/ANA*), a state-of-the-art anytime bounded-cost search (BCS) variant of A*, is a special case of AFS. In doing so, we bridge the gap between anytime search algorithms based on BSS and BCS. We also identify different properties of priority functions, used to sort the focal list, that may allow for efficient reuse of previous search efforts. On the experimental side, we demonstrate the usefulness of AFS for solving hard combinatorial problems, such as the generalized covering traveling salesman problem and the multi-agent pathfinding problem.
Liron Cohen 0002, Matias Greco, Hang Ma 0001, Carlos Hernández 0003, Ariel Felner, T. K. Satish Kumar, Sven Koenig
IJCAI5
2018 Extended Increasing Cost Tree Search for Non-Unit Cost Domains
abstract
Multi-agent pathfinding (MAPF) has applications in navigation, robotics, games and planning. Most work on search-based optimal algorithms for MAPF has focused on simple domains with unit cost actions and unit time steps. Although these constraints keep many aspects of the algorithms simple, they also severely limit the domains that can be used. In this paper we introduce a new definition of the MAPF problem for non-unit cost and non-unit time step domains along with new multiagent state successor generation schemes for these domains. Finally, we define an extended version of the increasing cost tree search algorithm (ICTS) for non-unit costs, with two new sub-optimal variants of ICTS: epsilon-ICTS and w-ICTS. Our experiments show that higher quality sub-optimal solutions are achievable in domains with finely discretized movement models in no more time than lower-quality, optimal solutions in domains with coarsely discretized movement models.
Thayne T. Walker, Nathan R. Sturtevant, Ariel Felner
IJCAI3
2018 Robust Multi-Agent Path Finding
abstract
In the multi-agent path-finding (MAPF) problem, the task is to find a plan for moving a set of agents from their initial locations to their goals without collisions. Following this plan, however, may not be possible due to unexpected events that delay some of the agents. We explore the notion of k-robust MAPF, where the task is to find a plan that can be followed even if a limited number of such delays occur. k-robust MAPF is especially suitable for agents with a control mechanism that guarantees that each agent is within a limited number of steps away from its pre-defined plan. We propose sufficient and required conditions for finding a k-robust plan, and show how to convert several MAPF solvers to find such plans. Then, we show the benefit of using a k-robust plan during execution, and for finding plans that are likely to succeed.
Dor Atzmon, Roni Stern, Ariel Felner, Glenn Wagner, Roman Barták, Neng-Fa Zhou
SOCS3
2018 Position Paper: Using Early Goal Test in A
abstract
This paper focuses on the stopping condition of A*. Traditionally, A* is described such that the goal test is done oncea node is chosen for expansion (A*-LATE). An alternativeway is to perform the goal test when a node is generated (A*-EARLY). In this position paper we compare the two approaches from pedagogical and practical aspects and advocatefor teaching and using A*-EARLY.
Ariel Felner
SOCS1
2018 Minimizing Node Expansions in Bidirectional Search with Consistent Heuristics
abstract
A* is optimally effective with regard to node expansions among unidirectional admissible algorithms—those that only assume that the heuristic used is admissible. Among bidirectional algorithms the Fractional MM algorithm is optimally effective (given the correct parameters) among admissible algorithms.This paper generalizes the bidirectional result to more complex settings where more information on the problem domain can be exploited: (1) When the cost of the minimal edge is known. (2) When the algorithm knows that the heuristics are consistent. This characterization uses a novel algorithm called MT. MT is similar to Fractional MM and is also optimally effective, but simpler to analyze.
Eshed Shaham, Ariel Felner, Nathan R. Sturtevant, Jeffrey S. Rosenschein
SOCS2
2018 Sub-Optimal SAT-Based Approach to Multi-Agent Path-Finding Problem
abstract
In multi-agent path finding (MAPF) the task is to find nonconflicting paths for multiple agents. In this paper we focus on finding suboptimal solutions for MAPF for the sum-of-costs variant. Recently, a SAT-based approached was developed to solve this problem and proved beneficial in many cases when compared to other search-based solvers. In this paper, we present SAT-based unbounded- and bounded-suboptimal algorithms and compare them to relevant algorithms. Experimental results show that in many case the SAT-based solver significantly outperforms the search-based solvers.
Pavel Surynek, Ariel Felner, Roni Stern, Eli Boyarski
SOCS2
2018 Rational deployment of multiple heuristics in optimal state-space search
Erez Karpas, Oded Betzalel, Solomon Eyal Shimony, David Tolpin, Ariel Felner
Artif. Intell.5
2017 Value Compression of Pattern Databases
abstract
One common pattern database compression technique is to merge adjacent database entries and store the minimum of merged entries to maintain heuristic admissibility. In this paper we propose a compression technique that preserves every entry, but reduces the number of bits used to store each entry, therefore limiting the values that can be represented. Even when this technique throws away low values in the heuristic, it can still have better performance than the traditional approach. We develop a theoretical basis for selecting which values to keep and show improved performance in both unidirectional and bidirectional search.
Nathan R. Sturtevant, Ariel Felner, Malte Helmert
AAAI2
2017 Integration of Independence Detection into SAT-based Optimal Multi-Agent Path Finding - A Novel SAT-based Optimal MAPF Solver
Pavel Surynek, Jiri Svancara, Ariel Felner, Eli Boyarski
ICAART (2)3
2017 k-Robust Multi-Agent Path Finding
abstract
In the multi-agent path-finding (MAPF) problem a plan is needed to move a set of agents from their initial location to their goals without collisions. In this paper we introduce and study the k-robust MAPF problem, where we seek a plan that is robust to k unexpected delays per agent.
Dor Atzmon, Ariel Felner, Roni Stern, Glenn Wagner, Roman Barták, Neng-Fa Zhou
SOCS2
2017 Search-Based Optimal Solvers for the Multi-Agent Pathfinding Problem: Summary and Challenges
abstract
Multi-agent pathfinding (MAPF) is an area of expanding research interest. At the core of this research area, numerous diverse search-based techniques were developed in the past 6 years for optimally solving MAPF under the sum-of-costs objective function. In this paper we survey these techniques, while placing them into the wider context of the MAPF field of research. Finally, we provide analytical and experimental comparisons that show that no algorithm dominates all others in all circumstances. We conclude by listing important future research directions.
Ariel Felner, Roni Stern, Solomon Eyal Shimony, Eli Boyarski, Meir Goldenberg, Guni Sharon, Nathan R. Sturtevant, Glenn Wagner, Pavel Surynek
SOCS1
2017 Dynamic Potential Search on Weighted Graphs
abstract
Dynamic Potential Search (DPS) is a recently introduced search algorithm that returns a bounded-suboptimal cost solution. DPS orders nodes in the open-list based on their potential which is a combination of both the g- and h-values of a node. In this paper we study the behavior of DPS on weighted graphs. In particular, we develop a new variant of DPS, called DPSU which calculates the potential by counting one for each edge regardless of its costs. We develop an eager version and a restrained version of DPSU. We then compare all these algorithms on a number of weighted graphs and study the pros and cons of each of them.
Daniel Gilon, Ariel Felner, Roni Stern
SOCS2
2017 On Variable Dependencies and Compressed Pattern Databases
abstract
Pattern databases are among the strongest known heuristics for many classical search benchmarks such as sliding-tile puzzles, the 4-peg Towers of Hanoi puzzles, Rubik's Cube, and TopSpin. Min-compression is a generally applicable technique for augmenting pattern database heuristics that has led to marked experimental improvements in some settings, while being ineffective in others. We provide a theoretical explanation for these experimental phenomena by studying the interaction between the ranking function used to order abstract states in a pattern database, the compression scheme used to abstract states, and the dependencies between state variables in the problem representation.
Malte Helmert, Nathan R. Sturtevant, Ariel Felner
SOCS3
2017 The Minimal Set of States that Must Be Expanded in a Front-to-End Bidirectional Search
abstract
A* is optimal among admissible unidirectional algorithms when searching with a consistent heuristic. Recently, similar optimality bounds have been established for bidirectional search, but no practical algorithm is guaranteed to always achieve this bound. In this paper we study the nature of the number of nodes that must be expanded in any front-to-end bidirectional search. We present an efficient algorithm for computing that number and show that a theoretical parameterized generalization of MM, with the correct parameter, is the optimal front-to-end bidirectional search. We then experimentally compare various algorithms and show how far they are from optimal.
Eshed Shaham, Ariel Felner, Nathan R. Sturtevant
SOCS2
2017 Shortest Path for K Goals
abstract
In this paper we study the k goal search problem (kGS), which is the problem of solving k shortest path problems that share the same start state. Two fundamental heuristic search approaches are analyzed: searching for the k goals one at a time, or searching for all k goals together in a single pass. Key theoretical properties are established and a preliminary experimental evaluation is performed.
