Yu-Wei Chao

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30ranked-venue papers
9as first author
17since 2021 · last 2025
0000-0002-5476-4343ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 28 · 7 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 14 · 8 first-author · 5 since 2021Systems, architecture and hardware · 12 · 1 first-author · 10 since 2021
YearPublicationVenuePosition
2025 Task-Oriented Human Grasp Synthesis via Context- and Task-Aware Diffusers
abstract
In this paper, we study task-oriented human grasp synthesis, a new grasp synthesis task that demands both task and context awareness. At the core of our method is the task-aware contact maps. Unlike traditional contact maps that only reason about the manipulated object and its relation with the hand, our enhanced maps take into account scene and task information. This comprehensive map is critical for hand-object interaction, enabling accurate grasping poses that align with the task. We propose a two-stage pipeline that first constructs a task-aware contact map informed by the scene and task. In the subsequent stage, we use this contact map to synthesize task-oriented human grasps. We introduce a new dataset and a metric for the proposed task to evaluate our approach. Our experiments validate the importance of modeling both scene and task, demonstrating significant improvements over existing methods in both grasp quality and task performance. See our project page for more details: https://hcis-lab.github.io/TOHGS/
An-Lun Liu, Yu-Wei Chao
ICCV2
2025 Latent Action Pretraining from Videos
abstract
We introduce Latent Action Pretraining for general Action models (LAPA), the first unsupervised method for pretraining Vision-Language-Action (VLA) models without ground-truth robot action labels. Existing Vision-Language-Action models require action labels typically collected by human teleoperators during pretraining, which significantly limits possible data sources and scale. In this work, we propose a method to learn from internet-scale videos that do not have robot action labels. We first train an action quantization model leveraging VQ-VAE-based objective to learn discrete latent actions between image frames, then pretrain a latent VLA model to predict these latent actions from observations and task descriptions, and finally finetune the VLA on small-scale robot manipulation data to map from latent to robot actions. Experimental results demonstrate that our method significantly outperforms existing techniques that train robot manipulation policies from large-scale videos. Furthermore, it outperforms the state-of-the-art VLA model trained with robotic action labels on real-world manipulation tasks that require language conditioning, generalization to unseen objects, and semantic generalization to unseen instructions. Training only on human manipulation videos also shows positive transfer, opening up the potential for leveraging web-scale data for robotics foundation models.
Seonghyeon Ye, Joel Jang, Byeongguk Jeon, Se June Joo, Baolin Peng, Ajay Mandlekar, Reuben Tan, Yu-Wei Chao, Bill Y. Lin, Lars Liden, Kimin Lee, Jianfeng Gao 0001, Luke Zettlemoyer, Dieter Fox, Minjoon Seo
ICLR9
2025 TWIN: Two-handed Intelligent Benchmark for Bimanual Manipulation
abstract
Bimanual manipulation is challenging due to precise spatial and temporal coordination required between two arms. While there exist several real-world bimanual systems, there is a lack of simulated benchmarks with a large task diversity for systematically studying bimanual capabilities across a wide range of tabletop tasks. This paper addresses the gap by presenting a benchmark for bimanual manipulation. A key functionality is the ability to autonomously generate training data without the necessity of human demonstrations to the robot. We open-source our code and benchmark, which comprises 13 new tasks with 23 unique task variations, each requiring a high degree of coordination and adaptability. To initiate the benchmark, we extended multiple state-of-the-art techniques to the domain of bimanual manipulation. The project website with code is available at: http://bimanual.github.io.
