Zun Wang 0001

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11ranked-venue papers
3as first author
11since 2021 · last 2026
0009-0005-9502-050XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 3 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 7 since 2021
YearPublicationVenuePosition
2026 DreamRunner: Fine-Grained Compositional Story-to-Video Generation with Retrieval-Augmented Motion Adaptation
abstract
Storytelling video generation (SVG) aims to produce coherent and visually rich multi-scene videos that follow a structured narrative. Existing methods primarily employ LLM for high-level planning to decompose a story into scene-level descriptions, which are then independently generated and stitched together. However, these approaches struggle with generating high-quality videos aligned with the complex single-scene description, as visualizing such complex description involves coherent composition of multiple objects/events, complex motion synthesis and character customization with sequential motions. To address these challenges, we propose DREAMRUNNER, a novel story-to-video generation method: First, we structure the input script using a large language model (LLM) to facilitate both coarse-grained scene planning as well as fine-grained object-level layout planning. Next, DREAMRUNNER presents retrieval-augmented test-time adaptation to capture target motion priors for objects in each scene, supporting diverse motion customization based on retrieved videos, thus facilitating the generation of new videos with complex, scripted motions. Lastly, we propose a novel spatial-temporal region-based 3D attention and prior injection module SR3AI for fine-grained object-motion binding and frame-by-frame spatial-temporal semantic control. We compare DREAMRUNNER with various SVG baselines, demonstrating state-of-the-art performance in character consistency, text alignment, and smooth transitions. Additionally, DREAMRUNNER exhibits strong fine-grained condition-following ability in compositional text-to-video generation, significantly outperforming baselines on T2V-ComBench. Finally, we demonstrate DREAMRUNNER’s ability to generate multi-character interactions with qualitative examples.
Zun Wang 0001, Jialu Li 0001, Jaehong Yoon, Mohit Bansal
AAAI1
2026 OS-Symphony: A Holistic Framework for Robust and Generalist Computer-Using Agents
abstract
Bowen Yang, Kaiming Jin, Zhenyu Wu, Zhaoyang Liu, Qiushi Sun, Zehao Li, JingJing Xie, Zhoumianze Liu, Fangzhi Xu, Kanzhi Cheng, Yian Wang, Qingyun Li, Yu Qiao, Zun Wang, Zichen Ding. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Kaiming Jin, Zhaoyang Liu 0001, Qiushi Sun, JingJing Xie, Zhoumianze Liu, Fangzhi Xu, Kanzhi Cheng, Yian Wang 0003, Qingyun Li, Yu Qiao 0001, Zun Wang 0001, Zichen Ding 0002
ACL (1)14
2025 Vision-and-Language Navigation with Analogical Textual Descriptions in LLMs
abstract
Integrating large language models (LLMs) into embodied AI models is becoming increasingly prevalent.However, existing zero-shot LLMbased Vision-and-Language Navigation (VLN) agents either encode images as textual scene descriptions, potentially oversimplifying visual details, or process raw image inputs, which can fail to capture abstract semantics required for high-level reasoning.In this paper, we improve the navigation agent's contextual understanding by incorporating textual descriptions from multiple perspectives that facilitate analogical reasoning across images.By leveraging textbased analogical reasoning, the agent enhances its global scene understanding and spatial reasoning, leading to more accurate action decisions.We evaluate our approach on the R2R dataset, where our experiments demonstrate significant improvements in navigation performance.
Yue Zhang 0004, Zun Wang 0001, Yanyuan Qiao, Parisa Kordjamshidi
EMNLP3
2025 SAME: Learning Generic Language-Guided Visual Navigation with State-Adaptive Mixture of Experts
abstract
The academic field of learning instruction-guided visual navigation can be generally categorized into high-level category-specific search and low-level language-guided navigation, depending on the granularity of language instruction, in which the former emphasizes the exploration process, while the latter concentrates on following detailed textual commands. Despite the differing focuses of these tasks, the underlying requirements of interpreting instructions, comprehending the surroundings, and inferring action decisions remain consistent. This paper consolidates diverse navigation tasks into a unified and generic framework -- we investigate the core difficulties of sharing general knowledge and exploiting task-specific capabilities in learning navigation and propose a novel State-Adaptive Mixture of Experts (SAME) model that effectively enables an agent to infer decisions based on different-granularity language and dynamic observations. Powered by SAME, we present a versatile agent capable of addressing seven navigation tasks simultaneously that outperforms or achieves highly comparable performance to task-specific agents.