Roni Stern, Meir Goldenberg, Ariel Felner
SOCS3
2017 Modifying Optimal SAT-Based Approach to Multi-Agent Path-Finding Problem to Suboptimal Variants
abstract
In multi-agent path finding (MAPF) the task is to find non-conflicting paths for multiple agents. Recently, a SAT-based approach was developed to solve this problem and proved beneficial in many cases when compared to other search-based solvers. In this paper, we introduce SAT-based unbounded- and bounded-suboptimal algorithms and compare them to relevant search-based algorithms.
Pavel Surynek, Ariel Felner, Roni Stern, Eli Boyarski
SOCS2
2017 Monte-Carlo Tree Search using Batch Value of Perfect Information
Shahaf S. Shperberg, Solomon Eyal Shimony, Ariel Felner
UAI3
2017 MM: A bidirectional search algorithm that is guaranteed to meet in the middle
Robert C. Holte, Ariel Felner, Guni Sharon, Nathan R. Sturtevant
Artif. Intell.2
2016 Bidirectional Search That Is Guaranteed to Meet in the Middle
abstract
We present MM, the first bidirectional heuristic search algorithm whose forward and backward searches are guaranteed to ''meet in the middle'', i.e. never expand a node beyond the solution midpoint. We also present a novel framework for comparing MM, A*, and brute-force search, and identify conditions favoring each algorithm. Finally, we present experimental results that support our theoretical analysis.
Robert C. Holte, Ariel Felner, Guni Sharon, Nathan R. Sturtevant
AAAI2
2016 Efficient SAT Approach to Multi-Agent Path Finding Under the Sum of Costs Objective
abstract
In the multi-agent path finding (MAPF) the task is to find non-conflicting paths for multiple agents. In this paper we present the first SAT-solver for the sum-of-costs variant of MAPF which was previously only solved by search-based methods. Using both a lower bound on the sum-of-costs and an upper bound on the makespan, we are able to have a reasonable number of variables in our SAT encoding. We then further improve the encoding by borrowing ideas from ICTS, a search-based solver. Experimental evaluation on several domains showed that there are many scenarios where the new SAT-based method outperforms the best variants of previous sum-of-costs search solvers - the ICTS and ICBS algorithms.
Pavel Surynek, Ariel Felner, Roni Stern, Eli Boyarski
ECAI2
2016 Dynamic Potential Search - A New Bounded Suboptimal Search
abstract
Potential Search (PS) is an algorithm that is designed to solve bounded cost search problems. In this paper, we modify PS to work within the framework of bounded suboptimal search and introduce Dynamic Potential Search (DPS). DPS uses the idea of PS but modifies the bound to be the product of the minimal f-value in OPEN and the required suboptimal bound. We study DPS and its attributes. We then experimentally compare DPS to WA* and to EES on a variety of domains and study parameters that affect the behavior of these algorithms.In general we show that in domains with unit edge costs (e.g., many standard benchmarks) DPS significantly outperforms WA* and EES but there are exceptions.
Daniel Gilon, Ariel Felner, Roni Stern
SOCS2
2016 Repair Policies for Not Reopening Nodes in Different Search Settings
abstract
We examine two policies for reopening of nodes: never reopen (NR) and always reopen (AR). While there are circumstances where each policy isbeneficial, we observed empirically that NR is usually faster. However, NR may fail to return a solution of the desired quality in two scenarios:(1) in a bounded suboptimal search when inconsistent heuristics are usedand (2) in a bounded cost setting. To remedy this we provide two repair policies for NR when the desired quality was not obtained. The firstpolicy is to restart AR. The second policy is to repeatedly place the nodesthat were not reopened back in OPEN and continue with NR. Experimentalresults show that both repair polices outperform the AR policy.
Vitali Sepetnitsky, Ariel Felner, Roni Stern
SOCS2
2016 Extended Abstract: An Improved Priority Function for Bidirectional Heuristic Search
abstract
Bidirectional search algorithms interleave a search forward from the start state (start ) and a search backward (i.e. using reverse operators) from the goal state (goal). We say that the two searches “meet in the middle” if neither search expands a node whose g-value (in the given direction) exceeds C*/2 , where C* is the cost of an optimal solution. The only bidirectional heuristic search algorithm that is guaranteed to meet in the middle under all circumstances is the recently introduced MM algorithm (Holte et al. 2016). The feature of MM that provides this guarantee is its unique priority functions for nodes on its open lists. In this short note we present MMe, which enhances MM’s priority function and is expected to expand fewer nodes than MM under most circumstances. We sketch a proof of MMe’s correctness, describe conditions under which MMe will expand fewer nodes than MM and vice versa, and experimentally compare MMe and MM on the 10-Pancake problem.
Guni Sharon, Robert C. Holte, Ariel Felner, Nathan R. Sturtevant
SOCS3
2016 An Empirical Comparison of the Hardness of Multi-Agent Path Finding under the Makespan and the Sum of Costs Objectives
abstract
In the multi-agent path finding (MAPF) the task is to find non-conflicting paths for multiple agents. Recently, existing makespan optimal SAT-based solvers for MAPF have been modified for the sum-of-costs objective. In this paper, we empirically compare the hardness of solving MAPF with SAT-based and search-based solvers under the makespan and the sum-of-costs objectives in a number of domains. The experimental evaluation shows that MAPF under the makespan objective is easier across all the tested solvers and domains.
Pavel Surynek, Ariel Felner, Roni Stern, Eli Boyarski
SOCS2
2016 Predicting optimal solution costs with bidirectional stratified sampling in regular search spaces
Levi Lelis, Roni Stern, Shahab Jabbari Arfaee, Sandra Zilles, Ariel Felner, Robert C. Holte
Artif. Intell.5
2015 ICBS: Improved Conflict-Based Search Algorithm for Multi-Agent Pathfinding
Eli Boyarski, Ariel Felner, Roni Stern, Guni Sharon, David Tolpin, Oded Betzalel, Solomon Eyal Shimony
IJCAI2
2015 Max Is More than Min: Solving Maximization Problems with Heuristic Search
Roni Stern, Scott Kiesel, Rami Puzis, Ariel Felner, Wheeler Ruml
IJCAI4
2015 Type System Based Rational Lazy IDA
abstract
Meta-reasoning can improve numerous search algorithms, but necessitates collection of statistics to be used as probability distributions, and involves restrictive meta-reasoning assumptions. The recently suggested scheme of type systems in search algorithms is used in this paper for collecting these statistics. The statistics are then used to better estimate the unknown quantity of expected regret of computing a heuristic in Rational Lazy IDA* (RLIDA*), and also facilitate a second improvement due to relaxing one of the unrealistic meta-reasoning assumptions in RLIDA*.
Oded Betzalel, Ariel Felner, Solomon Eyal Shimony
SOCS2
2015 Confidence Backup Updates for Aggregating MDP State Values in Monte-Carlo Tree Search
abstract
Monte-Carlo Tree Search (MCTS) algorithms estimate the value of MDP states based on rewards received by performing multiple random simulations. MCTS algorithms can use different strategies to aggregate these rewards and provide an estimation for the states’ values. The most common aggregation method is to store the mean reward of all simulations. Another common approach stores the best observed reward from each state. Both of these methods have complementary benefits and drawbacks. In this paper, we show that both of these methods are biased estimators for the real expected value of MDP states. We propose an hybrid approach that uses the best reward for states with low noise, and otherwise uses the mean. Experimental results on the Sailing MDP domain show that our method has a considerable advantage when the rewards are drawn from a noisy distribution.
Zahy Bnaya, Alon Palombo, Rami Puzis, Ariel Felner
SOCS4
2015 ICBS: The Improved Conflict-Based Search Algorithm for Multi-Agent Pathfinding
abstract
Conflict-Based Search (CBS) and its generalization, Meta-Agent CBS are amongst the strongest newly introduced algorithms for Multi-Agent Path Finding. This paper introduces ICBS, an improved version of CBS. ICBS incorporates three orthogonal improvements to CBS which are systematically described and studied. Experimental results show that each of these improvements reduces the runtime over basic CBS by up to 20x in many cases. When all three improvements are combined, an even larger improvement is achieved, producing state-ofthe art results for a number of domains.
Eli Boyarski, Ariel Felner, Roni Stern, Guni Sharon, Oded Betzalel, David Tolpin, Solomon Eyal Shimony
SOCS2
2015 Position Paper: The Collapse Macro in Best-First Search Algorithms and an Iterative Variant of RBFS
abstract
This paper makes two pedagogical contributions. First, we describe two macrooperators for best-first search algorithms: the collapse macro where asubtree is deleted from memory and its best frontier value is stored in itsroot, and, the restore macro (the inverse of collapse) where thesubtree is restored to its previous structure. We show that many known searchalgorithms can be easily described by using these macros. The secondcontribution is an algorithm called Iterative Linear Best-first Search (ILBFS). ILBFS is equivalent to RBFS. While RBFS uses a recursive structure,ILBFS uses the regular structure of BFS with occasionally using the collapseand restore macros. ILBFS and RBFS are identical in the nodes that they visitand have identical properties. But, I believe that ILBFS is pedagogicallysimpler to describe and understand; it could at least serve as a pedagogicaltool for RBFS.
