Demo Data from VLDB 2026 / reviewers in the wild / expert
Fengjie Liang
dblp:441/9540
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose Input · NeurIPS 2025 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose Input · NeurIPS 2025 |
Computer vision › 3D vision
camera pose estimation |
0.9 | 1 | 2025 | NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose Input · NeurIPS 2025 |
Computer vision › 3D vision › 3d reconstruction › uncalibrated reconstruction
pose-free reconstruction |
0.9 | 1 | 2025 | NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose Input · NeurIPS 2025 |
Computer vision › 3D vision
novel view synthesis |
0.3 | 1 | 2025 | NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose Input · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
neural geometric representation · 0.9local-to-global optimization · 0.9depth prior · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose InputabstractRecent advances in 3D Gaussian Splatting (3DGS) have enabled real-time, high-fidelity view synthesis, but remain critically dependent on camera poses estimated by Structure-from-Motion (SfM), which is notoriously unreliable in textureless indoor environments. To eliminate this dependency, recent pose-free variants have been proposed, yet they often fail under abrupt camera motion due to unstable initialization and purely photometric objectives.
In this work, we introduce **Nope-RoomGS**, an optimization framework with no need for camera pose inputs, which effectively addresses the textureless regions and abrupt camera motion in indoor room environments through a local-to-global optimization paradigm for 3DGS reconstruction. In the local stage, we propose a lightweight local neural geometric representation to bootstrap a set of reliable local 3D Gaussians for separated short video clips, regularized by multi-frame tracking constraints and foundation model depth priors. This enables reliable initialization even in textureless regions or under abrupt camera motions.
In the global stage, we fuse local 3D Gaussians into a unified 3DGS representation through an alternating optimization strategy that jointly refines camera poses and Gaussian parameters, effectively mitigating gradient interference between them. Furthermore, we decompose camera pose optimization based on a piecewise planarity assumption, further enhancing robustness under abrupt camera motion. Extensive experiments on Replica, ScanNet and Tanks & Temples demonstrate the state-of-the-art performance of our method in both camera pose estimation and novel view synthesis. Mingde Yao, Fengjie Liang, Jiankai Sun, Menglu Wang 0003, Guofeng Zhang 0001, Linjiang Huang, Hongsheng Li 0001 |
NeurIPS | 4 |