Demo Data from VLDB 2026 / reviewers in the wild / expert
Mustafa Tolga Eren
dblp:43/6641
· DBLP profile ↗
5ranked-venue papers
3as first author
0since 2021 · last 2018
0000-0003-4238-0585ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorArtificial intelligence and machine learning · 2Human-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Information extraction and text analysis · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 44% Visualization and visual analytics · 44% Rendering · 13% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Information extraction and text analysis
morphological analysis |
0.2 | 1 | 2016 | A Morphology-Aware Network for Morphological Disambiguation · AAAI 2016 |
Natural language and speech › Information extraction and text analysis › morphological analysis
morphological disambiguation |
0.2 | 1 | 2016 | A Morphology-Aware Network for Morphological Disambiguation · AAAI 2016 |
Virtual and augmented reality
augmented reality |
0.2 | 1 | 2013 | Multi-view augmented reality for underground exploration · VR 2013 |
Visualization and visual analytics
visual analytics |
0.2 | 1 | 2013 | Multi-view augmented reality for underground exploration · VR 2013 |
Methods — techniques the papers use, named apart from their topics
morphology-aware network · 0.2deep learning · 0.2multi-view visualization · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Evaluation of X-ray visualization techniques for vertical depth judgments in underground exploration
Mustafa Tolga Eren, Selim Balcisoy |
Vis. Comput. | 1 |
| 2017 | Integrating Meaning into Quality Evaluation of Machine TranslationabstractOsman Başkaya, Eray Yildiz, Doruk Tunaoğlu, Mustafa Tolga Eren, A. Seza Doğruöz. Proceedings of the 15th Conference of the European Chapter of the Association for Computational Linguistics: Volume 1, Long Papers. 2017. Osman Baskaya, Eray Yildiz, Doruk Tunaoglu, Mustafa Tolga Eren, A. Seza Dogruöz |
EACL (1) | 4 |
| 2016 | A Morphology-Aware Network for Morphological DisambiguationabstractAgglutinative languages such as Turkish, Finnish andHungarian require morphological disambiguation beforefurther processing due to the complex morphologyof words. A morphological disambiguator is usedto select the correct morphological analysis of a word.Morphological disambiguation is important because itgenerally is one of the first steps of natural languageprocessing and its performance affects subsequent analyses.In this paper, we propose a system that uses deeplearning techniques for morphological disambiguation.Many of the state-of-the-art results in computer vision,speech recognition and natural language processinghave been obtained through deep learning models.However, applying deep learning techniques to morphologicallyrich languages is not well studied. In this work,while we focus on Turkish morphological disambiguationwe also present results for French and German inorder to show that the proposed architecture achieveshigh accuracy with no language-specific feature engineeringor additional resource. In the experiments, weachieve 84.12 , 88.35 and 93.78 morphological disambiguationaccuracy among the ambiguous words forTurkish, German and French respectively. Eray Yildiz, Caglar Tirkaz, H. Bahadir Sahin, Mustafa Tolga Eren, Omer Ozan Sonmez |
AAAI | 4 |
| 2013 | Multi-view augmented reality for underground explorationabstractWe propose a novel multi-view visualization technique, which allows effortless interaction with subterranean data and tries to maximize spatial perception whilst minimizing view clutter. The multi-view augmented reality technique introduces two correlating displays; i) a perspective egocentric view with focused edge overlay and focused geometry clipping and ii) an orthographic cut-away display that visualizes a thin slice of subterranean data intersecting a user controlled anchor. Mustafa Tolga Eren, Murat Cansoy, Selim Balcisoy |
VR | 1 |
| 2011 | A Sensor Based 3D Annotation Authoring Tool for Outdoor Field ApplicationsabstractMany professional tasks such as geographic or archaeological surveying require editing and processing spatial data. User generated models act as an underlying level for visualizing annotations. For accurate and fast placement of annotations in the field we introduce a mobile modelling workflow. Our contribution includes i) a novel annotation technique based on geometric regions and ii) a modelling workflow optimized for mobile devices. Mustafa Tolga Eren, Selim Balcisoy |
CW | 1 |