Ariel Felner
SOCS1
2015 Search Problems in the Domain of Multiplication: Case Study on Anomaly Detection Using Markov Chains
abstract
Most work in heuristic search focused on path finding problems in which the cost of a path in the state space is the sum of its edges' weights. This paper addresses a different class of path finding problems in which the cost of a path is the product of its weights. We present reductions from different classes of multiplicative path finding problems to suitable classes of additive path finding problems. As a case study, we consider the problem of finding least and most probable paths in a Markov Chain, where path cost corresponds to the probability of traversing it. The importance of this problem is demonstrated in an anomaly detection application for cyberspace security. Three novel anomaly detection metrics for Markov Chains are presented, where computing these metrics require finding least and most probable paths. The underlying Markov Chain is dynamically changing, and so fast methods for computing least and most probable paths are needed. We propose such methods based on the proposed reductions and using heuristic search algorithms.
Yisroel Mirsky, Aviad Cohen 0002, Roni Stern, Ariel Felner, Lior Rokach, Yuval Elovici, Bracha Shapira
SOCS4
2015 Solving the Snake in the Box Problem with Heuristic Search: First Results
abstract
Snake in the Box (SIB) is the problem of finding the longest simple path along the edges of an n-dimensional cube, subject to certain constraints. SIB has important applications in coding theory and communications. State of the art algorithms for solving SIB apply uninformed search with symmetry breaking techniques. We formalize this problem as a search problem and propose several admissible heuristics to solve it. Using the proposed heuristics is shown to have a huge impact on the number of nodes expanded and, in some configurations, on runtime. These results encourage further research in using heuristic search to solve SIB, and to solve maximization problems more generally.
Alon Palombo, Roni Stern, Rami Puzis, Ariel Felner, Scott Kiesel, Wheeler Ruml
SOCS4
2015 To Reopen or Not To Reopen in the Context of Weighted A*. Classifications of Different Trends (Extended Abstract)
abstract
This paper studies the tradeoffs between reopening and not reopening nodes in the context of Weighted A*. A straightforward intuitive scenario is that reopening nodes results in finding shorter solutions than not reopening nodes, at the cost of expanding more nodes. In this paper we classify all possibile tendencies and show an example graph where different tendencies are evident only by varying the W parameter of WA* and without changing the structure of the graph. We then experimentally demonstrate the different tendencies on a number of domains. Finally, we provide experimental support that intelligent reopening polices might lead to better performance. This is a work in progress and we discuss several future directions.
Vitali Sepetnitsky, Ariel Felner
SOCS2
2015 Conflict-based search for optimal multi-agent pathfinding
Guni Sharon, Roni Stern, Ariel Felner, Nathan R. Sturtevant
Artif. Intell.3
2014 Exponential Deepening A* for Real-Time Agent-Centered Search
abstract
In the Real-Time Agent-Centered Search (RTACS) problem,an agent has to arrive at a goal location while acting and reasoningin the physical world. Traditionally, RTACS problemsare solved by propagating and updating heuristic values ofstates visited by the agent. In existing RTACS algorithms theagent may revisit each state many times causing the entireprocedure to be quadratic in the state space. We study theIterative Deepening (ID) approach for solving RTACS andintroduce Exponential Deepening A* (EDA*), an RTACS algorithmwhere the threshold between successive Depth-Firstcalls is increased exponentially. EDA* is proven to hold aworst case bound that is linear in the state space. Experimentalresults supporting this bound are presented and demonstrateup to 10x reduction over existing RTACS solvers wrtdistance traveled, states expanded and CPU runtime.
Guni Sharon, Ariel Felner, Nathan R. Sturtevant
AAAI2
2014 Suboptimal Variants of the Conflict-Based Search Algorithm for the Multi-Agent Pathfinding Problem
abstract
The task in the multi-agent path finding problem (MAPF) is to find paths for multiple agents, each with a different start and goal position, such that agents do not collide. A successful optimal MAPF solver is the conflict-based search (CBS) algorithm. CBS is a two level algorithm where special conditions ensure it returns the optimal solution. Solving MAPF optimally is proven to be NP-hard, hence CBS and all other optimal solvers do not scale up. We propose several ways to relax the optimality conditions of CBS trading solution quality for runtime as well as bounded-suboptimal variants, where the returned solution is guaranteed to be within a constant factor from optimal solution cost. Experimental results show the benefits of our new approach; a massive reduction in running time is presented while sacrificing a minor loss in solution quality. Our new algorithms outperform other existing algorithms in most of the cases.
Max Barer, Guni Sharon, Roni Stern, Ariel Felner
ECAI4
2014 Rational Deployment of Multiple Heuristics in IDA
abstract
Recent advances in metareasoning for search has shown its usefulness in improving numerous search algorithms. This paper applies rational metareasoning to IDA* when several admissible heuristics are available. The obvious basic approach of taking the maximum of the heuristics is improved upon by lazy evaluation of the heuristics, resulting in a variant known as Lazy IDA*. We introduce a rational version of lazy IDA* that decides whether to compute the more expensive heuristics or to bypass it, based on a myopic expected regret estimate. Empirical evaluation in several domains supports the theoretical results, and shows that rational lazy IDA* is a state-of-the-art heuristic combination method.
David Tolpin, Oded Betzalel, Ariel Felner, Solomon Eyal Shimony
ECAI3
2014 Conflict-Oriented Windowed Hierarchical Cooperative A∗
abstract
In the Multi-Agent Path Finding problem (MAPF), we are given a map and a set of agents with distinct source and goal locations. The task is to compute a path for each agent from its initial location to its goal location without conflicting with other agents. MAPF solvers can be divided into classes based on their purpose. One of these classes is the class of online MAPF algorithms, in which the search for paths is interleaved with the actual physical moves of the agents. A prominent algorithm in this class is the Windowed Hierarchical Cooperative A∗ algorithm (WHCA∗) where paths are planned for each agent individually and cooperation is obtained using a reservation table. A number of extensions for WHCA∗ already exist. In this paper we propose a general approach for the baseline WHCA∗ algorithm which is orthogonal to all other existing extensions. We improve WHCA∗ by introducing the Conflict Oriented (CO) principle for focusing the agent coordination around conflicts. In addition, we provide a conflict-oriented prioritization mechanism that intelligently chooses which agent should act next. Experimental results demonstrate the advantage of our approach over WHCA∗.
Zahy Bnaya, Ariel Felner
ICRA2
2014 Suboptimal Variants of the Conflict-Based Search Algorithm for the Multi-Agent Pathfinding Problem
abstract
The task in the multi-agent path finding problem (MAPF) is to find paths for multiple agents, each with a different start and goal position, such that agents do not collide. A successful optimal MAPF solver is the conflict-based search (CBS) algorithm. CBS is a two level algorithm where special conditions ensure it returns the optimal solution. Solving MAPF optimally is proven to be NP-hard, hence CBS and all other optimal solvers do not scale up. We propose several ways to relax the optimality conditions of CBS trading solution quality for runtime as well as bounded-suboptimal variants, where the returned solution is guaranteed to be within a constant factor from optimal solution cost. Experimental results show the benefits of our new approach; a massive reduction in running time is presented while sacrificing a minor loss in solution quality. Our new algorithms outperform other existing algorithms in most of the cases.
Max Barer, Guni Sharon, Roni Stern, Ariel Felner
SOCS4
2014 A* with Lookahead Re-Evaluated
abstract
A* with lookahead (AL*) is a variant of A* that performs a cost-bounded DFS lookahead from a node when it is generated. We show that the original version of AL* (AL*0) can, in some circumstances, fail to return an optimal solution because of the move pruning it does. We present two new versions, AL*1 and ELH, that we prove to always be correct and give conditions in which AL*0 is guaranteed to be correct. In our experiments with unit costs, AL*0 was usually the fastest AL* version, but its advantage was usually small. In our experiments with non-unit costs, AL*0 substantially outperforms both A* and IDA*. We also evaluate the idea of immediately expanding a generated node if it has the same f-value as its parent. We find that doing so causes AL* to require more memory and sometimes slows AL* down.
