Demo Data from VLDB 2026 / reviewers in the wild / expert
Lionel Baboud
dblp:44/5663
· DBLP profile ↗
4ranked-venue papers
3as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 39% Image and video processing · 26% Virtual and augmented reality · 26% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
real-time rendering |
0.1 | 1 | 2012 | Precomputed Safety Shapes for Efficient and Accurate Height-Field Rendering · IEEE Trans. Vis. Comput. Graph. 2012 |
Virtual and augmented reality › augmented reality › augmented reality visualization
augmented reality annotation |
0.1 | 1 | 2011 | Automatic photo-to-terrain alignment for the annotation of mountain pictures · CVPR 2011 |
Image and video processing
image registration |
0.1 | 1 | 2011 | Automatic photo-to-terrain alignment for the annotation of mountain pictures · CVPR 2011 |
Rendering › volume rendering
ray marching |
0.0 | 1 | 2012 | Precomputed Safety Shapes for Efficient and Accurate Height-Field Rendering · IEEE Trans. Vis. Comput. Graph. 2012 |
Methods — techniques the papers use, named apart from their topics
safety shapes · 0.1precomputed acceleration structure · 0.1silhouette edge matching · 0.1robust matching · 0.1edge detection · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Precomputed Safety Shapes for Efficient and Accurate Height-Field RenderingabstractHeight fields have become an important element of realistic real-time image synthesis to represent surface details. In this paper, we focus on the frequent case of static height-field data, for which we can precompute acceleration structures. While many rendering algorithms exist that impose tradeoffs between speed and accuracy, we show that even accurate rendering can be combined with high performance. A careful analysis of the surface defined by the height values, leads to an efficient and accurate precomputation method. As a result, each texel stores a safety shape inside which a ray cannot cross the surface twice. This property ensures that no intersections are missed during the efficient marching method. Our analysis is general and can even consider visibility constraints that are robustly integrated into the precomputation. Further, we propose a particular instance of safety shapes with little memory overhead, which results in a rendering algorithm that outperforms existing methods, both in terms of accuracy and performance. Lionel Baboud, Elmar Eisemann, Hans-Peter Seidel |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2011 | Automatic photo-to-terrain alignment for the annotation of mountain picturesabstractWe present a system for the annotation and augmentation of mountain photographs. The key issue resides in the registration of a given photograph with a 3D geo-referenced terrain model. Typical outdoor images contain little structural information, particularly mountain scenes whose aspect changes drastically across seasons and varying weather conditions. Existing approaches usually fail on such difficult scenarios. To avoid the burden of manual registration, we propose a novel automatic technique. Given only a viewpoint and FOV estimates, the technique is able to automatically derive the pose of the camera relative to the geometric terrain model. We make use of silhouette edges, which are among most reliable features that can be detected in the targeted situations. Using an edge detection algorithm, our technique then searches for the best match with silhouette edges rendered using the synthetic model. We develop a robust matching metric allowing us to cope with the inevitable noise affecting detected edges (e.g. due to clouds, snow, rocks, forests, or any phenomenon not encoded in the digital model). Once registered against the model, photographs can easily be augmented with annotations (e.g. topographic data, peak names, paths), which would otherwise imply a tedious fusion process. We further illustrate various other applications, such as 3D model-assisted image enhancement, or, inversely, texturing of digital models. Lionel Baboud, Martin Cadík, Elmar Eisemann, Hans-Peter Seidel |
CVPR | 1 |
| 2009 | Wind projection basis for real-time animation of treesabstractAbstract This paper presents a real‐time method to animate complex scenes of thousands of trees under a user‐controllable wind load. Firstly, modal analysis is applied to extract the main modes of deformation from the mechanical model of a 3D tree. The novelty of our contribution is to precompute a new basis of the modal stress of the tree under wind load. At runtime, this basis allows to replace the modal projection of the external forces by a direct mapping for any directional wind. We show that this approach can be efficiently implemented on graphics hardware. This modal animation can be simulated at low computation cost even for large scenes containing thousands of trees. Julien Diener, Mathieu Rodriguez, Lionel Baboud, Lionel Revéret |
Comput. Graph. Forum | 3 |
| 2006 | Rendering geometry with relief textures
Lionel Baboud, Xavier Décoret |
Graphics Interface | 1 |