Arjun Chandra

dblp:44/3236 · DBLP profile ↗
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10ranked-venue papers
5as first author
2since 2021 · last 2025
0009-0002-6856-1050ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Language models and text generation · 33% Vision and language · 33% Efficient and distributed learning · 33%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning › data-efficient learning
data-efficient pretraining
0.912025
BabyVLM: Data-Efficient Pretraining of VLMs Inspired by Infant Learning · ICCV 2025
Natural language and speech › Language models and text generation
retrieval-augmented generation
0.912025
Rewind and Render: Towards Factually Accurate Text-to-Video Generation with Distilled Knowledge Retrieval · AAAI 2025
Computer vision › Vision and language
vision-language pretraining
0.912025
BabyVLM: Data-Efficient Pretraining of VLMs Inspired by Infant Learning · ICCV 2025
Visual content generation and editing › video generation
text-to-video generation
0.912025
Rewind and Render: Towards Factually Accurate Text-to-Video Generation with Distilled Knowledge Retrieval · AAAI 2025

Methods — techniques the papers use, named apart from their topics

prompt augmentation · 1.7knowledge retrieval · 1.7infant-inspired learning · 0.9
YearPublicationVenuePosition
2025 Rewind and Render: Towards Factually Accurate Text-to-Video Generation with Distilled Knowledge Retrieval
abstract
Text-to-Video (T2V) models, despite recent advancements, struggle with factual accuracy, especially for knowledge-dense content. We introduce FACT-V (Factual Accuracy in Content Translation to Video), a system integrating multi-source knowledge retrieval into T2V pipelines. FACT-V offers two key benefits: i) improved factual accuracy of generated videos through dynamically retrieved information, and ii) increased interpretability by providing users with the augmented prompt information. A preliminary evaluation demonstrates the potential of knowledge-augmented approaches in improving the accuracy and reliability of T2V systems, particularly for entity-specific or time-sensitive prompts.
Arjun Chandra, Yunyao Li 0001, Simone Conia
AAAI2
2025 BabyVLM: Data-Efficient Pretraining of VLMs Inspired by Infant Learning
Shengao Wang Boston University, Arjun Chandra, Aoming Liu, Venkatesh Saligrama, Boqing Gong
ICCV2
2015 Static, Dynamic, and Adaptive Heterogeneity in Distributed Smart Camera Networks
abstract
We study heterogeneity among nodes in self-organizing smart camera networks, which use strategies based on social and economic knowledge to target communication activity efficiently. We compare homogeneous configurations, when cameras use the same strategy, with heterogeneous configurations, when cameras use different strategies. Our first contribution is to establish that static heterogeneity leads to new outcomes that are more efficient than those possible with homogeneity. Next, two forms of dynamic heterogeneity are investigated: nonadaptive mixed strategies and adaptive strategies, which learn online. Our second contribution is to show that mixed strategies offer Pareto efficiency consistently comparable with the most efficient static heterogeneous configurations. Since the particular configuration required for high Pareto efficiency in a scenario will not be known in advance, our third contribution is to show how decentralized online learning can lead to more efficient outcomes than the homogeneous case. In some cases, outcomes from online learning were more efficient than all other evaluated configuration types. Our fourth contribution is to show that online learning typically leads to outcomes more evenly spread over the objective space. Our results provide insight into the relationship between static, dynamic, and adaptive heterogeneity, suggesting that all have a key role in achieving efficient self-organization.
Peter R. Lewis 0001, Lukas Esterle, Arjun Chandra, Bernhard Rinner, Jim Tørresen, Xin Yao 0001
ACM Trans. Auton. Adapt. Syst.3
2014 A novel adaptive weight selection algorithm for multi-objective multi-agent reinforcement learning
abstract