Zhaoxing Bu, Roni Stern, Ariel Felner, Robert C. Holte
SOCS3
2014 Solving the Target-Value Search Problem
abstract
This paper addresses the Target-Value Search (TVS) problem, which is the problem of finding a path between two nodes in a graph whose cost is as close as possible to a given target value, T. This problem has been previously addressed: first, for directed acyclic graphs; second, for general graphs under the assumption that nodes can be revisited given that the same edge can not be traversed twice. In this work we focus on a more restrictive variant of the same problem where nodes can not be revisited. We prove that this variant is NP-complete and discuss novel theoretical properties and provide empirical results to solve this problem optimally.
Carlos Linares López, Roni Stern, Ariel Felner
SOCS3
2014 Extended Framework for Target Oriented Network Intelligence Collection
abstract
The Target Oriented Network Intelligence Collection (TONIC) problem is the problem of finding profiles in a social network that contain publicly available information about a given target profile via automated crawling. Such profiles are called leads. Leads can be found by crawling the network using the profiles' friend lists (immediate neighborhood) in order to decide which profile will be crawled next. Assuming that leads tend to cluster together, prior work limited the search for new leads only to immediate neighbors of the leads previously found. In this paper we relax this limitation, and extend the scope of the search to a wider neighborhood, including the possibility of crawling to non-leads, i.e., profiles that have no publicly available information about the target. We propose a set of heuristics that guide this search. Experimental results show that with the new setting more leads can be found and leads are found faster. In addition, we perform a cost benefit analysis of the search, weighing the reward of finding leads with the costs of the search.
Liron Samama-Kachko, Rami Puzis, Roni Stern, Ariel Felner
SOCS4
2014 Exponential Deepening A* for Real-Time Agent-Centered Search
abstract
This paper introduces Exponential Deepening A* (EDA*), an Iterative Deepening (ID) algorithm where the threshold between successive Depth-First calls is increased exponentially. EDA* can be viewed as a Real-Time Agent-Centered (RTACS) algorithm. Unlike most existing RTACS algorithms, EDA* is proven to hold a worst case bound that is linear in the state space. Experimental results demonstrate up to 5x reduction over existing RTACS solvers wrt distance traveled, states expanded and CPU runtime. A full version of this paper appears in AAAI-14.
Guni Sharon, Ariel Felner, Nathan R. Sturtevant
SOCS2
2014 Max is More than Min: Solving Maximization Problems with Heuristic Search
abstract
Most work in heuristic search considers problems where a low cost solution is preferred (MIN problems). In this paper, we investigate the complementary setting where a solution of high reward is preferred (MAX problems). Example MAX problems include finding the longest simple path in a graph, maximal coverage, and various constraint optimization problems. We examine several popular search algorithms for MIN problems — optimal, suboptimal, and bounded suboptimal - and discover the curious ways in which they misbehave on MAX problems. We propose modifications that preserve the original intentions behind the algorithms but allow them to solve MAX problems, and compare them theoretically and empirically. Interesting results include the failure of bidirectional search and a discovered close relationships between Dijkstra's algorithm, weighted A*, and depth-first search. This work demonstrates that MAX problems demand their own heuristic search algorithms, which are worthy objects of study in their own right.
Roni Stern, Scott Kiesel, Rami Puzis, Ariel Felner, Wheeler Ruml
SOCS4
2014 Exploiting the Rubik's Cube 12-Edge PDB by Combining Partial Pattern Databases and Bloom Filters
abstract
Pattern Databases (PDBs) are a common form of abstraction-based heuristic whichare often compressed so that a large PDB can fit inmemory. Partial Pattern Databases (PPDBs) achieve this by storing only layersof the PDB which are close to the goal. This paper studies the problem of howto best compress and use the 457 GB 12-edge Rubik's cube PDB, suggesting anumber of ways that Bloom filters can be used to effectively compress PPDBs. Wethen develop a theoretical model of the common min compression approach and ourBloom filters, showing that the original method of compressed PPDBs can neverbe better than min compression. We conclude with experimental results showingthat Bloom filter compression of PPDBs provides superior performance to mincompression in Rubik's cube.
Nathan R. Sturtevant, Ariel Felner, Malte Helmert
SOCS2
2014 Potential-based bounded-cost search and Anytime Non-Parametric A*
Roni Stern, Ariel Felner, Jur P. van den Berg, Rami Puzis, Rajat Shah, Kenneth Y. Goldberg
Artif. Intell.2
2014 Enhanced Partial Expansion A
abstract
When solving instances of problem domains that feature a large branching factor, A* may generate a large number of nodes whose cost is greater than the cost of the optimal solution. We designate such nodes as surplus. Generating surplus nodes and adding them to the OPEN list may dominate both time and memory of the search. A recently introduced variant of A* called Partial Expansion A* (PEA*) deals with the memory aspect of this problem. When expanding a node n, PEA* generates all of its children and puts into OPEN only the children with f = f (n). n is re-inserted in the OPEN list with the f -cost of the best discarded child. This guarantees that surplus nodes are not inserted into OPEN. In this paper, we present a novel variant of A* called Enhanced Partial Expansion A* (EPEA*) that advances the idea of PEA* to address the time aspect. Given a priori domain- and heuristic- specific knowledge, EPEA* generates only the nodes with f = f(n). Although EPEA* is not always applicable or practical, we study several variants of EPEA*, which make it applicable to a large number of domains and heuristics. In particular, the ideas of EPEA* are applicable to IDA* and to the domains where pattern databases are traditionally used. Experimental studies show significant improvements in run-time and memory performance for several standard benchmark applications. We provide several theoretical studies to facilitate an understanding of the new algorithm.
Meir Goldenberg, Ariel Felner, Roni Stern, Guni Sharon, Nathan R. Sturtevant, Robert C. Holte, Jonathan Schaeffer 0001
J. Artif. Intell. Res.2
2013 TONIC: Target Oriented Network Intelligence Collection for the Social Web
abstract
In this paper we introduce the Target Oriented Network Intelligence Collection (TONIC) problem, which is the problem of finding profiles in a social network that contain information about a given target via automated crawling. We formalize TONIC as a search problem and a best-first approach is proposed for solving it.Several heuristics are presented to guide this search.These heuristics are based on the topology of the currently known part of the social network.The efficiency of the proposed heuristics and the effect of the graph topology on their performance is experimentally evaluated on the Google+ social network.
Roni Stern, Liron Samama-Kachko, Rami Puzis, Tal Beja, Zahy Bnaya, Ariel Felner
AAAI6
2013 Target-Value Search Revisited
Carlos Linares López, Roni Stern, Ariel Felner
IJCAI3
2013 Toward Rational Deployment of Multiple Heuristics in A
David Tolpin, Tal Beja, Solomon Eyal Shimony, Ariel Felner, Erez Karpas
IJCAI4
2013 Multi-Agent Path Finding for Self Interested Agents
abstract
Multi-agent pathfinding (MAPF) deals with planning paths for individual agents such that a global cost function (e.g., the sum of costs) is minimized while avoiding collisions between agents. Previous work proposed centralized or fully cooperative decentralized algorithms assuming that agents will follow paths assigned to them. When agents are {\em self-interested}, however, they are expected to follow a path only if they consider that path to be their most beneficial option. In this paper we propose the use of a taxation scheme to implicitly coordinate self-interested agents in MAPF. We propose several taxation schemes and compare them experimentally. We show that intelligent taxation schemes can result in a lower total cost than the non coordinated scheme even if we take into consideration both travel cost and the taxes paid by agents.
Zahy Bnaya, Roni Stern, Ariel Felner, Roie Zivan, Steven Okamoto
SOCS3
2013 Optimal-Generation Variants of EPEA
abstract
It is known that A* is optimal with respect to the expanded nodes (Dechter and Pearl 1985) (D&P). The exact meaning of this optimality varies depending on the class of algorithms and instances over which A* is claimed to be optimal. A* does not provide any optimality guarantees with respect to the generated nodes. However, such guarantees may be critical for optimally solving instances of domains with a large branching factor. In this paper, we introduce two new variants of the recently introduced Enhanced Partial Expansion A* algorithm (EPEA*) (Felner et al. 2012). We leverage the results of D&P to show that these variants possess optimality with respect to the generated nodes in much the same sense as A* possesses optimality with respect to the expanded nodes. The results in this paper are theoretical. A study of the practical performance of the new variants is beyond the scope of this paper.
