Nicolas Szilas

dblp:44/3909 · DBLP profile ↗
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38ranked-venue papers
18as first author
5since 2021 · last 2025
0000-0002-4565-8805ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 36 · 17 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 32 · 15 first-author · 5 since 2021Artificial intelligence and machine learning · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2
YearPublicationVenuePosition
2025 An Architecture for Interactive Storytelling in the Domain of Care Training
Halit Mislimi, Nicolas Szilas, Giovanna Di Marzo Serugendo, Alexandre De Masi, Frédéric Ehrler
ICIDS (1)2
2023 Split Screen - Split Mind: An Innovative Format for Narrative Reflexive, and Pedagogical Games
Nicolas Szilas, Jérôme Humbert, Kim Le
ICEC1
2022 Serious game design in practice: lessons learned from a corpus of games developed in an academic context
abstract
This article consists of a post-analysis of twenty-four learning games, developed by master students within a dedicated course, over a period of twelve years. From this longitudinal qualitative analysis of serious game development, we are able to identify critical factors that make these games successful or not. We have grouped these factors into three axes: project organization, game mechanics and graphics. The variety of games produced in this academic context opens the way toward a more systematic analysis of this corpus, aiming at producing useful guidelines to design better serious games in an efficient manner.
Nicolas Szilas
FDG1
2022 Narrative Mode of the Third Kind
Nicolas Szilas
ICIDS1
2022 The Future of the World: From Scientific Account to Interactive Storytelling
Sophie Varone, Nicolas Szilas
ICIDS2
2020 Looking into Engagement Trajectories in Interactive Digital Narrative using Process Mining
abstract
The field of Interactive Digital Narrative (IDN) aims at forging a distinctive Interactive Narrative Experience (INE) by accommodating user intervention in the generation of plot events and stories. Due to the highly generative nature of IDN systems, it is challenging to validate if a narrative engine reacted according to user input providing an engaging INE. To date, a great deal of User Research methodologies employed in the field employs pre-post task questionnaires producing global accounts of the experience. Although relevant, such methods are insufficient for examining the user-system interplay that could have led users towards a certain Engagement Trajectory, or series of self-reported values of Continuation Desire sampled during runtime. In this article, we introduce a methodology for the fine-grained evaluation of the INE from the perspective of Engagement Trajectories and report the results of a study featuring user behavior pattern discovery based on Process Mining on a dataset of playtesting traces. We were able to discover and characterize 14 Engagement Trajectories encountered by 90 users of an IDN system. We consider our methodology coupled with Process Mining as a fit general-purpose technique for analyzing the process of playing in IDN.
Sergio Estupiñán, Nicolas Szilas
FDG2
2020 Designing a Senior Friendly Interface for a Personalized 3D Narrative Simulation
abstract
Caring for people with Alzheimer disease can be demanding. As an attempt to help caregivers to improve their interaction with people with Alzheimer disease, we are developing a personalized simulation allowing caregivers to practice problematic situations they encounter in their daily life. The strong level of personalization and the large number of interaction choices make it challenging to design interaction mechanisms that are usable for targeted end-users. After several stages of design and evaluation, we propose an interface that supports the strong dynamic interaction during the game, it is integrated into the 3D environment and is simple to be used even by players with limited computer skills.
Nicolas Szilas, Kasper Ingdahl Andkjær, Laurens Kemp, Arnaud Ricci, Tessa Dadema, Henk Herman Nap, Frédéric Ehrler
FDG1
2020 ExpReal: a Writing Language and System for Authoring Texts in Interactive Narrative
abstract
As interactive narratives, by definition, change according to the user’s choices (dynamic story), so do the dialogue utterances by the characters. Writing all possible utterances manually faces scaling problems. This motivates the use of natural language generation techniques. We present ExpReal, a surface realizer and templating language that allows authors of interactive narratives to write flexible and enriched templates while maintaining control over their use. Templates are automatically selected based on author-specified conditions relating to the world state (e.g. characters’ emotions) or the current task at hand. ExpReal has been developed to support at least three languages (English, French and Dutch).
Nicolas Szilas, Ruud de Jong, Mariët Theune
FDG1
2019 When Did I Lose Them? Using Process Mining to Study User Engagement in Interactive Digital Narratives
Sergio Estupiñán, Nicolas Szilas
ICIDS2
2019 Effects of Higher Interactivity on the Interactive Narrative Experience: An Experimental Study
Liudmyla Gapiuk, Sergio Estupiñán, Nicolas Szilas
ICIDS3
2019 Virtual Patient Interaction via Communicative Acts
abstract
In the context of assisting informal caregivers of Alzheimer Disease patients, this article presents the design and preliminary implementation of a serious game in which two agents -a user-controlled caregiver and a virtual patient- communicate via specifically-designed dialog acts, reflecting both pedagogically appropriate and inappropriate behaviors.
