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Byung-soo Kim

dblp:44/2092 · DBLP profile ↗
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6ranked-venue papers
4as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 59% Segmentation and scene understanding · 28% Image recognition and object detection · 13%
Theoretical computer science
1 paper
Mathematical optimization · 50% Information theory · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding
scene understanding
0.212014
Relating Things and Stuff via ObjectProperty Interactions · IEEE Trans. Pattern Anal. Mach. Intell. 2014
Computer vision › 3D vision
3d object detection
0.212013
Accurate Localization of 3D Objects from RGB-D Data Using Segmentation Hypotheses · CVPR 2013
Computer vision › 3D vision › 3d object detection
3d object localization
0.212013
Accurate Localization of 3D Objects from RGB-D Data Using Segmentation Hypotheses · CVPR 2013
Computer vision › 3D vision
3d scene understanding
0.212013
3D Scene Understanding by Voxel-CRF · ICCV 2013
Computer vision › Image recognition and object detection › object detection › multimodal object detection
RGB-D object detection
0.212013
Accurate Localization of 3D Objects from RGB-D Data Using Segmentation Hypotheses · CVPR 2013
Computer vision › Segmentation and scene understanding
semantic segmentation
0.212013
3D Scene Understanding by Voxel-CRF · ICCV 2013
Mathematical optimization
discrete optimization
0.112014
Relating Things and Stuff via ObjectProperty Interactions · IEEE Trans. Pattern Anal. Mach. Intell. 2014
Information theory › estimation theory › bayesian estimation
MAP inference
0.112014
Relating Things and Stuff via ObjectProperty Interactions · IEEE Trans. Pattern Anal. Mach. Intell. 2014
Computer vision › 3D vision
3d reconstruction
0.012013
3D Scene Understanding by Voxel-CRF · ICCV 2013

Methods — techniques the papers use, named apart from their topics

discrete optimization · 0.4MAP inference · 0.4graphical models · 0.2graphical model · 0.2voxel-based inference · 0.2structural latent SVM · 0.2segmentation hypotheses · 0.2conditional random field · 0.2augmented reality · 0.1
YearPublicationVenuePosition
2014 Relating Things and Stuff via ObjectProperty Interactions
abstract
In the last few years, substantially different approaches have been adopted for segmenting and detecting "things" (object categories that have a well defined shape such as people and cars) and "stuff" (object categories which have an amorphous spatial extent such as grass and sky). While things have been typically detected by sliding window or Hough transform based methods, detection of stuff is generally formulated as a pixel or segment-wise classification problem. This paper proposes a framework for scene understanding that models both things and stuff using a common representation while preserving their distinct nature by using a property list. This representation allows us to enforce sophisticated geometric and semantic relationships between thing and stuff categories via property interactions in a single graphical model. We use the latest advances made in the field of discrete optimization to efficiently perform maximum a posteriori (MAP) inference in this model. We evaluate our method on the Stanford dataset by comparing it against state-of-the-art methods for object segmentation and detection. We also show that our method achieves competitive performances on the challenging PASCAL '09 segmentation dataset.
Min Sun 0001, Byung-soo Kim, Pushmeet Kohli, Silvio Savarese
IEEE Trans. Pattern Anal. Mach. Intell.2
2013 Accurate Localization of 3D Objects from RGB-D Data Using Segmentation Hypotheses
abstract
In this paper we focus on the problem of detecting objects in 3D from RGB-D images. We propose a novel framework that explores the compatibility between segmentation hypotheses of the object in the image and the corresponding 3D map. Our framework allows to discover the optimal location of the object using a generalization of the structural latent SVM formulation in 3D as well as the definition of a new loss function defined over the 3D space in training. We evaluate our method using two existing RGB-D datasets. Extensive quantitative and qualitative experimental results show that our proposed approach outperforms state-of-the-art as methods well as a number of baseline approaches for both 3D and 2D object recognition tasks.
Byung-soo Kim, Shili Xu, Silvio Savarese
CVPR1
2013 3D Scene Understanding by Voxel-CRF
abstract
Scene understanding is an important yet very challenging problem in computer vision. In the past few years, researchers have taken advantage of the recent diffusion of depth-RGB (RGB-D) cameras to help simplify the problem of inferring scene semantics. However, while the added 3D geometry is certainly useful to segment out objects with different depth values, it also adds complications in that the 3D geometry is often incorrect because of noisy depth measurements and the actual 3D extent of the objects is usually unknown because of occlusions. In this paper we propose a new method that allows us to jointly refine the 3D reconstruction of the scene (raw depth values) while accurately segmenting out the objects or scene elements from the 3D reconstruction. This is achieved by introducing a new model which we called Voxel-CRF. The Voxel-CRF model is based on the idea of constructing a conditional random field over a 3D volume of interest which captures the semantic and 3D geometric relationships among different elements (voxels) of the scene. Such model allows to jointly estimate (1) a dense voxel-based 3D reconstruction and (2) the semantic labels associated with each voxel even in presence of partial occlusions using an approximate yet efficient inference strategy. We evaluated our method on the challenging NYU Depth dataset (Version 1 and 2). Experimental results show that our method achieves competitive accuracy in inferring scene semantics and visually appealing results in improving the quality of the 3D reconstruction. We also demonstrate an interesting application of object removal and scene completion from RGB-D images.
Byung-soo Kim, Pushmeet Kohli, Silvio Savarese
ICCV1
2013 Hierarchical classification of images by sparse approximation
Byung-soo Kim, Jae Young Park, Anna Gilbert 0001, Silvio Savarese
Image Vis. Comput.1
2011 Hierarchical Classification of Images by Sparse Approximation
Byung-soo Kim, Jae Young Park, Anush Mohan, Anna Gilbert 0001, Silvio Savarese
BMVC1
2005 AR Storyboard: An Augmented Reality Based Interactive Storyboard Authoring Tool
abstract
In early stages of production, storyboards are used for visually describing the story and the script. In This work, an augmented reality based storyboard-authoring tool is introduced. Proposed tool is easy-to-use, and provides intuitive interface for scene composition and camera pose/motion control. Using AR Storyboard, non-experienced users may compose 3D scenes for a Storyboard using interfaces in his/her real environments.
Midieum Shin, Byung-soo Kim, Jun Park
ISMAR2