Meir Goldenberg, Ariel Felner, Nathan R. Sturtevant, Robert C. Holte, Jonathan Schaeffer 0001
SOCS2
2013 Target-Value Search Revisited (Extended Abstract)
abstract
This paper addresses the Target-Value Search (TVS) problem, which is the problem of finding a path between two nodes in a graph whose cost is as close as possible to a given target value T. This problem has been previously addressed only for directed acyclic graphs. In this work we develop the theory required to solve this problem optimally for any type of graphs. We modify traditional heuristic search algorithms for this setting, and propose a novel bidirectional search algorithm that is specifically suited for TVS. The benefits of this bidirectional search algorithm are discussed both theoretically and experimentally on several domains. A longer version of this work was accepted to IJCAI-2013 (Linares Lopez et al. 2013)
Carlos Linares López, Roni Stern, Ariel Felner
SOCS3
2013 Online Detection of Dead States in Real-Time Agent-Centered Search
abstract
In this paper we introduce techniques for state pruning atruntime in a priori unknown domains. We describe how toidentify states that can be deleted from the state-space whenlooking for both optimal and suboptimal solutions. We discussgeneral graphs and special cases like 8-connected grids.Experimental results show a speed up of up to an order ofmagnitude when applying our techniques on real-time agentcenteredsearch problems.
Guni Sharon, Nathan R. Sturtevant, Ariel Felner
SOCS3
2013 Towards Rational Deployment of Multiple Heuristics in A* (Extended Abstract)
abstract
In this paper we discuss and experiment with Lazy A*, a variant of A* where heuristics are evaluated lazily and with Rational Lazy A*, which decides whether to compute the more expensive heuristics at all, based on a myopic value of information estimate. Full version appears in IJCAI-2013.
David Tolpin, Tal Beja, Solomon Eyal Shimony, Ariel Felner, Erez Karpas
SOCS4
2013 The increasing cost tree search for optimal multi-agent pathfinding
Guni Sharon, Roni Stern, Meir Goldenberg, Ariel Felner
Artif. Intell.4
2012 Partial-Expansion A* with Selective Node Generation
abstract
A* is often described as being `optimal', in that it expands the minimum number of unique nodes. But, A* may generate many extra nodes which are never expanded. This is a performance loss, especially when the branching factor is large. Partial Expansion A* addresses this problem when expanding a node, n, by generating all the children of n but only storing children with the same f-cost as n. n is re-inserted into the OPEN list, but with the f-cost of the next best child. This paper introduces an enhanced version of PEA* (EPEA*). Given a priori domain knowledge, EPEA* generates only the children with the same f-cost as the parent. EPEA* is generalized to its iterative-deepening variant, EPE-IDA*. For some domains, these algorithms yield substantial performance improvements. State-of-the-art results were obtained for the pancake puzzle and for some multi-agent pathfinding instances. Drawbacks of EPEA* are also discussed.
Ariel Felner, Meir Goldenberg, Guni Sharon, Roni Stern, Tal Beja, Nathan R. Sturtevant, Jonathan Schaeffer 0001, Robert C. Holte
AAAI1
2012 Conflict-Based Search For Optimal Multi-Agent Path Finding
abstract
In the multi agent path finding problem (MAPF) paths should be found for several agents, each with a different start and goal position such that agents do not collide. Previous optimal solvers applied global A*-based searches. We present a new search algorithm called Conflict Based Search (CBS). CBS is a two-level algorithm. At the high level, a search is performed on a tree based on conflicts between agents. At the low level, a search is performed only for a single agent at a time. In many cases this reformulation enables CBS to examine fewer states than A* while still maintaining optimality. We analyze CBS and show its benefits and drawbacks. Experimental results on various problems shows a speedup of up to a full order of magnitude over previous approaches.
Guni Sharon, Roni Stern, Ariel Felner, Nathan R. Sturtevant
AAAI3
2012 Heuristic Search Comes of Age
abstract
In looking back on the last five to ten years of work in heuristic search a few trends emerge. First, there has been a broadening of research topics studied. Second, there has been a deepened understanding of the theoretical foundations of search. Third, and finally, there have been increased connections with work in other fields. This paper, corresponding to a AAAI 2012 invited talk on recent work in heuristic search, highlights these trends in a number of areas of heuristic search. It is our opinion that the sum of these trends reflects the growth in the field and the fact that heuristic search has come of age.
Nathan R. Sturtevant, Ariel Felner, Maxim Likhachev, Wheeler Ruml
AAAI2
2012 Efficient Search for Transformation-based Inference
Asher Stern 0001, Roni Stern, Ido Dagan, Ariel Felner
ACL (1)4
2012 Partial-Expansion A* with Selective Node Generation
abstract
A* is often described as being 'optimal,' in that it expands the minimum number of unique nodes. But, A* may generate many extra nodes which are never expanded. This is a performance loss, especially when the branching factor is large. Partial Expansion A* (PEA*) addresses this problem when expanding a node, n, by generating all the children of n but only storing children with the same f-cost as n. We introduce an enhanced version of PEA* (EPEA*). Given a priori domain knowledge, EPEA* only generates the children with the same f-cost as the parent. State-of-the-art results were obtained for a number of domains. Drawbacks of EPEA* are also discussed. A full version of this paper appears in the proceedings of AAAI-2012
Ariel Felner, Meir Goldenberg, Guni Sharon, Roni Stern, Tal Beja, Nathan R. Sturtevant, Robert C. Holte, Jonathan Schaeffer 0001
SOCS1
2012 A* Variants for Optimal Multi-Agent Pathfinding
abstract
Several variants of A* have been recently proposed for find-ing optimal solutions for the multi-agent pathfinding (MAPF)problem. We describe the application of the new enhancedpartial-expansion technique to MAPF, show how patterndatabases can be applied on top of this technique and com-pare the different A* variants experimentally.
Meir Goldenberg, Ariel Felner, Roni Stern, Jonathan Schaeffer 0001
SOCS2
2012 Predicting Optimal Solution Cost with Bidirectional Stratified Sampling (Abstract)
abstract
Optimal planning and heuristic search systems solve state-space searchproblems by finding a least-cost path from start to goal. As a byproduct of having an optimal path they also determine the optimal solution cost. In this paper we focus on the problem of determining the optimal solution cost for a state-space search problem directly, i.e., without actually finding a solution path of that cost. We present an efficient algorithm, BiSS, based on ideas of bidirectional search and stratified sampling that produces accurate estimates of the optimal solution cost. Our method is guaranteed to return the optimal solution cost in the limit as the sample size goes to infinity.
Levi Lelis, Roni Stern, Ariel Felner, Sandra Zilles, Robert C. Holte
SOCS3
2012 Efficient Single Frontier Bidirectional Search
abstract
The Single Frontier Bi-Directional Search (SBS) framework was recently introduced. A node in SBS corresponds to a pair of states, one from each of the frontiers and it uses front-to- front heuristics. In this paper we present an enhanced version of SBS, called eSBS, where pruning and caching techniques are applied, which significantly reduce both time and memory needs of SBS. We then present a hybrid of eSBS and IDA∗ which potentially uses only the square root of the memory required by A∗ but enables to prune many nodes that IDA∗ would generate. Experimental results show the benefit of our new approaches on a number of domains.
Marco Lippi 0001, Marco Ernandes, Ariel Felner
SOCS3
2012 Meta-Agent Conflict-Based Search For Optimal Multi-Agent Path Finding
abstract
The task in the multi-agent path finding problem (MAPF) isto find paths for multiple agents, each with a different startand goal position, such that agents do not collide. It is possibleto solve this problem optimally with algorithms that arebased on the A* algorithm. Recently, we proposed an alternativealgorithm called Conflict-Based Search (CBS) (Sharonet al. 2012), which was shown to outperform the A*-basedalgorithms in some cases. CBS is a two-level algorithm. Atthe high level, a search is performed on a tree based on conflictsbetween agents. At the low level, a search is performedonly for a single agent at a time. While in some cases CBSis very efficient, in other cases it is worse than A*-based algorithms.This paper focuses on the latter case by generalizingCBS to Meta-Agent CBS (MA-CBS). The main idea isto couple groups of agents into meta-agents if the number ofinternal conflicts between them exceeds a given bound. MACBSacts as a framework that can run on top of any completeMAPF solver. We analyze our new approach and provideexperimental results demonstrating that it outperforms basicCBS and other A*-based optimal solvers in many cases.
Guni Sharon, Roni Stern, Ariel Felner, Nathan R. Sturtevant
SOCS3
2012 Conflict-Based Search for Optimal Multi-Agent Path Finding
abstract
We present a new two-level search algorithm for optimal multi-agent path finding called Conflict Based Search (CBS). At the high level, a search is performed on a tree based on conflicts between agents. At the low level, a search is performed only for a single agent at a time. Experimental results on various problems shows a speedup of up to a full order of magnitude over previous approaches.
Guni Sharon, Roni Stern, Ariel Felner, Nathan R. Sturtevant
SOCS3
2012 Search-Aware Conditions for Probably Approximately Correct Heuristic Search
abstract
The notion of finding a solution that is approximately optimal with high probability was recently introduced to the field of heuristic search,formalized as Probably Approximately Correct Heuristic Search, or PAC search in short. A big challenge when constructing a PAC search algorithm is to identify when a given solution achieves the desired sub-optimality with the required confidence, allowing the search to halt and return the incumbent solution. In this paper we propose two novel methods for identifying when a PAC search can halt. Unlike previous work, the new methods provided in this paper become more knowledgeable as the search progresses. This can speedup the search, since the search can halt earlier with the proposed methods and still keeping the desired PAC solution quality guarantees.Experimental results indeed show a substantial speedup of the search in comparison to the previous approach for PAC search.
