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Husen Li

dblp:437/0657 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2026
0009-0004-4763-0787ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.012026
Efficient Large-Scale Scene Reconstruction via Semantic-Aware Hybrid Representation · IEEE Trans. Vis. Comput. Graph. 2026
Computer vision › 3D vision › 3d scene modeling › scene representation
hybrid scene representation
1.012026
Efficient Large-Scale Scene Reconstruction via Semantic-Aware Hybrid Representation · IEEE Trans. Vis. Comput. Graph. 2026
Computer vision › 3D vision › 3d scene reconstruction
large-scale scene reconstruction
1.012026
Efficient Large-Scale Scene Reconstruction via Semantic-Aware Hybrid Representation · IEEE Trans. Vis. Comput. Graph. 2026
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.312026
Efficient Large-Scale Scene Reconstruction via Semantic-Aware Hybrid Representation · IEEE Trans. Vis. Comput. Graph. 2026
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.312026
Efficient Large-Scale Scene Reconstruction via Semantic-Aware Hybrid Representation · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

semantic-guided adaptive modeling · 1.0mesh-guided sampling · 1.0CUDA hybrid renderer · 1.0
YearPublicationVenuePosition
2026 UniTex: Single-chart texture reconstruction from multi-view images
Husen Li, Renjie Chen 0001
Comput. Graph.1
2026 Efficient Large-Scale Scene Reconstruction via Semantic-Aware Hybrid Representation
abstract
Reconstructing large-scale 3D scenes remains challenging due to the need to balance photorealistic quality, real-time rendering, and compact storage. Recent progress in 3D Gaussian Splatting (3DGS) has achieved impressive fidelity and speed, yet its large-scale application suffers from excessive primitive counts, leading to prohibitive storage and rendering costs. To overcome this inefficiency, we introduce a novel semantic-guided hybrid representation that unifies textured meshes and 3D Gaussians in a differentiable framework. The key idea is to leverage meshes for geometrically regular regions such as roads and building facades, while reserving Gaussians for fine, complex details like vegetation. Our method is realized through three key technical contributions. First, we develop a semantic-guided adaptive modeling pipeline that fuses multi-view segmentation onto the scene mesh to robustly partition the scene and prune redundant Gaussians. Second, we introduce a high-performance CUDA-based hybrid renderer that seamlessly combines mesh rasterization with Gaussian splatting, enabling correct occlusion handling and joint optimization of both representations. Finally, we propose a mesh-guided sampling strategy that adaptively adds Gaussians to recover fine details in under-reconstructed areas. Extensive experiments on diverse large-scale datasets demonstrate that our approach significantly reduces storage requirements and accelerates rendering performance while maintaining comparable or superior visual quality.
Husen Li, Renjie Chen 0001
IEEE Trans. Vis. Comput. Graph.1