Demo Data from VLDB 2026 / reviewers in the wild / expert
Yanan Sun 0006
dblp:44/8711-6
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2024
0000-0002-2492-7893ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 48% 3D vision · 28% Vision and language · 24% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d face modeling |
0.7 | 1 | 2023 | 3D-CariGAN: An End-to-End Solution to 3D Caricature Generation From Normal Face Photos · IEEE Trans. Vis. Comput. Graph. 2023 |
Machine learning › Generative modeling › motion generation
gesture generation |
0.6 | 1 | 2022 | Audio-Driven Stylized Gesture Generation with Flow-Based Model · ECCV (5) 2022 |
Machine learning › Generative modeling
normalizing flow |
0.6 | 1 | 2022 | Audio-Driven Stylized Gesture Generation with Flow-Based Model · ECCV (5) 2022 |
Computer animation and physical simulation › motion transfer
motion style transfer |
0.5 | 1 | 2021 | Autoregressive Stylized Motion Synthesis With Generative Flow · CVPR 2021 |
Computer animation and physical simulation
motion synthesis |
0.5 | 1 | 2021 | Autoregressive Stylized Motion Synthesis With Generative Flow · CVPR 2021 |
Computer animation and physical simulation › motion synthesis › controllable motion generation
stylized motion generation |
0.5 | 1 | 2021 | Autoregressive Stylized Motion Synthesis With Generative Flow · CVPR 2021 |
Methods — techniques the papers use, named apart from their topics
character loss · 0.7caricature loss · 0.7PCA shape space · 0.7flow-based generative model · 0.6audio-driven animation · 0.6invertible flow transformation · 0.5generative flow · 0.5autoregressive modeling · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Continuously Controllable Facial Expression Editing in Talking Face VideosabstractRecently audio-driven talking face video generation has attracted considerable attention. However, very few researches address the issue of emotional editing of these talking face videos with continuously controllable expressions, which is a strong demand in the industry. The challenge is that speech-related expressions and emotion-related expressions are often highly coupled. Meanwhile, traditional image-to-image translation methods cannot work well in our application due to the coupling of expressions with other attributes such as poses, i.e., translating the expression of the character in each frame may simultaneously change the head pose due to the bias of the training data distribution. In this paper, we propose a high-quality facial expression editing method for talking face videos, allowing the user to control the target emotion in the edited video continuously. We present a new perspective for this task as a special case of motion information editing, where we use a 3DMM to capture major facial movements and an associated texture map modeled by a StyleGAN to capture appearance details. Both representations (3DMM and texture map) contain emotional information and can be continuously modified by neural networks and easily smoothed by averaging in coefficient/latent spaces, making our method simple yet effective. We also introduce a mouth shape preservation loss to control the trade-off between lip synchronization and the degree of exaggeration of the edited expression. Extensive experiments and a user study show that our method achieves state-of-the-art performance across various evaluation criteria. Zhiyao Sun, Yu-Hui Wen, Tian Lv, Yanan Sun 0006, Yaoyuan Wang, Yong-Jin Liu 0001 |
IEEE Trans. Affect. Comput. | 4 |
| 2023 | Generation of virtual digital human for customer service industry
Yanan Sun 0006, Zhiyao Sun, Yu-Hui Wen, Tian Lv, Minjing Yu, Ran Yi 0002, Lin Gao 0004, Yong-Jin Liu 0001 |
Comput. Graph. | 1 |
| 2023 | 3D-CariGAN: An End-to-End Solution to 3D Caricature Generation From Normal Face PhotosabstractCaricature is a type of artistic style of human faces that attracts considerable attention in the entertainment industry. So far a few 3D caricature generation methods exist and all of them require some caricature information (e.g., a caricature sketch or 2D caricature) as input. This kind of input, however, is difficult to provide by non-professional users. In this paper, we propose an end-to-end deep neural network model that generates high-quality 3D caricatures directly from a normal 2D face photo. The most challenging issue for our system is that the source domain of face photos (characterized by normal 2D faces) is significantly different from the target domain of 3D caricatures (characterized by 3D exaggerated face shapes and textures). To address this challenge, we: (1) build a large dataset of 5,343 3D caricature meshes and use it to establish a PCA model in the 3D caricature shape space; (2) reconstruct a normal full 3D head from the input face photo and use its PCA representation in the 3D caricature shape space to establish correspondences between the input photo and 3D caricature shape; and (3) propose a novel character loss and a novel caricature loss based on previous psychological studies on caricatures. Experiments including a novel two-level user study show that our system can generate high-quality 3D caricatures directly from normal face photos. Zipeng Ye, Mengfei Xia, Yanan Sun 0006, Ran Yi 0002, Minjing Yu, Juyong Zhang, Yukun Lai, Yong-Jin Liu 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2022 | Audio-Driven Stylized Gesture Generation with Flow-Based Model
Yu-Hui Wen, Yanan Sun 0006, Ying He 0001, Yaoyuan Wang, Weihua He, Yong-Jin Liu 0001 |
ECCV (5) | 3 |
| 2021 | Autoregressive Stylized Motion Synthesis With Generative FlowabstractMotion style transfer is an important problem in many computer graphics and computer vision applications, including human animation, games, and robotics. Most existing deep learning methods for this problem are supervised and trained by registered motion pairs. In addition, these methods are often limited to yielding a deterministic output, given a pair of style and content motions. In this paper, we propose an unsupervised approach for motion style transfer by synthesizing stylized motions autoregressively using a generative flow model $\mathcal{M}$. $\mathcal{M}$ is trained to maximize the exact likelihood of a collection of unlabeled motions, based on an autoregressive context of poses in previous frames and a control signal representing the movement of a root joint. Thanks to invertible flow transformations, latent codes that encode deep properties of motion styles are efficiently inferred by $\mathcal{M}$. By combining the latent codes (from an input style motion S) with the autoregressive context and control signal (from an input content motion C), $\mathcal{M}$ outputs a stylized motion which transfers style from S to C. Moreover, our model is probabilistic and is able to generate various plausible motions with a specific style. We evaluate the proposed model on motion capture datasets containing different human motion styles. Experiment results show that our model outperforms the state-of-the-art methods, despite not requiring manually labeled training data. Yu-Hui Wen, Hongbo Fu 0001, Lin Gao 0004, Yanan Sun 0006, Yong-Jin Liu 0001 |
CVPR | 5 |