Markus Grotz, Mohit Shridhar, Yu-Wei Chao, Tamim Asfour, Dieter Fox
ICRA3
2025 Inference-Time Policy Steering Through Human Interactions
abstract
Generative policies trained with human demonstrations can autonomously accomplish multimodal, longhorizon tasks. However, during inference, humans are often removed from the policy execution loop, limiting the ability to guide a pre-trained policy towards a specific sub-goal or trajectory shape among multiple predictions. Naive human intervention may inadvertently exacerbate distribution shift, leading to constraint violations or execution failures. To better align policy output with human intent without inducing out-of-distribution errors, we propose an Inference-Time Policy Steering (ITPS) framework that leverages human interactions to bias the generative sampling process, rather than finetuning the policy on interaction data. We evaluate ITPS across three simulated and real-world benchmarks, testing three forms of human interaction and associated alignment distance metrics. Among six sampling strategies, our proposed stochastic sampling with diffusion policy achieves the best trade-off between alignment and distribution shift. Videos are available at https://yanweiw.github.io/itps/.
Lirui Wang, Yilun Du, Balakumar Sundaralingam, Xuning Yang, Yu-Wei Chao, Claudia Pérez-D'Arpino, Dieter Fox, Julie A. Shah
ICRA6
2025 Synthetica: Large Scale Synthetic Data Generation for Robot Perception
abstract
Vision-based object detectors are a crucial basis for robotics applications as they provide valuable information about object localization in the environment. These need to ensure high reliability in different lighting conditions, occlusions, and visual artifacts, all while running in real-time. Collecting and annotating real-world data for these networks is prohibitively time consuming and costly, especially for custom assets, such as industrial objects, making it untenable for generalization to in-the-wild scenarios. To this end, we present Synthetica, a method for large-scale synthetic data generation for training robust state estimators. This paper focuses on the task of object detection, an important problem which can serve as the front-end for most state estimation problems, such as pose estimation. Leveraging data from a photorealistic ray-tracing renderer, we scale up data generation, generating 2.7 million images, to train highly accurate real-time detection transformers. We present a collection of rendering randomization and training-time data augmentation techniques conducive to robust sim-to-real performance for vision tasks. We demonstrate state-of-the-art performance on the task of object detection while having detectors that run at 50–100Hz which is 9 times faster than the prior state-of-the-art (SOTA). We further demonstrate the usefulness of our training methodology for robotics applications by showcasing a pipeline for use in the real world with custom objects for which there do not exist prior datasets. Our work highlights the importance of scaling synthetic data generation for robust sim-to-real transfer while achieving the fastest real-time inference speeds. Videos and supplementary information can be found at https://sites.google.com/view/synthetica-vision
Ritvik Singh, Jason Jingzhou Liu, Karl Van Wyk, Yu-Wei Chao, Jean-Francois Lafleche, Florian Shkurti, Nathan D. Ratliff, Ankur Handa
IROS4
2025 HO-Cap: A Capture System and Dataset for 3D Reconstruction and Pose Tracking of Hand-Object Interaction
abstract
We introduce a data capture system and a new dataset, HO-Cap, for 3D reconstruction and pose tracking of hands and objects in videos. The system leverages multiple RGB-D cameras and a HoloLens headset for data collection, avoiding the use of expensive 3D scanners or motion capture systems. We propose a semiautomatic method for annotating the shape and pose of hands and objects in the collected videos, significantly reducing the annotation time and cost compared to manual labeling. With this system, we captured a video dataset of humans performing various single- and dual-hand manipulation tasks, including simple pick-and-place actions, handovers between hands, and using objects according to their affordance. This dataset can serve as human demonstrations for research in embodied AI and robot manipulation. Our capture setup and annotation framework will be made available to the community for reconstructing 3D shapes of objects and human hands, as well as tracking their poses in videos.