Roni Stern, Ariel Felner, Robert C. Holte
SOCS2
2011 The Compressed Differential Heuristic
abstract
The differential heuristic (DH) is an effective memory-based heuristic for explicit state spaces. In this paper we aim to improve its performance and memory usage. We introduce a compression method for DHs which stores only a portion of the original uncompressed DH, while preserving enough information to enable efficient search. Compressed DHs (CDH) are flexible and can be tuned to fit any size of memory, even smaller than the size of the state space. Furthermore, CDHs can be built without the need to create and store the entire uncompressed DH. Experimental results across different domains show that, for a given amount of memory, a CDH significantly outperforms an uncompressed DH.
Meir Goldenberg, Nathan R. Sturtevant, Ariel Felner, Jonathan Schaeffer 0001
AAAI3
2011 The Increasing Cost Tree Search for Optimal Multi-Agent Pathfinding
abstract
We address the problem of optimal path finding for multiple agents where agents must not collide and their total travel cost should be minimized. Previous work used traditional single-agent search variants of the A* algorithm. We present a novel formalization for this problem which includes a search tree called the increasing cost tree (ICT) and a corresponding search algorithm that finds optimal solutions. We analyze this new formalization and compare it to the previous state-of-the-art A*-based approach. Experimental results on various domains show the benefits and drawbacks of this approach. A speedup of up to 3 orders of magnitude was obtained in a number of cases.
Guni Sharon, Roni Stern, Meir Goldenberg, Ariel Felner
IJCAI4
2011 Repeated-Task Canadian Traveler Problem
abstract
In the Canadian Traveler Problem (CTP) a traveling agent is given a weighted graph, where some of the edges may be blocked, with a known probability. The agent needs to travel to a given goal. A solution for CTP is a policy, that has the smallest expected traversal cost. CTP is intractable. Previous work has focused on the case of a single agent. We generalize CTP to a repeated task version where a number of agents need to travel to the same goal, minimizing their combined travel cost. We provide optimal algorithms for the special case of disjoint path graphs. Based on a previous UCT-based approach for the single agent case, a framework is developed for the multi-agent case and four variants are given - two of which are based on the results for disjoint-path graphs. Empirical results show the benefits of the suggested framework and the resulting heuristics. For small graphs where we could compare to optimal policies, our approach achieves near optimal results at only a fraction of the computation cost.
Zahy Bnaya, Ariel Felner, Dror Fried, Olga Maksin, Solomon Eyal Shimony
SOCS2
2011 Position Paper: Dijkstra's Algorithm versus Uniform Cost Search or a Case Against Dijkstra's Algorithm
abstract
Dijkstra's single-source shortest-path algorithm (DA) is one of the well-known, fundamental algorithms in computer science and related fields. DA is commonly taught in undergraduate courses. Uniform-cost search (UCS) is a simple version of the best-first search scheme which is logically equivalent to DA. In this paper I compare the two algorithms and show their similarities and differences. I claim that UCS is superior to DA in almost all aspects. It is easier to understand and implement. Its time and memory needs are also smaller. The reason that DA is taught in universities and classes around the world is probably only historical. I encourage people to stop using and teaching DA, and focus on UCS only.
Ariel Felner
SOCS1
2011 The Compressed Differential Heuristic
abstract
The differential heuristic (DH) is an effective memory-based heuristic for explicit state spaces. In this paper, we aim to improve its performance and memory usage. We introduce a compression method for DHs which stores only a portion of the original uncompressed DH, while preserving enough information to enable efficient search. Compressed DHs (CDH) can be tuned to fit any size of memory, even smaller than the size of the state space.Experimental results across different domains show that, for a given amount of memory, a CDH significantly outperforms an uncompress
Meir Goldenberg, Nathan R. Sturtevant, Ariel Felner, Jonathan Schaeffer 0001
SOCS3
2011 Pruning Techniques for the Increasing Cost Tree Search for Optimal Multi-agent Pathfinding
abstract
We address the problem of optimal path finding for multiple agents where agents must not collide and their total travel cost should be minimized. Previous work used traditional single-agent search variants of the A* algorithm. In Sharon et. al. (2011), we introduced a novel two-level search algorithm framework for this problem. The high-level searches a novel search tree called increasing cost tree (ICT). The low-level performs a goal test on each ICT node. The new framework, called ICT search (ICTS), showed to run faster than the previous state-of-the-art A* approach by up to three orders of magnitude in many cases. In this paper we focus on the low-level of ICTS which performs the goal test. We introduce a number of optional pruning techniques that can significantly speed up the goal test. We discuss these pruning techniques and provide supporting experimental results.
Guni Sharon, Roni Stern, Meir Goldenberg, Ariel Felner
SOCS4
2011 Probably Approximately Correct Heuristic Search
abstract
A* is a best-first search algorithm that returns an optimal solution. w-admissible algorithms guarantee that the returned solution is no larger than w times the optimal solution. In this paper we introduce a generalization of the w-admissibility concept that we call PAC search, which is inspired by the PAC learning framework in Machine Learning. The task of a PAC search algorithm is to find a solution that is w-admissible with high probability. In this paper we formally define PAC search, and present a framework for PAC search algorithms that can work on top of any search algorithm that produces a sequence of solutions. Experimental results on the 15-puzzle demonstrate that our framework activated on top of Anytime Weighted A* (AWA*) expands significantly less nodes than regular AWA* while returning solutions that have almost the same quality.
Roni Stern, Ariel Felner, Robert C. Holte
SOCS2
2011 Inconsistent heuristics in theory and practice
Ariel Felner, Uzi Zahavi, Robert C. Holte, Jonathan Schaeffer 0001, Nathan R. Sturtevant, Zhifu Zhang
Artif. Intell.1
2011 The MP-MIX Algorithm: Dynamic Search Strategy Selection in Multiplayer Adversarial Search
abstract
When constructing a search tree for multiplayer games, there are two basic approaches to propagating the opponents' moves. The first approach, which stems from the MaxN algorithm, assumes each opponent will follow his highest valued heuristic move. In the second approach, the paranoid algorithm, the player prepares for the worst case by assuming the opponents will select the worst move with respect to him. There is no definite answer as to which approach is better, and their main shortcoming is that their strategy is fixed. We therefore suggest the MaxN-paranoid mixture (MP-Mix) algorithm: a multiplayer adversarial search that switches search strategies according to the game situation. The MP-mix algorithm examines the current situation and decides whether the root player should follow the MaxN principle, the paranoid principle, or the newly presented directed offensive principle. To evaluate our new algorithm, we performed extensive experimental evaluation on three multiplayer domains: Hearts, Risk, and Quoridor. In addition, we also introduce the opponent impact (OI) measure, which measures the players' ability to impede their opponents' efforts, and show its relation to the relative performance of the MP-mix strategy. The results show that our MP-mix strategy significantly outperforms MaxN and paranoid in various settings in all three games.
Inon Zuckerman, Ariel Felner
IEEE Trans. Comput. Intell. AI Games2
2010 Single-Frontier Bidirectional Search
abstract
On the surface, bidirectional search (BDS) is an attractive idea with the potential for significant asymptotic reductions in search effort. However, the results in practice often fall far short of expectations. We introduce a new bidirectional search algorithm, Single-Frontier Bidirectional Searc (SFBDS). Unlike traditional BDS which keeps two frontiers, SFBDS uses a single frontier. Each node in the tree can be seen as an independent task of finding the shortest path between the current start and current goal. At a particular node we can decide to search from start to goal or from goal to start, choosing the direction with the highest potential for minimizing the total work done. Theoretical results give insights as to when this approach will work and experimental data validates the algorithm for a broad range of domains.
Ariel Felner, Carsten Moldenhauer, Nathan R. Sturtevant, Jonathan Schaeffer 0001
AAAI1
2010 Search Space Reduction Using Swamp Hierarchies
abstract
In various domains, such as computer games, robotics, and transportation networks, shortest paths may need to be found quickly. Search time can be significantly reduced if it is known which parts of the graph include ``swamps''---areas that cannot lie on the only available shortest path, and can thus safely be pruned during search. We introduce an algorithm for detecting hierarchies of swamps, and exploiting them. Experiments support our claims of improved efficiency, showing significant reduction in search time.
