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Tong Yang 0007

dblp:44/7710-7 · DBLP profile ↗
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7ranked-venue papers
6as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 6 first-author · 7 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 49% Language models and text generation · 23% Deep learning architectures and training · 15%

Topics — the 29 heaviest of 30, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
actor-critic methods
1.622025
Exploration from a Primal-Dual Lens: Value-Incentivized Actor-Critic Methods for Sample-Efficient Online RL · NeurIPS 2025
Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning · NeurIPS 2024
Natural language and speech › Language models and text generation
alignment
0.912025
Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF · ICLR 2025
Natural language and speech › Language models and text generation
chain-of-thought reasoning
0.912025
Multi-head Transformers Provably Learn Symbolic Multi-step Reasoning via Gradient Descent · NeurIPS 2025
Machine learning › Reinforcement learning › exploration
exploration-exploitation tradeoff
0.912025
Exploration from a Primal-Dual Lens: Value-Incentivized Actor-Critic Methods for Sample-Efficient Online RL · NeurIPS 2025
Machine learning › Deep learning architectures and training › training dynamics
gradient descent dynamics
0.912025
Multi-head Transformers Provably Learn Symbolic Multi-step Reasoning via Gradient Descent · NeurIPS 2025
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games
0.912025
Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games · ICML 2025
Machine learning › Reinforcement learning
model-based reinforcement learning
0.912025
Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games · ICML 2025
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.912025
Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games · ICML 2025
Machine learning › Deep learning architectures and training › attention mechanism
multi-head attention
0.912025
Multi-head Transformers Provably Learn Symbolic Multi-step Reasoning via Gradient Descent · NeurIPS 2025
Natural language and speech › Language models and text generation › large language model reasoning
multi-step reasoning
0.912025
Multi-head Transformers Provably Learn Symbolic Multi-step Reasoning via Gradient Descent · NeurIPS 2025
Natural language and speech › Language models and text generation
preference optimization
0.912025
Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF · ICLR 2025
Machine learning › Learning theory › generalization
provable learning guarantees
0.912025
Multi-head Transformers Provably Learn Symbolic Multi-step Reasoning via Gradient Descent · NeurIPS 2025
Machine learning › Reinforcement learning
reinforcement learning from human feedback
0.912025
Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF · ICLR 2025
Machine learning › Reinforcement learning › reinforcement learning from human feedback › learning from human feedback
RLHF
0.912025
Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF · ICLR 2025
Machine learning › Deep learning architectures and training
transformer
0.912025
Multi-head Transformers Provably Learn Symbolic Multi-step Reasoning via Gradient Descent · NeurIPS 2025
Machine learning › Efficient and distributed learning
federated learning
0.812024
Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning · NeurIPS 2024
Machine learning › Efficient and distributed learning › federated learning › federated sequential learning
federated reinforcement learning
0.812024
Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning
function approximation
0.812024
Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning · NeurIPS 2024
Natural language and speech › Language models and text generation
in-context learning
0.812024
In-Context Learning with Representations: Contextual Generalization of Trained Transformers · NeurIPS 2024
Natural language and speech › Language models and text generation › in-context learning
in-context learning theory
0.812024
In-Context Learning with Representations: Contextual Generalization of Trained Transformers · NeurIPS 2024
Machine learning › Reinforcement learning › actor-critic methods
natural actor-critic
0.812024
Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning › policy optimization › policy gradient
natural policy gradient
0.812024
Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning
policy optimization
0.812024
Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning · NeurIPS 2024
Machine learning › Deep learning architectures and training › training dynamics
transformer training dynamics
0.812024
In-Context Learning with Representations: Contextual Generalization of Trained Transformers · NeurIPS 2024
Machine learning › Reinforcement learning
exploration
0.312025
Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games · ICML 2025
Machine learning › Reinforcement learning › multi-armed bandit
incentivized exploration
0.312025
Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games · ICML 2025
Machine learning › Reinforcement learning › offline reinforcement learning
offline-to-online reinforcement learning
0.312025
Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF · ICLR 2025
Machine learning › Learning theory › online learning
regret bounds
0.312025
Exploration from a Primal-Dual Lens: Value-Incentivized Actor-Critic Methods for Sample-Efficient Online RL · NeurIPS 2025
Machine learning › Trustworthy machine learning
uncertainty estimation
0.312025
Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF · ICLR 2025

Methods — techniques the papers use, named apart from their topics

gradient descent analysis · 1.6value function regularization · 0.9regret analysis · 0.9primal-dual optimization · 0.9preference optimization · 0.9linear function approximation · 0.9linear MDP · 0.9implicit reward modeling · 0.9function approximation · 0.9nonlinear regression · 0.8
YearPublicationVenuePosition
2025 Faster WIND: Accelerating Iterative Best-of-N Distillation for LLM Alignment
abstract
Recent advances in aligning large language models with human preferences have corroborated the growing importance of best-of-$N$ distillation (BOND). However, the iterative BOND algorithm is prohibitively expensive in practice due to the sample and computation inefficiency. This paper addresses the problem by revealing a unified game-theoretic connection between iterative BOND and self-play alignment, which unifies seemingly disparate algorithmic paradigms. Based on the connection, we establish a novel framework, \textbf{WIN} rate \textbf{D}ominance (WIND), with a series of efficient algorithms for regularized win rate dominance optimization that approximates iterative BOND in the parameter space. We provides provable sample efficiency guarantee for one of the WIND variant with the square loss objective. The experimental results confirm that our algorithm not only accelerates the computation, but also achieves superior sample efficiency compared to existing methods.