To solve multi-objective problems, multiple reward signals are often scalarized into a single value and further processed using established single-objective problem solving techniques. While the field of multi-objective optimization has made many advances in applying scalarization techniques to obtain good solution trade-offs, the utility of applying these techniques in the multi-objective multi-agent learning domain has not yet been thoroughly investigated. Agents learn the value of their decisions by linearly scalarizing their reward signals at the local level, while acceptable system wide behaviour results. However, the non-linear relationship between weighting parameters of the scalarization function and the learned policy makes the discovery of system wide trade-offs time consuming. Our first contribution is a thorough analysis of well known scalarization schemes within the multi-objective multi-agent reinforcement learning setup. The analysed approaches intelligently explore the weight-space in order to find a wider range of system trade-offs. In our second contribution, we propose a novel adaptive weight algorithm which interacts with the underlying local multi-objective solvers and allows for a better coverage of the Pareto front. Our third contribution is the experimental validation of our approach by learning bi-objective policies in self-organising smart camera networks. We note that our algorithm (i) explores the objective space faster on many problem instances, (ii) obtained solutions that exhibit a larger hypervolume, while (iii) acquiring a greater spread in the objective space.
Kristof Van Moffaert, Tim Brys, Arjun Chandra, Lukas Esterle, Peter R. Lewis 0001, Ann Nowé
IJCNN3
2013 Exposing market mechanism design trade-offs via multi-objective evolutionary search
abstract
Market mechanisms are a means by which resources in contention can be allocated between contending parties, both in human economies and those populated by software agents. Designing such mechanisms has traditionally been carried out by hand, and more recently by automation. Assessing these mechanisms typically involves them being evaluated with respect to multiple conflicting objectives, which can often be nonlinear, noisy, and expensive to compute. For typical performance objectives, it is known that designed mechanisms often fall short on being optimal across all objectives simultaneously. However, in all previous automated approaches, either only a single objective is considered, or else the multiple performance objectives are combined into a single objective. In this paper we do not aggregate objectives, instead considering a direct, novel application of multi-objective evolutionary algorithms (MOEAs) to the problem of automated mechanism design. This allows the automatic discovery of trade-offs that such objectives impose on mechanisms. We pose the problem of mechanism design, specifically for the class of linear redistribution mechanisms, as a naturally existing multi-objective optimisation problem. We apply a modified version of NSGA-II in order to design mechanisms within this class, given economically relevant objectives such as welfare and fairness. This application of NSGA-II exposes tradeoffs between objectives, revealing relationships between them that were otherwise unknown for this mechanism class. The understanding of the trade-off gained from the application of MOEAs can thus help practitioners with an insightful application of discovered mechanisms in their respective real/artificial markets.
Arjun Chandra, Richard Allmendinger 0001, Peter R. Lewis 0001, Xin Yao 0001, Jim Tørresen
IEEE Congress on Evolutionary Computation1
2013 An ant learning algorithm for gesture recognition with one-instance training
abstract
In this paper, we introduce a novel gesture recognition algorithm named the ant learning algorithm (ALA), which aims at eliminating some of the limitations with the current leading algorithms, especially Hidden Markov Models. It requires minimal training instances and greatly reduces the computational overhead required by both training and classification. ALA takes advantage of the pheromone mechanism from ant colony optimization. It uses pheromone tables to represent gestures, which scales well with gesture complexity. Our experimental results show that ALA can achieve a high recognition accuracy of 91.3% with only one training instance, and exhibits good generalization.
Sichao Song 0001, Arjun Chandra, Jim Tørresen
IEEE Congress on Evolutionary Computation2
2010 Co-evolution of Optimal Agents for the Alternating Offers Bargaining Game
Arjun Chandra, Pietro S. Oliveto, Xin Yao 0001
EvoApplications (1)1
2006 Evolving hybrid ensembles of learning machines for better generalisation
Arjun Chandra, Xin Yao 0001
Neurocomputing1
2005 Evolutionary framework for the construction of diverse hybrid ensembles
Arjun Chandra, Xin Yao 0001
ESANN1
2004 DIVACE: Diverse and Accurate Ensemble Learning Algorithm
Arjun Chandra, Xin Yao 0001
IDEAL1