Demo Data from VLDB 2026 / reviewers in the wild / expert
XuanZhu Yao
dblp:440/0399
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d human reconstruction |
1.0 | 1 | 2026 | DuetGS: Two-Stage Controllable 3D Human Reconstruction From Dual Images · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer animation and physical simulation
character animation |
0.3 | 1 | 2026 | DuetGS: Two-Stage Controllable 3D Human Reconstruction From Dual Images · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer animation and physical simulation
mesh animation |
0.3 | 1 | 2026 | DuetGS: Two-Stage Controllable 3D Human Reconstruction From Dual Images · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
unsupervised color propagation · 2.0neural network · 2.0gaussian splatting · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DuetGS: Two-Stage Controllable 3D Human Reconstruction From Dual ImagesabstractCreating realistic and fully detailed 3D human models using a minimal number of views has long been a challenging goal in 3D human reconstruction. Reconstructing a realistic human model from only two images (front and back) is particularly difficult due to the limited 3D information available, leading to two major challenges: (1) it is difficult to establish spatial consistency for reconstruction due to the lack of sufficient images for reliable matching, and (2) incomplete field of view results in missing color information. To address these challenges, we propose DuetGS, a novel pipeline that divides the reconstruction process into two stages: geometry reconstruction and color reconstruction. For geometry reconstruction, we employ a data-driven neural network to recover a full-body mesh from the front and back images, providing the spatial positioning for Gaussians. For color reconstruction, we adapt Gaussian Splatting and integrate our proposed unsupervised color propagation method to establish the color details of the Gaussians. Furthermore, our Gaussians are directly mapped to the mesh, allowing us to control their rotation and translation through mesh manipulation. This mapping ensures compatibility with various animation techniques. Extensive experiments on the THUman, CustomHumans, and PeopleSnapshot datasets demonstrate that our approach outperforms existing methods in terms of reconstruction accuracy and visual quality. Yanxin Chen, Bo Wan 0002, XuanZhu Yao, Nan Luo |
IEEE Trans. Vis. Comput. Graph. | 4 |