Tong Yang 0007, Jincheng Mei, Hanjun Dai, Zixin Wen, Shicong Cen, Dale Schuurmans, Yuejie Chi, Bo Dai 0001
AISTATS1
2025 Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF
abstract
Reinforcement learning from human feedback (RLHF) has demonstrated great promise in aligning large language models (LLMs) with human preference. Depending on the availability of preference data, both online and offline RLHF are active areas of investigation. A key bottleneck is understanding how to incorporate uncertainty estimation in the reward function learned from the preference data for RLHF, regardless of how the preference data is collected. While the principles of optimism or pessimism under uncertainty are well-established in standard reinforcement learning (RL), a practically-implementable and theoretically-grounded form amenable to large language models is not yet available, as standard techniques for constructing confidence intervals become intractable under arbitrary policy parameterizations. In this paper, we introduce a unified approach to online and offline RLHF --- value-incentivized preference optimization (VPO) --- which regularizes the maximum-likelihood estimate of the reward function with the corresponding value function, modulated by a sign to indicate whether the optimism or pessimism is chosen. VPO also directly optimizes the policy with implicit reward modeling, and therefore shares a simpler RLHF pipeline similar to direct preference optimization. Theoretical guarantees of VPO are provided for both online and offline settings, matching the rates of their standard RL counterparts. Moreover, experiments on text summarization, dialogue, and standard benchmarks verify the practicality and effectiveness of VPO.
Shicong Cen, Jincheng Mei, Katayoon Goshvadi, Hanjun Dai, Tong Yang 0007, Sherry Yang 0001, Dale Schuurmans, Yuejie Chi, Bo Dai 0001
ICLR5
2025 Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games
abstract
Multi-agent reinforcement learning (MARL) lies at the heart of a plethora of applications involving the interaction of a group of agents in a shared unknown environment. A prominent framework for studying MARL is Markov games, with the goal of finding various notions of equilibria in a sample-efficient manner, such as the Nash equilibrium (NE) and the coarse correlated equilibrium (CCE). However, existing sample-efficient approaches either require tailored uncertainty estimation under function approximation, or careful coordination of the players. In this paper, we propose a novel model-based algorithm, called VMG, that incentivizes exploration via biasing the empirical estimate of the model parameters towards those with a higher collective best-response values of all the players when fixing the other players' policies, thus encouraging the policy to deviate from its current equilibrium for more exploration. VMG is oblivious to different forms of function approximation, and permits simultaneous and uncoupled policy updates of all players. Theoretically, we also establish that VMG achieves a near-optimal regret for finding both the NEs of two-player zero-sum Markov games and CCEs of multi-player general-sum Markov games under linear function approximation in an online environment, which nearly match their counterparts with sophisticated uncertainty quantification.
Tong Yang 0007, Bo Dai 0001, Yuejie Chi
ICML1
2025 Exploration from a Primal-Dual Lens: Value-Incentivized Actor-Critic Methods for Sample-Efficient Online RL
abstract
Online reinforcement learning (RL) with complex function approximations such as transformers and deep neural networks plays a significant role in the modern practice of artificial intelligence. Despite its popularity and importance, balancing the fundamental trade-off between exploration and exploitation remains a long-standing challenge; in particular, we are still in lack of efficient and practical schemes that are backed by theoretical performance guarantees. Motivated by recent developments in exploration via optimistic regularization, this paper provides an interpretation of the principle of optimism through the lens of primal-dual optimization. From this fresh perspective, we set forth a new value-incentivized actor-critic (VAC) method, which optimizes a single easy-to-optimize objective integrating exploration and exploitation --- it promotes state-action and policy estimates that are both consistent with collected data transitions and result in higher value functions. Theoretically, the proposed VAC method has near-optimal regret guarantees under linear Markov decision processes (MDPs) in both finite-horizon and infinite-horizon settings, which can be extended to the general function approximation setting under appropriate assumptions.
