VLDB 2026 Research / reviewers in the wild / expert
Richard Liu
dblp:44/5359
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0002-3986-2308ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Geometric modeling and processing · 73% Visual content generation and editing · 27% | |
| Artificial intelligence
2 papers |
Generative modeling · 50% 3D vision · 35% Transfer learning and domain adaptation · 15% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape representation
shape abstraction |
0.9 | 1 | 2025 | WIR3D: Visually-Informed and Geometry-Aware 3D Shape Abstraction · ICCV 2025 |
Geometric modeling and processing
shape deformation |
0.9 | 1 | 2025 | WIR3D: Visually-Informed and Geometry-Aware 3D Shape Abstraction · ICCV 2025 |
Geometric modeling and processing
mesh segmentation |
0.7 | 1 | 2023 | DA Wand: Distortion-Aware Selection Using Neural Mesh Parameterization · CVPR 2023 |
Geometric modeling and processing
surface parameterization |
0.7 | 1 | 2023 | DA Wand: Distortion-Aware Selection Using Neural Mesh Parameterization · CVPR 2023 |
Visual content generation and editing › style transfer
3d content stylization |
0.6 | 1 | 2022 | Text2Mesh: Text-Driven Neural Stylization for Meshes · CVPR 2022 |
Geometric modeling and processing
mesh processing |
0.6 | 1 | 2022 | Text2Mesh: Text-Driven Neural Stylization for Meshes · CVPR 2022 |
Computer vision › 3D vision
implicit neural representation |
0.3 | 1 | 2025 | WIR3D: Visually-Informed and Geometry-Aware 3D Shape Abstraction · ICCV 2025 |
Computer vision › 3D vision › implicit neural representation
neural SDF |
0.3 | 1 | 2025 | WIR3D: Visually-Informed and Geometry-Aware 3D Shape Abstraction · ICCV 2025 |
Machine learning › Transfer learning and domain adaptation › few-shot learning
few-shot adaptation |
0.2 | 1 | 2024 | HyperFields: Towards Zero-Shot Generation of NeRFs from Text · ICML 2024 |
Methods — techniques the papers use, named apart from their topics
CLIP · 2.3neural SDF · 1.7keypoint loss · 1.7bezier curves · 1.7neural radiance field · 1.5knowledge distillation · 1.5hypernetwork · 1.5segmentation network · 0.7differentiable parameterization layer · 0.7neural style field · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | WIR3D: Visually-Informed and Geometry-Aware 3D Shape AbstractionabstractIn this work we present WIR3D, a technique for abstracting 3D shapes through a sparse set of visually meaningful curves in 3D. We optimize the parameters of Bezier curves such that they faithfully represent both the geometry and salient visual features (e.g. texture) of the shape from arbitrary viewpoints. We leverage the intermediate activations of a pre-trained foundation model (CLIP) to guide our optimization process. We divide our optimization into two phases: one for capturing the coarse geometry of the shape, and the other for representing fine-grained features. Our second phase supervision is spatially guided by a novel localized keypoint loss. This spatial guidance enables user control over abstracted features. We ensure fidelity to the original surface through a neural SDF loss, which allows the curves to be used as intuitive deformation handles. We successfully apply our method for shape abstraction over a broad dataset of shapes with varying complexity, geometric structure, and texture, and demonstrate downstream applications for feature control and shape deformation. Richard Liu, Daniel Fu, Noah Tan, Itai Lang, Rana Hanocka |
ICCV | 1 |
| 2024 | HyperFields: Towards Zero-Shot Generation of NeRFs from TextabstractWe introduce HyperFields, a method for generating text-conditioned Neural Radiance Fields (NeRFs) with a single forward pass and (optionally) some fine-tuning. Key to our approach are: (i) a dynamic hypernetwork, which learns a smooth mapping from text token embeddings to the space of NeRFs; (ii) NeRF distillation training, which distills scenes encoded in individual NeRFs into one dynamic hypernetwork. These techniques enable a single network to fit over a hundred unique scenes. We further demonstrate that HyperFields learns a more general map between text and NeRFs, and consequently is capable of predicting novel in-distribution and out-of-distribution scenes — either zero-shot or with a few finetuning steps. Finetuning HyperFields benefits from accelerated convergence thanks to the learned general map, and is capable of synthesizing novel scenes 5 to 10 times faster than existing neural optimization-based methods. Our ablation experiments show that both the dynamic architecture and NeRF distillation are critical to the expressivity of HyperFields. Sudarshan Babu, Richard Liu, Avery Zhou, Michael Maire, Gregory Shakhnarovich, Rana Hanocka |
ICML | 2 |
| 2023 | DA Wand: Distortion-Aware Selection Using Neural Mesh ParameterizationabstractWe present a neural technique for learning to select a local sub-region around a point which can be used for mesh parameterization. The motivation for our framework is driven by interactive workflows used for decaling, texturing, or painting on surfaces. Our key idea is to incorporate segmentation probabilities as weights of a classical parameterization method, implemented as a novel differentiable parameterization layer within a neural network framework. We train a segmentation network to select 3D regions that are parameterized into 2D and penalized by the resulting distortion, giving rise to segmentations which are distortion-aware. Following training, a user can use our system to interactively select a point on the mesh and obtain a large, meaningful region around the selection which induces a low-distortion parameterization. Our code11https://github.com/threedle/DA-Wand and project22https://threedle.github.io/DA-Wand/ are publicly available. Richard Liu, Noam Aigerman, Vladimir G. Kim, Rana Hanocka |
CVPR | 1 |
| 2022 | Text2Mesh: Text-Driven Neural Stylization for MeshesabstractIn this work, we develop intuitive controls for editing the style of 3D objects. Our framework, Text2Mesh, stylizes a 3D mesh by predicting color and local geometric details which conform to a target text prompt. We consider a disentangled representation of a 3D object using a fixed mesh input (content) coupled with a learned neural network, which we term a neural style field network (NSF). In order to modify style, we obtain a similarity score between a text prompt (describing style) and a stylized mesh by harnessing the representational power of CLIP. Text2Mesh requires neither a pre-trained generative model nor a specialized 3D mesh dataset. It can handle low-quality meshes (non-manifold, boundaries, etc.) with arbitrary genus, and does not require UV parameterization. We demonstrate the ability of our technique to synthesize a myriad of styles over a wide variety of 3D meshes. Our code and results are available in our project webpage: https://threedle.github.io/text2meshl. Oscar Michel, Roi Bar-On, Richard Liu, Sagie Benaim, Rana Hanocka |
CVPR | 3 |