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Yikuan Gu

dblp:440/0369 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0009-6654-547XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
implicit neural representation
1.012026
VFIR: Vector Fields Implicit Representation for Surface Reconstruction From Point Clouds · IEEE Trans. Vis. Comput. Graph. 2026
Geometric modeling and processing › surface reconstruction
point cloud reconstruction
1.012026
VFIR: Vector Fields Implicit Representation for Surface Reconstruction From Point Clouds · IEEE Trans. Vis. Comput. Graph. 2026
Geometric modeling and processing
surface reconstruction
1.012026
VFIR: Vector Fields Implicit Representation for Surface Reconstruction From Point Clouds · IEEE Trans. Vis. Comput. Graph. 2026
Geometric modeling and processing
isosurface extraction
0.312026
VFIR: Vector Fields Implicit Representation for Surface Reconstruction From Point Clouds · IEEE Trans. Vis. Comput. Graph. 2026
Geometric modeling and processing › isosurface extraction
marching cubes
0.312026
VFIR: Vector Fields Implicit Representation for Surface Reconstruction From Point Clouds · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

progressive learning · 1.0neural implicit functions · 1.0marching cubes · 1.0
YearPublicationVenuePosition
2026 VFIR: Vector Fields Implicit Representation for Surface Reconstruction From Point Clouds
abstract
Surface reconstruction from point clouds has attracted considerable attention in the computer vision community. Most deep learning-based methods focus on modeling signed distance functions (SDFs) and unsigned distance functions (UDFs). However, SDFs are limited to watertight models, and UDFs are non-differentiable at the surface boundary, hindering the learning of smooth representations. In this paper, we introduce a novel method, VFIR, which leverages neural implicit functions to learn vector fields (VFs) for 3D shape modeling. We enhance the network's fitting capability by displacing points along the predicted vector directions, aiming to reduce the deviation between the generated point cloud and the original input. To accelerate convergence, we introduce a progressive learning strategy that incrementally incorporates denser point clouds and corresponding normals during training. For isosurface extraction, we define truncated vector fields (TVFs) that focus computation around surfaces and present an optimized three-state marching cubes (OT-MC) algorithm tailored to the vector field representation. Extensive experiments demonstrate that VFIR achieves state-of-the-art performance with high accuracy and robustness across diverse 3D models, exhibiting strong generalization capabilities and thus representing a promising solution for surface reconstruction across various applications.
Mingxiu Tuo, Yikuan Gu, Shunli Zhang 0002
IEEE Trans. Vis. Comput. Graph.3