Tong Yang 0007, Bo Dai 0001, Yuejie Chi
NeurIPS1
2025 Multi-head Transformers Provably Learn Symbolic Multi-step Reasoning via Gradient Descent
abstract
Transformers have demonstrated remarkable capabilities in multi-step reasoning tasks. However, understandings of the underlying mechanisms by which they acquire these abilities through training remain limited, particularly from a theoretical standpoint. This work investigates how transformers learn to solve symbolic multi-step reasoning problems through chain-of-thought processes, focusing on path-finding in trees. We analyze two intertwined tasks: a backward reasoning task, where the model outputs a path from a goal node to the root, and a more complex forward reasoning task, where the model implements two-stage reasoning by first identifying the goal-to-root path and then reversing it to produce the root-to-goal path. Our theoretical analysis, grounded in the dynamics of gradient descent, shows that trained one-layer transformers can provably solve both tasks with generalization guarantees to unseen trees. In particular, our multi-phase training dynamics for forward reasoning elucidate how different attention heads learn to specialize and coordinate autonomously to solve the two subtasks in a single autoregressive path. These results provide a mechanistic explanation of how trained transformers can implement sequential algorithmic procedures. Moreover, they offer insights into the emergence of reasoning abilities, suggesting that when tasks are structured to take intermediate chain-of-thought steps, even shallow multi-head transformers can effectively solve problems that would otherwise require deeper architectures.
Tong Yang 0007, Yu Huang 0023, Yingbin Liang, Yuejie Chi
NeurIPS1
2024 In-Context Learning with Representations: Contextual Generalization of Trained Transformers
abstract
In-context learning (ICL) refers to a remarkable capability of pretrained large language models, which can learn a new task given a few examples during inference. However, theoretical understanding of ICL is largely under-explored, particularly whether transformers can be trained to generalize to unseen examples in a prompt, which will require the model to acquire contextual knowledge of the prompt for generalization. This paper investigates the training dynamics of transformers by gradient descent through the lens of non-linear regression tasks. The contextual generalization here can be attained via learning the template function for each task in-context, where all template functions lie in a linear space with $m$ basis functions. We analyze the training dynamics of one-layer multi-head transformers to {in-contextly} predict unlabeled inputs given partially labeled prompts, where the labels contain Gaussian noise and the number of examples in each prompt are not sufficient to determine the template. Under mild assumptions, we show that the training loss for a one-layer multi-head transformer converges linearly to a global minimum. Moreover, the transformer effectively learns to perform ridge regression over the basis functions. To our knowledge, this study is the first provable demonstration that transformers can learn contextual (i.e., template) information to generalize to both unseen examples and tasks when prompts contain only a small number of query-answer pairs.
Tong Yang 0007, Yu Huang 0023, Yingbin Liang, Yuejie Chi
NeurIPS1
2024 Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning
abstract
Federated reinforcement learning (RL) enables collaborative decision making of multiple distributed agents without sharing local data trajectories. In this work, we consider a multi-task setting, in which each agent has its own private reward function corresponding to different tasks, while sharing the same transition kernel of the environment. Focusing on infinite-horizon Markov decision processes, the goal is to learn a globally optimal policy that maximizes the sum of the discounted total rewards of all the agents in a decentralized manner, where each agent only communicates with its neighbors over some prescribed graph topology. We develop federated vanilla and entropy-regularized natural policy gradient (NPG) methods in the tabular setting under softmax parameterization, where gradient tracking is applied to estimate the global Q-function to mitigate the impact of imperfect information sharing. We establish non-asymptotic global convergence guarantees under exact policy evaluation, where the rates are nearly independent of the size of the state-action space and illuminate the impacts of network size and connectivity. To the best of our knowledge, this is the first time that global convergence is established for federated multi-task RL using policy optimization. We further go beyond the tabular setting by proposing a federated natural actor critic (NAC) method for multi-task RL with function approximation, and establish its finite-time sample complexity taking the errors of function approximation into account.
Tong Yang 0007, Shicong Cen, Yuting Wei 0001, Yuxin Chen 0002, Yuejie Chi
NeurIPS1