Yu-Wei Chao, Bowen Wen, Xiaohu Guo, Yu Xiang 0001
NeurIPS3
2024 SynH2R: Synthesizing Hand-Object Motions for Learning Human-to-Robot Handovers
abstract
Vision-based human-to-robot handover is an important and challenging task in human-robot interaction. Recent work has attempted to train robot policies by interacting with dynamic virtual humans in simulated environments, where the policies can later be transferred to the real world. However, a major bottleneck is the reliance on human motion capture data, which is expensive to acquire and difficult to scale to arbitrary objects and human grasping motions. In this paper, we introduce a framework that can generate plausible human grasping motions suitable for training the robot. To achieve this, we propose a hand-object synthesis method that is designed to generate handover-friendly motions similar to humans. This allows us to generate synthetic training and testing data with 100x more objects than previous work. In our experiments, we show that our method trained purely with synthetic data is competitive with state-of-the-art methods that rely on real human motion data both in simulation and on a real system. In addition, we can perform evaluations on a larger scale compared to prior work. With our newly introduced test set, we show that our model can better scale to a large variety of unseen objects and human motions compared to the baselines.
Sammy Joe Christen, Lan Feng, Wei Yang 0019, Yu-Wei Chao, Otmar Hilliges, Jie Song 0006
ICRA4
2024 SKT-Hang: Hanging Everyday Objects via Object-Agnostic Semantic Keypoint Trajectory Generation
abstract
We study the problem of hanging a wide range of grasped objects on diverse supporting items. Hanging objects is a ubiquitous task that is encountered in numerous aspects of our everyday lives. However, both the objects and supporting items can exhibit substantial variations in their shapes and structures, bringing two challenging issues: (1) determining the task-relevant geometric structures across different objects and supporting items, and (2) identifying a robust action sequence to accommodate the shape variations of supporting items. To this end, we propose Semantic Keypoint Trajectory (SKT), an object-agnostic representation that is highly versatile and applicable to various everyday objects. We also propose Shape-conditioned Trajectory Deformation Network (SCTDN), a model that learns to generate SKT by deforming a template trajectory based on the task-relevant geometric structure features of the supporting items. We conduct extensive experiments and demonstrate substantial improvements in our framework over existing robot hanging methods in the success rate and inference time. Finally, our simulation-trained framework shows promising hanging results in the real world. For videos and supplementary materials, please visit our project webpage: https://hcis-lab.github.io/SKT-Hang/.
Chia-Liang Kuo, Yu-Wei Chao
ICRA2
2024 Proto-CLIP: Vision-Language Prototypical Network for Few-Shot Learning
abstract
We propose a novel framework for few-shot learning by leveraging large-scale vision-language models such as CLIP [1]. Motivated by unimodal prototypical networks for few-shot learning, we introduce Proto-CLIP which utilizes image prototypes and text prototypes for few-shot learning. Specifically, Proto-CLIP adapts the image and text encoder embeddings from CLIP in a joint fashion using few-shot examples. The embeddings from the two encoders are used to compute the respective prototypes of image classes for classification. During adaptation, we propose aligning the image and text prototypes of the corresponding classes. Such alignment is beneficial for few-shot classification due to the reinforced contributions from both types of prototypes. Proto-CLIP has both training-free and fine-tuned variants. We demonstrate the effectiveness of our method by conducting experiments on benchmark datasets for few-shot learning, as well as in the real world for robot perception1.
Jishnu Jaykumar, Kamalesh Palanisamy, Yu-Wei Chao, Xinya Du, Yu Xiang 0001
IROS3
2023 Learning Human-to-Robot Handovers from Point Clouds
abstract
We propose the first framework to learn control policies for vision-based human-to-robot handovers, a critical task for human-robot interaction. While research in Embodied AI has made significant progress in training robot agents in simulated environments, interacting with humans remains challenging due to the difficulties of simulating humans. Fortunately, recent research has developed realistic simulated environments for human-to-robot handovers. Leveraging this result, we introduce a method that is trained with a human-in-the-loop via a two-stage teacher-student framework that uses motion and grasp planning, reinforcement learning, and self-supervision. We show significant performance gains over baselines on a simulation benchmark, sim-to-sim transfer and sim-to-real transfer. Video and code are available at https://handover-sim2real.github.io.
