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XuanZhu Yao

dblp:440/0399 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human reconstruction
1.012026
DuetGS: Two-Stage Controllable 3D Human Reconstruction From Dual Images · IEEE Trans. Vis. Comput. Graph. 2026
Computer animation and physical simulation
character animation
0.312026
DuetGS: Two-Stage Controllable 3D Human Reconstruction From Dual Images · IEEE Trans. Vis. Comput. Graph. 2026
Computer animation and physical simulation
mesh animation
0.312026
DuetGS: Two-Stage Controllable 3D Human Reconstruction From Dual Images · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

unsupervised color propagation · 2.0neural network · 2.0gaussian splatting · 2.0
YearPublicationVenuePosition
2026 DuetGS: Two-Stage Controllable 3D Human Reconstruction From Dual Images
abstract
Creating realistic and fully detailed 3D human models using a minimal number of views has long been a challenging goal in 3D human reconstruction. Reconstructing a realistic human model from only two images (front and back) is particularly difficult due to the limited 3D information available, leading to two major challenges: (1) it is difficult to establish spatial consistency for reconstruction due to the lack of sufficient images for reliable matching, and (2) incomplete field of view results in missing color information. To address these challenges, we propose DuetGS, a novel pipeline that divides the reconstruction process into two stages: geometry reconstruction and color reconstruction. For geometry reconstruction, we employ a data-driven neural network to recover a full-body mesh from the front and back images, providing the spatial positioning for Gaussians. For color reconstruction, we adapt Gaussian Splatting and integrate our proposed unsupervised color propagation method to establish the color details of the Gaussians. Furthermore, our Gaussians are directly mapped to the mesh, allowing us to control their rotation and translation through mesh manipulation. This mapping ensures compatibility with various animation techniques. Extensive experiments on the THUman, CustomHumans, and PeopleSnapshot datasets demonstrate that our approach outperforms existing methods in terms of reconstruction accuracy and visual quality.
Yanxin Chen, Bo Wan 0002, XuanZhu Yao, Nan Luo
IEEE Trans. Vis. Comput. Graph.4