Nir Pochter, Aviv Zohar, Jeffrey S. Rosenschein, Ariel Felner
AAAI4
2010 Using Lookaheads with Optimal Best-First Search
abstract
We present an algorithm that exploits the complimentary benefits of best-first search (BFS) and depth-first search (DFS) by performing limited DFS lookaheads from the frontier of BFS. We show that this continuum requires significantly less memory than BFS. In addition, a time speedup is also achieved when choosing the lookahead depth correctly. We demonstrate this idea for breadth-first search and for A*. Additionally, we show that when using inconsistent heuristics, Bidirectional Pathmax (BPMX), can be implemented very easily on top of the lookahead phase. Experimental results on several domains demonstrate the benefits of all our ideas.
Roni Stern, Tamar Kulberis, Ariel Felner, Robert C. Holte
AAAI3
2010 Cost Benefit Deployment of DNIPS
abstract
Effective deployment of Real Time Distributed Network Intrusion Detection Systems (DNIDS) on High- speed and large-scale networks within limited budget constraints is a challenging task. In this paper we investigate algorithms aiming at optimizing the deployment of DNIDS systems. We use Group Betweenness Centrality (GBC) as an approximation of the DNIDS deployment utility. In this work we use two cost models. The first cost model assumes that all network intrusion detection devices have the same cost. The second model assumes that the cost of the device is relative to the traffic load on the network node on which it is installed. We evaluate two algorithms for finding the most prominent group in these cost models. The first algorithm is based on greedy choice of vertices and the second is based on heuristic search and finds the optimal deployment locations. We investigate combinations of heuristic functions based on solution cost and on solution utility and different node ordering strategies. We show that intelligent choice of the heuristic functions and node ordering can speed up the search. Empirical evaluation shows that while in the first cost model the greedy algorithm produces results that are negligibly close to optimal in the second cost model the difference between optimal and suboptimal solutions can be significant.
Emily Rozenshine-Kemelmakher, Rami Puzis, Ariel Felner, Yuval Elovici
ICC3
2010 Portal-Based True-Distance Heuristics for Path Finding
abstract
True distance memory-based heuristics (TDHs) were recently introduced as a way to obtain admissible heuristics for explicit state spaces. In this paper, we introduce a new TDH, the portal-based heuristic. The domain is partitioned into regions and portals between regions are identified. True distances between all pairs of portals are stored and used to obtain admissible heuristics throughout the search. We introduce an A*-based algorithm that takes advantage of the special properties of the new heuristic. We study the advantages and limitations of the new heuristic. Our experimental results show large performance improvements over previously-reported TDHs for commonly used classes of maps.
Meir Goldenberg, Ariel Felner, Nathan R. Sturtevant, Jonathan Schaeffer 0001
SOCS2
2010 Single-Frontier Bidirectional Search
abstract
We introduce a new bidirectional search algorithm, Single-Frontier Bidirectional Search (SFBDS). Unlike traditional BDS which keeps two frontiers, SFBDS uses a single frontier. At a particular node we can decide to search from start to goal or from goal to start, choosing the direction with the highest potential for minimizing the total work done. We provide theoretical analysis that explains when SFBDS will work validated by experimental results.
Carsten Moldenhauer, Ariel Felner, Nathan R. Sturtevant, Jonathan Schaeffer 0001
SOCS2
2010 Search Space Reduction Using Swamp Hierarchies
abstract
In various domains, such as computer games, robotics, and transportation networks, shortest paths may need to be found quickly. Search time can be significantly reduced if it is known which parts of the graph include "swamps" - areas that cannot lie on the only available shortest path, and can thus safely be pruned during search. We introduce an algorithm for detecting hierarchies of swamps, and exploiting them. Experiments support our claims of improved efficiency, showing significant reduction in search time.
Nir Pochter, Aviv Zohar, Jeffrey S. Rosenschein, Ariel Felner
SOCS4
2010 Searching for a k-Clique in Unknown Graphs
abstract
Agents that solve problems in unknown graphs are usually required to iteratively explore parts of the graph. In this paper we research the problem of finding a k-clique in an unknown graph while minimizing the number of required exploration actions. Two novel heuristics Known Degree and Clique* are proposed to reduce the required exploration cost by carefully choosing which part of the environment to explore. We further investigate the problem by adding probabilistic knowledge of the graph and propose an Markov Decision Process(MDP) and a Monte Carlo based heuristic (RClique*) that uses knowledge of edge probabilities to reduce the required exploration cost. We demonstrate the efficiency of the proposed approaches on simulated random and scale free graphs as well as on real online web crawls.
Roni Stern, Meir Kalech, Ariel Felner
SOCS3
2010 Potential Search: A New Greedy Anytime Heuristic Search
abstract
In this paper we explore a novel approach for anytime heuristic search, in which the node that is most probable to improve the incumbent solution is expanded first. This is especially suited for the "anytime aspect" of anytime algorithms - the possibility that the algorithm will be be halted anytime throughout the search. The potential of a node to improve the incumbent solution is estimated by a custom cost function, resulting in Potential Search, an anytime best-first search. Experimental results on the 15-puzzle and on the key player problem in communication networks (KPP-COM) show that this approach is competitive with state-of-the-art anytime heuristic search algorithms, and is more robust.
Roni Stern, Rami Puzis, Ariel Felner
SOCS3
2010 Theta*: Any-Angle Path Planning on Grids
abstract
Grids with blocked and unblocked cells are often used to represent terrain in robotics and video games. However, paths formed by grid edges can be longer than true shortest paths in the terrain since their headings are artificially constrained. We present two new correct and complete any-angle path-planning algorithms that avoid this shortcoming. Basic Theta* and Angle-Propagation Theta* are both variants of A* that propagate information along grid edges without constraining paths to grid edges. Basic Theta* is simple to understand and implement, fast and finds short paths. However, it is not guaranteed to find true shortest paths. Angle-Propagation Theta* achieves a better worst-case complexity per vertex expansion than Basic Theta* by propagating angle ranges when it expands vertices, but is more complex, not as fast and finds slightly longer paths. We refer to Basic Theta* and Angle-Propagation Theta* collectively as Theta*. Theta* has unique properties, which we analyze in detail. We show experimentally that it finds shorter paths than both A* with post-smoothed paths and Field D* (the only other version of A* we know of that propagates information along grid edges without constraining paths to grid edges) with a runtime comparable to that of A* on grids. Finally, we extend Theta* to grids that contain unblocked cells with non-uniform traversal costs and introduce variants of Theta* which provide different tradeoffs between path length and runtime.
Kenny Daniel, Alex Nash, Sven Koenig, Ariel Felner
J. Artif. Intell. Res.4
2010 BnB-ADOPT: An Asynchronous Branch-and-Bound DCOP Algorithm
abstract
Distributed constraint optimization (DCOP) problems are a popular way of formulating and solving agent-coordination problems. A DCOP problem is a problem where several agents coordinate their values such that the sum of the resulting constraint costs is minimal. It is often desirable to solve DCOP problems with memory-bounded and asynchronous algorithms. We introduce Branch-and-Bound ADOPT (BnB-ADOPT), a memory-bounded asynchronous DCOP search algorithm that uses the message-passing and communication framework of ADOPT (Modi, Shen, Tambe, & Yokoo, 2005), a well known memory-bounded asynchronous DCOP search algorithm, but changes the search strategy of ADOPT from best-first search to depth-first branch-and-bound search. Our experimental results show that BnB-ADOPT finds cost-minimal solutions up to one order of magnitude faster than ADOPT for a variety of large DCOP problems and is as fast as NCBB, a memory-bounded synchronous DCOP search algorithm, for most of these DCOP problems. Additionally, it is often desirable to find bounded-error solutions for DCOP problems within a reasonable amount of time since finding cost-minimal solutions is NP-hard. The existing bounded-error approximation mechanism allows users only to specify an absolute error bound on the solution cost but a relative error bound is often more intuitive. Thus, we present two new bounded-error approximation mechanisms that allow for relative error bounds and implement them on top of BnB-ADOPT.
William Yeoh 0001, Ariel Felner, Sven Koenig
J. Artif. Intell. Res.2
2010 Predicting the Performance of IDA* using Conditional Distributions
abstract
Korf, Reid, and Edelkamp introduced a formula to predict the number of nodes IDA* will expand on a single iteration for a given consistent heuristic, and experimentally demonstrated that it could make very accurate predictions. In this paper we show that, in addition to requiring the heuristic to be consistent, their formula's predictions are accurate only at levels of the brute-force search tree where the heuristic values obey the unconditional distribution that they defined and then used in their formula. We then propose a new formula that works well without these requirements, i.e., it can make accurate predictions of IDA*'s performance for inconsistent heuristics and if the heuristic values in any level do not obey the unconditional distribution. In order to achieve this we introduce the conditional distribution of heuristic values which is a generalization of their unconditional heuristic distribution. We also provide extensions of our formula that handle individual start states and the augmentation of IDA* with bidirectional pathmax (BPMX), a technique for propagating heuristic values when inconsistent heuristics are used. Experimental results demonstrate the accuracy of our new method and all its variations.