Sammy Joe Christen, Wei Yang 0019, Claudia Pérez-D'Arpino, Otmar Hilliges, Dieter Fox, Yu-Wei Chao
CVPR6
2023 FewSOL: A Dataset for Few-Shot Object Learning in Robotic Environments
abstract
We introduce the Few-Shot Object Learning (FEWSOL) dataset for object recognition with a few images per object. We captured 336 real-world objects with 9 RGB-D images per object from different views. Fewsol has object segmentation masks, poses, and attributes. In addition, synthetic images generated using 330 3D object models are used to augment the dataset. We investigated (i) few-shot object classification and (ii) joint object segmentation and few-shot classification with state-of-the-art methods for few-shot learning and meta-learning using our dataset. The evaluation results show the presence of a large margin to be improved for few-shot object classification in robotic environments, and our dataset can be used to study and enhance few-shot object recognition for robot perception11Dataset and code available at https://irvlutd.github.io/FewSOL.
Jishnu Jaykumar, Yu-Wei Chao, Yu Xiang 0001
ICRA2
2022 IFOR: Iterative Flow Minimization for Robotic Object Rearrangement
abstract
Accurate object rearrangement from vision is a crucial problem for a wide variety of real-world robotics applications in unstructured environments. We propose IFOR, Iterative Flow Minimization for Robotic Object Rearrangement, an end-to-end method for the challenging problem of object rearrangement for unknown objects given an RGBD image of the original and final scenes. First, we learn an optical flow model based on RAFT to estimate the relative transformation of the objects purely from synthetic data. This flow is then used in an iterative minimization algorithm to achieve accurate positioning of previously unseen objects. Crucially, we show that our method applies to cluttered scenes, and in the real world, while training only on synthetic data. Videos are available at h t t ps: //imankgoyal.github.io/ifor.html.
Ankit Goyal 0001, Arsalan Mousavian, Chris Paxton 0001, Yu-Wei Chao, Brian Okorn, Jia Deng 0001, Dieter Fox
CVPR4
2022 HandoverSim: A Simulation Framework and Benchmark for Human-to-Robot Object Handovers
abstract
We introduce a new simulation benchmark “Han-doverSim” for human-to-robot object handovers. To simulate the giver's motion, we leverage a recent motion capture dataset of hand grasping of objects. We create training and evaluation environments for the receiver with standardized protocols and metrics. We analyze the performance of a set of baselines and show a correlation with a real-world evaluation.11Code is open sourced at https://handover-sim.github.io.
Yu-Wei Chao, Chris Paxton 0001, Yu Xiang 0001, Wei Yang 0019, Balakumar Sundaralingam, Tao Chen 0046, Adithyavairavan Murali, Maya Cakmak, Dieter Fox
ICRA1
2022 Model Predictive Control for Fluid Human-to-Robot Handovers
abstract
Human-robot handover is a fundamental yet challenging task in human-robot interaction and collaboration. Recently, remarkable progressions have been made in human-to-robot handovers of unknown objects by using learning-based grasp generators. However, how to responsively generate smooth motions to take an object from a human is still an open question. Specifically, planning motions that take human comfort into account is not a part of the human-robot handover process in most prior works. In this paper, we propose to generate smooth motions via an efficient model-predictive control (MPC) framework that integrates perception and complex domain-specific constraints into the optimization problem. We introduce a learning-based grasp reachability model to select candidate grasps which maximize the robot's manipulability, giving it more freedom to satisfy these constraints. Finally, we integrate a neural net force/torque classifier that detects contact events from noisy data. We conducted human-to-robot handover experiments on a diverse set of objects with several users ($N=4$) and performed a systematic evaluation of each module. The study shows that the users preferred our MPC approach over the baseline system by a large margin.