Gengze Zhou, Yicong Hong, Zun Wang 0001, Chongyang Zhao 0003, Mohit Bansal, Qi Wu 0001
ICCV3
2025 Bootstrapping Language-Guided Navigation Learning with Self-Refining Data Flywheel
abstract
Creating high-quality data for training robust language-instructed agents is a long-lasting challenge in embodied AI. In this paper, we introduce a Self-Refining Data Flywheel (SRDF) that generates high-quality and large-scale navigational instruction-trajectory pairs by iteratively refining the data pool through the collaboration between two models, the instruction generator and the navigator, without any human-in-the-loop annotation. Specifically, SRDF starts with using a base generator to create an initial data pool for training a base navigator, followed by applying the trained navigator to filter the data pool. This leads to higher-fidelity data to train a better generator, which can, in turn, produce higher-quality data for training the next-round navigator. Such a flywheel establishes a data self-refining process, yielding a continuously improved and highly effective dataset for large-scale language-guided navigation learning. Our experiments demonstrate that after several flywheel rounds, the navigator elevates the performance boundary from 70\% to 78\% SPL on the classic R2R test set, surpassing human performance (76\%) for the first time. Meanwhile, this process results in a superior generator, evidenced by a SPICE increase from 23.5 to 26.2, better than all previous VLN instruction generation methods. Finally, we demonstrate the scalability of our method through increasing environment and instruction diversity, and the generalization ability of our pre-trained navigator across various downstream navigation tasks, surpassing state-of-the-art methods by a large margin in all cases.
Zun Wang 0001, Jialu Li 0001, Yicong Hong, Kunchang Li 0002, Shoubin Yu, Yi Wang 0074, Yu Qiao 0001, Yali Wang 0001, Mohit Bansal, Limin Wang 0002
ICLR1
2025 ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments
abstract
Vision-language navigation is a task that requires an agent to follow instructions to navigate in environments. It becomes increasingly crucial in the field of embodied AI, with potential applications in autonomous navigation, search and rescue, and human-robot interaction. In this paper, we propose to address a more practical yet challenging counterpart setting - vision-language navigation in continuous environments (VLN-CE). To develop a robust VLN-CE agent, we propose a new navigation framework, ETPNav, which focuses on two critical skills: 1) the capability to abstract environments and generate long-range navigation plans, and 2) the ability of obstacle-avoiding control in continuous environments. ETPNav performs online topological mapping of environments by self-organizing predicted waypoints along a traversed path, without prior environmental experience. It privileges the agent to break down the navigation procedure into high-level planning and low-level control. Concurrently, ETPNav utilizes a transformer-based cross-modal planner to generate navigation plans based on topological maps and instructions. The plan is then performed through an obstacle-avoiding controller that leverages a trial-and-error heuristic to prevent navigation from getting stuck in obstacles. Experimental results demonstrate the effectiveness of the proposed method. ETPNav yields more than 10% and 20% improvements over prior state-of-the-art on R2R-CE and RxR-CE datasets, respectively.
Dong An 0002, Hanqing Wang 0001, Wenguan Wang, Zun Wang 0001, Yan Huang 0008, Keji He, Liang Wang 0001
IEEE Trans. Pattern Anal. Mach. Intell.4
2024 MVBench: A Comprehensive Multi-modal Video Understanding Benchmark
abstract
With the rapid development of Multi-modal Large language Models (MLLMs), a number of diagnostic bench-marks have recently emerged to evaluate the comprehension capabilities of these models. However, most bench-marks predominantly assess spatial understanding in the static image tasks, while overlooking temporal understanding in the dynamic video tasks. To alleviate this issue, we introduce a comprehensive Multi-modal Video understanding Benchmark, namely MVBench, which covers 20 chal-lenging video tasks that cannot be effectively solved with a single frame. Specifically, we first introduce a novel static-to-dynamic method to define these temporal-related tasks. By transforming various static tasks into dynamic ones, we enable the systematic generation of video tasks that require a broad spectrum of temporal skills, ranging from perception to cognition. Then, guided by the task definition, we au-tomatically convert public video annotations into multiple-choice QA to evaluate each task. On one hand, such a distinct paradigm allows us to build MVBench efficiently, without much manual intervention. On the other hand, it guarantees evaluation fairness with ground-truth video an-notations, avoiding the biased scoring of LLMs. More-over, we further develop a robust video MLLM baseline, i.e., VideoChat2, by progressive multi-modal training with di-verse instruction-tuning data. The extensive results on our MVBench reveal that, the existing MLLMs are far from sat-isfactory in temporal understanding, while our VideoChat2 largely surpasses these leading models by over 15% on MVBench. All models and data are available at https://github.com/OpenGVLab/Ask-Anything.
