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Zhang Liang

dblp:437/4129 · DBLP profile ↗
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5ranked-venue papers
2as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 100%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.012026
Target-Balanced Score Distillation · AAAI 2026
Machine learning › Generative modeling › diffusion model
score distillation sampling
1.012026
Target-Balanced Score Distillation · AAAI 2026
Visual content generation and editing
3d content generation
1.012026
Target-Balanced Score Distillation · AAAI 2026
Visual content generation and editing › 3d content generation
text-to-3d generation
1.012026
Target-Balanced Score Distillation · AAAI 2026

Methods — techniques the papers use, named apart from their topics

score distillation sampling · 2.0multi-objective optimization · 2.0diffusion model · 2.0
YearPublicationVenuePosition
2026 Target-Balanced Score Distillation
abstract
Score Distillation Sampling (SDS) enables 3D asset generation by distilling priors from pretrained 2D text-to-image diffusion models, but vanilla SDS suffers from over-saturation and over-smoothing. To mitigate this issue, recent variants have incorporated negative prompts. However, these methods face a critical trade-off: limited texture optimization, or significant texture gains with shape distortion. In this work, we first conduct a systematic analysis and reveal that this trade-off is fundamentally governed by the utilization of the negative prompts, where Target Negative Prompts (TNP) that embed target information in the negative prompts dramatically enhancing texture realism and fidelity but inducing shape distortions. Informed by this key insight, we introduce the Target-Balanced Score Distillation (TBSD). It formulates generation as a multi-objective optimization problem and introduces an adaptive strategy that effectively resolves the aforementioned trade-off. Extensive experiments demonstrate that TBSD significantly outperforms existing state-of-the-art methods, yielding 3D assets with high-fidelity textures and geometrically accurate shape.
Luyuan Zhang, Zhang Liang
AAAI5
2013 Retrieval-based cartoon gesture recognition and applications via semi-supervised heterogeneous classifiers learning
Zhang Liang, Yueting Zhuang, Yi Yang 0001, Jun Xiao 0001
Pattern Recognit.1
2012 Synthesizing style-preserving cartoons via non-negative style factorization
abstract
We present a complete framework for synthesizing style-preserving 2D cartoons by learning from traditional Chinese cartoons. In contrast to reusing-based approaches which rely on rearranging or retrieving existing cartoon sequences, we aim to generate stylized cartoons with the idea of style factorization. Specifically, starting with 2D skeleton features of cartoon characters extracted by an improved rotoscoping system, we present a non-negative style factorization (NNSF) algorithm to obtain style basis and weights and simultaneously preserve class separability. Thus, factorized style basis can be combined with heterogeneous weights to re-synthesize style-preserving features, and then these features are used as the driving source in the character reshaping process via our proposed subkey-driving strategy. Extensive experiments and examples demonstrate the effectiveness of the proposed framework.
Zhang Liang, Jun Xiao 0001, Yueting Zhuang
J. Zhejiang Univ. Sci. C1
2010 A group of novel approaches and a toolkit for motion capture data reusing
Jun Xiao 0001, Yueting Zhuang, Fei Wu 0001, Tongqiang Guo, Zhang Liang
Multim. Tools Appl.5
2009 Perceptual 3D pose distance estimation by boosting relational geometric features
abstract
Abstract Traditional pose similarity functions based on joint coordinates or rotations often do not conform to human perception. We propose a new perceptual pose distance:Relational Geometric Distancethat accumulates the differences over a set of features that reflects the geometric relations between different body parts. An extensive relational geometric feature pool that contains a large number of potential features is defined, and the features effective for pose similarity estimation are selected using a set of labeled data by Adaboost. The extensive feature pool guarantees that a wide diversity of features is considered, and the boosting ensures that the selected features are optimized when used jointly. Finally, the selected features form a pose distance function that can be used for novel poses. Experiments show that our method outperforms others in emulating human perception in pose similarity. Our method can also adapt to specific motion types and capture the features that are important for pose similarity of a certain motion type. Copyright © 2009 John Wiley & Sons, Ltd.
Cheng Chen 0023, Yueting Zhuang, Jun Xiao 0001, Zhang Liang
Comput. Animat. Virtual Worlds4