Wei Yang 0019, Balakumar Sundaralingam, Chris Paxton 0001, Iretiayo Akinola, Yu-Wei Chao, Maya Cakmak, Dieter Fox
ICRA5
2021 Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Control
abstract
Recent progress on physics-based character animation has shown impressive breakthroughs on human motion synthesis, through imitating motion capture data via deep reinforcement learning. However, results have mostly been demonstrated on imitating a single distinct motion pattern, and do not generalize to interactive tasks that require flexible motion patterns due to varying human-object spatial configurations. To bridge this gap, we focus on one class of interactive tasks---sitting onto a chair. We propose a hierarchical reinforcement learning framework which relies on a collection of subtask controllers trained to imitate simple, reusable mocap motions, and a meta controller trained to execute the subtasks properly to complete the main task. We experimentally demonstrate the strength of our approach over different non-hierarchical and hierarchical baselines. We also show that our approach can be applied to motion prediction given an image input. A supplementary video can be found at https://youtu.be/3CeN0OGz2cA.
Yu-Wei Chao, Jimei Yang, Jia Deng 0001
AAAI1
2021 DexYCB: A Benchmark for Capturing Hand Grasping of Objects
abstract
We introduce DexYCB, a new dataset for capturing hand grasping of objects. We first compare DexYCB with a related one through cross-dataset evaluation. We then present a thorough benchmark of state-of-the-art approaches on three relevant tasks: 2D object and keypoint detection, 6D object pose estimation, and 3D hand pose estimation. Finally, we evaluate a new robotics-relevant task: generating safe robot grasps in human-to-robot object handover.1
Yu-Wei Chao, Wei Yang 0019, Yu Xiang 0001, Pavlo Molchanov 0001, Ankur Handa, Jonathan Tremblay, Yashraj Narang, Karl Van Wyk, Umar Iqbal 0001, Stanley T. Birchfield, Jan Kautz, Dieter Fox
CVPR1
2021 Reactive Human-to-Robot Handovers of Arbitrary Objects
abstract
Human-robot object handovers have been an actively studied area of robotics over the past decade; however, very few techniques and systems have addressed the challenge of handing over diverse objects with arbitrary appearance, size, shape, and deformability. In this paper, we present a vision-based system that enables reactive human-to-robot handovers of unknown objects. Our approach combines closed-loop motion planning with real-time, temporally consistent grasp generation to ensure reactivity and motion smoothness. Our system is robust to different object positions and orientations, and can grasp both rigid and non-rigid objects. We demonstrate the generalizability, usability, and robustness of our approach on a novel benchmark set of 26 diverse household objects, a user study with six participants handing over a subset of 15 objects, and a systematic evaluation examining different ways of handing objects.
Wei Yang 0019, Chris Paxton 0001, Arsalan Mousavian, Yu-Wei Chao, Maya Cakmak, Dieter Fox
ICRA4
2020 DexPilot: Vision-Based Teleoperation of Dexterous Robotic Hand-Arm System
abstract
Teleoperation offers the possibility of imparting robotic systems with sophisticated reasoning skills, intuition, and creativity to perform tasks. However, teleoperation solutions for high degree-of-actuation (DoA), multi-fingered robots are generally cost-prohibitive, while low-cost offerings usually offer reduced degrees of control. Herein, a low-cost, depth-based teleoperation system, DexPilot, was developed that allows for complete control over the full 23 DoA robotic system by merely observing the bare human hand. DexPilot enabled operators to solve a variety of complex manipulation tasks that go beyond simple pick-and-place operations and performance was measured through speed and reliability metrics. DexPilot cost-effectively enables the production of high dimensional, multi-modality, state-action data that can be leveraged in the future to learn sensorimotor policies for challenging manipulation tasks. The videos of the experiments can be found at https://sites.google.com/view/dex-pilot.