Kunchang Li 0002, Yali Wang 0001, Yinan He, Yizhuo Li 0001, Yi Wang 0074, Yi Liu 0081, Zun Wang 0001, Jilan Xu, Guo Chen 0006, Ping Lou, Limin Wang 0002, Yu Qiao 0001
CVPR7
2024 InternVideo2: Scaling Foundation Models for Multimodal Video Understanding
Yi Wang 0074, Kunchang Li 0002, Xinhao Li 0004, Jiashuo Yu, Yinan He, Guo Chen 0006, Baoqi Pei, Rongkun Zheng, Zun Wang 0001, Yansong Shi, Tianxiang Jiang, Jilan Xu, Hongjie Zhang 0002, Yifei Huang 0002, Yu Qiao 0001, Yali Wang 0001, Limin Wang 0002
ECCV (85)9
2024 NavGPT-2: Unleashing Navigational Reasoning Capability for Large Vision-Language Models
Gengze Zhou, Yicong Hong, Zun Wang 0001, Xin Wang 0061, Qi Wu 0001
ECCV (7)3
2023 Scaling Data Generation in Vision-and-Language Navigation
abstract
Recent research in language-guided visual navigation has demonstrated a significant demand for the diversity of traversable environments and the quantity of supervision for training generalizable agents. To tackle the common data scarcity issue in existing vision-and-language navigation datasets, we propose an effective paradigm for generating large-scale data for learning, which applies 1200+ photo-realistic environments from HM3D and Gibson datasets and synthesizes 4.9 million instruction-trajectory pairs using fully-accessible resources on the web. Importantly, we investigate the influence of each component in this paradigm on the agent’s performance and study how to adequately apply the augmented data to pre-train and fine-tune an agent. Thanks to our large-scale dataset, the performance of an existing agent can be pushed up (+11% absolute with regard to previous SoTA) to a significantly new best of 80% single-run success rate on the R2R test split by simple imitation learning. The long-lasting generalization gap between navigating in seen and unseen environments is also reduced to less than 1% (versus 8% in the previous best method). Moreover, our paradigm also facilitates different models to achieve new state-of-the-art navigation results on CVDN, REVERIE, and R2R in continuous environments.
Zun Wang 0001, Jialu Li 0001, Yicong Hong, Yi Wang 0074, Qi Wu 0001, Mohit Bansal, Stephen Gould, Hao Tan 0002, Yu Qiao 0001
ICCV1
2022 Bridging the Gap Between Learning in Discrete and Continuous Environments for Vision-and-Language Navigation
abstract
Most existing works in vision-and-language navigation (VLN) focus on either discrete or continuous environments, training agents that cannot generalize across the two. Although learning to navigate in continuous spaces is closer to the real-world, training such an agent is significantly more difficult than training an agent in discrete spaces. However, recent advances in discrete VLN are challenging to translate to continuous VLN due to the domain gap. The fundamental difference between the two setups is that discrete navigation assumes prior knowledge of the connectivity graph of the environment, so that the agent can effectively transfer the problem of navigation with low-level controls to jumping from node to node with high-level actions by grounding to an image of a navigable direction. To bridge the discrete-to-continuous gap, we propose a predictor to generate a set of candidate waypoints during navigation, so that agents designed with high-level actions can be transferred to and trained in continuous environments. We refine the connectivity graph of Matterport3D to fit the continuous Habitat-Matterport3D, and train the waypoints predictor with the refined graphs to produce accessible waypoints at each time step. Moreover, we demonstrate that the predicted waypoints can be augmented during training to diversify the views and paths, and therefore enhance agent's generalization ability. Through extensive experiments we show that agents navigating in continuous environments with predicted waypoints perform significantly better than agents using low-level actions, which reduces the absolute discrete-to-continuous gap by 11.76% Success Weighted by Path Length (SPL) for the Cross-Modal Matching Agent and 18.24% SPL for the VLN$$BERT. Our agents, trained with a simple imitation learning objective, outperform previous methods by a large margin, achieving new state-of-the-art results on the testing environments of the R2R-CE and the RxR-CE datasets.
Yicong Hong, Zun Wang 0001, Qi Wu 0001, Stephen Gould
CVPR2