Demo Data from VLDB 2026 / reviewers in the wild / expert
Diego Sagredo
dblp:440/0406
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0006-3082-3456ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 61% Rendering · 30% Computational photography and imaging · 9% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
inverse rendering |
1.0 | 1 | 2026 | Surface Estimation of Translucent Materials: An Application to Fabric Digitization · IEEE Trans. Vis. Comput. Graph. 2026 |
Geometric modeling and processing
surface reconstruction |
1.0 | 1 | 2026 | Surface Estimation of Translucent Materials: An Application to Fabric Digitization · IEEE Trans. Vis. Comput. Graph. 2026 |
Geometric modeling and processing › 3d reconstruction
volumetric reconstruction |
1.0 | 1 | 2026 | Surface Estimation of Translucent Materials: An Application to Fabric Digitization · IEEE Trans. Vis. Comput. Graph. 2026 |
Computational photography and imaging › image acquisition
image digitization |
0.3 | 1 | 2026 | Surface Estimation of Translucent Materials: An Application to Fabric Digitization · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
photometric capture · 1.0inverse rendering · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Surface Estimation of Translucent Materials: An Application to Fabric DigitizationabstractEstimating the surface of translucent objects from photometric data poses significant challenges due to complex internal light scattering. We introduce a novel method that computes a depth map from single-viewpoint photographs of a material sample, captured under multiple illuminations. Our approach leverages inverse rendering to derive a volumetric representation, including density, albedo, and phase function, from which a surface mesh is reconstructed. Beyond validation with synthetic and 3D-printed physical models, we illustrate our technique's power by successfully applying it to the digitization of fabrics, a notoriously difficult material due to its intricate translucent structure. This work advances the state-of-the-art texture stack acquisition via enhanced surface reconstruction. Diego Sagredo, Javier Fabre, Jorge Lopez-Moreno |
IEEE Trans. Vis. Comput. Graph. | 1 |