Nicolas Szilas, Lucie A. Chauveau, Kasper Andkjaer, Anna Laura Luiu, Mireille Bétrancourt, Frédéric Ehrler
IVA1
2018 A Multidimensional Classification of Choice Presentation in Interactive Narrative
Sergio Estupiñán, Brice Maret, Kasper Andkjaer, Nicolas Szilas
ICIDS4
2018 Automatic Detection of Conflicts in Complex Narrative Structures
Nicolas Szilas, Sergio Estupiñán, Urs Richle
ICIDS1
2018 A Tool for Interactive Visualization of Narrative Acts
Nicolas Szilas, Monika Marano, Sergio Estupiñán
ICIDS1
2018 Engagement in Interactive Digital Storytelling: Sampling Without Spoiling
Sergio Estupiñán, Kasper Ingdahl Andkjær, Nicolas Szilas
ICEC3
2018 A Taxonomy of Synchronous Communication Modalities in Online Games
Quentin Gyger, Nicolas Szilas
ICEC2
2016 Towards an Automated Assessment Support for Student Contributions on Multiple Platforms
Oula Abu-Amsha, Nicolas Szilas, Daniel K. Schneider
EC-TEL2
2016 A Reflexive Approach in Learning Through Uchronia
Mélody Laurent, Nicolas Szilas, Domitile Lourdeaux, Serge Bouchardon
ICIDS2
2016 Qualifying and Quantifying Interestingness in Dramatic Situations
Nicolas Szilas, Sergio Estupiñán, Urs Richle
ICIDS1
2014 Objective Metrics for Interactive Narrative
Nicolas Szilas, Ioana Ilea
ICIDS1
2014 Narrative-driven camera control for cinematic replay of computer games
abstract
This paper presents a system that generates cinematic replays for dialogue-based 3D video games. The system exploits the narrative and geometric information present in these games and automatically computes camera framings and edits to build a coherent cinematic replay of the gaming session. We propose a novel importance-driven approach to cinematic replay. Rather than relying on actions performed by characters to drive the cinematography (as in idiom-based approaches), we rely on the importance of characters in the narrative. We first devise a mechanism to compute the varying importance of the characters. We then map importances of characters with different camera specifications, and propose a novel technique that (i) automatically computes camera positions satisfying given specifications, and (ii) provides smooth camera motions when transitioning between different specifications. We demonstrate the features of our system by implementing three camera behaviors (one for master shots, one for shots on the player character, and one for reverse shots). We present results obtained by interfacing our system with a full-fledged serious game (Nothing for Dinner) containing several hours of 3D animated content.
Quentin Galvane, Rémi Ronfard, Marc Christie, Nicolas Szilas
MIG4
2013 The Simula Family
Jean E. Dumas, Nicolas Habonneau, Urs Richle, Nicolas Szilas
FDG4
2012 3D Simulated Interactive Drama for Teenagers Coping with a Traumatic Brain Injury in a Parent
Nicolas Habonneau, Urs Richle, Nicolas Szilas, Jean E. Dumas
ICIDS3
2012 Structural Writing, a Design Principle for Interactive Drama
Nicolas Szilas, Urs Richle, Jean E. Dumas
ICIDS1
2012 Sharing Interactive Digital Storytelling Technologies II
Nicolas Szilas, Stefan Rank, Paolo Petta, Wolfgang Müller 0004
ICIDS1
2011 Specification of an Open Architecture for Interactive Storytelling
Nicolas Szilas, Thomas Boggini, Monica Axelrad, Paolo Petta, Stefan Rank
ICIDS1
2011 Sharing Interactive Digital Storytelling Technologies
Nicolas Szilas, Thomas Boggini, Paolo Petta
ICIDS1
2010 Workshop: Education in Interactive Digital Storytelling
Ulrike Spierling, Nicolas Szilas, Steve Hoffmann, Urs Richle
ICIDS2
2010 Tutorial: Introduction to Interactive Story Creation
Ulrike Spierling, Nicolas Szilas, Steve Hoffmann, Urs Richle
ICIDS2
2010 Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations
Nicolas Szilas, Urs Richle, Thomas Boggini, Jean E. Dumas
ICIDS1
2009 Edushare, a Step beyond Learning Platforms
Romain Sauvain, Nicolas Szilas
EC-TEL2
2009 Workshop on Authoring Methods and Conception in Interactive Storytelling
Ulrike Spierling, Ido Iurgel, Urs Richle, Nicolas Szilas
ICIDS4
2009 Authoring Issues beyond Tools
Ulrike Spierling, Nicolas Szilas
ICIDS2
2009 To Be or Not to Be: Towards Stateless Interactive Drama
Nicolas Szilas, Monica Axelrad
ICIDS1
2008 The IRIS Network of Excellence: Integrating Research in Interactive Storytelling
Marc Cavazza, Stéphane Donikian, Marc Christie, Ulrike Spierling, Nicolas Szilas, Peter Vorderer, Tilo Hartmann, Christoph Klimmt, Elisabeth André, Ronan Champagnat, Paolo Petta, Patrick Olivier
ICIDS5
2006 Training a training system
abstract
We are interested in using game technology to provide an engaging and immersive environment for experiential learning of workplace situations. Narrative intelligence will be used to provide the adventure. For authoring we provide an adaptive interface that allows the direct capture of the workplace situations and the knowledge driving the interaction. We include an initial study comparing the learning outcomes for an animated demonstration with video footage of a similar scenario.
Debbie Richards 0001, Nicolas Szilas
IUI2
2006 PastMaster@storytelling: a controlled interface for interactive drama
abstract
In this paper, we describe a controlled interface for Interactive Drama, [email protected] PastMaster is used for interacting with an Interactive Drama engine. The paper discusses the test results regarding the usability of the interface.
Nicolas Szilas, Manolya Kavakli-Thorne
IUI1
1998 Adaptive networks for physical modeling
Nicolas Szilas, Claude Cadoz
Neurocomputing1