Uzi Zahavi, Ariel Felner, Neil Burch, Robert C. Holte
J. Artif. Intell. Res.2
2009 Canadian Traveler Problem with Remote Sensing
Zahy Bnaya, Ariel Felner, Solomon Eyal Shimony
IJCAI2
2009 Memory-Based Heuristics for Explicit State Spaces
Nathan R. Sturtevant, Ariel Felner, Max Barer, Jonathan Schaeffer 0001, Neil Burch
IJCAI2
2009 A* Search with Inconsistent Heuristics
Zhifu Zhang, Nathan R. Sturtevant, Robert C. Holte, Jonathan Schaeffer 0001, Ariel Felner
IJCAI5
2009 Mixing Search Strategies for Multi-Player Games
Inon Zuckerman, Ariel Felner, Sarit Kraus
IJCAI2
2008 Learning from Multiple Heuristics
Mehdi Samadi, Ariel Felner, Jonathan Schaeffer 0001
AAAI2
2008 Predicting the Performance of IDA* with Conditional Distributions
Uzi Zahavi, Ariel Felner, Neil Burch, Robert C. Holte
AAAI2
2008 Compressing Pattern Databases with Learning
abstract
A pattern database (PDB) is a heuristic function implemented as a lookup table. It stores the lengths of optimal solutions for instances of subproblems. Most previous PDBs had a distinct entry in the table for each subproblem instance. In this paper we apply learning techniques to compress PDBs by using neural networks and decision trees thereby reducing the amount of memory needed. Experiments on the sliding tile puzzles and the TopSpin puzzle show that our compressed PDBs significantly outperforms both uncompressed PDBs as well as previous compressing methods. Our full compressing system reduced the size of memory needed by a factor of up to 63 at a cost of no more than a factor of 2 in the search effort.
Mehdi Samadi, Maryam Siabani, Ariel Felner, Robert C. Holte
ECAI3
2008 Duality in permutation state spaces and the dual search algorithm
Uzi Zahavi, Ariel Felner, Robert C. Holte, Jonathan Schaeffer 0001
Artif. Intell.2
2008 A General Theory of Additive State Space Abstractions
abstract
Informally, a set of abstractions of a state space S is additive if the distance between any two states in S is always greater than or equal to the sum of the corresponding distances in the abstract spaces. The first known additive abstractions, called disjoint pattern databases, were experimentally demonstrated to produce state of the art performance on certain state spaces. However, previous applications were restricted to state spaces with special properties, which precludes disjoint pattern databases from being defined for several commonly used testbeds, such as Rubik's Cube, TopSpin and the Pancake puzzle. In this paper we give a general definition of additive abstractions that can be applied to any state space and prove that heuristics based on additive abstractions are consistent as well as admissible. We use this new definition to create additive abstractions for these testbeds and show experimentally that well chosen additive abstractions can reduce search time substantially for the (18,4)-TopSpin puzzle and by three orders of magnitude over state of the art methods for the 17-Pancake puzzle. We also derive a way of testing if the heuristic value returned by additive abstractions is provably too low and show that the use of this test can reduce search time for the 15-puzzle and TopSpin by roughly a factor of two.
Joseph C. Culberson, Robert C. Holte, Uzi Zahavi, Ariel Felner
J. Artif. Intell. Res.5
2007 Theta*: Any-Angle Path Planning on Grids
Alex Nash, Kenny Daniel, Sven Koenig, Ariel Felner
AAAI4
2007 Inconsistent Heuristics
Uzi Zahavi, Ariel Felner, Jonathan Schaeffer 0001, Nathan R. Sturtevant
AAAI2
2007 Recent Progress in Heuristic Search: A Case Study of the Four-Peg Towers of Hanoi Problem
Richard E. Korf, Ariel Felner
IJCAI2
2007 Searching for close alternative plans
Ariel Felner, Roni Stern, Jeffrey S. Rosenschein, Alex Pomeransky
Auton. Agents Multi Agent Syst.1
2007 Searching for close alternative plans
Ariel Felner, Roni Stern, Jeffrey S. Rosenschein, Alex Pomeransky
Auton. Agents Multi Agent Syst.1
2007 Compressed Pattern Databases
abstract
A pattern database (PDB) is a heuristic function implemented as a lookup table that stores the lengths of optimal solutions for subproblem instances. Standard PDBs have a distinct entry in the table for each subproblem instance. In this paper we investigate compressing PDBs by merging several entries into one, thereby allowing the use of PDBs that exceed available memory in their uncompressed form. We introduce a number of methods for determining which entries to merge and discuss their relative merits. These vary from domain-independent approaches that allow any set of entries in the PDB to be merged, to more intelligent methods that take into account the structure of the problem. The choice of the best compression method is based on domain-dependent attributes. We present experimental results on a number of combinatorial problems, including the four-peg Towers of Hanoi problem, the sliding-tile puzzles, and the Top-Spin puzzle. For the Towers of Hanoi, we show that the search time can be reduced by up to three orders of magnitude by using compressed PDBs compared to uncompressed PDBs of the same size. More modest improvements were observed for the other domains.
Ariel Felner, Richard E. Korf, Ram Meshulam, Robert C. Holte
J. Artif. Intell. Res.1
2006 Dual Search in Permutation State Spaces
Uzi Zahavi, Ariel Felner, Robert C. Holte, Jonathan Schaeffer 0001
AAAI2
2006 Multi-agent Physical A* with Large Pheromones
Ariel Felner, Yaron Shoshani, Yaniv Altshuler, Alfred M. Bruckstein
Auton. Agents Multi Agent Syst.1
2006 Maximizing over multiple pattern databases speeds up heuristic search
Robert C. Holte, Ariel Felner, Jack Newton, Ram Meshulam, David Furcy
Artif. Intell.2
2005 Dual Lookups in Pattern Databases
Ariel Felner, Uzi Zahavi, Jonathan Schaeffer 0001, Robert C. Holte
IJCAI1
2004 Compressing Pattern Databases
Ariel Felner, Ram Meshulam, Robert C. Holte, Richard E. Korf
AAAI1
2004 Additive Pattern Database Heuristics
abstract
We explore a method for computing admissible heuristic evaluation functions for search problems. It utilizes pattern databases, which are precomputed tables of the exact cost of solving various subproblems of an existing problem. Unlike standard pattern database heuristics, however, we partition our problems into disjoint subproblems, so that the costs of solving the different subproblems can be added together without overestimating the cost of solving the original problem. Previously, we showed how to statically partition the sliding-tile puzzles into disjoint groups of tiles to compute an admissible heuristic, using the same partition for each state and problem instance. Here we extend the method and show that it applies to other domains as well. We also present another method for additive heuristics which we call dynamically partitioned pattern databases. Here we partition the problem into disjoint subproblems for each state of the search dynamically. We discuss the pros and cons of each of these methods and apply both methods to three different problem domains: the sliding-tile puzzles, the 4-peg Towers of Hanoi problem, and finding an optimal vertex cover of a graph. We find that in some problem domains, static partitioning is most effective, while in others dynamic partitioning is a better choice. In each of these problem domains, either statically partitioned or dynamically partitioned pattern database heuristics are the best known heuristics for the problem.
Ariel Felner, Richard E. Korf, Sarit Hanan
J. Artif. Intell. Res.1
2004 PHA*: Finding the Shortest Path with A* in An Unknown Physical Environment
abstract
We address the problem of finding the shortest path between two points in an unknown real physical environment, where a traveling agent must move around in the environment to explore unknown territory. We introduce the Physical-A* algorithm (PHA*) for solving this problem. PHA* expands all the mandatory nodes that A* would expand and returns the shortest path between the two points. However, due to the physical nature of the problem, the complexity of the algorithm is measured by the traveling effort of the moving agent and not by the number of generated nodes, as in standard A*. PHA* is presented as a two-level algorithm, such that its high level, A*, chooses the next node to be expanded and its low level directs the agent to that node in order to explore it. We present a number of variations for both the high-level and low-level procedures and evaluate their performance theoretically and experimentally. We show that the travel cost of our best variation is fairly close to the optimal travel cost, assuming that the mandatory nodes of A* are known in advance. We then generalize our algorithm to the multi-agent case, where a number of cooperative agents are designed to solve the problem. Specifically, we provide an experimental implementation for such a system. It should be noted that the problem addressed here is not a navigation problem, but rather a problem of finding the shortest path between two points for future usage.
Ariel Felner, Roni Stern, Sarit Kraus, Asaph Ben-Yair, Nathan S. Netanyahu
J. Artif. Intell. Res.1
2002 Disjoint pattern database heuristics
Richard E. Korf, Ariel Felner
Artif. Intell.2