Demo Data from VLDB 2026 / reviewers in the wild / expert
Zeshuang Zheng
dblp:440/0360
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Image and video processing · 25% Image and video coding · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding › transform coding
discrete cosine transform |
1.0 | 1 | 2026 | FreNTS: Neural Texture Synthesis in Frequency Domain · IEEE Trans. Vis. Comput. Graph. 2026 |
Image and video processing
frequency domain analysis |
1.0 | 1 | 2026 | FreNTS: Neural Texture Synthesis in Frequency Domain · IEEE Trans. Vis. Comput. Graph. 2026 |
Visual content generation and editing › texture synthesis
neural texture synthesis |
1.0 | 1 | 2026 | FreNTS: Neural Texture Synthesis in Frequency Domain · IEEE Trans. Vis. Comput. Graph. 2026 |
Visual content generation and editing
texture synthesis |
1.0 | 1 | 2026 | FreNTS: Neural Texture Synthesis in Frequency Domain · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
adaptive guided correspondence loss · 1.0Tile LPIPS · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | FreNTS: Neural Texture Synthesis in Frequency DomainabstractAlthough existing texture synthesis methods perform well in generating large images with irregularly repeated textures to avoid visually unrealistic repetitions, they still face significant challenges in synthesizing regular textures with densely interconnected structures. In this paper, we propose a novel neural texture synthesis method, FreNTS, which uses frequency domain information to enhance the texture synthesis process, synthesizing textures with continuous, complete, and visually realistic overall structures. The core idea is to perform the Discrete Cosine Transform on image patches to obtain the corresponding frequency domain rate information features, and then use the designed adaptive guided correspondence (AGC) loss to calculate the correlation difference between the source image and the target image in the frequency domain and spatial domains, thereby constraining the optimization of the target image to achieve high-quality texture synthesis. In addition, to better evaluate the effect of texture synthesis, we introduce Tile LPIPS as the metric for quantitative evaluation. Experimental results show that the proposed FreNTS can effectively accelerate the process of neural texture synthesis and use high-frequency information to capture better structural details to synthesize realistic textures. Dongdong Yue, Xinyi Liu 0002, Yongjun Zhang 0002, Zeshuang Zheng, Yi Wan 0001 |
IEEE Trans. Vis. Comput. Graph. | 6 |