VLDB 2026 Research / reviewers in the wild / expert
Tao Liu 0068
dblp:43/656-68
· DBLP profile ↗
7ranked-venue papers
5as first author
7since 2021 · last 2025
0000-0003-4169-4160ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author · 7 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | VQTalker: Towards Multilingual Talking Avatars Through Facial Motion TokenizationabstractWe present VQTalker, a Vector Quantization-based framework for multilingual talking head generation that addresses the challenges of lip synchronization and natural motion across diverse languages. Our approach is grounded in the phonetic principle that human speech comprises a finite set of distinct sound units (phonemes) and corresponding visual articulations (visemes), which often share commonalities across languages. We introduce a facial motion tokenizer based on Group Residual Finite Scalar Quantization (GRFSQ), which creates a discretized representation of facial features. This method enables comprehensive capture of facial movements while improving generalization to multiple languages, even with limited training data. Building on this quantized representation, we implement a coarse-to-fine motion generation process that progressively refines facial animations. Extensive experiments demonstrate that VQTalker achieves state-of-the-art performance in both video-driven and speech-driven scenarios, particularly in multilingual settings. Notably, our method achieves high-quality results at a resolution of 512 × 512 pixels while maintaining a lower bitrate of approximately 11 kbps. Our work opens new possibilities for cross-lingual talking face generation. Tao Liu 0068, Ziyang Ma 0001, Qi Chen 0009, Shuai Fan 0005, Xie Chen 0001, Kai Yu 0004 |
AAAI | 1 |
| 2024 | DiffDub: Person-Generic Visual Dubbing Using Inpainting Renderer with Diffusion Auto-EncoderabstractGenerating high-quality and person-generic visual dubbing remains a challenge. Recent innovation has seen the advent of a two-stage paradigm, decoupling the rendering and lip synchronization process facilitated by intermediate representation as a conduit. Still, previous methodologies rely on rough landmarks or are confined to a single speaker, thus limiting their performance. In this paper, we propose DiffDub: Diffusion-based dubbing. We first craft the Diffusion auto-encoder by an inpainting renderer incorporating a mask to delineate editable zones and unaltered regions. This allows for seamless filling of the lower-face region while preserving the remaining parts. Throughout our experiments, we encountered several challenges. Primarily, the semantic encoder lacks robustness, constricting its ability to capture high-level features. Besides, the modeling ignored facial positioning, causing mouth or nose jitters across frames. To tackle these issues, we employ versatile strategies, including data augmentation and supplementary eye guidance. Moreover, we encapsulated a conformer-based reference encoder and motion generator fortified by a cross-attention mechanism. This enables our model to learn person-specific textures with varying references and reduces reliance on paired audio-visual data. Our rigorous experiments comprehensively highlight that our ground-breaking approach outpaces existing methods with considerable margins and delivers seamless, intelligible videos in person-generic and multilingual scenarios. Tao Liu 0068, Chenpeng Du, Shuai Fan 0005, Kai Yu 0004 |
ICASSP | 1 |
| 2024 | AniTalker: Animate Vivid and Diverse Talking Faces through Identity-Decoupled Facial Motion EncodingabstractThe paper introduces AniTalker, an innovative framework designed to generate lifelike talking faces from a single portrait. Unlike existing models that primarily focus on verbal cues such as lip synchronization and fail to capture the complex dynamics of facial expressions and nonverbal cues, AniTalker employs a universal motion representation. This innovative representation effectively captures a wide range of facial dynamics, including subtle expressions and head movements. AniTalker enhances motion depiction through two self-supervised learning strategies: the first involves reconstructing target video frames from source frames within the same identity to learn subtle motion representations, and the second develops an identity encoder using metric learning while actively minimizing mutual information between the identity and motion encoders. This approach ensures that the motion representation is dynamic and devoid of identity-specific details, significantly reducing the need for labeled data. Additionally, the integration of a diffusion model with a variance adapter allows for the generation of diverse and controllable facial animations. This method not only demonstrates AniTalker's capability to create detailed and realistic facial movements but also underscores its potential in crafting dynamic avatars for real-world applications. Synthetic results can be viewed at https://github.com/X-LANCE/AniTalker. Tao Liu 0068, Shuai Fan 0005, Chenpeng Du, Qi Chen 0009, Xie Chen 0001, Kai Yu 0004 |
ACM Multimedia | 1 |
| 2023 | Improving Few-Shot Learning for Talking Face System with TTS Data AugmentationabstractAudio-driven talking face has attracted broad interest from academia and industry recently. However, data acquisition and labeling in audio-driven talking face are labor-intensive and costly. The lack of data resource results in poor synthesis effect. To alleviate this issue, we propose to use TTS (Text-To-Speech) for data augmentation to improve few-shot ability of the talking face system. The misalignment problem brought by the TTS audio is solved with the introduction of soft-DTW, which is first adopted in the talking face task. Moreover, features extracted by HuBERT are explored to utilize underlying information of audio, and found to be superior over other features. The proposed method achieves 17%, 14%, 38% dominance on MSE score, DTW score and user study preference repectively over the baseline model, which shows the effectiveness of improving few-shot learning for talking face system with TTS augmentation. Qi Chen 0009, Ziyang Ma 0001, Tao Liu 0068, Xu Tan 0003, Qu Lu, Kai Yu 0004, Xie Chen 0001 |
ICASSP | 3 |
| 2023 | Multi-Speaker End-to-End Multi-Modal Speaker Diarization System for the MISP 2022 ChallengeabstractThis paper presents the design and implementation of our system for Track 1 of the Multi-modal Information based Speech Processing (MISP) 2022 Challenge. We design an end-to-end transformer-based multi-talker system. The transformer backbone is well-suited to capture long-term features, which is crucial for multi-modal speaker diarization in cases where temporal modalities are missing. Besides, we employ several loss functions and image data augmentation techniques to prevent over-fitting during training. Moreover, to further improve the system’s performance, we incorporate Interchannel Phase Difference (IPD) to model the location features and pre-train an ECAPA-TDNN-based model to extract speaker embedding features. Our system achieved a diarization error rate (DER) of 10.82% on the evaluation set, which earned us second place in the audio-visual speaker diarization task of the MISP 2022 challenge. Tao Liu 0068, Zhengyang Chen, Yanmin Qian, Kai Yu 0004 |
ICASSP | 1 |
| 2022 | Efficient Speech Enhancement with Neural Homomorphic Synthesis
Wenbin Jiang 0003, Tao Liu 0068, Kai Yu 0004 |
INTERSPEECH | 2 |
| 2022 | MSDWild: Multi-modal Speaker Diarization Dataset in the Wild
Tao Liu 0068, Shuai Fan 0005, Xu Xiang, Shaoxiong Lin, Tianyuan Han, Binwei Yao, Yanmin Qian, Kai Yu 0004 |
INTERSPEECH | 1 |