Ankur Handa, Karl Van Wyk, Wei Yang 0019, Jacky Liang, Yu-Wei Chao, Stanley T. Birchfield, Nathan D. Ratliff, Dieter Fox
ICRA5
2020 Motion Reasoning for Goal-Based Imitation Learning
abstract
We address goal-based imitation learning, where the aim is to output the symbolic goal from a third-person video demonstration. This enables the robot to plan for execution and reproduce the same goal in a completely different environment. The key challenge is that the goal of a video demonstration is often ambiguous at the level of semantic actions. The human demonstrators might unintentionally achieve certain subgoals in the demonstrations with their actions. Our main contribution is to propose a motion reasoning framework that combines task and motion planning to disambiguate the true intention of the demonstrator in the video demonstration. This allows us to recognize the goals that cannot be disambiguated by previous action-based approaches. We evaluate our approach on a new dataset of 96 video demonstrations in a mockup kitchen environment. We show that our motion reasoning plays an important role in recognizing the actual goal of the demonstrator and improves the success rate by over 20%. We further show that by using the automatically inferred goal from the video demonstration, our robot is able to reproduce the same task in a real kitchen environment.
De-An Huang, Yu-Wei Chao, Chris Paxton 0001, Xinke Deng, Li Fei-Fei 0001, Juan Carlos Niebles, Animesh Garg, Dieter Fox
ICRA2
2018 Rethinking the Faster R-CNN Architecture for Temporal Action Localization
abstract
We propose TAL-Net, an improved approach to temporal action localization in video that is inspired by the Faster RCNN object detection framework. TAL-Net addresses three key shortcomings of existing approaches: (1) we improve receptive field alignment using a multi-scale architecture that can accommodate extreme variation in action durations; (2) we better exploit the temporal context of actions for both proposal generation and action classification by appropriately extending receptive fields; and (3) we explicitly consider multi-stream feature fusion and demonstrate that fusing motion late is important. We achieve state-of-the-art performance for both action proposal and localization on THUMOS'14 detection benchmark and competitive performance on ActivityNet challenge.
Yu-Wei Chao, Sudheendra Vijayanarasimhan, Bryan Seybold, David A. Ross, Jia Deng 0001, Rahul Sukthankar
CVPR1
2018 Learning to Detect Human-Object Interactions
abstract
We study the problem of detecting human-object interactions (HOI) in static images, defined as predicting a human and an object bounding box with an interaction class label that connects them. HOI detection is a fundamental problem in computer vision as it provides semantic information about the interactions among the detected objects. We introduce HICO-DET, a new large benchmark for HOI detection, by augmenting the current HICO classification benchmark with instance annotations. To solve the task, we propose Human-Object Region-based Convolutional Neural Networks (HO-RCNN). At the core of our HO-RCNN is the Interaction Pattern, a novel DNN input that characterizes the spatial relations between two bounding boxes. Experiments on HICO-DET demonstrate that our HO-RCNN, by exploiting human-object spatial relations through Interaction Patterns, significantly improves the performance of HOI detection over baseline approaches.
Yu-Wei Chao, Yunfan Liu 0001, Xieyang Liu, Huayi Zeng, Jia Deng 0001
WACV1
2017 Forecasting Human Dynamics from Static Images
abstract
This paper presents the first study on forecasting human dynamics from static images. The problem is to input a single RGB image and generate a sequence of upcoming human body poses in 3D. To address the problem, we propose the 3D Pose Forecasting Network (3D-PFNet). Our 3D-PFNet integrates recent advances on single-image human pose estimation and sequence prediction, and converts the 2D predictions into 3D space. We train our 3D-PFNet using a three-step training strategy to leverage a diverse source of training data, including image and video based human pose datasets and 3D motion capture (MoCap) data. We demonstrate competitive performance of our 3D-PFNet on 2D pose forecasting and 3D structure recovery through quantitative and qualitative results.
Yu-Wei Chao, Jimei Yang, Brian L. Price, Scott Cohen, Jia Deng 0001
CVPR1
2015 Mining semantic affordances of visual object categories
abstract
Affordances are fundamental attributes of objects. Affordances reveal the functionalities of objects and the possible actions that can be performed on them. Understanding affordances is crucial for recognizing human activities in visual data and for robots to interact with the world. In this paper we introduce the new problem of mining the knowledge of semantic affordance: given an object, determining whether an action can be performed on it. This is equivalent to connecting verb nodes and noun nodes in WordNet, or filling an affordance matrix encoding the plausibility of each action-object pair. We introduce a new benchmark with crowdsourced ground truth affordances on 20 PASCAL VOC object classes and 957 action classes. We explore a number of approaches including text mining, visual mining, and collaborative filtering. Our analyses yield a number of significant insights that reveal the most effective ways of collecting knowledge of semantic affordances.
Yu-Wei Chao, Rada Mihalcea, Jia Deng 0001
CVPR1
2015 HICO: A Benchmark for Recognizing Human-Object Interactions in Images
abstract
We introduce a new benchmark "Humans Interacting with Common Objects" (HICO) for recognizing human-object interactions (HOI). We demonstrate the key features of HICO: a diverse set of interactions with common object categories, a list of well-defined, sense-based HOI categories, and an exhaustive labeling of co-occurring interactions with an object category in each image. We perform an in-depth analysis of representative current approaches and show that DNNs enjoy a significant edge. In addition, we show that semantic knowledge can significantly improve HOI recognition, especially for uncommon categories.
Yu-Wei Chao, Yugeng He, Jia Deng 0001
ICCV1
2015 Indoor Scene Understanding with Geometric and Semantic Contexts
Wongun Choi, Yu-Wei Chao, Caroline Pantofaru, Silvio Savarese
Int. J. Comput. Vis.2
2014 Discovering Groups of People in Images
Wongun Choi, Yu-Wei Chao, Caroline Pantofaru, Silvio Savarese
ECCV (4)2
2013 Understanding Indoor Scenes Using 3D Geometric Phrases
abstract
Visual scene understanding is a difficult problem interleaving object detection, geometric reasoning and scene classification. We present a hierarchical scene model for learning and reasoning about complex indoor scenes which is computationally tractable, can be learned from a reasonable amount of training data, and avoids oversimplification. At the core of this approach is the 3D Geometric Phrase Model which captures the semantic and geometric relationships between objects which frequently co-occur in the same 3D spatial configuration. Experiments show that this model effectively explains scene semantics, geometry and object groupings from a single image, while also improving individual object detections.
Wongun Choi, Yu-Wei Chao, Caroline Pantofaru, Silvio Savarese
CVPR2
2013 Locality-sensitive dictionary learning for sparse representation based classification
Chia-Po Wei, Yu-Wei Chao, Yi-Ren Yeh, Yu-Chiang Frank Wang
Pattern Recognit.2
2012 Semantic structure from motion with points, regions, and objects
abstract
Structure from motion (SFM) aims at jointly recovering the structure of a scene as a collection of 3D points and estimating the camera poses from a number of input images. In this paper we generalize this concept: not only do we want to recover 3D points, but also recognize and estimate the location of high level semantic scene components such as regions and objects in 3D. As a key ingredient for this joint inference problem, we seek to model various types of interactions between scene components. Such interactions help regularize our solution and obtain more accurate results than solving these problems in isolation. Experiments on public datasets demonstrate that: 1) our framework estimates camera poses more robustly than SFM algorithms that use points only; 2) our framework is capable of accurately estimating pose and location of objects, regions, and points in the 3D scene; 3) our framework recognizes objects and regions more accurately than state-of-the-art single image recognition methods.
Sid Ying-Ze Bao, Mohit Bagra, Yu-Wei Chao, Silvio Savarese
CVPR3
2011 Locality-constrained group sparse representation for robust face recognition
abstract
This paper presents a novel sparse representation for robust face recognition. We advance both group sparsity and data locality and formulate a unified optimization framework, which produces a locality and group sensitive sparse representation (LGSR) for improved recognition. Empirical results confirm that our LGSR not only outperforms state-of-the-art sparse coding based image classification methods, our approach is robust to variations such as lighting, pose, and facial details (glasses or not), which are typically seen in real-world face recognition problems.
Yu-Wei Chao, Yi-Ren Yeh, Yuh-Jye Lee, Yu-Chiang Frank Wang
ICIP1